JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
I feel like I'm kind of at a weird place in this game right now. My second captain is over the starting hump: he's run the Sphinxstone quest to completion and now he's dipped his toe into sun-running. He's upgraded his engines and deck gun, has a townhouse, a will, and has crafted a couple of artifacts in his study.
And still, none of it's near enough to get him out of the starting ship.
I feel like I don't know what I should be doing now. It's clear that they've closed off a lot of the obvious ways to make money early on, and they want me to explore further into the map, but it takes so much fuel to get to places like Khan's Heart or Isle of Cats, much less Aestival, and once I get to these places... then what? I don't have room in my hold to bring anything back to Fallen London.
it's nice to not be in a position where I'm only one bad run away from bankruptcy, but I feel like I'm puttering around and watching my supply of echoes slowly deplete as I look for things to do or trade.
+1
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited March 2015
That's the reason for the quests - venderbight, port cecil and the empire of hands all offer sizable rewards when you finish them. You should also develop your spy networks, since those give you vital intelligence on evety visit with SAY, provides you succeed in a stat check
I feel like I'm kind of at a weird place in this game right now. My second captain is over the starting hump: he's run the Sphinxstone quest to completion and now he's dipped his toe into sun-running. He's upgraded his engines and deck gun, has a townhouse, a will, and has crafted a couple of artifacts in his study.
And still, none of it's near enough to get him out of the starting ship.
I feel like I don't know what I should be doing now. It's clear that they've closed off a lot of the obvious ways to make money early on, and they want me to explore further into the map, but it takes so much fuel to get to places like Khan's Heart or Isle of Cats, much less Aestival, and once I get to these places... then what? I don't have room in my hold to bring anything back to Fallen London.
it's nice to not be in a position where I'm only one bad run away from bankruptcy, but I feel like I'm puttering around and watching my supply of echoes slowly deplete as I look for things to do or trade.
It's actually not too bad an idea to retire once you've secured a town house and a scion, as you can do all the lucrative early game stuff over and probably have a better idea of where to head for officer quests. That said, there are lots of ways to get a fair bit of cash still open to you:
Completing the pages of the Neathbow for the curator in Venderbight is always lucrative, you can kick that off by sailing to the Avid Horizon with 30 mirrors and around 80 fragments.
The Tomb Colony tour is a good way to get 1-1.5k, but takes up 12 hold so can be a little dicey in the starting ship. You never need more than 10 supplies to circumnavigate the world though, and you can always refuel at Mt Palmerston.
Completing Visage is a simple way to get a captivating treasure, and Nuncio is good for a Searing Enigma.
Admiralty commissions get you strategic information, two of which can be turned into Vital Intelligence (350-600 echoes) and opens up spies
There's a lot of profit to be had in the Empire of Hands; 500 for your first port report and two pages of the Neathbow by the time you're done
Playing chess in Port Cecil has some serious dividends if you stick at it.
3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
+2
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
That's the reason for the quests - venderbight, port cecil and the empire of hands all offer sizable rewards when you finish them. You should also develop your spy networks, since those give you vital intelligence on evety visit with SAY, provides you succeed in a stat check
how do you start a network? I've always had the option grayed out.
0
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
That's the reason for the quests - venderbight, port cecil and the empire of hands all offer sizable rewards when you finish them. You should also develop your spy networks, since those give you vital intelligence on evety visit with SAY, provides you succeed in a stat check
how do you start a network? I've always had the option grayed out.
gather two strategic informations (you can get another request from the admirality without submitting the first one) then open your hold and combine them to create one piece of vital intelligence. submitting this will open up a new person in London to talk to who'll provide you with an agent that'll help you start your network. you develop a network through various requests the agent makes - which can be stat checks, special pieces of cargo, more agents, etc. currently the two places I've found where you can start spy network are Khan's Heart and Port Carnelian
That's the reason for the quests - venderbight, port cecil and the empire of hands all offer sizable rewards when you finish them. You should also develop your spy networks, since those give you vital intelligence on evety visit with SAY, provides you succeed in a stat check
how do you start a network? I've always had the option grayed out.
