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[Phalla] Phalla Royale - Second Chance Edition - Auralynx Survives it all!

ArdorArdor Registered User regular
edited February 2015 in Critical Failures
Phalla Royale – Players Handbook

I) Overview

A) Phalla Royale. The infamous ‘game’ spoken only in hushed tones, a rumored event that has more truth than one would like to believe. Many battles have been fought and many lives lost to The Program, and each time it is played the toll increases. A new tournament is about to start and the rules have been changed… do you have the wits to survive Phalla Royale?

This game follows all the standard phalla rules on this forum. I do not need to be given access to any proboards or anything else. I do need to be copied on trade PMs so I can accurately keep track of who has what. This game is not a standard phalla game, there is no mafia. There are 2 serial killers (Lone Wolves) out there and teams are set by RNG at the start of the game.

II) Participants Roles and Win Conditions

A) At the start of the game, all players are Dedicated Students and get to pick a ability below. Kitano has chosen students not known for their ability to hold relationships, so there will be no lover choices at the start of this game. Some players might be lone wolves looking out for only themselves. All roles offer their own selection of special abilities to take to the game. Once all players have chosen a bonus below, the game will begin. All players have base 3 hit points.

1) Dedicated Student – Play the part of an average student, dragged into the game against your will. While you may not have any extreme advantages over the rest of the field, you may stand a chance of survival. You may choose one of the bonuses below:
a) Melee Specialist – You gain a +10% hit chance with all melee weapons.
b) Ranged Specialist - +10% hit chance with all ranged weapons.
c) Unarmed Specialist – You gain an additional unarmed attack each night.
d) Lucky! – You start with two items instead of one.
e) Endurance – You start with 4 hit points instead of 3.
f) Nimble - You evade attacks more easily than others, at a cost. You have a natural 20% dodge bonus to all attacks. In addition, any individual attack can only have a 70% chance of hitting you at maximum. As a result, you can only carry two items at any given time.
g) Insightful – You start with the knowledge of how to escape the island. This does not grant you all the requirements, you simply know what they are.
h) Perceptive – You will always see concealed items any other players have. You cannot be poisoned. You gain a -50% dodge bonus against the Switchblade.
i) Practical Joker - For some reason, you specialize in the most impractical tools. You double your hit chance for the Paper Fan, Automatic BB Gun and Rake items. In addition, they deal 2 damage per hit as well.

2) Lone Wolf – There are certain exceptional students who have no need for allies that will only slow their progress, students that are in the game only for themselves. Some students have been rumored to sign themselves or their own schools up for The Program just for the thrill. These dangerous players will not stop until they stand alone at the game’s end. If you are not granted the request, you will be given a Dedicated Student role. Lone Wolves may only win as the last player standing or escaping. Lone Wolves start with 6 hit points. There can only be maximum 2 Lone Wolves in the game. All players who wish to be a Lone Wolf will send this request to Ardor when signing up for the game. Lone Wolves may pick 1 of the following bonuses:
a) Weapons Expert – Pick a melee or ranged weapon that isn't the Uzi. You will start with this weapon in addition to your starting item. That's the only weapon you will ever use when attacking. You gain a +20% hit with the weapon and it deals +1 damage per hit.
b) Survivor – Start with 9 hit points instead of 6. Negate 1 lethal hit during the game. Reduce damage taken each day by 1.
c) Incognito – For the first 4 days, you will be analyzed as a dedicated student. After that, anyone analyzing you can figure out that you are a lone wolf!
d) Brute Force – You are not a rational person, but this can play to your benefit. You have a +10% hit bonus with melee weapons and unarmed attacks. You may attack twice a night using unarmed attacks. You can only hold 2 items. You have a 50% dodge chance against ranged weapons, explosive weapons and C-4.
e) Maniacal – Each player you help kill counts as two players kill for additional bonuses. You are identified as a Lone Wolf in the narration after you help kill two players, or you are still alive for the Day 4 narration (start of Day 4), whichever comes first. Once identified, you gain one of the following bonuses of your choice:
i) You are healed fully and your collar is deactivated.
ii) 20% dodge/hit bonus.
iii) Choose 2 items. You will get them the day after you are outed.
iv) -1 damage from each player per night.
f) Star Student - You begin with all of the Dedicated Student bonuses above, meaning you will start with 7 HP.

