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Cities: Skylines 2 Now Available
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You can make an industrial district but it needs good highway access and mass transit and cargo freight train service.
I went with multiple connections here to alleviate the jam that was occuring (and it was bad). But I went further. The two two-lane highways there are simply the bypasses. You can see the tunnel entrances marked with the red lines.
Now this is what it looks like underground:
The blue and red are underground highways that run directly under the actual highways. I get the transportation ability of 2 highways in the same room as one. Build your underground ones first and you should be able to plop the above-ground ones on top.
You can even see my underground industry bypass, which is the faint grey tunnel going down the middle. It pops up in my industrial districts kind of like a car-operated subway.
I love this game.
Started expanding out the suburbs.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
This is freakin' cool. Going to have to play with this. Thanks for sharing!
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Instructions if you need them: http://www.skylinesplanningguide.com/2015/03/CitiesSkylinesGuideToImportingHeightMapsWithTerrainParty.html
And then of course I had to build inside the crater.
I might have to start a new city. I've been getting the itch for this again. I'm probably going to end up getting lost in the workshop again.
only thing keeping me from playing right now is the fact I am like..2 expansion packs behind, and I just cant play if I cant play with everything
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
And with resources and transportation inlets added (no boats):
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Well there are some things to keep in mind. The purpose of the pack is really to support the creator; it's made by one of the people responsible for those thousands of excellent buildings in the workshop, and they get a cut of the cost of the DLC. These buildings were also made exclusively for the pack, and all of the other thousands of buildings are staying on the workshop for free.
Also, an entire theme pack of a few hundred buildings would take many more hours, more people, and ultimately cost more than the 5$ DLC, probably around the cost of the previous expansion packs (if not more). Obviously, you also free to just not buy the DLC.
It does feel a bit steep for a few buildings, especially if you're used to getting them for free, but I don't think it's that bad of a thing if it supports the content creators and helps them make many more free buildings on the workshop.
Angleton is built on a map based off the Pacific Northwest of the USA. Long coastline, some coastal islands. Mountainous terrain and rivers. One of my main goals for this map is to try to make things organic, and not a giant grid. One of the rules I imposed for myself is I wouldn't cut down the big forests on the map and instead build around them. I think having that constraint has really helped out the feeling of the city.
For getting around I have a mix of light rail, subway and taxi cabs in the dense parts of town. Just like most of the US the suburbs have to drive to get where they're going.
I can certainly see why in real life the industrial areas of a city are clustered around the freeway. It is REALLY hard to get supplies to industrial areas that are a ways a way, even if there are pretty straight through connections.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
The greatest thing this game has going for it is the AMAZING workshop support. There are amazing mods, maps and buildings out there.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Reality: Oh god they're only using 1 lane OH GOD THERE ARE 20 FIRETRUCKS WHO REFUSE TO CHANGE LANES TO GO AROUND THE ONE STOPPED IN FRONT OF THEM!
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Are there solutions to these issues?
The dying problem has been fixed for a while, and there is a mod that keeps people alive 4x longer and I haven't seen a "die off" in about 6 months. You still have to make sure you have a good mix of cemeteries and crematoriums as well. There are a couple good workshop buildings that help add variety there too.
I don't have any issues with office blocks anymore with the different options. My current downtown blocks use the light rail from snowfall, a subway system and taxis and the traffic isn't too bad. The biggest thing is getting all the services high enough to max out the land value. The Monument buildings can help with that as well. The big ones are the Eden building that removes pollution and the large Hadron collider which maxes out education. I use a mod that unlocks all reward buildings at once so I don't have to do the crazy requirements for them each time.
Traffic is mostly concentrated around industry and routes to industry now a days. I'm really tempted to build industrial areas just along the freeway and not have any ground connections to other areas. This might clog up the freeways but we'll see. I might have roads lead into the industrial areas using one way, but make it so they can't go back out.
You can also use zones and ordinances to keep trucks out of areas you don't want them using, like if they are clogging up a residential zones connections or going through your downtown.
Traffic still isn't great. I use the 3 lane with emergency lane for all my industrial areas so there is a hope that the emergency vehicles can get where they are going. Plus usually 3 or 4 offramps that go underground and meet up to funnel traffic more effectively to the free ways, so it isn't a mess of surface street intersections.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
The nice thing is you can just put them underground and have them be as messy as you want. I love it. Also there are a lot of great pre-built interchanges on the workshop. That usually ends up being about 90% of my free way building.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Is the bolded a new thing? Don't recall a 3-lane + dedicated emergency.
It came included with After Dark I do believe. To be more precise its a 3 lane road with one of the lanes being dedicated emergency, not 3 lanes plus a dedicated emergency.
I've been seeing a few cool cities where the main boulevard is two big roads with rail in between. It looks very cool. I might have to do that for my next city. I'm thinking a sunken trench that carries the rail with tree lined edges, then it comes level whenever a station is required, then dives back down. The roads across will be bridges.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981