So I'm playing an unhealthy amount of Diablo 3 lately. This got me thinking about other diabloish games and one of the most promising looking game of 2007. I mean look at this CGI trailer:
https://www.youtube.com/watch?v=Y4ID0i7_N0g
I remember first watching that trailer and having my mind explode. I mean, holy shit, a Diablo game (made by former Diablo developers IIRC) in a future with badass tech and magic in both 1st and 3rd person?! THE FUUUUUCCCK! Sadly this was the beginning of micro-transactions and there was a pretty obvious pay-2-be-awesome subscription fee. They even have the balls to offer a 'life time subscription' deal where you fork out $150 in order to have access to the 'elite tier' for the lifetime of the game; ontop of paying full price for the game to begin with.
Ultimately, the game was rushed to be released and what we got was.....garbage. It was rather apparent that this game was far from done and Flagship Studio simply didn't have their wits together. In-game advertisements, bugs galore, above mentioned subscription tiers, gameplay and story was paper thin, and barely a single polish to be found. Simply put, it was one of the biggest disappointments of its time.
But, man, I still get hyped every time I watch that trailer. The art direction, lore, and possibilities all clicked with me perfectly.
So anyone want to list a game that should of been awesome but was hot garbage instead?
Posts
I mean, just look at this intro movie.
http://youtu.be/06tGLDwkDf0
How shit-hot was that? That was like pure joy for my inner John Woo fanboy. I was hyped to the gills for this.
But man, the game just didn't control well at all, and that fucking prison level. I beat the game, but man by the end I felt like I was fulfilling an obligation rather than enjoying myself at all.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
I'll go into details later
Brink was just... I don't know. It pissed me off though.
This is a game that should have been about epic battles between factions in large scale areas but what it was was an unbalanced mess with horrible optimization. In a game where pvp was the main focus of the game putting in unbalanced class archetypes that were sort of supposed to act the same function with different mechanics just didn't work most of the time. These were all things you would be upset about if you could get the damn thing to run above 5 fps or even at all.
XBL:Phenyhelm - 3DS:Phenyhelm
I upgraded my PC for this.
So much potential. So very terrible.
SO much can be said about it's Story alone
That's the thing. There's a good game in there; and I think some other company brought up the assets and did something decent with it. There's even a sequel called Hellgate Tokyo that I might check out whenever it's released. But you have to understand that Hellgate London was suppose to be the 'Diablo 3' of its time. The hype train was supersonic at its peak and then it ultimately just tripped over its own dick. A huge shame.
Don't get me fucking started on this one. I was 100% on board with this game during its concept. You know what killed it for me? Look at this Ork:
Why in the world is an Ork wearing a goddamn cape? I mean, why in the fuck.....just....god damn it. Granted, this is just fanboy nitpicking but the moment I saw an Ork wearing a fucking cape was the moment when I started to realize that Warhammer Online was not the MMO we all wanted and deserved.
I'm looking at this thread and trying to think of any examples but honestly, none are coming to mind
There have been disappointments, to be sure. Whether some pretty bad missteps in long-running series (Assassin's Creed Revelations, Final Fantasy XIII) or disappointing changes in direction (Prince of Persia: Warrior Within, Jak 2), I can't think of any titles that have been disastrous enough to just completely stop me in my tracks.
Like, I'd really love to say Warrior Within for this, because The Sands of Time was one of my favorite games of the PS2 gen, hell it was practically a perfect game, and then for them to follow up with that absolute garbage was completely heartbreaking. But it never looked cool at any stage of its development - as soon as I saw the first screenshots, my immediate thoughts were "this looks horrid," and then the game came out, and it was. But at least the marketing was honest.
Spore. So much potential wasted. The game that was described early sounded so good, but it seems all they could get working was the alien race generator, so they slapped it into some dumb minigames and called it a day.
Black and White. Six levels of tutorial on how to train your pet, then they take it away, then you're done.
Kingdom Under Fire: Circle of Doom. They took everything shitty about WoW and crammed it into a shitty game. All stick, no carrot. Putting it under the KUF brand got me so goddamn excited too bexause shit yeah Kingdom Under Fire.
I mean, just as an example, two recent additions to my list of "disappointingly garbage" would be Frozen Synapse and Assassin's Creed IV: Black Flag.
Yeah...
Still waiting for that tree to grow...
Only weeping remains.
What exactly was wrong with Bloodbowl? Sure it had a crappy realtime mode but turnbased was pretty much straight from tabletop aside from some bugs that were patched out eventually.
But oh my god I had so much good times in WAR. I really regret that I couldn't get the mess of my old account sorted out in order to reinstall it for one last visit before they shut the servers down for good.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
There were numerous terrible bugs that never were patched out involving rerolling winnings, hiring mercs permanently after a match, constant connection losses, no rejoining, to name a few.
*sigh*
... every pass is a Hail Mary Pass unless you remember to turn that off on your passer every round, no idea how "DLC" works ...
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The fact that early-buy enthusiasts were fucked in the ass by being forced to rebuy the goddamned game 2-4 times to fucking get the goddamn extra races? FUCK.
And I still brought every one of them except dungeon ball.
Which makes me kinda angry. Especially considering it hardly ever connected me and my friend when we wanted to play.
