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Constructive Feedback of South 2015
Please post civil constructive feedback of the show here
As always, it's fine to disagree and dislike things, just don't be a dick about it.
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Did other parents at PAX run into this issue? Were there any changing tables that we missed? The few parents I talked to at the con definitely conveyed some frustration at having to play a sort of scavenger hunt game in every bathroom we came across.
Does anyone know of an effective way to maybe get a message across to Robert Khoo about this? Honestly, I'm not even insisting that somehow the convention center be strong-armed into installing more changing tables - I would have been perfectly satisfied just knowing where they are (like maybe a marker on the map in the guidebook or something to that effect).
But overall I was really pleased with everything we saw. I was even pleasantly surprised to find there was a room specifically for nursing on the second floor. PAX is the first con I've been to that really seems to welcome all types and all ages very openly. I was never short on something rad to do or see.
I also could have just dreamed this as I never actually entered one...
Cons: My only complaint is that the layout of the Bobcat and Armadillo theaters could have been better. I feel like everyone is going to have neck pain after this PAX since the panelists were so far to the left. Just felt awkward. Yet the panels were still fun and interesting.
If I had to nit-pick, the audio levels were bad for The Returners and part of The One-Ups set. It seemed to correct mid-way through and sounded great thereafter. Which leads me to believe they figured it out.
I did feel that there were not a lot of "big name" companies present, but I wouldn't say that bothered me. I did wonder if it was because of it being the first year, or perhaps because PAX is more indie focused. Being my first PAX, I have no reference. Not that indie-centric is a bad thing (loved Noct and just beats and shapes). Just an observation. And after having as much fun as I did, I am certain to come back.
1) Why does the convention center hate water fountains? They are few and far between, and while bathrooms seem much better distributed, finding a water fountain to keep hydrated was a challenge at times. $3 for a small bottle of water seems a bit excessive.
2) Tabletop emergency exits - the closure/blockage of all of the exits on the north side of the hall were concerning. In the event of an emergency, the closest exit is not exactly "close" with all of those closed/barricaded off.
3) Tabletop vendors - I was amazed that there was not a single game store selling on site. Sure, the game companies were there, selling their individual wares, but I'm used to Prime and East where you have multiple local/regional game stores hawking all flavors of games from a variety of publishers. Hell, there are even publishers at the other two selling their lines of games. I was frankly surprised that Fantasy Flight didn't have a presence, with XCOM coming out. There are several games I would have purchased on site over the weekend that wound up being purchased elsewhere when I got home today.
4) Tabletop location - after the expo hall closed, finding your way to/from tabletop was not exactly intuitive, or even remotely well marked. While I can understand wanting to have the Expo hall near the queue room . . . why not put tabletop where the queue room was, move expo to where tabletop was, and put the queue room where expo was? That would more effectively control access to the expo hall after hours, not require shutting down multiple stairways/escalators after hours, and make tabletop much easier to find/access after the expo hall closes (or even before).
5) Indie showcase - there were some awesome games there - loved the tabletop indies! That being said, I wanted to purchase some of them that weren't even in the Kickstarter/funding stage yet. While getting the word out about them early is helpful, perhaps they should have at least a Kickstarter or other funding campaign in place to take advantage of the higher profile they will have as a result of being featured.
6) Move the handheld lounge down to that HUGE space on the right before you get into the merch/queue area - it seems perfect in that it's out of the way of traffic, but still gets lots of people walking by, and it's certainly large enough to be comfortable and not have to worry about being stepped on (think it's labeled as West Registration on this map: http://d20inzoloc25ob.cloudfront.net/documents/maps/2012 Street Level.pdf ).
7) The Gearbox room seemed like a mini-PAX all on its own - play tabletop games with developers, buy merch, play consoles, watch demos/panels/presentations . . . was just interesting to find a microcosm of what was going on outside in there.
8) Pin logistics - get 'em there in advance. Having to be given a piece of paper and come back to pick up the pins that should have been there at the onset was a touch shady/frustrating.
9) Area around the convention center had some reasonable food and beverage choices in easy walking distance, and the riverwalk was a nice option.
