The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
We now return to our regularly scheduled PA Forums. Please let me (Hahnsoo1) know if something isn't working. The Holiday Forum will remain up until January 10, 2025.
Cities: Skylines 2 Now Available
Posts
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Every single time.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
3DSFF: 5026-4429-6577
Speaking of expansions. Did you ever look at the traffic situation in your city and think "There need to be a few more complications there"?
https://www.youtube.com/watch?v=D16RJNPRFxQ
Im excited for integrated light rail.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
It's a time-lapse made with a series of screenshots.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Art imitates life and all that?
Excuse me... I don't need snow to ensure my traffic is frozen in place from gridlock.
3DSFF: 5026-4429-6577
*commits seppuku*
Once I get it rolling I'll gladly upload some stuff. I'm super excited about the sunken highways, and I love the mod community surrounding this game.
https://www.paradoxplaza.com/news/Snowfall-Release-Date/
You'll need more power at the beginning and overall since buildings use electricity for heating, and you won't get boilers or geothermal heating options until a few milestones in. At that point though you'll get a few new city policies such as thermal insulation, which reduces heating usage from buildings but also reduces the amount of tax you get out of them after additional maintenance costs. You can also set policies to force whether buildings use only water heating for heat or only electricity for heat.
Heating pipes are way more expensive than basic water pipes - $100/cell compared to water pipes $20/cell.
There's also a snow dump which unlocks in the first milestone along with the landfill. It's pretty cheap and it is as crucial as the landfill as every time it snows, you'll get snow coverage on your roads which limits the speed vehicles can reach on them regardless of density. Snow plows will just roam around the city whenever there is snow on the roads, and snow at the dump will melt pretty quickly so you'll only need one dump for a really long time I should imagine. It's under the road construction menu.
There's also a 'road maintenance depot' that claims to boost roads, but that's a much later unlock; apparently it increases road speed limit once they've been maintained.
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516
http://steamcommunity.com/id/ThatGuy3141/screenshots/?appid=0&sort=newestfirst&browsefilter=myfiles&view=imagewall
Shots forthcoming.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
http://steamcommunity.com/sharedfiles/filedetails/?id=628821058
I've made a few snow cities so far. I started a new one last night on the rivers map. If I can get it looking presentable I'll post some pics tonight.
yea it would be interesting if during summer for example, electricity was up due to AC use, swimming pools and other water attractions got more business, and water levels dropped depending on the severity of the summer.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Unless they do like, high energy use at night for winter, and during the day for summer.
There is non electric heating with this expansion. You can build steam boilers and upgrade your water pipes to carry heat.
I mean like, having to import Natural Gas to send out to homes.
They offset electricity consumption by their rated power output.
I spent some time in the workshop grabbing assets, started a city on the stock Cliffside Bay map, and immediately realized two things: I had forgotten to check infinite money, and I had never really unlocked much last year.
Well, I think, no worries. I guess I'll leave money on since I probably need to unlock some stuff anyway before I could build a just-for-fun project. How bad can it be?
Well, it turns out that the starting tile on Cliffside Bay only has water access to the edge of - you guessed it, the bay. The bay with no current. You can probably guess where this is going.
I placed my water intake and outflow as far apart as the map square allowed, and quickly got to building my city up and laying out grand plans for the region. Fast forward about an hour of gameplay, and suddenly I realize I'm losing money. And people. The sewage outflow creep has caught up to my intake pipes. I can't move them any further, since they're at the edge of the map square. I can't buy a new map square yet because my city hasn't met the residency goal. Well, okay, can I place a water treatment plant or something? Nope, not unlocked yet. Um.... maybe.. more clinics?
I spam some clinics and quickly zone as much residential as I can to get people in and hit the area expansion goal, which works - I can buy a new map square! So I do...and then am out of money. So I take out a loan and begin relocating my intake pumps, laying the new pipework, and running electricity lines. By now I'm receiving so little tax income (because everyone died/moved) and am paying so much in clinic costs that before I can finish hooking up the pipes, I'm once again bankrupt.
So now I've converted the save to infini-money and 58 clinics later my average health is now back above 50. Could I have avoided this? maybe. Is it dumb that's even possible? probably. Either way, I'm likely just going to seek out an unlock-everything option and not be assed with the campaign goals anymore after this.
tl;dr accidentally roleplaying Flint
3DS: 0447-9966-6178
Bottompage'd
Build water towers instead of water pumps and use the bay for sewage.