gather two strategic informations (you can get another request from the admirality without submitting the first one) then open your hold and combine them to create one piece of vital intelligence. submitting this will open up a new person in London to talk to who'll provide you with an agent that'll help you start your network. you develop a network through various requests the agent makes - which can be stat checks, special pieces of cargo, more agents, etc. currently the two places I've found where you can start spy network are Khan's Heart and Port Carnelian
A beefy spy network in Carnelian also leads to some pretty fun story options
Running sunlight with a few boxes is decent money, but the real money comes when you start running with more than that. I think I was running about 20 boxes at one point, even though I would have to buy more supplies or fuel at the canal or surface to make up for the increased cargo space, but the cost was negligible when I was making money hand over fist from every run.
Running sunlight with a few boxes is decent money, but the real money comes when you start running with more than that. I think I was running about 20 boxes at one point, even though I would have to buy more supplies or fuel at the canal or surface to make up for the increased cargo space, but the cost was negligible when I was making money hand over fist from every run.
What kind of ship did you use for that? I'm pretty sure I literally couldn't do that big a run because I wouldn't have the space to meet the requirements to get to the surface at all.
Running sunlight with a few boxes is decent money, but the real money comes when you start running with more than that. I think I was running about 20 boxes at one point, even though I would have to buy more supplies or fuel at the canal or surface to make up for the increased cargo space, but the cost was negligible when I was making money hand over fist from every run.
What kind of ship did you use for that? I'm pretty sure I literally couldn't do that big a run because I wouldn't have the space to meet the requirements to get to the surface at all.
One of the larger, but not too expensive, ships.
I actually went 4 boxes, to 8 boxes, to 20 boxes, getting a bigger ship for the 20 boxes route.
I feel like I'm kind of at a weird place in this game right now. My second captain is over the starting hump: he's run the Sphinxstone quest to completion and now he's dipped his toe into sun-running. He's upgraded his engines and deck gun, has a townhouse, a will, and has crafted a couple of artifacts in his study.
And still, none of it's near enough to get him out of the starting ship.
I feel like I don't know what I should be doing now. It's clear that they've closed off a lot of the obvious ways to make money early on, and they want me to explore further into the map, but it takes so much fuel to get to places like Khan's Heart or Isle of Cats, much less Aestival, and once I get to these places... then what? I don't have room in my hold to bring anything back to Fallen London.
it's nice to not be in a position where I'm only one bad run away from bankruptcy, but I feel like I'm puttering around and watching my supply of echoes slowly deplete as I look for things to do or trade.
It's actually not too bad an idea to retire once you've secured a town house and a scion, as you can do all the lucrative early game stuff over and probably have a better idea of where to head for officer quests. That said, there are lots of ways to get a fair bit of cash still open to you:
Completing the pages of the Neathbow for the curator in Venderbight is always lucrative, you can kick that off by sailing to the Avid Horizon with 30 mirrors and around 80 fragments.
The Tomb Colony tour is a good way to get 1-1.5k, but takes up 12 hold so can be a little dicey in the starting ship. You never need more than 10 supplies to circumnavigate the world though, and you can always refuel at Mt Palmerston.
Completing Visage is a simple way to get a captivating treasure, and Nuncio is good for a Searing Enigma.
Admiralty commissions get you strategic information, two of which can be turned into Vital Intelligence (350-600 echoes) and opens up spies
There's a lot of profit to be had in the Empire of Hands; 500 for your first port report and two pages of the Neathbow by the time you're done
Playing chess in Port Cecil has some serious dividends if you stick at it.
Speaking of Port Cecil, don't get rid of blue scintillack anywhere but Varchas - there are a few other ways you can use it, but selling it off in varchas is worth twice the next-best price (and comes in convenient heirloom form). You can use it to get a Neathbow page, but Port Cecil gives you another much-less-valuable item useable for the same page, so...don't.
I feel like I'm kind of at a weird place in this game right now. My second captain is over the starting hump: he's run the Sphinxstone quest to completion and now he's dipped his toe into sun-running. He's upgraded his engines and deck gun, has a townhouse, a will, and has crafted a couple of artifacts in his study.
And still, none of it's near enough to get him out of the starting ship.
