Yeah, my issue with the FFX voice acting isn't necessarily the weird cadence (although that doesn't help), it's the delivery. The tone and energy of most of the lines is really poor.
There are worse FF protagonists out there like Squall and Vaan. I think Squall having a gunblade helped mitigate how terrible he was at the time, I was too busy nerding out over having a sword that could blow stuff.
1. He's hungry.
2. He's a crybaby.
3. Ha Ha Ha Ha Ha Ha
4. Sin's toxins.
Actually he wasn't completely terrible, it was mostly the VA I think. His delivery was among the least natural in the game.
Vaan is similar to Tidus in personality but ff12 is much more ensemble driven. FFX is the Tidus and Yuna show.
Squall's just kinda boring and broody which is less of a sin than annoying, especially in the super broody 90s.
The way Tidus talks and the actual things he says make him seem like a particularly dim high schooler. Like, he'd be more at home hanging out with Bill and Ted than with Yuna's ever expanding posse.
I didn't understand why that was a spoiler for a moment. FFXII was such a forgettable mess to me. I keep thinking about the game we may have gotten had the director not been forced out and the creative team shuffled around.
Pat spent a bit on the podcast today talking about the similarities between FF10 and FF13, especially with regards to linearity, which I think I brought up when I was playing FFX too
He merely contends that FF13 is both more linear and of lower quality in general, so it getting shit on harder is kind of natural
I think that's part of what makes 10 feel so "unfinished" to me--the linearity, giving it this sense that you're being rushed from story point to story point, rather than giving you an open world to traverse. Even games that are really linear in that there's not much to do outside of the main story material, still give you the illusion of freedom by having you have to actually travel from place to place.
I like XII. I just haven't made any progress in forever because I suck at the combat. Recently got to Phon Coast.
It is a bit odd that it had a numeral, though. It's the only game set in Ivalice to have one, and it's not even the first Ivalice game.
There's so little of that game that I see and think "Final Fantasy", whereas, at least from 4-9, they all shared a significant amount of the same DNA. X is where it all starts to feel "different" to me, and I'm not entirely sure I can explain why, beyond the lack of ATB.
The way Tidus talks and the actual things he says make him seem like a particularly dim high schooler. Like, he'd be more at home hanging out with Bill and Ted than with Yuna's ever expanding posse.
I liked that Tidus was just a pretty jock with daddy issues. As a selfish whiny counterpoint to Yuna's resolute duty-bound priestess.
The way Tidus talks and the actual things he says make him seem like a particularly dim high schooler. Like, he'd be more at home hanging out with Bill and Ted than with Yuna's ever expanding posse.
I liked that Tidus was just a pretty jock with daddy issues. As a selfish whiny counterpoint to Yuna's resolute duty-bound priestess.
Oh yeah, that's not necessarily a criticism. That's clearly the character they were going for and while the execution was rough, they hit what they were aiming for.
"The execution was rough" could be the tagline for FFX, really.
Tidus' dialogue suffered from being literally the Stranger in a Strange Land archetype, so he was always relegated to the narrative position of 'ask dumb questions to provide 'the world is round' levels of exposition. Nevermind the fact that that is probably the most hamfisted way of actually delivering world-building exposition, so it was never really destined to work out.
Tidus' dialogue suffered from being literally the Stranger in a Strange Land archetype, so he was always relegated to the narrative position of 'ask dumb questions to provide 'the world is round' levels of exposition. Nevermind the fact that that is probably the most hamfisted way of actually delivering world-building exposition, so it was never really destined to work out.
No. The most hamfisted form of exposition, short of pausing the action for a block of narration, is "as you know", where one character who knows tells stuff to another character who also knows and has no reason to ask or be told.
At least the trick of having an ignorant character offers some reason for exposition to be happening.
Tidus' dialogue suffered from being literally the Stranger in a Strange Land archetype, so he was always relegated to the narrative position of 'ask dumb questions to provide 'the world is round' levels of exposition. Nevermind the fact that that is probably the most hamfisted way of actually delivering world-building exposition, so it was never really destined to work out.
If there's one thing I hate about FFXII, it's Basch's outfit.
That asymmetric pot-holder-patched outfit makes total sense for when you first find him; it was an outfit of necessity, scavenging mismatched bits of armor and clothing from corpses in the dungeon. But for Pete's sake, man. Get some real armor after you get back to civilization.
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I don't know if it was just that
Yuna in particular is noticeably more energetic and charismatic
Which I suppose is totally in fitting with her character development
Shame about the outfit
1. He's hungry.
2. He's a crybaby.
3. Ha Ha Ha Ha Ha Ha
4. Sin's toxins.
Actually he wasn't completely terrible, it was mostly the VA I think. His delivery was among the least natural in the game.
Vaan is similar to Tidus in personality but ff12 is much more ensemble driven. FFX is the Tidus and Yuna show.
Squall's just kinda boring and broody which is less of a sin than annoying, especially in the super broody 90s.
The story was centered on Ashe.
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Fuck Joe Manchin
and Chewbacca was a rabbit
The blueprints for excellence were all there, and it probably had the best opening few hours in the entire FF series.
Then you can literally pinpoint the moment where the director peaces out and all of the character and world building leaves with him.
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Oh, you
He merely contends that FF13 is both more linear and of lower quality in general, so it getting shit on harder is kind of natural
It is a bit odd that it had a numeral, though. It's the only game set in Ivalice to have one, and it's not even the first Ivalice game.
There's so little of that game that I see and think "Final Fantasy", whereas, at least from 4-9, they all shared a significant amount of the same DNA. X is where it all starts to feel "different" to me, and I'm not entirely sure I can explain why, beyond the lack of ATB.
I liked that Tidus was just a pretty jock with daddy issues. As a selfish whiny counterpoint to Yuna's resolute duty-bound priestess.
Oh yeah, that's not necessarily a criticism. That's clearly the character they were going for and while the execution was rough, they hit what they were aiming for.
"The execution was rough" could be the tagline for FFX, really.
No. The most hamfisted form of exposition, short of pausing the action for a block of narration, is "as you know", where one character who knows tells stuff to another character who also knows and has no reason to ask or be told.
At least the trick of having an ignorant character offers some reason for exposition to be happening.
Ah yes, the Watson Effect.
Balthier isn't that great.
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Switch - SW-7373-3669-3011
Fuck Joe Manchin
It's probably me. I'm Nega Ilpala.
Switch - SW-7373-3669-3011
Fuck Joe Manchin
Want to play co-op games? Feel free to hit me up!
That asymmetric pot-holder-patched outfit makes total sense for when you first find him; it was an outfit of necessity, scavenging mismatched bits of armor and clothing from corpses in the dungeon. But for Pete's sake, man. Get some real armor after you get back to civilization.
Want to play co-op games? Feel free to hit me up!