3) Extra Bonuses – Essentially, helping to kill other students makes you better at survival in some fashion. You may gain 2 such bonuses this way during the game at a maximum. Killing one half of a lover pair which results in the death of the other, does not count towards an additional kill. Voting for a player who dies that night does count as credit for a kill. For each bonus, you must help kill 2 students. You may not pick the same bonus twice.

a) Toughness – You negate 1 point of damage each night.
b) Weapon focus – Choose a single weapon (ex: baseball bat). If it is a Melee Weapon, you deal +1 damage with it on each hit. If it is a Ranged Weapon, you gain +1 attack with it per night.
c) Unarmed Mastery – Your unarmed attacks now have a hit bonus of +20% and deal 2 damage per hit.
d) Extra Endurance – You gain 1 maximum and healed up to 2 HP.
e) Mule Strength - You are able to carry 4 items instead of 3.
f) Exceptional Luck – Once per game you can negate a lethal attack. This happens automatically and will negate the highest damage hit you take that night. Since attack order does matter, it means if you die during the ranged round, you will negate a ranged hit. You could still take lethal damage in the melee round.

4) Win Conditions - Your win condition is to be the last player standing or escape the island by the end of Day 7. The game will not end if multiple students are left alive. Beware when trying to escape, any lone wolves with you will get you killed instead of off the island! If no win conditions are met at the end of Day 7, all students are killed! There is a chance, depending on the situation, that Kitano will allow one final round if win conditions are not met at the end of Day 7. Kitano is fickle, do not depend on him.

III) Participant Rules and Mechanics

A) Overview

1) Players have a variety of actions they can take each day of the game. Daily actions have been split into two phases: Action and Movement. In the Action phase, players can search the area, make attacks against other players, or try to discern other players’ roles. In the Movement phase, players can move or dig in one’s defenses.

2) Normally, players may hold up to three items in their inventories at a time. Item management can be performed during turns, usually as free actions. Trading and dropping items will never take up a person’s other actions. Some items may be used automatically or as a free action, but others are required to be used in place of or part of a regular Action.

3) Players also have the usual voting abilities, but their effects have been slightly changed. There is a red vote which will damage the winning player or players in a tie.

B ) Free Actions

1) Manage Inventory – You may pick up items you find in an area or drop them from your held inventory. You will have exclusive control of these items until the end of the day – nobody will be able to find or take items not in your possession until then. However, items that are not in your inventory at the end of the day may be lost to other players even if you remain in the zone.

2) Use Item – Certain items are freely usable, taking no regular action time to execute. See specific item descriptions for details.

3) Trade Item – Items may be traded between players freely or given from one player to another when they are in the same zone. To make a trade, one player should PM their trade partner and Ardor the details of the deal (what items are being given/traded). The second player should verify the trade to Ardor and the original player. When both players have agreed to the trade, consider it done. If a player is only giving an item to another, consent is not required. If the person receiving an item is now above their carry limit, it will be considered a dropped item unless the player updates their inventory in a PM to Ardor. If the person receiving the item does not want it, they should submit a PM to give it back or give it to someone else.