I feel like I don't know what I should be doing now. It's clear that they've closed off a lot of the obvious ways to make money early on, and they want me to explore further into the map, but it takes so much fuel to get to places like Khan's Heart or Isle of Cats, much less Aestival, and once I get to these places... then what? I don't have room in my hold to bring anything back to Fallen London.
it's nice to not be in a position where I'm only one bad run away from bankruptcy, but I feel like I'm puttering around and watching my supply of echoes slowly deplete as I look for things to do or trade.
It's actually not too bad an idea to retire once you've secured a town house and a scion, as you can do all the lucrative early game stuff over and probably have a better idea of where to head for officer quests. That said, there are lots of ways to get a fair bit of cash still open to you:
Completing the pages of the Neathbow for the curator in Venderbight is always lucrative, you can kick that off by sailing to the Avid Horizon with 30 mirrors and around 80 fragments.
The Tomb Colony tour is a good way to get 1-1.5k, but takes up 12 hold so can be a little dicey in the starting ship. You never need more than 10 supplies to circumnavigate the world though, and you can always refuel at Mt Palmerston.
Completing Visage is a simple way to get a captivating treasure, and Nuncio is good for a Searing Enigma.
Admiralty commissions get you strategic information, two of which can be turned into Vital Intelligence (350-600 echoes) and opens up spies
There's a lot of profit to be had in the Empire of Hands; 500 for your first port report and two pages of the Neathbow by the time you're done
Playing chess in Port Cecil has some serious dividends if you stick at it.
Speaking of Port Cecil, don't get rid of blue scintillack anywhere but Varchas - there are a few other ways you can use it, but selling it off in varchas is worth twice the next-best price (and comes in convenient heirloom form). You can use it to get a Neathbow page, but Port Cecil gives you another much-less-valuable item useable for the same page, so...don't.
The Port Cecil Principles quests (unlocked after you finish the chess games and a couple of other errands) also each result in 7 units of normal scintillack. Now, these sell for 70 echoes each in London, but you can also trade them to the Fathomking for a significant pile of Drowning Pearls; between these quests and the Empire of Hands turn-ins, you can get enough pearls (which take no hold space) to grind your Khanate reputations enough to buy access to the Khan's Heart markets, and have enough left over to buy down your threat level there, if needed.
The most important ship to save up for early is probably the corvette (4K echoes, minus trade-in). It has a forward gun slot and more than double the hit points of the starter ship. You can kill anything in the game with the corvette and two decent guns. The only drawback is that the hold space is the same as the starter ship. Monster hunting in the corvette is quite satisfying and it's quite difficult to run out of fuel if you're sinking every bastard that comes near you and taking their stuff.
As an aside regarding ships, my game has a weird bug where I can buy a new ship if I have enough money (minus the trade-in), but my remaining funds is always set at exactly the trade-in value of my old ship. It's weird, and wrong, but since I can use it to my advantage if I take my echoes to the minimum necessary to buy the new ship. Like, I trade my starter ship (1K) for a Frigate (15K) and I have 14,273 echoes on me, after the sale, I will have 1,000 echoes, even, meaning I earned 727 echoes from somewhere. If I'd had 30,458 echoes at the time of sale, I'd still have 1,000 echoes after the trade, and probably be tearing my hair out.
Not sure if this affects anyone else, but be aware that it has happened.
Its kind of annoying how the game can only have one enemy "targetted" and it has a delay before switching
Flensing weapons do a lot of hull damage as well I haven't been able to steak any ships yet. However I'm not using the lowest flesing cannon so that might be it.
0
Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
After about a week off, set sail again. Though I forgot that zee critters pathing had been tweaked and thus got killed by a bound shark.
I wouldn't go for the massively expensive ships until you've got full heirlooms now that sunlight trading abuse is out. Merchant ship seems like a good idea, but unless you know a lot of good high volume trading lines and quests your supply usage will catch up to you.
There are plenty of abusable money gainers out there; just less and less of them are permanent. Running sunlight was absolutely ridiculous. I was running up to 80 boxes at a time before I realized I was kind of breaking the game for myself.
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
0
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited March 2015
now complete the merchant venturer's requests and sail off the edge of physical space
I always roll in the merchant ship. You don't need a full 30 man crew, supplies aren't a huge issue. I've managed to sell 70 boxes of sunlight, which is plenty to be getting on with.
