Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
I'm more peeved that I did it after deciding not to, earlier. I could have gotten 1000 echoes instead of the 200 I got.
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
You mention that the game feels like sid meiers pirates but can I bankrupt ports by attacking boats around them and doing none of their missions for no reason other than being spanish jerks?
The commercial trade boats are kinda buggy right now. At least they are for me. They keep sailing through landmasses and teleporting. Piracy doesn't seem to be properly implemented yet (there's an option to collect your plunder at Gaider's Mourn, but you can't do boarding actions and attacks that do damage to the enemy crew also damage the boat to the extent where I don't think it's possible to kill the crew and not the boat).
It's far more profitable to sink pirates, anyway.
The game's economy is kinda abstracted anyway; you wouldn't be able to bankrupt ports just by disrupting trade boats. You can, however, alter the balance of power in the zee by taking various actions (arms dealing to one side but not another, selling Vital Intelligence to rival powers, etc.).
When I was playing a couple of days ago I hit a point where I saw something like 8 different 30hp pirate boats in the same place, and they kept spawning in when I killed them.
Sadly my cargo hold was already full.
Edit: God. Damnit.
I needed an element of dawn for a mission, I found a dawn machine. I investigated it and two events happened that seemingly automatically set my terror to 100 from I think 12?
Now I have a mutiny to deal with and at best I have a 43% chance.
So of course I failed, again, and my run that had been going so well is just suddenly over with no warning and seemingly nothing I could do about it after the point at which I decided to look at the dawn machine. I didn't get my foundling kid to Scion levels yet either, which blows.
I guess at least I had a will, and an Heirloom set up, so it's a better start than before. I think I'm going to take 610 extra starting wealth (and no extra stat because my veils was low) over 3 points of Iron and a marginally better deck gun that I can buy for 500 later if I want, the extra money should let me get a slightly faster start on getting some things done I think.
Edit Edit:
Ok this works, gonna do some Sphinxstone runs now since I have the capital to pick them up, drop into Hunter's for free food and the report for the Admiralty on the way out or back depending on my hunger bar.
When I was playing a couple of days ago I hit a point where I saw something like 8 different 30hp pirate boats in the same place, and they kept spawning in when I killed them.
Sadly my cargo hold was already full.
Edit: God. Damnit.
I needed an element of dawn for a mission, I found a dawn machine. I investigated it and two events happened that seemingly automatically set my terror to 100 from I think 12?
Now I have a mutiny to deal with and at best I have a 43% chance.
So of course I failed, again, and my run that had been going so well is just suddenly over with no warning and seemingly nothing I could do about it after the point at which I decided to look at the dawn machine. I didn't get my foundling kid to Scion levels yet either, which blows.
I guess at least I had a will, and an Heirloom set up, so it's a better start than before. I think I'm going to take 610 extra starting wealth (and no extra stat because my veils was low) over 3 points of Iron and a marginally better deck gun that I can buy for 500 later if I want, the extra money should let me get a slightly faster start on getting some things done I think.
Edit Edit:
Ok this works, gonna do some Sphinxstone runs now since I have the capital to pick them up, drop into Hunter's for free food and the report for the Admiralty on the way out or back depending on my hunger bar.
Element of Dawn:
You trade for one at the Grand Geode, which is in the vicinity of the Dawn Machine. This will also crank your Terror. If it's the mission I'm thinking of, it's not a mission you can or should really do early.
I almost lost my last game the same way, honestly. Just a roll of the dice after you get to a certain point.
RE: your map
Sphinxstone runs are good, but they only last so long before you need to start taking them somewhere baseides London. Remember to alternate your Hunter's Keep visits with the sisters so you get the attention of all the gods. If you have particular god's attention, DON'T visit the corresponding sister; the supply gain is minimal and, again, visits to the Keep are a non-renewable resource. After a certain point, the Tireless Mechanic's mission becomes slightly more expensive at Hunter's Keep, too, so consider getting his first mission out of the way quickly.
I'm dumb and forgot to get crew after upgrading my ship, then lost one to an event.
So now I'm at 7/15 and crawling along, but I can't go home to London without doing a job for a guy. Gotta just crawl through the dark until I find the Mourn and get his stuff I guess.
Edit: I am even dumber than I thought, I spent his money on stuff and don't have enough in cash to get his goods. Crawling back to London now to see what happens.
Okay, here's an interesting tip RE: port stuff at London. It's a bit of a silly trick, so I'll spoiler it.
The thing about a lot of the stuff that happens when you arrive at London- the things you can't avoid such as the Bruiser or Port Authority etc- is that they are still tied to the 'Something Awaits You' mechanic.
There's a way to avoid having it when you arrive at London, so you can often just avoid having to deal with the Bruiser or Port Authority, depending on what sort of thing you're trying to avoid (doesn't always help).