10) Overall, San Antonio was welcoming. There seemed to be an unusually large police presence on site and in the surrounding area, or maybe I'm just not used to that.
11) With East coming so early this year, I hope they can be spaced out better in the future - I feel that South was not only smaller for being as close to East as it was, but that it will have issues growing if they keep overlapping.
Had a good time breaking in the new PAX. Can't wait to go back next year!
The PAX XP thing in Guidebook didn't work very well on the iPhone 6, a lot of the time the pictures wouldn't show up after you scanned the code, until you switched to some other apps then switched back. Saw this on a couple different i6's, didn't see it on any other phone. (The picture was squished on the i6 too.) And it was a bit disappointing when the prize was the same cube from East, without even PAX South stickers added.
Agreed on tabletop being hard to access after hours and very isolated, I didn't like the only access point being one escalator and one elevator. I'm honestly surprised the fire marshal didn't show up. (Does Texas have those?) At East, the setup is the same but there's the ground level access to the hallway. There were barricades set up in front of that ground level access at South. If those are going to be there again next year then there should be a path past the expo hall that stays open after the expo floor closes.
Why were the doors into the convention center at river level locked from the outside? Just have someone there checking badges and sign it "badge holders only".
Although I liked having an actual theater on hand, not being able to stand/dance during the shows was a bit of a downer. Can anything be done to open the area in front of the stage for this.
What was up with the Gigantic Theater? There was no mention made of this on any map and it wasn't advertised except on signs. Even then sometimes it was open to the public sometimes it wasn't. That was kinda strange.
On a more positive note I loved console freeplay, classic console, and console tourney all in the same room which is an improvement from the multiple different room setup that East has. Also, the sheer size of tabletop was great. Lastly I loved the placement and layout of bandland, not only was it easy to find but having everyone easily visible was a huge bonus. Satellite theaters were great in my experience and the line management was done very nicely.
Indie tabletop was really cool as well, but I wonder if it would be better placed in tabletop then in the expo hall in the future?
I am a Dallas resident that drove into town for the event, to give you a little bit of my background.
PROS:
-San Antonio in January = win (great weather)
-friendly convention staff and Enforcers
-the panels RAN ON TIME!!
-pretty clean!
-big table top gaming area (please keep the size or make it bigger if you are planning on expanding)
-ease of accessing tabletop games (borrowing)
CONS (improvement please):
-parking: Friday/Saturday - locals are still working on Friday, and Saturday is the busiest day. Is there any way that the convention arrangement could supplement a distant parking lot? The convention center doesn't have its own parking, and my friends had to park far away (still taking them over an hour to find parking). Possible solution: use a parking lot that's 10 min away, and have a bus shuttle every 20-30 min for PAX pass holders up to 1am on Friday and Saturday.
-Concerts - better sound checks please. We were very fortunate to have ear plugs.
-Expo room - bigger/wider space for the more popular/mainstream vendors, please allow for more indie developers - their presence was fantastic
-Vendors - would love to see more boardgames vendors for purchasing games after trying them out at the table top gaming
-Bigger rooms for Omegathon viewing (pre-finale)
-would like bigger AFK room, arcade, console gaming, and more space for handheld gaming area.
Again, thank you for arranging the con. Can't wait for PAX South 2016!
The experience of purchasing of Penny Arcade merchandise in general felt very haphazard (especially to a first time PAX attendee - this might be old hat to PAX vets). Why were the PAX South limited edition pins limited to a certain amount sold per day, but the Poly shirts were not? Why were there two PA merchandise booths, but only of them was selling the PAX South Pin? Could you buy multiple purchases per day and qualify for the Merch pin or did you have to spend $100 in a single go? Why were out of stock notices so rare?
As for the Expo side, any chance of having that area stay open later than 6pm? Not asking for midnight or anything like that, but at least 8pm would be awesome. Seems like the majority of the panels were during the day and there was a lot of Expo | Panel time collisions. Since most panels required lining up for 30-60+min beforehand made it even more difficult to find time to spend in the Expo area. From everything I've read from previous PAX attendees, PAX South had a pretty small third party presence - so I'm assuming the Expo's footprint will only expand as the years trudge on. Actualy being able to spend "leisurely" amounts time there would be nice - instead of in small, disjointed, thirty minute jaunts.