Filling catch boxes increases a menace that I assume kills you if it goes too high. It stacks to like 200 and you get I think 4-7 per box, so you can still make some good money.
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Every time you fill a Mirrorcatch Box you add 4-7 to a new Menace rating called Yearning, Burning. If it gets high enough you start giving in to the compulsion to open the boxes.
Apparently getting that rating to 200 is no bueno.
Getting enough Zee Ztories for the Song of the Zee is suuuuch a pain. I think I've figured out a system to get em, but it's reeeeal tedious.
There's one species of angler crab that drops two hunting trophies, the 300 hp one I think? Trading those at Godfall was the easiest way I found to get zee ztories (aside from just going back and forth from London and the first lightboat swapping recent news).
NB that once you create Zong of the Zee it consumes all your remaining secrets, so spend 'em down to 40 first.
Jillyfleur/fish + Having Done Visage = Fragments + Zee Stories. It's a solid method.
I think you can convert Tales of Terror into Zee Stories at Irem, at a 2:1 ratio. I always have shitloads of Tales of Terror, as it seems to be one of the consolation prizes when you screw up challenges.
As mentioned, Hunting Trophies are farmable, and give a Zee Story and a couple others, each.
Shepard's Isles, at least two of the three places to use your SAY give Zee Stories; I suggest Three Graves, as you get a Zee Story and another tale.
Jillyfleur/fish + Having Done Visage = Fragments + Zee Stories. It's a solid method.
I think you can convert Tales of Terror into Zee Stories at Irem, at a 2:1 ratio. I always have shitloads of Tales of Terror, as it seems to be one of the consolation prizes when you screw up challenges.
As mentioned, Hunting Trophies are farmable, and give a Zee Story and a couple others, each.
Shepard's Isles, at least two of the three places to use your SAY give Zee Stories; I suggest Three Graves, as you get a Zee Story and another tale.
Yeah, Irem is how I did it. Completing the Isle of Cats story gives you a repeatable action that either gives you 10 Tales of Terror or 10 Memories of a Distant Shore.
You can also just buy a shitload of Stygian Ivory at the Chenolate and convert those into Tales of Terror up at Whither, but that's not particularly sporting.
So, I accidentally stumbled upon how you get the new ending. I didn't quite have the requirements for it, but I found it.
I'd talked a bunch to the First Officer whose name escapes me, the one with the glasses and the pointed teeth. She was cryptic as fuck, even for this game, and said something about a room with a burning name.
It's at the heart of Frostfound. I'd ventured in to try and find the Alarming Scholar, curious if she (he?) was capable of being saved. Instead, I found an option that required a Dread Surmise, 100 in the Yearning for Sunlight menace, and a scar from each edge of the map. I had all the necessary scars, and the yearning, but I was saving my Dread Surmise for the Zong of the Zee.
Curious and curiouser.
I'm gonna bang out the Venturer's ending with this captain, but the captain after this? Oh yeah, I'm going for it.
Sigh. Particularly heartbreaking loss. The Irreverent Debutante met a savage end at the business end of a mutiny after completing the Principalities of Coral quest. I left port with 93 Terror after the scary stuff that happens in that quest chain, then my crew had bad dreams, so, by instinct, I asked them to describe them (hey, that's Fragments right there). I wasn't thinking clearly, because that's a +10 Terror action. I couldn't make the 42% chance to cut down the mutineers, and that's all she wrote.
I had 4 Heirlooms worth of treasure in my hold.
+1
LibrarianThe face of liberal fascismRegistered Userregular
Every time you fill a Mirrorcatch Box you add 4-7 to a new Menace rating called Yearning, Burning. If it gets high enough you start giving in to the compulsion to open the boxes.
Apparently getting that rating to 200 is no bueno.
On my last Sunlight trade run my captain decided to stay on the surface and burn in the sun. That was unexpected and a bit of a downer, since I was finally making enough money to be able to get a bigger ship.
Well, Scion and half the money and the Memento Mori plus 2 heirlooms means that the next captain will fare a bit better I hope(I expect to be smashed to bits by a gang of lifebergs upon first coming close to Whither).
