“There is ice and there is fire. Hate and love. Bitter and sweet. [...]
Winter and summer. Evil and good."
She took a step toward him.
"Death and life. Everywhere, opposites. Everywhere, the war."
-Melisandre
Welcome to
A Game of Thrones: The Board Game. AGoT: tBG is
Fantasy Flight Games' game of intrigue, diplomacy, and strategy for 6 players. King Robert Baratheon is dead, and the lands of Westeros brace for battle. In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!
"Power resides where men believe it resides. No more and no less."
-Lord Varys
A Game of Thrones allows the players to take on the roles of several of the Great Houses vying for control of the Seven Kingdoms, including House Stark, House Lannister, House Baratheon, House Greyjoy, House Tyrell, and House Martell. Players maneuver armies to secure support in the various regions that comprise the Seven Kingdoms, with the goal of capturing enough support to claim the Iron Throne.
This will be a Play-By-Post Game of A Game of Thrones: The Board Game for 6 players, participants determined from sign-ups.
We will NOT be using Tides of Battle.
Please sign-up in limegreen.
You may also post which House you may wish to play or not.
(See image in next post.)
Participants will be determined randomly.
No PM's are allowed between players.
All discussion must be done in the thread.
Game questions to the host are allowed.[RULES][RULES SUMMARY][FAQ]
Posts
“The man who passes the sentence should swing the sword." - Eddard Stark
The Board
-The Turn Phases-
1. Advance Game Round Marker
Skip this phase during the first game round.
Advance the Game Round marker.
2. Draw Westeros Cards
Reveal the top card of all 3 Westeros decks.
3. Advance Wildlings Track
Count the number of Wildling icons on the 3 revealed Westeros cards (if any) and move the Wildling Threat token that many spaces on the Wildlings track. If the Wildling Threat token reaches position ‘12’, immediately resolve a Wildling attack.
4. Resolve Westeros Cards
In order of deck number (starting with I), resolve each revealed Westeros Card.
2. The Planning Phase
1. Assign Orders
Each player must place 1 Order token facedown on each area he controls that contains at least one of his units (Footman, Knight, Ship, or Siege Engine). You may use any of your regular Order tokens, but may only use a number of Special Order tokens equal to the number of stars printed next to his position on the King’s Court Influence track.
2. Reveal Orders
All orders assigned to the board are simultaneously flipped faceup, revealing their order types.
3. Use Messenger Raven
The player holding the Messenger Raven token may perform one of these actions (he may decide to perform neither):
- Replace an Order Token:
- Look at the Top Wildling Card:
3. The Action PhaseSwap one of his Order tokens on the board for one of his unused Order tokens.
Look at the top card of the Wildling deck, then either return it facedown to the top of the deck, or place it facedown at the bottom. He may share the card information with others, but may not show it to them.
1. Resolve Raid Orders
Repeatedly cycling through the turn order, each player resolves one of his Raid Orders, until none remain. Choose one enemy Support, Raid, or Consolidate Power Order adjacent to the Raid Order. The chosen order and the resolved Raid Order are both removed from the board.
A player using a Raid Order to remove an opponent’s Consolidate Power Order token is pillaging. He receives 1 Power token from the Power Pool and the opponent discards one of his available power tokens to the Power Pool, if able.
2. Resolve March Orders
Repeatedly cycling through the turn order, each player resolves one of his March Orders, until none remain.
You may move all, some, or none of your units from the area assigned the March Order.
Units may move together or separately into several adjacent (unless using ship transport) areas, and/or remain in the area assigned the March Order.
Footmen, Knights, and Siege Engine units may never move into sea areas or ports.
Ship units may move into friendly connected port areas or adjacent sea areas, but may never move into a land area.
For each March Order, you may move units into only one area containing units of another House. When you move one or more units into an area containing units from another house, you start a combat as the attacker. Before resolving combat, all other non-combat movement from the area assigned the March Order must be completed. The number on each March Order token is the Combat Strength modifier provided to the attacking player when a combat is initiated with that Order.
3. Resolve Consolidate Power Orders
Repeatedly cycling through the turn order, each player resolves one of his Consolidate Power Orders until none remain. Remove the Consolidate Power token to gain 1 Power token from the Power Pool, plus 1 additional token for each Power icon printed on the area.
4. Clean Up
Remove all remaining Support and Defense Orders from the board. Stand all routed units upright. Flip the Messenger Raven and the Valyrian Steel Blade tokens to their available (non-faded) side. If this was the end of game round 10, the game is over; determine a winner.
-Combat-
1. Call For Support
Both attacker and defender may plead for support from areas adjacent to the embattled area that contain a Support Order. A player controlling such an order may grant (or refuse) his supporting Combat Strength (the combined Combat Strength of all units in the supporting area) to either attacker or defender (who may refuse support). Support may be given to any adjacent combat, even if the supporting player’s own forces are in it. If there are multiple adjacent Support Orders, declare/refuse support in turn order. When you grant support, your Support Order token is not removed after the combat. A Support Order may support any number of adjacent combats in the same round. A Support Order gives no defensive benefit to attacks against its own area (the units in its area will defend normally).
