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Cities: Skylines 2 Now Available

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Posts

  • Jealous DevaJealous Deva Registered User regular
    I've found out making an entire industrial "district" like I used to with SimCity just does not work in this game. You need to make patches of industry here and there otherwise your streets get clogged like crazy.

    You can make an industrial district but it needs good highway access and mass transit and cargo freight train service.

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    I'm expanding out the suburbs and tweaking/cleaning up everything right now. I'll probably repost progress in a week or two because the transitions from beltway to suburb are awful.

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    edited April 2016
    I redid my connection around the beltway and actually went with a super-stack. I've never done a system quite like this, but this is what it looks like from above:

    c3thnl8ft9g0.jpg

    I went with multiple connections here to alleviate the jam that was occuring (and it was bad). But I went further. The two two-lane highways there are simply the bypasses. You can see the tunnel entrances marked with the red lines.

    Now this is what it looks like underground:

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    The blue and red are underground highways that run directly under the actual highways. I get the transportation ability of 2 highways in the same room as one. Build your underground ones first and you should be able to plop the above-ground ones on top.

    You can even see my underground industry bypass, which is the faint grey tunnel going down the middle. It pops up in my industrial districts kind of like a car-operated subway.

    I love this game.

    jungleroomx on
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Done a bit of work. Finished my city center except for hand-placing and decor, which I'll do as I go.

    Started expanding out the suburbs.

    djhm3rtfam2x.jpg

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Snowfall is on sale for 33% off right now. I think I might finally pick it up and give it a shot!

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  • DirtyboyDirtyboy Registered User regular
    edited August 2016
    https://www.youtube.com/watch?v=v9IHTlOMW-w
    Natural Disasters will add a series of city-destroying emergencies to Cities: Skylines, which can occur unexpectedly during the game – or be manually triggered by mayors seeking a challenge or some sort of gruesome, vindictive pleasure. Buildings and infrastructure will be destroyed, fire can spread across locations, and countless lives may be lost unless players implement the right emergency plans and responses and keep an ear on the new radio alert system. Fans of Cities: Skylines will have the chance to overcome everything from massive fires to meteor strikes, and allow their friends to do the same with a new Scenario Mode, where custom challenges can be designed and shared through Steam Workshop.
    • Natural Disasters will include: - Deep, Impactful Gameplay: Keep your city going through the devastation of several possible doomsday scenarios, from towering infernos to the day the sky exploded
    • With Great Power Comes Great Response Abilities: Plan for, and respond to, disasters using early warning systems, countermeasures, and new disaster responses such as helicopters and evacuations – finally, a Paradox game where “Comet Sighted” actually means something
    • Radio Saved the Video Game: Citizens can go Radio Ga-Ga with a new broadcast network, helping to rapidly spread evacuation warnings and emergency alerts – or simply relax to new in-game music stations
    • An Objectively Good Feature: Scenario Mode allows players to design custom game objectives, including custom starting cities, win conditions, time limits, and more – and share scenarios to Steam Workshop
    • Chirpocalypse Now: Heck yeah, new hats for Chirper

    Dirtyboy on
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    OOOOOOh yea!

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  • DelmainDelmain Registered User regular
    new hats!

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    I still hope a patch comes out or they address some of the still wacky traffic issues in a DLC release. I still get weird lane issues. Having Cims try to take the shortest path all the time leads to odd traffic behavior still.

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  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Been playing a bit the last few days, and I've found I really like the maps that are a bit mountainous with decent water design. The city design ends up being much more organic than some of the huge flat plain maps, that are just one massive grid. I'm at 85,000 people. I'll take some screen shots when I get to 100,000. I have a great downtown going right now, and need to work on the suburbs and industry areas.

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  • DirtyboyDirtyboy Registered User regular
    I use Terrain.Party to make maps with more interesting layouts.

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Dirtyboy wrote: »
    I use Terrain.Party to make maps with more interesting layouts.

    This is freakin' cool. Going to have to play with this. Thanks for sharing!

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  • ButtcleftButtcleft Registered User regular
    must have perfectly flat worlds for 100% efficient land usage.

  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    If making a massive, flat grid is wrong, I don't want to be right.

  • DirtyboyDirtyboy Registered User regular
    One of the first maps I made in Terrain.Party was Hawaii.

    Instructions if you need them: http://www.skylinesplanningguide.com/2015/03/CitiesSkylinesGuideToImportingHeightMapsWithTerrainParty.html

    ?.png


    And then of course I had to build inside the crater.