Why? Because it had the most horrid camera of any game I ever played. The camera was so bad that it gave me one of the worst migraines I ever had, that lasted almost all day, that rendered me incapable of doing anything but burying my face in the pillow so light couldn't hit my eyes.
The Last of Us. It wasn't a game that changed gaming the way everybody was talking. I had just finished Dishonored before and everything about the AI in that game was better then TLoU. The story was predictable and the characters were so stupid.
Destiny. Read the thread and you'll know why. Poor story, lack of content, boring boss fights, bugs from hell. It feels like an early beta instead of a full game. And Bungie keeps taking a step forward and falls six steps back.
GTA:O. Ok, so GTAV was good. I loved it. And sure GTA:O was just something they added in addition to the game but wow it was terrible. Poor players and so many broken promises. It's been a year since its release and the one thing they promised more then anything was Heist and here we are a year later and nothing.
When it launched it was such a dramatic step backward from Civ IV that it seemed like they had essentially sacrificed every gameplay element in order to have pretty graphics.
Everybody agreed that the forced combat was the worst part of Sands of Time. But instead of dialing back on the combat like any sensible person would, they just made it marginally more complex, and then crammed as much of it as possible in every corner to justify the effort. So you can't jump off three walls before running into yet another enemy. And then I get lost in the meandering level design, and I have to backtrack, and everything respawned.
And then there's the first post-tutorial boss! For the uninitiated, here is how that fight goes:
She does a bunch of attacks on you. If you hold the block button, there is absolutely no chance of you taking a hit under any circumstances ever. Sometimes, she will do this one particular flourish with her sword. When she does, it means her combo is definitely over, and you are free to hit her with the weakest possible jab exactly three times. If you attack four times, you will be hit. If you do any other move, you will be hit.
Sometimes she will end the combo early, on some other completely arbitrary swing. When she does, you can sneak in extra hits. Hypothetically. But by the time you realize that there was an opening, it's already almost over, so most of the time trying to capitalize on these results in getting hit. So you're forced to voluntarily pass up maybe four or five openings in a row before getting the one safe opening.
And then after five straight minutes of this you yell THIS IS PRINCE OF PERSIA GODDAMMIT, I WANT TO JUMP OFF SOMETHING, and you try to do one of those fancy acrobatic combat moves they added, and it is unfailingly countered. Eventually, due to sheer boredom and a desperate desire to end the fight sooner, you get greedy enough times that you die, after like 10+ minutes of this shit. And then you have to start over again from the beginning.
And then, after that has happened two or three times, you realize that you're getting absolutely nothing out of this experience and stop playing.
― Marcus Aurelius
Path of Exile: themightypuck
And talk about one of my favorite games of two generations ago, Advent Rising! Epic space opera trilogy with a story assist from Orson Scott Card, gameplay involving bullet time and special, jedi/wizard like powers? Dual wielding rocket launchers? There's no part of the game that should have been terrible.
Except the gameplay was broken as fuck. I mean, I love it, but the Lift power was especially bad. Target a piece of rubble and throw it at a dude with your mind! Then that rubble shatters, and your lock-on reticle stays locked onto that spot. Frame rate and crash bugs, some control issues during jumping bits...
I mean, if you avoid the Lift power it is mostly playable, and I love the rest of the game really. There really was nothing like it at the time... climb on a big dumb alien's back, snap his neck, and then ride the corpse to the ground in slow motion while headshotting his two buddies. But man, it was broken.
They even had a million dollar prize thing in the game. It would update through Xbox Live with some goofy scavenger hunt stuff, and the players who did it the fastest would be entered to win at the end. Except sales of the game were so low they had to cancel, and instead participants received a couple of games. One was Psychonauts, so it wasn't all bad, but...
And those low sales meant the other two chapters were never made. The game ends in a massive cliffhanger, with your character transported to some icy planet, met by an unknown alien species, and fades out on a "to be continued..." note. Ugh. UGH!
https://steamcommunity.com/profiles/76561197970666737/
We always buy into the hype SO HARD.
Daikatana
They hyped up the story choices so much and it all boiled down to who died first and who died second. The character you rescue suddenly goes silent and I simply knew they would die a few minutes later. Optimization on Xbox wa absolute shit too. I didnt get more than two hours into it.
I came to it years late. Surely, it can't be that bad, I thought. It's a bad Deus Ex game, but it probably won't be a bad game. And Tom Francis liked it! Kieron Gillen liked it! They have excellent taste and talent. I'll enjoy my time with it, surely!
Ha.
Ha.
Ha.
It's a 6/10 with a really good aesthetic, tolerable combat, and some serious flaws. If Enemy Unknown hadn't come out, I think it'd be much more hated. As is, it can take its place as this weird side thing for the franchise, a game that draws "Sure. 'salright." when people ask if they should buy it on sale. Which, considering the dev process, is more success than you'd expect.
Why I fear the ocean.
I'm looking at you, New SimCity.
I think FF13 was hyped as Square's next big deal, with a world and characters akin to FF8, and the expectation from the games we've seen in FF6-12,
and it failed those expectations hard. We did get a fantastic combat system though.
I'm pretty happy with FF14 Realm Reborn though.