C) Action Phase – In the Action Phase, players choose one of the following actions: (Default is Defend)

1) Attack – The most basic action, you will Attack a target with a selected weapon or default unarmed attack; some weapons provide multiple hit attempts that can be distributed between multiple targets. Every attack has a certain probability of success depending on weapon type, equipment, and abilities. Each hit attempt has a maximum hit chance of 90% and minimum hit chance of 10%. Attacks are normally resolved in the order of Ranged first, Melee second, and Explosives last; this may be modified depending on zone. If you kill your opponent, you will take their items (if you move, you will have all of the items with you in the next zone to review). Bonuses to hit and dodge are calculated as products instead of sums. For example, if a player has a bonus 10% to hit with an attack that has a base 60% chance to hit, the attack chance will be 60% + (60%*10%) = 66% or a bonus +6% chance to hit. Multipliers for hit and dodge use the base attack chance. So if the target of the above attack also has a 20% dodge modifier, it means they reduce the chance to hit by 60%*20% = 12%. Overall, this attack has a 54% chance of hitting (60% + 6% - 12%).

2) All Out Attack – This grants you one additional attack with your melee weapon or a +20% hit bonus with your ranged weapon. You may not Hold Ground when choosing this action.

3) Set Trap – This special action allows you to set up a Trap from your inventory in your current area.

4) Use Item – Other items that cannot be used in a free action may be used in the Action Phase.

5) Defend – If you need to defend against an attack, the Defend action will allow you to increase your chances of avoiding attacks. You gain a -10% Dodge Bonus against all attacks made against you.

6) Cover – You can also defend other people from attacks with a Cover action. Any attacks made against a specified target will instead be directed against you. You gain a -20% Dodge Bonus against all attacks made against you or your target. Beware that items dealing splash damage have a chance to hit both players.

7) Search – With a Search action, you attempt to find useful items that may be hidden within an area. You will also have a higher chance of obtaining any dropped items other players have left behind by counting yourself as if you were two players. (Example: Ardor, MrBlarney and Lonelyahava are in the same zone. If Lonelyahava leaves the zone and drops 3 items, MrBlarney and Ardor would each get at least 1 item, with one of them getting two. If Ardor was searching this round, he’s guaranteed the 2 items.

8) Analyze – You may investigate your fellow players with an Analyze action. The specified target’s role and school will be learned, though specifics about their health and special abilities will remain hidden. You will also learn what concealed items that player may be carrying. You will also gain a -50% Dodge Bonus against that specific player’s attacks against you, but not against other players’ attacks.

D) Movement Phase – In the Movement Phase, players choose one of the following actions:

1) Move – The basic movement action, you can only move to 1 adjacent zone. If you are making an Attack, All-Out Attack, Aimed Attack, Cover, or Analyze action, you may attempt to follow a target if they move, and will follow as closely as possible – if they do not move, then you will not move either.

2) Hold Ground – If you do not wish to move, you can make a Hold Ground action to boost your defensive capabilities. You gain a -10% Dodge Bonus against all attacks made against you in the Attack Phase. This stacks with Cover or Defend actions. This is the default action.

3) Follow [Player] - If you wish to follow someone, you can use that as your move action.

4) Escape – Details are very limited when it comes to escaping the facility. Requirements for a successful escape include having your collar deactivated, but other information may become available through player interactions or details found during the game.

5) Do Nothing – You may wish to just do nothing this round. If you perform an Aimed attack or All Out attack, this is what you will end up doing if you don’t want to use another movement action.

E) Voting Phase

1) Vote for Punishment! – Vote someone to be punished in Red. The player with the most votes at the end of the day will punished by taking 1 HP damage. A tie vote means multiple people receive damage. Upon any successful escapes, this damage will increase.

2) Vote for Reward! - Vote for a zone to receive an item! The winning zone will have an item put there to be randomly found by any player in that zone after narration.

You are required to make an action each day. I will warn those who are not active in a PM. Two days in a row of being inactive means death or replacement.

F) Order of Actions

1) The Vote.

2) All Free Actions happen before any other actions are resolved.

3) Action Phase actions are resolved with Use Item first, followed by Attacks, Aimed Attacks and All-Out Attacks simultaneously, finishing with the Set Trap, Search, and Analyze actions. Attacks are resolved in the order of Ranged, Melee, and Explosives, except when the area changes this order, or if certain items supersede the order.

