Fyndir wrote: »
When I was playing a couple of days ago I hit a point where I saw something like 8 different 30hp pirate boats in the same place, and they kept spawning in when I killed them.
Sadly my cargo hold was already full.
Edit: God. Damnit.I needed an element of dawn for a mission, I found a dawn machine. I investigated it and two events happened that seemingly automatically set my terror to 100 from I think 12?
Now I have a mutiny to deal with and at best I have a 43% chance.
So of course I failed, again, and my run that had been going so well is just suddenly over with no warning and seemingly nothing I could do about it after the point at which I decided to look at the dawn machine. I didn't get my foundling kid to Scion levels yet either, which blows.
I guess at least I had a will, and an Heirloom set up, so it's a better start than before. I think I'm going to take 610 extra starting wealth (and no extra stat because my veils was low) over 3 points of Iron and a marginally better deck gun that I can buy for 500 later if I want, the extra money should let me get a slightly faster start on getting some things done I think.
Ok this works, gonna do some Sphinxstone runs now since I have the capital to pick them up, drop into Hunter's for free food and the report for the Admiralty on the way out or back depending on my hunger bar.
Anzekay wrote: »
Okay, here's an interesting tip RE: port stuff at London. It's a bit of a silly trick, so I'll spoiler it.The thing about a lot of the stuff that happens when you arrive at London- the things you can't avoid such as the Bruiser or Port Authority etc- is that they are still tied to the 'Something Awaits You' mechanic.
There's a way to avoid having it when you arrive at London, so you can often just avoid having to deal with the Bruiser or Port Authority, depending on what sort of thing you're trying to avoid (doesn't always help).
If there's one of the Light Ships close to London, then you can stop off at Hunter's Keep or another nearby island, use your SAY and then head to the light ship. Just stopping there to talk to them (and using up your current recent news if you have it) will reset the timer on the SAY appearing, allowing you to sail into London without one, provided you are fast enough.
Caulk Bite 6 wrote: »
Did you get a will yet?
Cilla Black wrote: »
My first expedition as captain of the zee was going great until there was a pirate frigate right next to the closest port to London and it was attacking me once every second
That was a... fun three seconds or so
Etiowsa wrote: »
Yeah, combat in this game is much easier if you stick to the ass of whatever you're killing. Hell, most charging enemies won't be able to attack you as long as you're right next to them.
Fyndir wrote: »
I guess I'll go to the surface eventually, it seems to require a lot of stuff just to get started though.
Dracomicron wrote: »
You also need an empty box as part of the
quest. Believe me, this is a quest that you want to do.
Side note about that quest. The unique item you get from doing the first leg of his quest can be given to
The First Curator,
so don't sell it at Khan's Shadow.
Hobnail wrote: »
I dearly love this game, also Fallen London. But holy shit does it drive me crazy how many terrible choices there are in this game. And by terrible choices I'm not talkin Kingseater Castle stuff, I mean stuff like at the Nativity where you can trade four supplies for one bolt of spidersilk. Why?! Why in gods name would you do such a thing?! Also the options in various ports where you can trade like a hundred echoes to remove a single point of terror, it is nuts sometimes
Tube wrote: »
What limit have they patched in to sunlight selling?