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The Guiding Principles and New Rules
document is now in effect.
Tangenital story (background)
I've been playing Watch Dogs of late, and while it has a great story, I really like that it has background. How I can see a little bit about each person, and can pry into their conversations and such. The tangenital story is there - the background noise gives me a greater awareness of the games universe than a simple cutscene or text crawl would allow. Red Dead Redemption did this well with their stranger missions and the random type missions (not the official missions, but the ones you could chance upon), and GTA V took this a step further when I change between the leads, I see a little bit of their lives and what they've been up to while I've been following another character. I can see games being not so heavy-handed with story and allowing it to come naturally as part of the environment. Mass Effect didn't really offer this, but I found that both ME2 and 3 made strides in that direction, while Dragon Age Inquisition really nails it. Fallout also really does this well.
Sometimes you get more story when its not pushed into your face, and you just stumble onto it. Have you noticed this happening? I'd say the last few years, at least around midway through the lifecycle of the seventh generation of games we've seen creators moving away from straigh-up exposition and into background chatter and world-building.
I'm not sure if it's an improvement, but I think it's been an interesting evolution that gamers are taking for granted. It's certainly changed the way we look at games and it's not something I think that has been explored in depth.
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Shitty Tumblr:lighthouse1138.tumblr.com
Shitty Tumblr:lighthouse1138.tumblr.com
But more to the point of naming titles that have this convention, I'm interested in why this convention has become increasingly prevalent and how it suddenly came about. I think Bioshock is a good starting point for this kind of storytelling, as from here on in I can see it becoming more common.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
oh you cad