IV) Areas of the facility

A) Facility Map

BRMap_zpsaa353fed.jpg

B ) Area Details
Village: Melee attacks have a +20% hit bonus here.
Hills: Ranged attacks have a +10% hit bonus here.
Mountain: Explosive attacks have a +10% hit bonus here.
Cliffs: Unarmed attacks have a +20% hit bonus here.
Beach: Ranged attacks have a +10% hit bonus here.
Lighthouse: New Attack Order: Melee -> Explosives -> Ranged.

V) Items in the Game

A) Melee Weapons

All weapons deal 1 damage unless otherwise noted.

1) Unarmed Melee – If you hold no weapons, you can still make a default unarmed attack against one player with a base hit chance of 50%. You may also declare what you use to attack your target from the environment. For example, you may declare you are attacking your target with a fish, a carrot, a grue, etc. Feel free to be creative! This shows up in the daily PMs.

2) Fire Axe – The axe can be swung once each day at one player with a 70% base chance to hit. On a successful hit, the axe will break a Pot Lid Shield and/or a BulletProof Vest. This will deal 2 points of damage. If this hits a Pot Lid Shield, the defending player takes no damage but loses the shield.

3) Knife – The knife can attack two times each day at one or multiple targets at a 60% base chance to hit with each swing.

4) Baseball Bat – The bat can be swung twice each day at one or multiple targets at a 80% base chance to hit with each swing.

5) Sledgehammer – The sledgehammer can be swung once each day with a 50% chance to hit. A hit deals 3 damage and can break the Pot Lid Shield if blocked.

6) Switchblade – The switchblade can be swung once per day with an 80% chance to hit. A hit deals 2 damage. It is concealed from view and cannot be seen unless you are analyzed. It cannot be blocked by the Pot Lid Shield. Players do not start with these, they must be found.

7) Paper Fan - Who called this a weapon? You got stuck with a gimmick weapon. The paper fan has a 30% chance to hit, but provides you with a 10% dodge bonus since everyone really is laughing at you when you swing this about. You may attack three times per night.

8) Katana - This weapon has a 60% chance to hit and causes 3 damage. If blocked by a Pot Lid Shield, the Katana gets destroyed.

B ) Ranged Weapons

Ammunition is a pain to keep track of, so for all weapons, ammunition is infinite.

1) Unarmed Range – If you hold no weapons, you can still make a default ranged attack against one player with a base hit chance of 40%. You may also declare what you use to attack your target from the environment. For example, you may declare you are attacking your target with a rock, a 2x4, a boulder, etc. Feel free to be creative! This shows up in the daily PMs. Ranged Weaponry is much more powerful than melee weaponry, but much less common. Do not expect to see more than 1-2 of each in the game.

1) Handgun – The basic Handgun can be fired up to three times per day at one or multiple targets at a 70% base chance to hit with each shot.

2) Revolver – The classic Revolver can be fired once per day at one at a 80% base chance to hit with each shot fired. A hit deals 2 damage. This shot will penetrate a BulletProof Vest.

3) Shotgun – The powerful Shotgun can be fired up to two times per day at one or multiple targets at a 70% base chance to hit with each shot fired. Each hit deals 2 damage.

4) Uzi – The rapid-fire Uzi can be fired up to ten times per day at up to three targets at a 50% base chance to hit with each shot. Each target has a random amount of bullets (of the ten shots) fired at them as the gun is not easy to handle. Each target will have at least 1 bullet shot at them.

5) Rifle - The rifle is a weapon capable of firing into an adjacent zone! The rifle has a 70% chance of dealing 2 damage to your target. In addition, if you have binoculars, you can fire into an adjacent zone. You must name the player and the zone along with having the binoculars that night. This means you can ask someone to give you their binoculars to make the shot, provided they give you accurate information on targets and zones.

6) Automatic BB Gun - On the bright side, it is a ranged weapon. On the not bright side, it's not a very good one at all. The Automatic BB Gun can be fired up to 5 times per day at up to 5 different targets. It has a 30% chance of dealing 1 damage to your target.