"People clumps" were also a problem in many of the high traffic areas. Having some Enforcers tasked with keeping the flow of traffic unimpeded would be nice.
For the people talking about the tabletop area needing changed, I agree, but it should be noted that part of the on-going expansion of the convention center will be complete by next year. We'll probably be seeing an entirely different layout in regards to the expo floor and tabletop just from that alone. It was kind of freaky to be in the tabletop area when they closed down the expo hall though. Felt like you were being sealed in, and it wasn't super obvious how to get in and out after 6.
The only major issue I had was with the concerts. Sound levels for the first night's concerts were, to put it mildly, not good. It was bad enough that I decided to skip the other nights, for no other reason than I wanted to be able to hear the rest of the weekend. It wasn't that it was just way too loud either. Either there was some kind of equipment problem, or the soundboard was not set up correctly. Also, swinging high intensity lights across the audience during the Freezepop concert was a super bad idea. If that hadn't of stopped after their set, I probably would have left before MC Frontalot and the Minibosses. The sound was bad enough without being repeatedly blinded.
4 - More signage is required if that same layout is going to be used. But yes, maybe a rearrangement will help.
5 - Sometimes the Indies need a public playtest so they can get feedback. I know that Wizard Dodgeball is running a Kickstarter. Go throw money at them.
8 - I'm surprised this hasn't happened before. The Pins come straight from the manufacturer, and with the weather, port strikes and just plain bad luck it's amazing they were there on Friday at all. Yes, hopefully they can plan out the schedule with more lead time to avoid this happening again. But whilst the voucher system did cause a little backlog in the Merch queue, I am not going to complain about it. Both PA and vendors were fantastic on this issue.
11 - East is especially early this year because it was the only slot available. It should be back to April next year. I think that the vendor list will increase as the space available increases.
The merch side was a surprise for them as well. Based on everything they had learned from previous PAXen, they thought they had enough shirts. They were wrong. Brian is likely to make sure there are enough shirts next year. Texas just seemed to really want to put PA over their bodies.
Limited really does mean limited. The shirts weren't meant to be limited edition, they simply didn't print enough for the shockingly high demand. Two Merch booths is to allow for purchases outside the Expo hours. Merch Pin qualifier (and other levels too) needs to be a single purchase.
Expo is 8 hours a day. You aren't able to see everything at PAX unless you perfect cloning or time travel (and even then probably not). Pick your battles, enjoy what you can.
Enforcers controlling the crowd blockages are a Thing, but with it being a new PAX they have a large percentage of new Enforcers who may not be as quick to move people on as veterans from East or Prime.
For my own part, I already spoke with the almighty Khoo about the biggest issues, which were Channel Fireball related. Other than that it was an exceptionally good PAX. Having the Club PA meetup in an actual room with seating and a chance to really talk needs repeating everywhere. I'm looking forward to getting my hands on a test box of Thornwatch at East. A++ would PAX again.
Nusquam Findi Factionis
My Digital Pin Lanyard
This is how they make as much money off you as possible, silly.
Anyway...
As I spent most of my time in the BYOC because I seriously hate lines (and probably shouldn't have because I had a bit less of a spectacular time [not the faults of the Enforcers, they were awesome] than others) being that I'm not good at meeting people in lines and I was roughly alone most of the con:
Pros
Cons
Might be more, but it's 5AM, I just got back a few hours from San Antonio. I'll probably make another post calling myself out or adding to this later.
I felt like a lot of the exhibitors I talked to were just super excited to be able to demo their game to us. I hope PAX South will continue to bring in game creators that are really passionate about their games. There was some chatter around how this PAX didn't have enough "big names" attending but I honestly did not miss them too much since I'm not usually the type to wait in a really long line to spend fifteen minutes playing. The developers that were there were just awesome to interact with.
There are some things that need improvement, though:
Overall, negatives were outweighed heavily by positive experiences. I would totally come and do this again, hopefully next year!
