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Far Cry New Dawn - The MOST realistic premise ever
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It's kind of like that annoying guy at a college party "bro man bro I was thinking, what if man is the real monster? What if bro what if?" And then they throw in Hurk missions because fuck you everyone loves hurk? No, no one loves Hurk.
pleasepaypreacher.net
It's not just a shit post in game form, they are not just trolling.
It feels like they genuinely want you to think that opposing the fucking murder cult, was a wrong thing to do.
That's because Dan Hay has been sipping his own Kool-Aid.
(FC5 spoilers of course)
https://www.youtube.com/watch?v=Kzx3JGB0QPU
Update, I had to spend some perks on other things, but I'm now up to capable of carrying 6 murder shovels.
Comics, Games, Booze
The problem is that Far Cry has a formula. That formula is 1) Conflict is introduced in a way that makes it seem like a black and white fight between good and evil 2) There is a late-game twist to make you realize that the faction you support are also villains (and you have probably been driven a bit crazy/evil yourself while helping them) 3) An endgame that reinforces that this whole experience has been a lesson in the inherent evil of those seeking power and uselessness of participating in endless cycles of violence.
The setup in Far Cry V is just so sloppy - the local residents are broad caricatures and the villainous group (fictional but suggestive of real world groups, as usual) ends up whitewashing the reasons why Montana, Idaho, and Wyoming have gotten a reputation for harboring cults and militias - that even a rote execution of the formula lands badly. It's trying to say "Think Globally, not Locally!" and ends up saying, "Maybe the fundamentalist psychopaths have a point."
If I looked at my total gaming hours, Ubisoft is probably my most-played publisher. This is far from the first time that their studio-wide adherence to putting out a "positive" message without actually offending anyone or naming any names (except the government of Bolivia, for some reason) has ended up with an unintended, but still very much there, message.
The game actually punishes you for opposing them.
Leave at the end, you end up killing your allies.
Keep fighting, you get locked in a bunker with the drug jesus.
As for the formula.
Game starts with the black and white setup, but completely ignores the rest until the last second twist.
What is important is what actually happens and is shown in game.
My Backloggery
From what I've read of spoilers uhh it double down on it.
pleasepaypreacher.net
Here's the article about the FC5 protagonist I mentioned earlier.
My Backloggery
God help me.
Good lord.
pleasepaypreacher.net
I am not buying this garbage.
pleasepaypreacher.net
All hail the Father.
/pukes
You ungrateful little shit.
Happened to me all the time in 3. Its why I left them in their cages. I know why the caged tiger howls because fuck you you ungrateful murder machine.
pleasepaypreacher.net
And what's worse is it has been done so many times before, in the same game and in previous games it the series.
Directed by Woolie Madden
In Far Cry 3, the main character sets out to save his friends. By the end, he's been indoctrinated into a cult as a figurehead and has largely become a monster.
In Far Cry 4, the main character sets out to scatter his mother's ashes and instead becomes the figurehead of a revolution. By the end, either of the player's only two options puts a terrible person in charge, leaving the cycle of oppression and revolution to repeat. The little girl figurehead of the nation can be asked what to do, but she refuses to makes a choice. The only way get a good ending is to do nothing. (Or, well, kill them both? Then I guess you're in charge.)
In Far Cry 5, the main character sets out to arrest a cult leader, but then has to reclaim Hope County from the cult. By the end, you instead get to see Hope County destroyed, and at no point do you successfully take the leader into custody. Oh, and the main character gets indoctrinated into a cult via torture, drugs, and brainwashing. The main villain lectures you about only solving problems with a bullet, but, at the two times the player is given the option to just arrest someone, as a deputy might, the situation then becomes worse by orders of magnitude.
That all said and storytelling frustrations aside, I have had a really good time playing each of these. I find the gameplay fun, online co-op is a venue to share this head-scratching experience with a friend, and the games have served up some pretty fun and ridiculous moments. I've sure gotten my use out of the Playstation's "share" button.
Ajay in 4 just feels kind of like he's just there to see shit go down most of the time and give basic responses.
Yeah Ajay is a blank slate of nothing.
pleasepaypreacher.net
Hm. I suppose that’s fair. There are a few odd things that happen or discomfiting jumps that, to this day, I cannot tell if they are by gameplay convenience or if they are intended to emphasize the Wonderland, “What IS reality?”, themes. While I would never want to hang out with Jason and his friends, I never personally felt the antipathy some others did for them. They’re spoiled So-Cal youths who abruptly received a reality clue-by-four to the face, but not really “bad” per se.
is a set piece I found gripping and never played anywhere else. Wow do I not love what happens to the deputy though. I do appreciate a game that doesn't let you "win". At least as a break from "chosen one saves everything" from other titles.
But I don't think I love the director's outlook on the world much, no. Even though I agree violence probably does beget violence and I would be greatly interested in more commentaries on the extreme violence of a lot of gaming spaces, I'm not sure they really pull off truly insightful commentary in any of these titles so far.
I don't like this.
I'm not buying this now.
A world that's both okay with and actually encourages one man to kill hundreds of others is pretty fucked up, and most games deal with that by ignoring it entirely.
But the way Ubi do it here just makes me feel like they encourage me to kill hundreds of people for 95% of the game, then turn around and tell me off for playing the game in the first place. Why did you do all these things we told you to do? You monster.
I've finally taken that lesson to heart, so I just don't play them.
Except Blood Dragon. Everyone should play the fuck out of Blood Dragon.
Cool, come on in.
Well, you killed the guy who let you in, but you also killed the guy who was brainwashing you, so it'll never happen again, right? Oh, did you get kidnapped by the drug sorceress who turns everyone she exposes into mindless berserkers, then exposed you to that same drug? Well, you seem okay now, welcome welcome. Oh, did she get you again? Make sure you bring that other drug-addled guy back to us, too. Oh, did that guy kill one of our leaders and then himself? Dang. Well, you're still welcome here anytime. In fact, you'd better march right into the Bliss production facility and then come on back whenever you want; I'm sure you're fine.
Jesus, the Rook is a death sentence to everyone around them.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Like, 3 times or so? Hardly enough to brainwash anyone imo, but fine, the game is idiotic, so we'll let that slide, they got magic flowers.
I keep trying to do it without killing anyone, but keep getting shot at the wide open area before bunker.
So i have to shoot the other idiots there to get to the end.
Then i stop, go get some tea, and the bloody idiot still just keeps talking instead of, i dunno, restraining the drugged up idiot with a gun who just stands there, for several minutes.
That.
And describing the games' feeling as "nihilistic" is a good point. That just seems to be a natural product of punishing (for lack of a better word) without enabling any alternative. It's a little baffling how much they seem to want to say something on the subject versus their ineptitude at actually communicating it.
What could they do differently? I have ideas, but they're behind a spoiler tag for anyone who wants to skip them:
Hell, Ubisoft, make a game where the main character is an extreme tours guide at a scenic vacation spot who then has to uncover a sinister, daiquiri-flavored conspiracy. Leveling-up involves growing a community of small businesses, setting-up new exciting vacation excursions, and unlocking bold new floral patterns for your shirts.
Huh. I started out being silly with that, but now I kinda want that game?
It's true, more things DO need to be Metroidvanias
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126