C) Explosives

1) Grenade (1) – Toss this at a target in your zone for a 70% base chance of dealing 3 damage. Any players in melee combat with the target have a 60% chance of taking 2 damage. You will avoid splash damage if the target uses a melee weapon against you.

2) Smoke Grenade (1) – This item activates at the start of the Action Phase, before all other attacks. Your target and all other players attacking the target have a -50% hit chance on their attacks. You may target yourself with this item.

D) Traps

1) Poison Vial (1) – You may attempt to poison another player in your zone, dealing 3 damage. There will be an unmodifiable 100% chance of affecting your target unless you are a target of their Attack, All Out Attack or Analyze action, in which case the attack automatically fails. A Poison Vial is used up after each attempted use. Poison Vials do not count against your carrying capacity. The Poison Vial is always concealed from view (except with an Analyze action against you). Players do not begin with these, they must be found.

2) C-4 – Plastic explosive with a timer. When setting C-4, specify a day for it to go off. This may be the same day as when the C-4 charge is set. At the end of the Movement Phase of that day, the set C-4 will explode, with an unmodifiable 80% chance of hitting any person in that zone. Each person hit will suffer 2 damage. The player who sets the explosives will not be hit by the resulting explosion. The C-4 is removed from your inventory after it is set.

3) Gas Trap - The gas trap can be set in any zone. The next time there's at least 1 student who didn't set the trap in the zone, it goes off, dealing 1 damage to all students in the zone that night. In addition, all players have a 20% dodge bonus in the zone that night.

4) Rake - The Rake can be set in any zone, after all, someone is bound to walk on it. Any student in that zone each day has a 30% chance of walking into it and taking 1 damage. Maximum 3 students per day could walk on any individual Rake. However, if there are multiple Rakes in a zone, any individual has the chance of walking into more than one.

E) Defensive Items

1) Pot Lid Shield – This item negates the first hit by a Melee Weapon each day. If the holder of the shield uses a defend or cover action, they will block up to two melee attacks. The shield only negates successful hits. Misses do not count against the block quota. Watch out for the Fire Axe and Sledgehammer! This is used automatically each night and does not require an action.

2) Bulletproof Vest – This item negates all damage by Ranged Weapons except Revolvers. Watch out for the Fire Axe! This is used automatically each night and does not require an action.

3) First Aid Kit (1) – This item may be used as a free action to heal either you or another player in the same zone up to 2 Health Points of damage. The First Aid Kit is used up after a single use.

F) Support Items

1) Binoculars – The Binoculars allow you to see the players in the zones adjacent to yours. This is a free action provided with your nightly results.

2) Collar Deactivator (2) – This item is used with the Use Item action of the Action Phase. Your collar will be deactivated, allowing you to potentially escape from the facility. This can be used on up to two players per night.

3) Tracking Unit – The Tracking Unit gives you the option of learning how many players are in each zone or learning the location of a specific player. The first option will be chosen by default; be sure to specify if you are performing the second option with your daily actions. Use of the unit is a free action provided with your nightly results.

4) Pretty Ribbon - Who lets something like The Phalla Royale Program standing in the way of you being a pretty pretty princess? Having this item allows you to choose another player in your zone to become Lovers with. This is a free action and both individuals must agree to this in a PM. When you wish to use this item, please PM me and your recipient for approval. You may discuss before involving me. As a Lover, you two can win the game together. You may not escape individually, you must either escape together or be together at the end. The item is a one time use item.

Ardor on
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    ArdorArdor Registered User regular
    edited February 2015
    Please let me know if you'd like to play by signing up!. Also, send me a PM if you'd like to be in the lottery for the 2 lone wolves in the game.