If there's one of the Light Ships close to London, then you can stop off at Hunter's Keep or another nearby island, use your SAY and then head to the light ship. Just stopping there to talk to them (and using up your current recent news if you have it) will reset the timer on the SAY appearing, allowing you to sail into London without one, provided you are fast enough.
Okay, here's an interesting tip RE: port stuff at London. It's a bit of a silly trick, so I'll spoiler it.
The thing about a lot of the stuff that happens when you arrive at London- the things you can't avoid such as the Bruiser or Port Authority etc- is that they are still tied to the 'Something Awaits You' mechanic.
There's a way to avoid having it when you arrive at London, so you can often just avoid having to deal with the Bruiser or Port Authority, depending on what sort of thing you're trying to avoid (doesn't always help).
If there's one of the Light Ships close to London, then you can stop off at Hunter's Keep or another nearby island, use your SAY and then head to the light ship. Just stopping there to talk to them (and using up your current recent news if you have it) will reset the timer on the SAY appearing, allowing you to sail into London without one, provided you are fast enough.
Yeah, I do that sometimes. You get a good enough engine, and Something Awaits You doesn't even proc between, say, Abbey Rock and London.
I use that, in particular, to
avoid the Blind Bruiser when I'm running stuff for him but have to go back to London unexpectedly. It is much harder if you're limping back with less than half crew, though. Maybe impossible.
I got back there and nothing happened, turned in a bunch of port reports, gave stuff to the university, and got enough money to get some crew, buy a couple of extra supplies and leave with what I need.
Luckiest Zee Captain?
+1
Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
My previous Captain was the first one to get a will, and I immediately got a new will on this Captain since I started with extra money. It seemed prudent.
THAT is what I was forgetting in my new game. I spent like 16K echoes in inherited cash and heirlooms to come out swinging with a Frigate, so I suppose there's not really anything left to pass on at the moment, but, still, I should get that sorted next time I'm back in London.
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I've been to both of those places and seen none, so maybe I'm just unlucky. On the other hand, Aestival seems to be making my mirrorcatch boxes multiply when I fill them, so maybe I'm actually incredibly lucky.
My first expedition as captain of the zee was going great until there was a pirate frigate right next to the closest port to London and it was attacking me once every second
That was a... fun three seconds or so
Cilla Black on
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Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
Man, Mt. Nomad would not stop taunting me as it sashayed back and forth in front of the Chapel of Lights harbour, during a snowstorm.
Took me at least five to ten minutes to find a large enough window of time to escape in.
My first expedition as captain of the zee was going great until there was a pirate frigate right next to the closest port to London and it was attacking me once every second
That was a... fun three seconds or so
I was surprised to find a torpedo boat up near Venderbight once, who put a serious hurting on me. I think he also had a deck gun. Usually there's just a rickety gimme pirate there to one-shot-drop.
Very few enemy boats have aft cannons, though, so if you can get on their six you can dismantle practically any pirate.
Yeah, combat in this game is much easier if you stick to the ass of whatever you're killing. Hell, most charging enemies won't be able to attack you as long as you're right next to them.
Yeah, combat in this game is much easier if you stick to the ass of whatever you're killing. Hell, most charging enemies won't be able to attack you as long as you're right next to them.
I'm given to understand that the latest update either fixed monster attacks so they can attack you without having to charge first or drastically reduced the necessary charge wind-up. I personally refuse to exploit that, and just set my engines to full reverse from maximum range of my forward cannon. Assuming an upgraded engine, Lifebergs and sharks and such can't catch up to you.
Of course, some monsters just have area attacks that will jack you up. Mt. Nomad's 30 damage AOE comes to mind.
I have never once sold sunlight, if it helps. Like, the box is either 250g (enough to start Salt Lions) or free from Beginner's Luck, and if you got it with Beginner's Luck you also got an Irrigo Skull to trade for 1k and you've not really got money issues.
quest. Believe me, this is a quest that you want to do.
Side note about that quest. The unique item you get from doing the first leg of his quest can be given to
The First Curator,
so don't sell it at Khan's Shadow.
Dracomicron on
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Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
Oh I knew where to buy it from, also did that quest and buyer already, I was just trying to figure out how much extra space I needed to keep by, for my first trip to be productive. Still have the starter boat, after all.
As an aside, it kind of looks like my scion is going to be the one with the big fancy boat, with all the trimmings. I just cannot manage to save past 2000 echoes before the wanderlust kicks in and before i know it I've whittled it down to 500 in fuel, food and repair costs again.