    ?.png

  • ButtcleftButtcleft Registered User regular
    Should have filled the creator with sewage, instead.

  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    Well I know what I'm doing with my next crater.

  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    When I first saw it, I thought it was a troll link like Lemonparty.

    I might have to start a new city. I've been getting the itch for this again. I'm probably going to end up getting lost in the workshop again.

  • ButtcleftButtcleft Registered User regular
    That_Guy wrote: »
    When I first saw it, I thought it was a troll link like Lemonparty.

    I might have to start a new city. I've been getting the itch for this again. I'm probably going to end up getting lost in the workshop again.

    only thing keeping me from playing right now is the fact I am like..2 expansion packs behind, and I just cant play if I cant play with everything

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    edited September 2016
    Get After Dark, you can skip Snowfall though, unless you really love light rail.

    webguy20 on
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  • DirtyboyDirtyboy Registered User regular
    Found a "challenging" terrain for a city, Chongqing, China.

    ?.png

    526378074_2c0884d088.jpg

  • DirtyboyDirtyboy Registered User regular
    Map after cleaning it up:

    ?.png


    And with resources and transportation inlets added (no boats):

    ?.png

  • HappylilElfHappylilElf Registered User regular
    Did they ever fix the issues with water flow where dams+pumps became disaster generators?

  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    Don't forget to pump your sewage into the river for the ultimate China experience!

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Holy crap. I was just looking at the DLC, checking to see if there was a release date yet for the new disaster pack, and saw that they have a 6 building art deco pack for $5. There are literally thousands of excellent buildings in the workshop. If it was more buildings, like 100 or 200 themed buildings? Sure that would be cool. You could have eras like the 20s, or japan, or something like that to go along with the Europe pack, but not 6 buildings.

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  • EndaroEndaro Registered User regular
    webguy20 wrote: »
    Holy crap. I was just looking at the DLC, checking to see if there was a release date yet for the new disaster pack, and saw that they have a 6 building art deco pack for $5. There are literally thousands of excellent buildings in the workshop. If it was more buildings, like 100 or 200 themed buildings? Sure that would be cool. You could have eras like the 20s, or japan, or something like that to go along with the Europe pack, but not 6 buildings.

    Well there are some things to keep in mind. The purpose of the pack is really to support the creator; it's made by one of the people responsible for those thousands of excellent buildings in the workshop, and they get a cut of the cost of the DLC. These buildings were also made exclusively for the pack, and all of the other thousands of buildings are staying on the workshop for free.

    Also, an entire theme pack of a few hundred buildings would take many more hours, more people, and ultimately cost more than the 5$ DLC, probably around the cost of the previous expansion packs (if not more). Obviously, you also free to just not buy the DLC.

    It does feel a bit steep for a few buildings, especially if you're used to getting them for free, but I don't think it's that bad of a thing if it supports the content creators and helps them make many more free buildings on the workshop.

  • SupraluminalSupraluminal Registered User regular
    It does feel skimpy for $5, but to me the weirdest thing about that pack is that the buildings are super-ugly. I don't know why, the artist had much nicer-looking buildings on the workshop already. Best guess is he was given poly count/texture size/time/etc. constraints he wasn't accustomed to working under, but whatever the cause the results are not pretty.

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Photo Dump Time!

    Angleton is built on a map based off the Pacific Northwest of the USA. Long coastline, some coastal islands. Mountainous terrain and rivers. One of my main goals for this map is to try to make things organic, and not a giant grid. One of the rules I imposed for myself is I wouldn't cut down the big forests on the map and instead build around them. I think having that constraint has really helped out the feeling of the city.

    For getting around I have a mix of light rail, subway and taxi cabs in the dense parts of town. Just like most of the US the suburbs have to drive to get where they're going.

    I can certainly see why in real life the industrial areas of a city are clustered around the freeway. It is REALLY hard to get supplies to industrial areas that are a ways a way, even if there are pretty straight through connections.
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  • AumniAumni Registered User regular
    Ahh cool, I'm glad this thread surfaced again - I just picked up the deluxe for $10 on a past sale. Gonna try it out later today. Gotta get dat City builder fix on

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Aumni wrote: »
    Ahh cool, I'm glad this thread surfaced again - I just picked up the deluxe for $10 on a past sale. Gonna try it out later today. Gotta get dat City builder fix on

    The greatest thing this game has going for it is the AMAZING workshop support. There are amazing mods, maps and buildings out there.