I’d like to preface this with the fact that I am a “casual nerd”. What I mean by that is I play board games on a semi regular basis (I’m a part of a weekly gaming group), I play lots of video games, I read sci-fi / fantasy, but I also work in sales for a major international conglomerate with lots of “normals”. All that being said my three friends and I loaded down a SUV with blankets, pillows, back packs, travel bags, and a giant cooler filled with soda and snacks, and we headed down from Dallas.
With this being my first PAX I didn’t really know what to expect, because the only other “Con” I’ve been to is San Diego Comic Convention which is a beast in itself. I will say that I was very surprised by what all PAX South had to offer, and how incredibly smooth it ran for it being the first one in Texas. Both the convention center staff and the PAX Enforcers were unbelievably polite and helpful. Having PAX South right off of the River Walk made for immediate access to restaurants and bars, which was a very big plus. There were lots of things I enjoyed about the experience, and there were some things I think could have used some improvement. Some of which were;
Cons
•Food and Beverage Vendors and the lack there of. While I assume most, if not all, concessions are dictated by the convention I would have liked to have seen a better distribution and variety of food and drink for purchase. While we all love Mountain Dew and Mini Pizzas, spending three days at an event makes even the most staple of nerd diet foods unappealing.
•Concert Audio Levels were just very bad. As a semi-enthusiast when it comes to music and audio I was very upset with the quality to the point that I left early Friday and Saturday, because I could not deal with it. The bands were great, but hearing double bass pedals drown out the vocals, guitar, flute, and keyboard made it sound like listening to a high school band at a skate park.
•Pre and Post Events where somewhat lacking. I understand that Penny Arcade is obviously focusing, very successfully I might add, at running a massive convention, but I would have liked to see more events like the Pub Crawl on Thursday. My friends and I had a blast at the crawl, and I think more breakfast, lunch, or dinner type events would have been cool. The best time to meet people is obviously in the convention, but it’s awkward asking another bearded dude to come chill in your hotel room without coming off as creepy.
•The Smell was unimaginable. I had heard many jokes from my buddies as we drove down, but dear sweet 8lb 6oz baby Jesus was that awful. If there is any way that Penny Arcade would be able to rope AXE or Old Spice in as a sponsor it would make things significantly better.
Pros
•Enforcers and Event Center Staff were some of the most friendly, polite, and helpful people I’ve ever dealt with at a large event. I didn’t once come across anyone that was even mildly dickish when I was asking for directions to something, or when things started. They all seemed very enthusiastic and genuinely happy to help me.
•Board Game Rental was probably one of the coolest things about PAX. I got to play a bunch of games I had never seen before, and the ease of doing it was phenomenal. There were an abundance of tables to choose from, and once again the staff working it was awesome!
•Penny Arcade and Other Vendor lines went very smoothly. As I understand it things sold out at a higher than anticipated pace after day one, and Penny Arcade had more gear shipped in for late Saturday and Sunday. I was stoked about this, because on Friday night some of the shirts I wanted had been sold out, but I was able to get them Sunday. The other vendors all seemed pretty well organized as well, and I was able to come away with pretty much an entirely new T-Shirt wardrobe.
•Panel Times and Over All Schedules ran like proverbial clockwork. Every panel I went to ran within five minutes on time, and I was able to get out of them quickly so that I could make other events. Once again big ups to the enforcers for keeping things moving quickly without being dicks about it.
•Video Game Arcade was the dopeness. I got to play in half a dozen tournaments on a bunch of old school cabinets, and it was definitely one of the major highlights of my time at PAX. Expanding it further would probably be detrimental to my PAX experience because I would never leave, and miss all of the other cool panels and events.
•The Bands That Played kicked all sorts of ass. Though the audio levels were probably the biggest detractor from my first PAX experience I do want to say that the bands themselves were amazing. We ended up getting music from everyone over in Bandland, and all of them were super cool and willing to talk to us for a pretty extended period of time. I was surprised at how accessible they were, and I couldn’t ask for better people, well maybe Power Glove…
Overall I’d rate my first PAX experience as Overtly Badass. I had an amazing time, and got to meet lots of really cool people, vendors, artists, and nerds. With lots of options for ways to spend my time from board games, arcade cabinets, consoles, panels, and vendors I was able to see and do a ton of stuff. Especially with this being the first PAX South I’m super excited to see what next year is going to look like, because I would think it’s only going to get bigger and better from here. Mad props to everyone at Penny Arcade that helped get this thing to what it was, and I can’t wait to see what’s in store for PAX South 2016!