I can't find mt palmerston on this run for the fucking life of me
0
Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
It should be pretty much directly west of Frostfound
0
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
So after the deaths of my first few captains, I have a solid thing going on here. I've explored the whole top half of my map, been to the surface, done a tomb vacation run, bought a townhouse, have a son, and generally am saving up for a better ship.
Also I have no idea how to start a bigger questline or where one would even be.
I can't find mt palmerston on this run for the fucking life of me
Always the top row (well, under the icebergs blocking the end of the world). If you found Whither or Codex, and it's tough not to if you just keep going north, make a hard right and just keep going. If you hit Irem, you've gone too far. Use your zee-bat, it's, like, your best friend and stuff.
Not Sunless Sea, but in Fallen London I just had an audience with a person I'm pretty sure was Mandukhai, who told me about her attempt to overthrow the Masters after Karakorum fell.
I really fucking love this fiction.
Hobnail on
0
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
unfortunately, the Widow is known to be of chinese descent, and Manukhai is not
no, seriously, this is a spoiler about her, be warned
given that the fourth city is definitely Karakorum, it makes more sense for her to be one of the wives of Kublai Khan. Which also fits in with sunless sea:
"In Xanadu did Kubla Khan,
A stately pleasure-dome decree:
Where Alph, the sacred river, ran,
Through caverns measureless to man,
Down to a sunless sea."
Posts
And still, none of it's near enough to get him out of the starting ship.
I feel like I don't know what I should be doing now. It's clear that they've closed off a lot of the obvious ways to make money early on, and they want me to explore further into the map, but it takes so much fuel to get to places like Khan's Heart or Isle of Cats, much less Aestival, and once I get to these places... then what? I don't have room in my hold to bring anything back to Fallen London.
it's nice to not be in a position where I'm only one bad run away from bankruptcy, but I feel like I'm puttering around and watching my supply of echoes slowly deplete as I look for things to do or trade.
It's actually not too bad an idea to retire once you've secured a town house and a scion, as you can do all the lucrative early game stuff over and probably have a better idea of where to head for officer quests. That said, there are lots of ways to get a fair bit of cash still open to you:
The Tomb Colony tour is a good way to get 1-1.5k, but takes up 12 hold so can be a little dicey in the starting ship. You never need more than 10 supplies to circumnavigate the world though, and you can always refuel at Mt Palmerston.
Completing Visage is a simple way to get a captivating treasure, and Nuncio is good for a Searing Enigma.
Admiralty commissions get you strategic information, two of which can be turned into Vital Intelligence (350-600 echoes) and opens up spies
There's a lot of profit to be had in the Empire of Hands; 500 for your first port report and two pages of the Neathbow by the time you're done
Playing chess in Port Cecil has some serious dividends if you stick at it.
how do you start a network? I've always had the option grayed out.
gather two strategic informations (you can get another request from the admirality without submitting the first one) then open your hold and combine them to create one piece of vital intelligence. submitting this will open up a new person in London to talk to who'll provide you with an agent that'll help you start your network. you develop a network through various requests the agent makes - which can be stat checks, special pieces of cargo, more agents, etc. currently the two places I've found where you can start spy network are Khan's Heart and Port Carnelian
A beefy spy network in Carnelian also leads to some pretty fun story options
What kind of ship did you use for that? I'm pretty sure I literally couldn't do that big a run because I wouldn't have the space to meet the requirements to get to the surface at all.
One of the larger, but not too expensive, ships.
I actually went 4 boxes, to 8 boxes, to 20 boxes, getting a bigger ship for the 20 boxes route.
The Port Cecil Principles quests (unlocked after you finish the chess games and a couple of other errands) also each result in 7 units of normal scintillack. Now, these sell for 70 echoes each in London, but you can also trade them to the Fathomking for a significant pile of Drowning Pearls; between these quests and the Empire of Hands turn-ins, you can get enough pearls (which take no hold space) to grind your Khanate reputations enough to buy access to the Khan's Heart markets, and have enough left over to buy down your threat level there, if needed.