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  • HappylilElfHappylilElf Registered User regular
    I have never managed to make a major industrial district that didn't end up in a clusterfuck of bumper to bumper semis, firetrucks and burning buildings :P

  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    Theory: a 6-lane 1-way street should be plenty for my industrial district!
    Reality: Oh god they're only using 1 lane OH GOD THERE ARE 20 FIRETRUCKS WHO REFUSE TO CHANGE LANES TO GO AROUND THE ONE STOPPED IN FRONT OF THEM!

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    We need a rush hour expansion like SC4 had that fixes the damn traffic.

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  • AldoAldo Hippo Hooray Registered User regular
    I got so frustrated with the traffic clusterfuck and the ridiculous high demands to get high rise office buildings. There was also a ridiculous issue with everyone dying at the same time. But then I see the screenshots and I want to play again.

    Are there solutions to these issues?

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    edited September 2016
    Aldo wrote: »
    I got so frustrated with the traffic clusterfuck and the ridiculous high demands to get high rise office buildings. There was also a ridiculous issue with everyone dying at the same time. But then I see the screenshots and I want to play again.

    Are there solutions to these issues?

    The dying problem has been fixed for a while, and there is a mod that keeps people alive 4x longer and I haven't seen a "die off" in about 6 months. You still have to make sure you have a good mix of cemeteries and crematoriums as well. There are a couple good workshop buildings that help add variety there too.

    I don't have any issues with office blocks anymore with the different options. My current downtown blocks use the light rail from snowfall, a subway system and taxis and the traffic isn't too bad. The biggest thing is getting all the services high enough to max out the land value. The Monument buildings can help with that as well. The big ones are the Eden building that removes pollution and the large Hadron collider which maxes out education. I use a mod that unlocks all reward buildings at once so I don't have to do the crazy requirements for them each time.

    Traffic is mostly concentrated around industry and routes to industry now a days. I'm really tempted to build industrial areas just along the freeway and not have any ground connections to other areas. This might clog up the freeways but we'll see. I might have roads lead into the industrial areas using one way, but make it so they can't go back out.

    You can also use zones and ordinances to keep trucks out of areas you don't want them using, like if they are clogging up a residential zones connections or going through your downtown.

    Traffic still isn't great. I use the 3 lane with emergency lane for all my industrial areas so there is a hope that the emergency vehicles can get where they are going. Plus usually 3 or 4 offramps that go underground and meet up to funnel traffic more effectively to the free ways, so it isn't a mess of surface street intersections.

    webguy20 on
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  • AldoAldo Hippo Hooray Registered User regular
    Oh thanks, that does sound like it would reduce the frustration. I am not sure I will ever have the patience for those elaborate highways, but good to read about the improvements.

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    edited September 2016
    Aldo wrote: »
    Oh thanks, that does sound like it would reduce the frustration. I am not sure I will ever have the patience for those elaborate highways, but good to read about the improvements.

    The nice thing is you can just put them underground and have them be as messy as you want. I love it. Also there are a lot of great pre-built interchanges on the workshop. That usually ends up being about 90% of my free way building.

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  • AkilaeAkilae Registered User regular
    webguy20 wrote: »
    Traffic still isn't great. I use the 3 lane with emergency lane for all my industrial areas so there is a hope that the emergency vehicles can get where they are going. Plus usually 3 or 4 offramps that go underground and meet up to funnel traffic more effectively to the free ways, so it isn't a mess of surface street intersections.

    Is the bolded a new thing? Don't recall a 3-lane + dedicated emergency.

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    edited September 2016
    Akilae wrote: »
    webguy20 wrote: »
    Traffic still isn't great. I use the 3 lane with emergency lane for all my industrial areas so there is a hope that the emergency vehicles can get where they are going. Plus usually 3 or 4 offramps that go underground and meet up to funnel traffic more effectively to the free ways, so it isn't a mess of surface street intersections.

    Is the bolded a new thing? Don't recall a 3-lane + dedicated emergency.

    It came included with After Dark I do believe. To be more precise its a 3 lane road with one of the lanes being dedicated emergency, not 3 lanes plus a dedicated emergency.

    I've been seeing a few cool cities where the main boulevard is two big roads with rail in between. It looks very cool. I might have to do that for my next city. I'm thinking a sunken trench that carries the rail with tree lined edges, then it comes level whenever a station is required, then dives back down. The roads across will be bridges.

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