Mahalo,
Imumori
That said, I thought overall the convention was super successful. I can't wait to see it grow more as time goes on!
Prime: '10, '11, '12, '13, '14, '15
West: '16, '17
East: '14, '15, '16, '17
South: '15, '16, '17, '18
Couple of observations:
1) There has to be a better mechanic to create groups in the tabletop area. I saw entirely too many people playing games that were playable with 2 people, but better (and intended) for more. I know there was a tweet, but based on observation, it wasn't being used (much?). I guess there's also an informal mechanic that if you had the game box up, you were looking for people to play with? That wasn't something that was widely known or publicized. I don't know if a separate LFG waiting table would help, or something along those lines. This is a gaming celebration, let's make it easier to find people to play with.
2) I would have loved to be able to watch the final round of some of the TT tournaments but minor complaint.
Other notes have already been commented on. Had a lot of fun, look forward to doing it again!
Given how successful this first PAX South was, I would expect to see more community events in the future.
1. Tabletop area needs to be moved. It was very hard to get to after expo hall closed.
2. Merch sales seemed very slow. I got in line Friday at 7:45 for merch. They started selling at 9:15 and I was not checked out until almost 10:30. I was about 90th in line. It took over an hour to ring out less than 100 people.
3. Queue room entertainment. I am spoiled by the activities at Prime possibly. Would be nice to see the same things in South.
4. Swag bags were a let down. I know this is more dependent on the company's that come and provide the swag but it was underwhelming. I remember getting t-shirts, DLC, and even whole games before.
Pax Soth was great overall. This is just being nit picky.
I design games under the name New Experience Workshop.
Website. Facebook. Twitter.
Pros:
Cons/Could Improve
Maybe a combination of an LFG table, and some of those little wire stands with signs like restaurants put on their tables to deliver food saying LFM + the game box visible, would sort of formalize and make explicit the invitation to join.
Fighting game enthusiasts do tend to prefer sticks, so in the future it would be really nice to have at least a couple of loaners available for those of us who use them and want to compete fairly.
I very nearly had a similar situation. My wife and I moved a couple months after we bought our tickets. We updated our address information on the website a month before they shipped but it still got routed through the old address and reached us the day before we flew out.
Cons:
1!!!!!.Wizard of the coast failings.I still get angry thinking about it.*RANT*
2.The horrible map in the guide book(can't think of what else they are called). This one isn't that big of a deal,sure I got lost a few times while trying to follow the book but I'll chalk it up to first time there.So if they do it in the same spot next year maybe they will have more understanding of the convention center layout for a more accurate map
3. Water.Needs more water everywhere.I went to cvs and got some water bottles friday, so I wasn't that bad but by mid monday I was dry as a bone and I'm the type of guy that if I'm in a white shirt it looking like I'm always the ugliest wet t-shirt contest.For me not to be sweating buckets on the full plane ride home means I was dehydrated but I'm drinking plenty of water now.I hope no one got to dehydrated while at pax.
4.This one was more my fault then pax schedule but if there is a signing and panel on the same day please try to space them out more because I went to Autograph Session: Gabe and Tycho (Sunday Signing) after Inside Gearbox Software but the line had already been closed.I didn't think that I had to rush that and didn't account for the the hour between the signing and the Q&A was for them to get food not for them to finish clearing the line.Darn them why do they have to keep proving to us they are humans too :biggrin: . another one I messed up with the time between the Pinny Arcade Pin Trading Session and club pa meet-up.That time I thought with the trading ending at 9 then the club meet-up was later and my phone changed the scheduled from 9 to 11 because I changed time zones. When I checked the what time it was suppose to be on my phone I thought I would have enough time to find my way there but I was WRONG. was my stupid stupid fault :bigfrown:
Pros:
1!!!!. Got tickets even after they had be on sales for months.I know this won't last long but I have glad I was able to set up the trip so late because I didn't have the money for it till way past the tickets going up for sale
2!!!!. Undead labs. I think I fell in love with this company and I need to find a way to get their moonrise exhibitor's shirts. That picture on the back is awesome.They give away pins.They are extremely nice people.Their new moonrise pins are going to combine into 1, which makes me think someone at prime suggested it to them or maybe they read it on the forums because that seems to be something that pin traders want.That makes me believe they do listen to the people.Just seems like an all around great company and I hope the remasters state of decay is a huge seller, so they have the motivation to start work on a new engine for state of decay 2 with multiplayer.plus can't wait for moonrise to come out so I can play it without time to read everything and not holding out a line
3.This one I never got to because poor time management but all the talk of what gearbox set-up sounded like something everyone should have went to.So I hope it happens every year, I would like to hit it next year if I'm going south again.