    Sign up list:
    1) stever777 - Day 2, Cliffs
    2) JPants - Day 4, Cliffs
    3) Wash - Day 2, Hills
    4) vertroue- Day 1, Hills
    5) Gizzy - Day 4, Cliffs
    6) Phyphor- Day 1, Beach
    7) Dasuberedward - Day 6, Beach
    8) Dragon6860 - Day 2, Cliffs
    9) jdarksun - Day 6, Beach
    10) Vagrant_winds - Day 2, Beach
    11) Drez - Day 3, Lighthouse
    12) Kias - Day 2, Cliffs
    13) Auralynx - Survived as the Last Student Standing.
    14) Sir Fabulous - Day 4, Mountain
    15) The Anonymous- Day 1, Village
    16) Preda - Day 5, Beach
    17) Bliss 101 - Day 7.5, Beach
    18) enlightenedbum - Day 6, Beach
    19) discrider - Day 6, Beach
    20) Bedlam - Day 1, Cliffs


    Days will end at 8pm CST.

    Narrations:

    Day 0
    Day 1
    Day 2
    Day 3
    Day 4
    Day 5
    Day 6
    Day 7
    Game End

    Ardor on
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    stever777stever777 AFK most Saturdays Registered User regular
    signing up!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    JPantsJPants Registered User regular
    Sign me up!

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    WashWash Sweet Christmas Registered User regular
    sign up!

    gi5h0gjqwti1.jpg
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    vertrouevertroue I am Female Totes Not a SithRegistered User regular
    I will kill you all.

    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
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    GizzyGizzy i am a cat PhoenixRegistered User regular
    Gizzy

    Switch Animal Crossing Friend Code: SW-5107-9276-1030
    Island Name: Felinefine
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    vertrouevertroue I am Female Totes Not a SithRegistered User regular
    Also star student is gross.

    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
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    stever777stever777 AFK most Saturdays Registered User regular
    I'm back & more clueless than evah!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    DasUberEdwardDasUberEdward Registered User regular
    when will this start?

    steam_sig.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Round two, fight!

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    DasUberEdwardDasUberEdward Registered User regular
    never mind. I should have my PC woes addressed by the weekend. sign up!

    steam_sig.png
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    Ghostly ClockworkGhostly Clockwork Registered User regular
    I'm in!

    FTC: honk.
    FTC: HONK.

    HLRpxno.png
    PAX Prime 2014 Resistance Tournament Winner
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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    I am ready to stab people in the face.

    Especially people who play against their own win conditions.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    DrezDrez Registered User regular
    edited February 2015
    !SIGN UP

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
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    JPantsJPants Registered User regular
    vertroue wrote: »
    Also star student is gross.

    I might have giggled when i read that....

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    KiasKias Registered User regular
    More C4!

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Okey-doke.

    kshu0oba7xnr.png

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    vertrouevertroue I am Female Totes Not a SithRegistered User regular
    JPants wrote: »
    vertroue wrote: »
    Also star student is gross.

    I might have giggled when i read that....

    I was talking about the ability you frikken perv.
    Just kidding you are damn right

    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
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    JPantsJPants Registered User regular
    vertroue wrote: »
    JPants wrote: »
    vertroue wrote: »
    Also star student is gross.

    I might have giggled when i read that....

    I was talking about the ability you frikken perv.
    Just kidding you are damn right

    I meant the ability!

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    vertrouevertroue I am Female Totes Not a SithRegistered User regular
    Sure....

    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
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    ArdorArdor Registered User regular
    edited February 2015
    As a note, this is for anyone who wishes to play! It's not really a phalla game, but it was the inspiration for the game itself.

    Also, I'm fine with up to 30 players total if we somehow find that kind of interest, but I'm happy to start with as many as we can get.

    Ardor on
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    MegafrostMegafrost Leader of the Decepticons Registered User regular
    I gotta sit this one out. Sorry.