Ship units may support adjacent combat in a sea area or a land area. Footmen, Knights, or Siege Engine units may never provide support to combat in a sea area. Supporting Siege Engine units only provide supporting Combat Strength when supporting the attacker in an embattled area containing either a Castle or Stronghold. A supporting player must contribute an area’s full supporting Combat Strength, or none at all. A player may never support an opponent in combat against his own units.
2. Calculate Initial Combat Strength
Both sides total and announce their Initial Combat Strength:
- Attacking/defending units
- Defense order bonus (defender only)
- March order bonus/penalty (attacker only)
- Supporting units and Special Support Order bonuses
- Garrison token
3. Choose and Reveal House CardsThe attacker and defender must secretly select 1 House card from their hands and reveal and resolve them simultaneously.
4. Use Valyrian Steel Blade
If the attacker or the defender holds the Valyrian Steel Blade token, he may now use its ability to add +1 to his total Combat Strength.
If used, flip the token to its faded side.
5. Calculate Final Combat Strength
Both sides combine their initial Combat Strength with any subsequent modifiers to find their final Combat Strength:
- Initial Combat Strength (Some House card text abilities may cause the initial Combat Strength to be recalculated)
- Combat Strength + applicable abilities of House card
- Valyrian Steel Blade +1 Combat Strength (if used)
6. Combat ResolutionThe player with the highest final Combat Strength wins the combat; his opponent is defeated. On a tied result, the player with the higher position on the Fiefdoms track wins.
Only the defeated player takes casualties in combat.
1. Victor’s Sword Icon:
Count the number of Swords icons on the victor’s House card.
2. Defeated Player’s Fortification Icons:
Count the number of Fortification icons on the defeated player’s House card.
3. Defeated Player Suffers Casualties:
The defeated player must destroy 1 unit in the area for each Sword icon of the victorious player minus the number of Fortification icons of the defeated player (0 or less, no casualties). A player decides which of his units are removed as casualties (unless stated otherwise by a played House card). Supporting units can never be taken as casualties in combat. Each casualty suffered destroys a single unit, regardless of Combat Strength.
The losing army must then retreat from the embattled area (supporting units do not retreat). If there is no legal area in which to retreat, all retreating units are destroyed.
If the attacker lost, his surviving units must retreat back to the area from which they marched.
If the defender lost, all his surviving units must retreat to one empty adjacent area (no enemy units or enemy Power tokens) or to a friendly area (with friendly units, and/or a friendly Power token). The units may never retreat to the area the attacking units marched from, even if it is empty.
You may not retreat your defending units to an area containing friendly units if this would cause you to exceed your Supply limit. If your only option is to do so, you must first destroy as many retreating units as necessary to be compliant with your Supply limit after retreating to the area.
Footmen or Knight units may not retreat to a sea area or a port. Ship units may never retreat to a land area. You may use ship transport to retreat your units. Siege Engine units cannot retreat, and are destroyed if forced to retreat.
After retreating, all retreated units are placed on their sides and are routed. Routed units provide no Combat Strength, but still count towards a player’s supply limit. A routed unit forced to retreat is destroyed. Routed units may never be chosen as casualties in combat and may not move, even if a March Order token is resolved in their new area.
After combat is completed, remove the attacking player’s March Order token from the game board.
If the combat was won by the attacker, remove any Order token the defender assigned to the embattled area (if one remains) as well as any Power token in the area.
If the combat was won by the defender, the defending player’s Power and Order tokens (if any) in the area are unaffected.
Both played House cards are discarded to their respective player’s discard piles.
The Resolve March Orders step of the Action Phase now continues.
-Victory-
-House Cards-
-Westeros Cards-
3 x Supply (adjust supply)
3 x Mustering (muster units)
2 x Thrones of Blades* (Iron Throne holder chooses Mustering or Supply or none)
1 x Last Days of Summer* (nothing happens)
1 x Winter is Coming (reshuffle)
* = Wildlings increase in power
Westeros Deck II
3 x Clash of Kings (bid power tokens on influence tracks)
3 x Game of Thrones (gain power tokens)
2 x Dark Wings, Dark Words* (Messenger Raven holder chooses COK or GOT or none)
1 x Last Days of Summer* (nothing happens)
1 x Winter is Coming (reshuffle)
* = Wildlings increase in power
Westeros Deck III
3 x Wilding Attack (bid power tokens to fend off Wildling Attack)
1 x Sea of Storms* (no raid orders)
1 x Rains of Autumn* (no +1 march orders)
1 x Feast for Crows* (no consolidate power orders)
1 x Web of Lies* (no support orders)
1 x Storm of Swords* (no defence orders)
2 x Put to the Sword (Valyrian Steel holder chooses ROA or StOSw or none)
* = Wildlings increase in power
-Wildling Attack Cards-
-Strategy Tips & Info-
AGoT: BG Strategies
The Black Hole of Cygnus X-1
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
*ahem*
I'll give it another whirl
Just counting my games.