I'm sure there is plenty I missed or can't think of. Either way I know I had an amazing time
message me if anything need correcting.I'm to tired right now to proof read it for typo or to find where my hands typed something my head wasn't thinking
EDIT: Just wanted to add(after reading some other post) That I also noticed that the staff at this convention center seemed more like they wanted to be there and enjoyed being there. This is only my second pax(first being last prime) but the staff at pax prime seemed almost tired of being there, almost kind of annoyed . Like I said first pax ever was that one, so maybe it isn't how they normally at pax prime and maybe a stricter rule was but in place or something. I don't know just trying to come up with something but either way the staff at the Henry B. Gonzalez Convention Center(HBGCC?) seemed very happy to be there. Not everyone around the convention center seemed that happy though. There was a few employee in the stores, restaurants and hotels around that that wasn't nice in any way shape or form but who know maybe a bad day or something either way I don't know there life or why they needed to be so rude to me
Pros:
*Being in SA, it was fairly centrally located. I live in Dallas and the only thing better would have been for y'all to come up here.
*The venue was large enough to encompass pretty much everything, with hotels and food within walking distance. The only time we waited for a table was Friday night when it was nasty out and no one wanted to eat outside along the Riverwalk.
*There were a few places to get food and drinks inside the venue. Prices were higher, but you have no control over that and it's like going to the movies.
*There were plenty of enforcers. They were nice and polite. I would expect nothing less in Texas.
*The panels were informative and in rooms large enough to accommodate almost everyone. I think a few latecomers were either turned away or asked to wait until those in line were seated to see if there were any leftover seats.
*The table for Jerry and Mike to sign stuff was in a good area the day I went (Sunday). I did not feel rushed, yet the line moved pretty fast.
*Loved the pre-selected questions for Mike and Jerry's Q&A. It cut down on time wasted with people getting in line for a mic and getting tongue tied once it was their turn.
Things What Could Be Improved Upon:
*Swag bags... Never having been, I'm not sure what I expected, but the reality (again, on Sunday) did not live up to the hype.
*Panel set ups were weird with the tables to the left and a screen on the right that almost no one used.
*Although the panels were informative, where was Felicia Day? Where was Wil Wheaton? Where were many of the other actors/celebs who do voice overs for our favorite games? There weren't any fun-fun celeb panels. I know this is PAX, not a comic con, but maybe next year we could have a Jonathan Coulton sing along.
*Please add to the things for purchase next year a small string backpack with the logo. Backpacks were everywhere. I forgot mine and would definitely have purchased at least one, maybe a few extras for gifts.
*I almost forgot... the rooms for expo and the tabletops could probably have been reversed, leaving more room for the demos and vendors and making it easier to see lines or get in line to play. The large table top area was nice, but underutilized.
All in all, THANKS for coming to Texas!!! I've been trying to get my husband to move to Seattle. Until that happens, We'll always have San Antonio.
Gracias
p.s. It's got thumb holes!!!!
... and a secret pocket
... and a grommet!
If PAX and the greater gaming community want to make diverse groups feel welcome and included, I don't think I'm going out on a limb suggesting that they be included in the main Expo hall. Maybe there were reasons or maybe someone felt that giving them their own room was a way of creating a safe space but that safe space should be the entire convention. Including people from all walks of life means including them in the same way as all other parties as much as possible. Separating and spotlighting groups that are different is little better than excluding them in the first place.