The most important ship to save up for early is probably the corvette (4K echoes, minus trade-in). It has a forward gun slot and more than double the hit points of the starter ship. You can kill anything in the game with the corvette and two decent guns. The only drawback is that the hold space is the same as the starter ship. Monster hunting in the corvette is quite satisfying and it's quite difficult to run out of fuel if you're sinking every bastard that comes near you and taking their stuff.
As an aside regarding ships, my game has a weird bug where I can buy a new ship if I have enough money (minus the trade-in), but my remaining funds is always set at exactly the trade-in value of my old ship. It's weird, and wrong, but since I can use it to my advantage if I take my echoes to the minimum necessary to buy the new ship. Like, I trade my starter ship (1K) for a Frigate (15K) and I have 14,273 echoes on me, after the sale, I will have 1,000 echoes, even, meaning I earned 727 echoes from somewhere. If I'd had 30,458 echoes at the time of sale, I'd still have 1,000 echoes after the trade, and probably be tearing my hair out.
Not sure if this affects anyone else, but be aware that it has happened.
Flensing weapons do a lot of hull damage as well I haven't been able to steak any ships yet. However I'm not using the lowest flesing cannon so that might be it.
Good thing I had a scion.
I'm not sure I would recommend sailing off every edge of the map
There are plenty of abusable money gainers out there; just less and less of them are permanent. Running sunlight was absolutely ridiculous. I was running up to 80 boxes at a time before I realized I was kind of breaking the game for myself.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Every time you fill a Mirrorcatch Box you add 4-7 to a new Menace rating called Yearning, Burning. If it gets high enough you start giving in to the compulsion to open the boxes.
Apparently getting that rating to 200 is no bueno.
There's one species of angler crab that drops two hunting trophies, the 300 hp one I think? Trading those at Godfall was the easiest way I found to get zee ztories (aside from just going back and forth from London and the first lightboat swapping recent news).
NB that once you create Zong of the Zee it consumes all your remaining secrets, so spend 'em down to 40 first.
Jillyfleur/fish + Having Done Visage = Fragments + Zee Stories. It's a solid method.
I think you can convert Tales of Terror into Zee Stories at Irem, at a 2:1 ratio. I always have shitloads of Tales of Terror, as it seems to be one of the consolation prizes when you screw up challenges.
As mentioned, Hunting Trophies are farmable, and give a Zee Story and a couple others, each.
Shepard's Isles, at least two of the three places to use your SAY give Zee Stories; I suggest Three Graves, as you get a Zee Story and another tale.
Yeah, Irem is how I did it. Completing the Isle of Cats story gives you a repeatable action that either gives you 10 Tales of Terror or 10 Memories of a Distant Shore.
You can also just buy a shitload of Stygian Ivory at the Chenolate and convert those into Tales of Terror up at Whither, but that's not particularly sporting.
I'd talked a bunch to the First Officer whose name escapes me, the one with the glasses and the pointed teeth. She was cryptic as fuck, even for this game, and said something about a room with a burning name.
Curious and curiouser.
I'm gonna bang out the Venturer's ending with this captain, but the captain after this? Oh yeah, I'm going for it.
I had 4 Heirlooms worth of treasure in my hold.
On my last Sunlight trade run my captain decided to stay on the surface and burn in the sun. That was unexpected and a bit of a downer, since I was finally making enough money to be able to get a bigger ship.
Well, Scion and half the money and the Memento Mori plus 2 heirlooms means that the next captain will fare a bit better I hope(I expect to be smashed to bits by a gang of lifebergs upon first coming close to Whither).
Also I have no idea how to start a bigger questline or where one would even be.
Always the top row (well, under the icebergs blocking the end of the world). If you found Whither or Codex, and it's tough not to if you just keep going north, make a hard right and just keep going. If you hit Irem, you've gone too far. Use your zee-bat, it's, like, your best friend and stuff.
I really fucking love this fiction.
"In Xanadu did Kubla Khan,
A stately pleasure-dome decree:
Where Alph, the sacred river, ran,
Through caverns measureless to man,
Down to a sunless sea."
God geeking out with this stuff is fun, so, general lore spoilers,
if you ever want to dabble in something a little more britain-centric, I cannot recommend the nex locked story of The Gift enough
it's really creepy and really satisfying