(Aren't they the only ones that count?)
:P
Changed to #2, M'Lord.
The Black Hole of Cygnus X-1
Edit: Oh, we're selected Randomly. In that case, yay, sign me up. I would like to NOT be Greyjoys, if at all possible (because every time I have played as them I have been AWFUL).
PSN: TheBrayster_92
Edit: Or to play if we're having random selections
The Black Hole of Cygnus X-1
Geth, roll 1d1000 for jdarksun
Geth, roll 1d1000 for JPants
Geth, roll 1d1000 for NotoriusBEN
Geth, roll 1d1000 for MrBody
Geth, roll 1d1000 for Preda
Geth, roll 1d1000 for The Brayster
Geth, roll 1d1000 for Dis'
Geth, roll 1d1000 for Phyphor
Geth, roll 1d1000 for BertezBertez
The Black Hole of Cygnus X-1
Houses in Iron Throne Order B,L,S,M,G,T
That gives us:
Preda as Baratheon
The Brayster as Lannister (switched w/Greyjoy)
JPants as Stark
BertezBertez as Martell (switched w/Tyrell)
jdarksun as Greyjoy (switched w/Lannister)
MrBody as Tyrell (switched w/Martell)
Sorry, Phyphor & Dis'.
If anyone wants to switch houses you may ask the other lords, otherwise please Private Message me your orders.
The Black Hole of Cygnus X-1
1. Bold for in-game moves and actions.
2. Normal text for discussions.
3. Politics and Roleplaying are highly encouraged. ITALICIZE all of them.
4. If possible, don't edit game related stuff (actions, politics), but if you must, highlight that you edited that particular text by leaving the old text struck-through. This is to clear up confusion. Someone may read your original post only once, then when you change it, he may not notice what's wrong later.
5. To make things easier, we will address each other by our House names. You may address me as moderator or just as mod. (or even Lord Mod!)
6. All players will use banner images when posting, instead of coloring texts. Copy them and place them at the beginning of every post.
Baratheon
Lannister
Stark
Martell
Greyjoy
Tyrell
And i will use this banner for moderatorial text:
Combat calculation example for copy and paste, modify it according to the current battle:
[Attacker]
Initial Strength = 3 (1 KN, 1 FM)
Order = -1
Support = 0
Card = Send to mod
Total = 2++
[Defender]
Initial Strength = 1 (1 FM)
Order = +1
Support = 1 (1 SH)
Card = ??
Total = 3++
The Black Hole of Cygnus X-1
I'm fine with Baratheon but if anyone want to change I'm game.
I'm fine with taking Tyrell. Mace, Queen Thorn, and Lorias are rocking cards!
Has everyone here caught up with all the TV episodes?
Doggie?
Sure
The Black Hole of Cygnus X-1
Lannister House still available.
The Black Hole of Cygnus X-1
edit** actually, I think it'd be better that I back out. I'm reading over rules and strategy and I am getting distracted by DA3.
I don't like flaking out of a game and usually try to commit, but I know I'm gonna be a detriment here and better to just get it out now.
@stever777 roll again for Brayster, Phyphor and Dis to take my place.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Which by roll is @The Brayster as Greyjoy
(or Lannister, if you want to switch Houses with jdarksun)
The Black Hole of Cygnus X-1
I'm happy to take Lannister if you're still willing to swap @jdarksun . I can't do all that much worse than the last time I played Greyjoy (I got pretty heavily steamrolled).
PSN: TheBrayster_92
PSN: TheBrayster_92
Houses in Iron Throne Order B,L,S,M,G,T
Preda as Baratheon
The Brayster as Lannister (switched w/Greyjoy)
JPants as Stark
BertezBertez as Martell (switched w/Tyrell)
jdarksun as Greyjoy (switched w/Lannister)
MrBody as Tyrell (switched w/Martell)
Baratheon
Lannister
Stark
Martell
Greyjoy
Tyrell
And i will use this banner for moderatorial text:
Private Message me your orders, if you haven't already.
The Black Hole of Cygnus X-1
I currently have orders from Baratheon, Stark, & Martell.
Others can indicate your orders have been sent with a post in this thread with appropriate banner.
The Black Hole of Cygnus X-1
Orders are sent.
PSN: TheBrayster_92
The Kraken stirs (and has its orders in).
Orders sent
First Round Orders placed.
@The Brayster
Lord Lannister, do you wish to change an order or to look at the Wildlings card?
There are no Raid Orders to resolve.
@Preda
Lord Baratheon gets to resolve a march order first.
The Black Hole of Cygnus X-1
I would like to look at the wildling card, Lord Mod
PSN: TheBrayster_92
One of the Baratheon ship will move from Shipbreaker Bay to Blackwater Bay.
@The Brayster
Lord Lannister, your time to move next.