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Grey Goo - New RTS From Petroglyph
https://www.youtube.com/user/greygoogame
A friend of mine from college is one of the modelers on this game- I hadn't heard anything about it until he posted something about the upcoming release date.
The visuals are impressive, and the trailer is really well done, but I have some concerns about this game... mainly because it's Petroglyph and Empire at War was a terrible RTS. But, to be fair, the space combat in that game was much better than the ground combat.
I'm hoping that Petroglyph can give us gameplay to match the impressive visuals because this does look very appealing.
It's based on a standard triad of species/factions- the Betas (the good aliens?), the humans (us, the good guys!), and the Goo.
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So if anyone can do an RTS, and do it well, its them.
Fucking sold
"...only mights and maybes."
I tried watching a few streams to get an idea of what everything is like. But it seemed really difficult to even make out where the units were/what is happening. Is that actually the case or was it just unlucky that the people I was watching had brown turned up to 11?
I unfortunately think I have to wait on a sale for this but I love more rts options.
WoWtcg and general gaming podcast
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It also doesn't help that single player doesn't excite me at all in strategy games so it's multiplayer or bust.
Still... anyone playing multiplayer in this? How is it?
I suspect it'll probably nurse a decent if small community. Gameplay wise it's fun and definitely slower than most RTS's. I quite like playing Beta v Beta match ups but due to how weird Goo and Humans can be to fight I'm still learning how to deal with them (particularly fighting Goo arty on maps with alot of hilly terrain).
Definitely some minor balance issues to be addressed though and I only hope the game gets enough love to warrant future support and content.
Grey Goo Crescents anti air units can be also repurposed into arty units.
Humans anti air drones can become duel function anti air and direct fire.
The querty key binds for building units is unmitigated genius.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
in the post steam era of cheap games and constant sales, there is no justifiable reason to pay full price for a game, much less 50+ for it.
It probably ties into, "I am rich", but when I can I also like supporting a dev that makes a game that seems interesting and good. I'd rather pay $50 for a great game, rather than wait until it's on sale for $10.
edit: I'd also like to say that I'm not saying anyone is wrong for not buying a $50 game. I totally understand if someone doesn't feel it's worth it to them or are unable to afford that much to spend on a videogame. I was merely pointing out my own reasoning for spending that much on games.
If you are primarily playing Beta and are having trouble vs goo I would suggest early aggression, 1 refinery into 3 factories and massing nothing but commandos seems to stop most goo players in their tracks they simply cant keep up with early aggression and any dmg on their initial mother. If the goo player is crafty enough to either rush you or move around the map then you are in much more difficult position. May I suggest mass commandos with the anti air upgrade against their artillery, I find this shuts down Goo artillery pretty hard, especially if you can secure aerial vision with the air scout dudes.
Multiplayer is good, not sure how you rate your RTS experiences, but this one is up their with C&C3 for me. Feels real similar in that it starts slower while players try and figure out gameplans and then quickly explodes into a flurry of apm that tends to end before the 15 minute mark.
It has ranked/unranked 1v1 and 2v2 games. I have found the wait time for ranked games to be pretty quick at all hours of the day, although the 2v2 wait time tends to suffer during off hours. One nice feature of flying solo is the ability to search for the quickest game regardless of size. I find it refreshingly nice to run a mix of 1s and 2s in a couple hour stretch. Another nice feature is the 2m or so grace period you have after a game is found and loaded, lets me roam around the house a bit in between without stress which is nice. My biggest complaint right now is the game can be hard to play with a friend during off hours unless you want to face off. Unranked queue times are mostly abysmal (but to be fair I have only tried a few times) and custom games only ever range in the few.
The Beta are the most aggressive of the 3 races and play very similar to the Allied in C&C3. Lots of reliance on t1 gameplay to gain control of the game and map, can build forward fortifications outside of enemy bases, Big slow but devastating air units, etc. Also the masters of hit and run tactics. My definite favorite so far, I tend to go early commando play vs Goo, rush or wall off and macro vs Beta, and try to stalker ball Humans into existence before they get artillery.
The Humans have a really strong mid game and strong defensive towers (they remind of the Rising Sun), they can also freely re-arrange base structures at the cost of having to sim-city power conduits to connect it all. These guys are my toughest opponent and have expensive but tanky units in comparison to the other factions. Their artillery is also the best in the game. I cant really speak for them strategy wise but conduit sim-city is definitely a thing and a good web often leaves me baffled and unable to shut down their defenses.
The Goo are definitely an interesting beast. Visually and thematically they remind me of the Visceroid from Westwood games of yore. Mechanically I am not quite sure what to compare them to, I am sure there is a comparison out there but it eludes me. They start with a single Mother Goo, which does everything. At the most basic level the mother sits on top of resource vents and grows bigger, then it spits out more mothers or different size goos which can then morph into other units. The cool part is that the mother only has to walk over a vent to trigger it for 18s, after that the entire 18s of resources get added as potential resources and slowly grow the mother, during which she can be moving or fighting or whatever is she wants to do. So the real art of the goo seems to be growing as fast as possible and moving around the map constantly to keep your strength hidden. After which they transform into unstoppable end game juggernauts who can not only field 200 pop worth of units, but can also bring an additional 12 mother goos into battle which are quite possibly some of the best front line units to have. Also when mother goos consume units/buildings they gain strength.
From my experience it seems to be in a very rock paper scissors state atm where Beta -> Goo -> Alliance -> Beta. The meta is still very 1-dimensional right now though as most players seem to sticking to the races obvious strengths so far (I myself being a Beta aggro culprit). There is definitely still experimenting and innovating to be done if that's your thing, you can already feel the shifts in styles creeping in.
Also artillery turrets are the funniest thing.
Guy locks me in base with strong early game stalker play and occupying the brush just outside it. Doesn't matter, get a stealth dagger in and fourteen howitzer's obliterate his force in a few volleys.
but I also get a living wage so w/e.
also this game is really good. the campaign is very hard starting out though, it doesn't really hold your hand at all which is good and I guess kinda bad.
https://www.youtube.com/watch?v=MNmE8oiDVyo
The Humans are basically the Novus.
The Goo play like the Hierarchy but have the aesthetics of the Scrin.
The Beta are a lot like the Soviets. The units mounting wall mechanics is combined from various C&C games like with the GDI's modular turret in Tiberian Sun and the infantry and tank garrisons from Red Alert 2.
They even managed to partially work in the old Westwood tradition of bigger units being able to crush/trample smaller units with the Goo's ability to eat units they come in contact with.
eg: the need to press a key / click an icon with a given unit selected to have it used an ability
https://www.youtube.com/watch?v=_wRtpQvW9Oc
Also Romeo of CoH2 fame's being shoutcasting some tournament stuff which is fairly interesting. Unless you want to see human play. In which case you're shit out of luck because apparently no good players want to play humans. Whether that's balance or just them being really awkward to play (force projection is minimal early game and being able to get control of the maps eco is a big deal) remains to be seen.
https://medium.com/@alascii
Edit: In an hour or so there will be a couple of hours of streamed dev matches (2v2s I think) with commentary and all that jazz.