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    Always forever death killing corpses

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
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    The AnonymousThe Anonymous Uh, uh, uhhhhhh... Uh, uh.Registered User regular
    NOT THE FACE

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    PredaPreda Registered User regular
    I'm In

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    Bliss 101Bliss 101 Registered User regular
    Sign up

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    enlightenedbumenlightenedbum Registered User regular
    I swear Ardor only starts these when I'm hosting something.

    But my game is over (shockingly quickly) so sign up.

    Self-righteousness is incompatible with coalition building.
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    discriderdiscrider Registered User regular
    Wait for meeee!

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    ArdorArdor Registered User regular
    As a note, the game will likely start later tonight. I'm accepting as many players as want to join since we do not have teams. Once I send out everyone's initial role of Dedicated Student or Lone Wolf, you can choose your first ability and I will RNG starting locations and the game will likely begin on Saturday, with the first day ending Monday night!

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    ArdorArdor Registered User regular
    Day 0 - Phalla Royale Again

    Kitano had decided to hold a second round of The Program this year. It appears that too many students were successful in surviving the previous round, so he figured holding a second, more stringent game will allow him to feel better about the annual results. This time around, there are no teams and escape options were significantly reduced. He thought about the older times when he heard the boat arrive at the island. The newest batch of students had arrived.

    The students woke up to find themselves not at a nice island destination in which they were lead to believe they were going to. Instead, they found themselves at gunpoint and herded into a school on an unknown island. They've all heard the rumors, they knew they were the next Phalla Royale class. However, they already had a game this year???

    "Good morning Students!

    My name is Kitano and I am your host on this island. While you are here, I have an educational video for you to watch and a set of rules to memorize. You will be given a few minutes to read the rules and then you will be watching the video. After all of this, the game will begin.

    You have a few minutes to look over the rules. They seem simple enough, even if they are barbaric.

    1) The game ends at the end of Day 7. If there is no winner by then, Kitano takes things into his own hands. Kitano is moody, do not trust this outcome much.

    2) There can be 1 winner. An exception might be made should two students be left alive and they have formed a tight relationship.

    3) You will be given one item at random upon game start and you will be given 5 minutes to run out of the school to a random location.

    4) There are 2 votes each day. They are not required, but they are useful.

    5) You should make an action each day, lest Kitano detonate your collar for too much inactivity.

    6) There are two lone wolves in the playerbase. These players have chosen to sign up for fun and they are very dangerous. Beware of them.

    7) Do not disappoint Kitano.


    When all players have chosen a starting bonus, Day 1 will begin.

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    ArdorArdor Registered User regular
    After some consideration, I have updated the Rake item. As much fun as it would be to watch 10 players walk into a single rake, I think this is for the best. Update in bold.

    4) Rake - The Rake can be set in any zone, after all, someone is bound to walk on it. Any student in that zone each day has a 30% chance of walking into it and taking 1 damage. Maximum 3 students per day could walk on any individual Rake. However, if there are multiple Rakes in a zone, any individual has the chance of walking into more than one.

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    BedlamBedlam Registered User regular
    Sign up Replace if you need it.

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    ArdorArdor Registered User regular
    I have added Bedlam as our 20th player! He agreed to participate. We found him trying to swim back to civilization with a bouy, so he didn't get far.

    As a note, there is a 10% chance that he is a lone wolf (roughly the chances everyone else had). So there could be 3 lone wolves in this game.

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    BedlamBedlam Registered User regular
    Hello. I am Badlum's Replace. He is feel unwell.

    I am looking most forward to our time together at (insert your school's name here). I am sure to make many friends and join in many activitys. Does (insert your schools name here) have an anime club? I enjoy the animes which are slicings of life with also some magicks. Please to be coming over and watching them with me and share with some McNoigetts.

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    DrezDrez Registered User regular
    Am I allowed to attack Bedlam before we start the game?

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
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    ArdorArdor Registered User regular
    Drez wrote: »
    Am I allowed to attack Bedlam before we start the game?

    Approved, provided you use words only.

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    BedlamBedlam Registered User regular
    Too often we are fighting each other when the true war that rages is from within.

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