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The Thirty Years' [Phalla] - So Much Murder (Game Over)

enlightenedbumenlightenedbum Registered User regular
edited February 2015 in Critical Failures
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The year is 1619. Religious tension dominates Germany and the Holy Roman Emperor, Matthias, has died. His heir, Ferdinand, is a staunch Catholic and wishes to enforce religious uniformity throughout his lands, which include Bohemia. Bohemian Protestants have thrown Ferdinand's representatives out of the window of the Chancellory in Prague, triggering a widespread revolt.

War has come to Europe.

About This Game

This is a Phalla set in Germany during the Thirty Years' War. Each player will take the position of a German princeling, hoping to survive the war with his or her lands intact and hopefully improving their position in the war's aftermath.

THIS IS A FACTION GAME

Each player will be a member of one of four factions. The Catholics are staunchly opposed to the Lutherans, while the Reformers are staunchly opposed to the Feudalists, and vice versa.

Embedded within each faction will be agents of the Habsburg Emperors seeking to strengthen the Empire and continue Austrian dominance of Central Europe, while French spies hope to play all factions off against each other and emerge the dominant power in continental Europe in their own right.

How Do We Win?

The game will end when either the French or Austrian agents are fully eliminated. At that time, the faction which most outnumbers its opposing faction will be declared the winners. Additionally, the surviving spies may win, but are not guaranteed to. Their win condition is a secret to everyone but them. Examples:

The last Austrian agent is eliminated and there are:
5 Lutherans, 3 Catholics, 4 Reformers, and 3 Feudalists
That would be a Lutheran victory, and possibly a French victory.

The last French agent is eliminated and there are:
2 Lutherans, 4 Catholics, 1 Reformer, and 3 Feudalists
That would be a Catholic and Feudalist victory. And possibly an Austrian victory.

If all factions have equal numbers at the end, that is either a host victory or the surviving spies victory.

Faction Powers

Each night, the four factions can choose to either investigate someone or kill someone. To do so there must be a clear plurality (ties negate the power) of the faction members agreeing. Faction investigations will always return faction membership, but only have a chance to discover if someone is a spy. Faction kills will kill people.

The Vote

The vote always kills someone unless y'all are very dumb. Ties will be broken by whoever the current Chancellor voted for. On day one when there will be no Chancellor and on days when the Chancellor is not voting for any of the tied parties, all tied parties will be killed by the vote.

Chancellor of the Holy Roman Empire

On ODD NIGHTS, players will elect a Chancellor from among the surviving players in BLUE. The Chancellor has three powers:

1) As mentioned above, they break ties for the kill vote and future Chancellor votes.
2) They are immune from death for the duration of their term (the night they are elected and the following night)
3) They can ask the Pope to investigate someone's leanings (seer, faction and possibly alignment; higher chance than the seer of the various factions, but not perfect), send Swiss Guards to protect someone (guard), or declare someone a heretic (unblockable kill). This order must be done publicly in the thread. The seer results will also be public in the narration.

Tie Chancellor votes will be subject to a die roll. The Chancellor cannot be re-elected.

Legislation

On even nights, legislation will be proposed. This will change the rules of the game in some fashion. Each vote will be yes or no.

On Proboards and Communication

I will be setting up Proboards for each faction and the spies. These are the only proboards permissible in this game. I will hopefully get y'all approved for them as quickly as possible. PMs outside the proboards are allowed between individuals, I must be included in such conversations.

This Sounds Familiar

This game is mechanically based on Nerissa and narvinye's Emperor's Gambit Phalla. It remains my favorite Phalla ever. I have changed a few things, but at its base it's a strongly similar game and hopefully it will be as much fun as that one. Curse Toxic Toys for ruining me on the last day.

Standard Rules

No screenshots, etc. Dead people get a single ghost post and then shut up. No anonymous contact. Etc etc etc.

The Vote

Vote in Red for death. Don't twice and you'll die. It will close at midnight eastern, as is usual for my games.

Clarifications

Can be requested in the usual color

Whoops, I miswrote a thing in the OP. I meant to require a majority of people to vote on the proboards for the action to take place, but didn't include that in there. This will obviously be nullified today (day 1), but in future days will be enforced.

Signups

Are to be done by making a post with some color in it. Preferably a non-hideous one. The game requires 40 players, so we will wait until we get that many.

The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
enlightenedbum on
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