Well, the last Donkey Kong games before Retro did it was the bongos one, barrel blast and DK64.
Returns and Tropical Freeze are not forgiving games, but they're a lot of fun and closer to the first two DKC games.
Yeah, I should clarify--I really really like DKCR and Tropical Freeze. They're incredibly fun platformers. But playing them does not feel like playing Donkey Kong Country or Donkey Kong Country 2 much at all. They feel like solid 2D platformers loosely based on the Donkey Kong Country franchise, and while that's great, it's not what I wanted from a new Donkey Kong Country game.
I'm going to come out and say that the retro games are better then the rareware ones.
Controls aren't as tight, level design is much more basic, Sonic-style water mechanics, lack of buddies other than Rambi, lack of switchable/interactable partners.
But the biggest problem with those games, is something I'm going to call "downtime". I still haven't beaten the final boss of Tropical Freeze. You wanna know why? I start battle, skip the opening little animation (which is nice the first time but shouldn't happen after that), then wait for his little animations to finish so he can drop the guys you have to throw at him to get him to even come into the front pane where you can fight him, then run around trying to fake him out so I can even hit him with it. Then god forbid I screw up at ALL during this part or I have to go through that 20-second-at-best sequence again. Then we move onto the next sequence which is similar but with a couple of twists and more animations and delays and stuff. The amount of time I spend active--dodging things, throwing things, jumping on things--is probably about equal to the amount of time I spend just waiting. So when inevitably I screw up or reach something new and die, I have to sit through it all again. And again. It's slow. Repeating this doesn't feel like a fun challenge, it's just tedious.
The YouTube video of a fairly flawless run of this battle is almost 6 minutes, compared to the less than 3.5 minute DKC2 final battle, in which you are doing something for nearly every second. The couple of seconds of downtime between stages of the battle are rewards, a chance to catch your breath after performing the difficult, but tightly controlled and quickly memorized sequence that preceded it (and then the secret boss battle even did away with that and just made it one single minute-and-a-half sequence). Repeating this doesn't get tedious, because you don't have time to think about it. And even better, because it keeps moving, you can get into a pattern and let your developing muscle memory take over. In Tropical Freeze, that momentum is constantly interrupted, and it makes the difficult levels incredibly frustrating.
I really liked samus' out of suit outfit from that game
There I said something nice
Outside of beefy she warrioress samus, other m has my favorite interpretation of samus' model
Like the power suit or the PVC outfit with wedge heels?
her haircut+the outfit she's wearing when not on a mission
owns owns owns
Oh yeah, the army outfit. That's a good outfit. They should keep that in some form and ditch the rest.
Let's make her able to fit in her suit again without space magic while we're at it.
how would the morph ball work then
Samus is 5'1 in Other M. The Power suit is still over 6 feet tall. Previously she had been about 6'3 which is the right height for the current and previous size of the Power Suit.
The only space magic should be the morph ball.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
I'm going to come down on the side that the army outfit looks nice. Everything else about other M ranges from mediocre to actively detrimental to humanity as a whole just by existing.
But yeah, have Samus's downtime wear look like that, and forget everything else about the game, I'd be pretty okay with that. Of course, I'd want that design on classic 6' Korra style muscles Samus, but that basic design is a solid one. Unlike almost every other aesthetic decision in Other M.
My other big thing about the military outfit is the way it kind of erases the importance of the rest of Samus's backstory. Like, before this game (and Fusion I guess) I didn't know she used to be a proper member of the military or anything? But in Other M it's the only method of framing her past, and it's also used to set Adam as being her father figure, the one who raised her. It runs counter to the idea that Samus's family was the Chozo, growing up, and that she would have had some kind of familial ties there instead of in the military.
If I got to have my way I'd have Samus's downtime outfit be in some kind of... I don't know. Cool Chozo costume thing? That could be neat.
Metroid is a series that I think does best with the NES treatment, where the game only contains enough info to get you through and everything else you have to glean from the environment
Of all the games, Prime probably did this best
All the Space Pirate logs about Samus appearing being the Nintendo equivalent of "OMAR COMIN'" is pretty much everything I need
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Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
Why is Samus on Zebes?
WHO CARES! PEW PEW!
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
She was part of the Federation at one point, but it was like a thing she just did before going freelance.
I like the Captain N backstory, honestly.
She was raised by the Chozo, then joined the Federation police to try and do some good. Not just standard desk jockey jobs. They're an elite unit, one in a million people has the qualifications.
Samus got in almost immediately.
But even they aren't good enough for some jobs. There's a special forces unit, the hunters. More independent, trained to be able to get the job done under any circumstances, the most elite of the elite. If the police are one in a million for the general populace, these guys only accept one in every million federation police officers. Samus was the youngest recruit in the history of the unit.
Then, after a while longer, she figured she'd learned what they could teach her, turned in her badge, and went freelance. Now she's a legend, to the point where Joe Space Marine doesn't believe she exists. No-one could be that good.
My other big thing about the military outfit is the way it kind of erases the importance of the rest of Samus's backstory. Like, before this game (and Fusion I guess) I didn't know she used to be a proper member of the military or anything? But in Other M it's the only method of framing her past, and it's also used to set Adam as being her father figure, the one who raised her. It runs counter to the idea that Samus's family was the Chozo, growing up, and that she would have had some kind of familial ties there instead of in the military.
If I got to have my way I'd have Samus's downtime outfit be in some kind of... I don't know. Cool Chozo costume thing? That could be neat.
that outfit aesthetic isn't strictly military, is the thing
I think slight alterations can be made on it to fit any interpretation of the character
Metroid is a series that I think does best with the NES treatment, where the game only contains enough info to get you through and everything else you have to glean from the environment
That was part of the magic of early video games. They present you with a character, a world, and a little bit of player's manual context and you create the backstory.