All that said, the convention was great and I'm sure if something can be changed for the better, it will. I get the very strong impression that the folks who run PAX very much care for the community.
Enjoyed the console play and Indie games. I admit there wasn't as many big names as I saw at PAX two years ago but I found plenty for entertainment. I do think the poor enforcers in the handheld lounge needed some type of microphone during tournaments because they had to yell out peoples names.
The music in the arcade was super loud... we played two games and left.
More vendors next time would be nice. I was hoping to buy tons of stuff but just saw t-shirts. Otherwise I had a great time
Some minor complaints I have:
1) The map in the guidebook was near useless and hard to read.
2) The free to play arcade, volume control, or lack there of, made it hard to hear anyone/anything near or in it.
3) Better signage for areas as well. I didn't realize there was a console free to play area on the third floor until half way through Saturday.
My biggest complaint was from Friday. Why wasn't the main theater cleared out between panels? It was frustrating trying to find seats for the RT panel and my friends and I were given the run around, mostly due to lack of communication between the Enforcers inside the theater and those outside in the lobby, not to them being jerks. Next year if you guys could please clear the theater between panels please?
And not a complaint but more of a curiosity, because all the Law Enforcement personal in the expo hall were super nice, a few asked for pics of my cosplay(s), but why were there so many police officers on site?
Plusses:
1) The venue was fantastic! Not just the expo hall, but San Antonio itself. Shitty weather before and after aside, the riverwalk area and so many hotels being so close to the convention center was awesome. There was a lot of great scenery and everything was very conveniently located. I enjoyed this part much more than the slim picking surrounding the BCEC.
2) The somewhat smaller crowd capacity made the expo hall very enjoyable. I think this also has to do with less AAA booths vomiting their lines and massive raffle crowds into the walkways, but it was much easier to get from point A to point B and it was a refreshing change.
3) The massive space for tabletop was great and it was cool to see it so active. Also, having it adjacent to the expo hall was a good way to intermingle the different breeds of gamers, versus Prime having it located offsite.
4) The food and water seemed reasonably priced considering that it was a convention. I never felt like I was spending entirely too much for my meals and snacks.
5) You guys really did a great job of bringing a good cross-section of companies to this inaugural PAX. It felt like a scaled-down version of the big ones, and there was something for everyone, even if it was in lower quantities.
Areas of opportunity:
1) Please find some way to arrange the AAA booths to create their bottlenecks in less-conspicuous places. The biggest booths were (understandably) placed right at the main entryway to the expo hall, and of course they had to have their crowd-generating screens both facing the primary walkway, making this portion of the expo hall feel much more crammed than it needed to be. I think if some planning can go into booth orientation, it would help alleviate some of the chokepoints. East and especially Prime both need this attention to detail as well.
2) Swag bags are getting to be unnecessary I think. This PAX's bag wasn't worth the lineup for anyone, I don't believe, and while I get that those companies want to get their advertising out to everyone, the vast, vast majority of it ends up being thrown straight into the trash once people realize that it's nothing of value. I don't have a fix for this, but if South's swag bag is going to be the precedent, I won't even bother with picking it up any longer and it seems like those resources could be better used elsewhere.
All in all, I had an absolutely wonderful time and the post-pax comedown has been hard so far. I will do everything I can to attend next year and I can't wait to see what PAX South 2: The Sequel looks like!
This is not bad.
The lack of multiple big companies was, for me, actually a bit nice. About the only thing I was terribly interested in was Gearbox, and I knew in advance they'd be there. Having smaller projects, studios, and even some Kickstarters meant that there were (to my mind), more people to actually interact with, which is what I like. I'm more inclined to buy something these days if I can get my hands on it first and chat about it. Hearing thought processes, plans, and so forth is important. I felt like there was more of an opportunity for that here, and I appreciated it.
It does bring us to one minor complaint from a friend of ours - she'd *really* have liked to see BioWare listed more prominently, as the only reason she found it was by stumbling across their rooms. (A check in the paper guidebook does show them listed, though. Clearly we all missed it there, as it wasn't *really* prominent. A discussion in another thread about why they weren't listed had points I agree with and won't reiterate.)
