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[The Elder Scrolls] in which we discuss modding and murder Thalmor on sight
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Warframe/Steam: NFyt
I enjoyed it more than Skyrim, but Skyrim didn't make me risk getting screwed over. Not to mention luck was a bullshit stat. Luck only belongs in Fallout games.
Edit: Whoops, failed to notice the new page.
I still remember the first time I played Oblivion, and made a Face. 16 levels later, I made this face
It was less an issue in Morrowind since the whole world didn't scale up with you.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
The base game at least, from what I recall of parts of Tribunal, either that stuff scaled up or it was just meant to be absurdly tough to fight through. Possibly the same for Bloodmoon, don't really recall that one too well.
Warframe/Steam: NFyt
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Generally this is an important thing to remember. Another thing is that leveling in Morrowind is designed with around training being available. So if you really need to get the x5 modifiers, it isn't that hard to buy training for cheap with a low level related skill.
And if worst comes to worst, there are some well designed builds out there made specifically to be balanced so you don't have to worry about leveling.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
The exception to this is Mount and Blade, where archery, throwing, crossbows, and polearms are easily trained faster than everything else if you take ridicously hard chances.
Dude 10 feet away, +1 eventually.
Dude on the other side of that hill on horseback and you hit in the face from your own horse, +5.
The Bow and Sneak trees are really really good, too. You can eventually get to a point where it's a one-shot kill for most henchmen, or at the very least a very devastating opening for a boss fight.
Using a dagger is fun, too, especially once you get the Sneak perk that does 15x damage on sneak attacks with daggers. But it is really hard to pull off at low levels, so I use the bow for leveling, using a sword when things go wrong so that I can keep skilling my one-handed. Then as soon as I have the 15x perk, I start trying to get dagger ganks from that point forward.
Skilling the Illusion spells and going after Muffle and Invisibility is icing on the cake. But the Calm, Fear, and Frenzy spells are not very fetching if you aren't aware of how powerful they are. Calm is great for when they find you. Just hit them with Calm, go back to the shadows, then snipe them again (Yes, they will completely forget that you are there, and that you shot them in the head a second ago). Frenzy is great when there's a lot of them in a small area. They'll play Highlander for a while, and then you just snipe the last man standing.
Yeah in vanilla Skyrim, the stealth system does take a little while to get going, but if you stick with it becomes brutally over-powered, to the point where enemies can be standing directly in front of your crouched self and not see you. Most mods out there that deal with stealth have the purpose of making it more difficult, because it's just that OP. It is, however, also quite satisfying, especially your first time through.
In the name of being thorough, it was the mod Morrowind Relighted.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
For me it's the Falmor and everything they entail. Their dungeons are too long. The non-Dwarven ones, especially so.
At least when you fight Draugr you know there's probably another Shout at the end of the tunnel, and the tunnel doesn't go forever.
I really hate doing their dungeons when I'm level 35+, though. 4 Deathlords at the same time? Goddammit!
I generally don't mind Draugr-filled ruins, on the other hand, though even they start getting super annoying at higher levels.
Yeah, when I can carry 500 units of stuff, and am being very picky about what I pick up, and I have to drop large quantities of stuff before I reach the end of the dungeon? You've made the dungeon too damn long. That's my admittedly absurd litmus test.
I think maybe they intended for people to make return trips (Blackreach), which is fine, but not every Dwemer ruin deserves that. Like, they're well made, are very beautiful and intricate, but I'm bored now.
EDIT: I have few concerns about getting it to work.
The ones that do tell a story are great. As an example, I love the Halted Stream bandit camp where you can infer that the bandits have found mammoth hunting to be a good past time but are now considering using the new transmute iron to previous metals spell to make the iron mine their source of income. It's the bandit equivalent of a get rich quick scheme sitcom episode until you come in and set them on fire and it conveys all this with just one room.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
The joys of having internal narratives. The Disappearance of the Dwemer, and really everything about them, is easily my favorite portion of the world of TES. This transforms even the most objectively boring trudge through a Dwemer ruin into an expedition into the center of my interest.
Generally speaking, I think the most interesting dungeons are the ones used as bandit, necromancer, or vampire lairs. Those usually have some sort of story attached even if it's just "Some Forsworn thought this place seemed neat but needed more goat heads." Forts also have the benefit of often not having a single, linear path through them and side rooms that actually look like rooms.
Animal and Spriggan lairs are next. Not as interesting but often short so they don't overstay their welcome and some great scenery in some.
Dwemer and Falmer dungeons follow. There usually isn't much Dwemer lore in Skyrim and I find their constructs to not be terribly interesting opponents. Ditto Falmer after a while. But Blackreach is Dwemer and Falmer dungeons and helps redeem them. The Dwemer ruins being used as bandit lairs are also more interesting.
Burial sites are the lowest by a good margin. Draugr get old fast for so many reasons. The paths are almost always incredibly linear. Fighting off waves of draugr that pop out of their graves at set triggers is time consuming. Lots of urns to rifle through for loot instead of more centralized chests.
It's a subject that's been on my mind obviously given my previous post about finding dungeon monsters boring. I've also been replaying through Fallout: New Vegas and been consistently impressed at how many takes on ruins there are, both what went on before and what goes one among the inhabitants after the bombs fell. I hated Oblivion gates in Oblivion for multiple reasons but the daedra themselves were interesting and varied enemies to populate a dungeon with.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Edit: It's Liar's Retreat.
Steam: MightyPotatoKing
Yes I really like the setup for this dungeon, and it's one that sticks in my mind to this day. Unfortunately, once you get past that initial area and down into the tunnels from which Falmer came, it quickly devolves into the same ol' stuff. Another setting with a similarly awesome setup is Frostflow Lighthouse, which does have an actual story that's told through the journals of various family members. It also does devolve into 'yet another Falmer cave', but at least changes things up with a unique boss.
It used to have that pull for me. Still sometimes does, when I hit one I haven't been to. If it's one I've been to, then I just cannot care anymore. And the Falmer kinda ruin the interest.
One thing I have been doing in every game is collecting all of the books I find, selling copies, keeping them in a chest, intending to sit down and read through them all. Not sure why, but I have never done it. I have rolled 9 or 10 Skyrim characters now, and have a book collection for each of them, but have never sat down and read the books.
It's got everything. Including that weird ability to make you open a dozen different tabs in it when you only wanted to check one little thing.
It ended up being a complete nightmare, because I was low level at the time, and poorly-equipped. All the Chaurus just about did me in (and, also, they are hella creepy when you're half-asleep and crawling through dark, dank caves). A pretty incredible experience, overall.
(Turned me off of Falmer caves for a while, though.)
Sometimes you'll run into an area designed for a quest and you won't get much clue to the story until you have the quest. I think that's a thing. Really I've got a crazy amount of hours into the game and it's hard to remember what it was like for me when I first started playing it.