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Yeah, I should clarify--I really really like DKCR and Tropical Freeze. They're incredibly fun platformers. But playing them does not feel like playing Donkey Kong Country or Donkey Kong Country 2 much at all. They feel like solid 2D platformers loosely based on the Donkey Kong Country franchise, and while that's great, it's not what I wanted from a new Donkey Kong Country game.
I just want an f-zero based on the snes/gba one and not the n64 one.
You're talking crazy, man.
Controls aren't as tight, level design is much more basic, Sonic-style water mechanics, lack of buddies other than Rambi, lack of switchable/interactable partners.
But the biggest problem with those games, is something I'm going to call "downtime". I still haven't beaten the final boss of Tropical Freeze. You wanna know why? I start battle, skip the opening little animation (which is nice the first time but shouldn't happen after that), then wait for his little animations to finish so he can drop the guys you have to throw at him to get him to even come into the front pane where you can fight him, then run around trying to fake him out so I can even hit him with it. Then god forbid I screw up at ALL during this part or I have to go through that 20-second-at-best sequence again. Then we move onto the next sequence which is similar but with a couple of twists and more animations and delays and stuff. The amount of time I spend active--dodging things, throwing things, jumping on things--is probably about equal to the amount of time I spend just waiting. So when inevitably I screw up or reach something new and die, I have to sit through it all again. And again. It's slow. Repeating this doesn't feel like a fun challenge, it's just tedious.
The YouTube video of a fairly flawless run of this battle is almost 6 minutes, compared to the less than 3.5 minute DKC2 final battle, in which you are doing something for nearly every second. The couple of seconds of downtime between stages of the battle are rewards, a chance to catch your breath after performing the difficult, but tightly controlled and quickly memorized sequence that preceded it (and then the secret boss battle even did away with that and just made it one single minute-and-a-half sequence). Repeating this doesn't get tedious, because you don't have time to think about it. And even better, because it keeps moving, you can get into a pattern and let your developing muscle memory take over. In Tropical Freeze, that momentum is constantly interrupted, and it makes the difficult levels incredibly frustrating.
if a game like this were announced, I would immediately go out and buy a wiiu
Steam | Twitter
her haircut+the outfit she's wearing when not on a mission
owns owns owns
do you have a picture? I never played other m
Steam | Twitter
Steam | Twitter
It's the haircut she has in the past when she's being infantilized by her commanding officer (and also her author)
She never wears that outfit in the present day; I think the implication is that it predates her having the power suit or something
Other M liked to pretend that the Chozo didn't exist
I dunno that I care about the context of the look itself though?
like it's still what I'd want her to look like if we're not gonna go full Super Metroid Instruction Manual
Or are you referring to the fact that she used to make She-Ra look waifish
it's from the player's guide, not the manual, my bad
What she wears and gameplay can be independent of story
Oh yeah, the army outfit. That's a good outfit. They should keep that in some form and ditch the rest.
Let's make her able to fit in her suit again without space magic while we're at it.
how would the morph ball work then
We don't want to go down the "what she wears in Other M' road either, though
That way lies darkness, and camera angles centered on her butt while she's in fetishwear
That specific outfit that she wears in that scene right there but not in the present that's a different no the past outfit
Is that clear enough
Can we talk about the army outfit now without feeling bad
she curls up and does continuous somersaults
no one has the heart to tell her it would be easier to just crawl because she's really proud of her form
also, they're afraid she'll just shoot them
Samus is 5'1 in Other M. The Power suit is still over 6 feet tall. Previously she had been about 6'3 which is the right height for the current and previous size of the Power Suit.
The only space magic should be the morph ball.
But yeah, have Samus's downtime wear look like that, and forget everything else about the game, I'd be pretty okay with that. Of course, I'd want that design on classic 6' Korra style muscles Samus, but that basic design is a solid one. Unlike almost every other aesthetic decision in Other M.
Why I fear the ocean.
My other big thing about the military outfit is the way it kind of erases the importance of the rest of Samus's backstory. Like, before this game (and Fusion I guess) I didn't know she used to be a proper member of the military or anything? But in Other M it's the only method of framing her past, and it's also used to set Adam as being her father figure, the one who raised her. It runs counter to the idea that Samus's family was the Chozo, growing up, and that she would have had some kind of familial ties there instead of in the military.
If I got to have my way I'd have Samus's downtime outfit be in some kind of... I don't know. Cool Chozo costume thing? That could be neat.
because she can
It just....hasn't been done well yet
Of all the games, Prime probably did this best
All the Space Pirate logs about Samus appearing being the Nintendo equivalent of "OMAR COMIN'" is pretty much everything I need
WHO CARES! PEW PEW!
I like the Captain N backstory, honestly.
She was raised by the Chozo, then joined the Federation police to try and do some good. Not just standard desk jockey jobs. They're an elite unit, one in a million people has the qualifications.
Samus got in almost immediately.
But even they aren't good enough for some jobs. There's a special forces unit, the hunters. More independent, trained to be able to get the job done under any circumstances, the most elite of the elite. If the police are one in a million for the general populace, these guys only accept one in every million federation police officers. Samus was the youngest recruit in the history of the unit.
Then, after a while longer, she figured she'd learned what they could teach her, turned in her badge, and went freelance. Now she's a legend, to the point where Joe Space Marine doesn't believe she exists. No-one could be that good.
Why I fear the ocean.
Fusion got close!
that outfit aesthetic isn't strictly military, is the thing
I think slight alterations can be made on it to fit any interpretation of the character
That was part of the magic of early video games. They present you with a character, a world, and a little bit of player's manual context and you create the backstory.
I'm all for developing Samus as a character, because there is a lot of real potential there, but it should be a lot more subtle imo.