I got my wires crossed and thought you were talking about rehabilitating Moly for a moment, with others saying that while rehabilitation is preferred it is not guaranteed. At least locking him up sends a message to others that this kind of behavior is not tolerated.
That 'your deaths light up the level for other players' game idea sounds pretty cool. Imagine a pitch black (or very dark) Super Meat Boy style game.
A possible method of avoiding levels becoming too lit up would be to have daily procedurally generated levels. So people could share the same levels but they'd be refreshed often enough that the light wouldn't build up enough to make it too easy.
Or, maybe there are hidden items in the level that allow you to pick up dead players' glowy things for points or something.
If you’ve made it this far towards our fine internet abode, then you’ve probably worked out that we’re a new game developer, formed by some blokes who did those games you may or may not have liked as a nipper.
However, if you’ve stumbled here by accident in search of non-sexual relationship advice, allow us to explain what on Earth is going on…
Playtonic’s the name, and fun games, unique characters and absolutely-frickin-amazing worlds to explore are our game. Or at least they will be, once we eventually get around to releasing our first project instead of faffing around on WordPress.
Ahem. Currently we’re a sextet of artists, programmers and designers – sort of like The Pussycat Dolls with computer science degress – with one thing in common; we were all once core member of famous UK studio Rare, where we helmed franchises such as Banjo-Kazooie, Donkey Kong Country and Viva Piñata.
We’ve got the bloke who programmed Donkey Kong Country, the character designer behind Banjo and Kazooie, and the artist who made your console fit to burst with lavish environments across a decade’s worth of adventure games.
Together, our all-star ensemble is aiming to build its debut game, ‘Project Ukulele’, into a worthy spiritual successor to those fondly remembered platforming adventures we built in the past.
By now, you might be thinking, ‘hold on mate, didn’t you make similar claims after drinking too many shandies in the pub in 2012, you muppet?’ Perhaps. But this time it’s real! We’re making a real, proper, actual game. Look: we even managed to trick convince Edge magazine to do us some pages!
You can read all about our venture and see the first artwork for our game in Edge issue 277, which is on sale from February 12.
So what’s next? Well first of all you need to know that our journey is at an early stage – we’ve barely left the Shire and Sean Bean’s still an alright guy.
Over the coming months we’ll reveal more about our project and future growth plans, and we very much intend to get you involved and listen to your views on our game’s direction. You’ll ultimately shape the destination of our project and we plan to continue exchanging sweet glances across cyberspace at you until we get there.
So go on then – follow us on Twitter, slap your thumbs up on our Facebook and sign up for updates. ‘ Cos it’s time to get this wagon rolling…
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
3D platforming may have been the quickest I've ever tired of a genre
Mario 64 is one of the best and most important games of all time
And then every other 3d platformer seemed like the only way it could figure out how to up the ante is by giving you more macguffins and tchotchkes to collect
"Puppet" I get--the implication being that the person has nothing substantial as an individual and is only worth anything as a front for someone else who is speaking and acting through them--but why specifically "muppet" which is a term for a particular type of puppet renowned for being entertaining and inclusive, and rather universally beloved?
"Puppet" I get--the implication being that the person has nothing substantial as an individual and is only worth anything as a front for someone else who is speaking and acting through them--but why specifically "muppet" which is a term for a particular type of puppet renowned for being entertaining and inclusive, and rather universally beloved?
That 'your deaths light up the level for other players' game idea sounds pretty cool. Imagine a pitch black (or very dark) Super Meat Boy style game.
A possible method of avoiding levels becoming too lit up would be to have daily procedurally generated levels. So people could share the same levels but they'd be refreshed often enough that the light wouldn't build up enough to make it too easy.
Or, maybe there are hidden items in the level that allow you to pick up dead players' glowy things for points or something.
Oooo maybe for every day that someone completes the level the community as a whole gains xp, and at the end of every week the community votes on where to place those stats or whether to use that xp to by perks, and these upgrades are applied to all players
Man, I would love to make something like that if I could.
...but I would say that
+2
turtleantGunpla Dadis the best.Registered Userregular
That 'your deaths light up the level for other players' game idea sounds pretty cool. Imagine a pitch black (or very dark) Super Meat Boy style game.
A possible method of avoiding levels becoming too lit up would be to have daily procedurally generated levels. So people could share the same levels but they'd be refreshed often enough that the light wouldn't build up enough to make it too easy.
Or, maybe there are hidden items in the level that allow you to pick up dead players' glowy things for points or something.
Oooo maybe for every day that someone completes the level the community as a whole gains xp, and at the end of every week the community votes on where to place those stats or whether to use that xp to by perks, and these upgrades are applied to all players
Man, I would love to make something like that if I could.
And then Reddit gets ahold of it and makes a terrible character.
Posts
Steam
No, silly! That's "molly".
This is the molybdenum fan club.
we're big into molygamy
A possible method of avoiding levels becoming too lit up would be to have daily procedurally generated levels. So people could share the same levels but they'd be refreshed often enough that the light wouldn't build up enough to make it too easy.
Or, maybe there are hidden items in the level that allow you to pick up dead players' glowy things for points or something.
Praise the sun!
Speaking of which, what the hell happened to the Witness? Wasn't it due out last Summer?
Steam
Hmm, alright that sounds good. Maybe I'll go check out their websiOH DEAR GOD.
http://www.playtonicgames.com/index.html
I don't get it. What's wrong with the website?
Mario 64 is one of the best and most important games of all time
And then every other 3d platformer seemed like the only way it could figure out how to up the ante is by giving you more macguffins and tchotchkes to collect
It has a really messy layout and the font choice for the text boxes at the top of the page are ugly as hell.
Well, yeah, they're trying to recapture their mid-nineties glory days.
didn't ZombiU do this?
PSN: Robo_Wizard1
If you died, your previous player would appear in your own game as a zombie and you could potentially kill it and take its stuff.
ZombiU is probably one of Ubisoft's most original games in years.
No it could show up in your friends' list players' games too.
That is incredibly unfair to muppets. I'm not even joking here, the Muppets are great and do not deserve such slander.
Muppets are awesome. Calling someone a muppet is like asking them to marry you and also to have all your money.
I mean, come on, low-hanging fruit.
The word muppet is funnier than puppet.
It's a funny word, simple as that.
Actually, the whole band was good
Oooo maybe for every day that someone completes the level the community as a whole gains xp, and at the end of every week the community votes on where to place those stats or whether to use that xp to by perks, and these upgrades are applied to all players
Man, I would love to make something like that if I could.
And then Reddit gets ahold of it and makes a terrible character.