I dearly love this game, also Fallen London. But holy shit does it drive me crazy how many terrible choices there are in this game. And by terrible choices I'm not talkin Kingseater Castle stuff, I mean stuff like at the Nativity where you can trade four supplies for one bolt of spidersilk. Why?! Why in gods name would you do such a thing?! Also the options in various ports where you can trade like a hundred echoes to remove a single point of terror, it is nuts sometimes
I dearly love this game, also Fallen London. But holy shit does it drive me crazy how many terrible choices there are in this game. And by terrible choices I'm not talkin Kingseater Castle stuff, I mean stuff like at the Nativity where you can trade four supplies for one bolt of spidersilk. Why?! Why in gods name would you do such a thing?! Also the options in various ports where you can trade like a hundred echoes to remove a single point of terror, it is nuts sometimes
they are there for you to discover their terribleness, and then to give you incentive to find better options.
also for if you're absolutely desperate.
+1
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Posts
It's far more profitable to sink pirates, anyway.
The game's economy is kinda abstracted anyway; you wouldn't be able to bankrupt ports just by disrupting trade boats. You can, however, alter the balance of power in the zee by taking various actions (arms dealing to one side but not another, selling Vital Intelligence to rival powers, etc.).
Sadly my cargo hold was already full.
Edit: God. Damnit.
Now I have a mutiny to deal with and at best I have a 43% chance.
So of course I failed, again, and my run that had been going so well is just suddenly over with no warning and seemingly nothing I could do about it after the point at which I decided to look at the dawn machine. I didn't get my foundling kid to Scion levels yet either, which blows.
I guess at least I had a will, and an Heirloom set up, so it's a better start than before. I think I'm going to take 610 extra starting wealth (and no extra stat because my veils was low) over 3 points of Iron and a marginally better deck gun that I can buy for 500 later if I want, the extra money should let me get a slightly faster start on getting some things done I think.
Edit Edit:
Ok this works, gonna do some Sphinxstone runs now since I have the capital to pick them up, drop into Hunter's for free food and the report for the Admiralty on the way out or back depending on my hunger bar.
Element of Dawn:
RE: your map
So now I'm at 7/15 and crawling along, but I can't go home to London without doing a job for a guy. Gotta just crawl through the dark until I find the Mourn and get his stuff I guess.
Edit: I am even dumber than I thought, I spent his money on stuff and don't have enough in cash to get his goods. Crawling back to London now to see what happens.
There's a way to avoid having it when you arrive at London, so you can often just avoid having to deal with the Bruiser or Port Authority, depending on what sort of thing you're trying to avoid (doesn't always help).
If there's one of the Light Ships close to London, then you can stop off at Hunter's Keep or another nearby island, use your SAY and then head to the light ship. Just stopping there to talk to them (and using up your current recent news if you have it) will reset the timer on the SAY appearing, allowing you to sail into London without one, provided you are fast enough.
Yeah, I do that sometimes. You get a good enough engine, and Something Awaits You doesn't even proc between, say, Abbey Rock and London.
I use that, in particular, to
Luckiest Zee Captain?
THAT is what I was forgetting in my new game. I spent like 16K echoes in inherited cash and heirlooms to come out swinging with a Frigate, so I suppose there's not really anything left to pass on at the moment, but, still, I should get that sorted next time I'm back in London.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I'm curious as to what changes in the 'Neath if you give fluke core to
That was a... fun three seconds or so
Took me at least five to ten minutes to find a large enough window of time to escape in.
I was surprised to find a torpedo boat up near Venderbight once, who put a serious hurting on me. I think he also had a deck gun. Usually there's just a rickety gimme pirate there to one-shot-drop.
Very few enemy boats have aft cannons, though, so if you can get on their six you can dismantle practically any pirate.
I'm given to understand that the latest update either fixed monster attacks so they can attack you without having to charge first or drastically reduced the necessary charge wind-up. I personally refuse to exploit that, and just set my engines to full reverse from maximum range of my forward cannon. Assuming an upgraded engine, Lifebergs and sharks and such can't catch up to you.
Of course, some monsters just have area attacks that will jack you up. Mt. Nomad's 30 damage AOE comes to mind.
I avoided it for like seven games, and it turns out that I really needn't have. It feels like a bigger deal than it actually is.
Side note about that quest. The unique item you get from doing the first leg of his quest can be given to
As an aside, it kind of looks like my scion is going to be the one with the big fancy boat, with all the trimmings. I just cannot manage to save past 2000 echoes before the wanderlust kicks in and before i know it I've whittled it down to 500 in fuel, food and repair costs again.
You can also make more of them the same way you made the first one, but it's a bit of a cumbersome trip
But it loses its thread
they are there for you to discover their terribleness, and then to give you incentive to find better options.
also for if you're absolutely desperate.
Followup question, does it only apply to selling it to the shady asshole in London, or can I keep offloading it in the Isle of Cats without a worry
Why do I want to?