Yes. Very much yes. I know that everyone *likes* swag, but I find that as I get older, I'm not as interested in it, or I'm after certain things from certain companies. I'm perfectly fine without the bag of pointless stuff.
I do agree with the desire to see something better for Looking for Tabletop. While the hashtag on Twitter's nice, sometimes the connection can be a bit rough. However, I also get that logistics of that would be something to sort out, and it's a minor quibble.
TL;DR:
Pros:
1. Fewer giants meant more space for the smaller outfits.
2. San Antonio is pretty spiffy.
Cons:
1. Guidebook unclear about what was there.
Other thoughts:
1. I'm over swag bags.
2. Easier Looking for Tabletop methods.
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twitter: SwordMage86
XBL: SwordMagelet
Pros
- Very friendly enforcers. My friend and I got lost and actually ended up in the currently-being-constuctred Expo area before the con began. Instead of someone berating us and saying we can't be here, an enforcer kindly informed us of the situation and we escorted ourselves out. No yelling, chastising, or making us feel bad.
- Great booths. There were so many companies and developers that, even though I walked through the expo area three or four times, I kept finding little booths that contained great merch. Even found someone selling old 64 games and picked up a classic I haven't played in over a decade. I know if I went on eBay I'd have to pay some crazy high price.
- Few AAA games and lots of indies. I'm not sure if it is because it was after the holidays and all the companies released a majority of their AAA titles, but I actually preferred seeing the little indie booths instead of there being a giant Activision or EA booth. I wouldn't have heard about half of these indies if a larger company had come and taken up their spaces. Yes, Nintendo was there, but it was a pretty concise booth that contained maybe one or two dozen New 3DSs to demo. Otherwise there was so much space for unknowns to show off their products.
Cons
- While I very much enjoyed the concerts, someone messed up with the audio balance. Freezepop was nearly unbearable and during the Minibosses the bass would randomly explode in volume. The second day was better, but that first night was rough.
- Perhaps PA should create their own PAX App instead of using Guidebook because it didn't feel very fleshed out for me. It worked well as a map, but I found myself checking Twitter more often to see what the lines were like or if someone was doing a signing. Basically I wished Guidebook provided more real-time details, but that is very much nitpicking the app.
Overall I had a fantastic time. I got to see all the panels I wanted, Mike and Jerry answered my question during one of the Q&As, demoed Majora's Mask on the New 3DS, got lots of free stuff, my Pinny collection skyrocketed, and I didn't catch the PAX pox! I will absolutely, without a doubt, be going to PAX South 2016. And who knows, I've got friends in Seattle now so I might just take a trip to Prime later this year.
I think the whole point of the various different lounges was that they were all out of the way and low key so people could relax and chat without having to yell.
~ Aside from the area between Twitch and Grey Box the floor didn't feel too crowded. I will say that Twitch should be given a wider space around it, not because I feel any favoritism for it, but because it is very much a "stop and stare" booth. A little into the second day I just avoided that corridor between the two booths.
~ I know the onus for this is mostly on the exhibitors and not PAX, but the vertical space could be utilized a lot better. The space in the Exhibition Hall and Tabletop area are huge! Signs or banners above the crowd would have been much more helpful than the stand up directions which become instant leaning-posts. Especially as exhibitors rotated in and out of the hall over the several days it would have been good to know who was where.
~ I enjoyed Guidebook and was utilizing it constantly throughout the weekend. I used it to direct friends and plan out my day, however the alerts for that need a serious kick in the pants. They don't do much of anything and there's no options to tweak how they're delivered or change to a sound notifier.
~ I felt the theaters could have been optimized better. On Sunday I was surprised to see how big the Falcon theater was after sitting in on several packed-to-the-gills events in other theaters.
~ Enforcers deserve a pay raise....or pay...They were awesome and super helpful and friendly.
~ More space, more exhibitors, more people
~ The first sponsor to put a free bottle of water or empty bottle into the swag bag will get all the love possible in the world. Slap your sticker on the side of a 10 cent bottle and I will buy your product out of sheer gratitude.