WE INTERRUPT THIS PROGRAM
You can’t sleep. It started like that for all of us, back when we were garden variety insomniacs.
Maybe you had nightmares – gods know we all do now – or maybe you just had problems that wouldn’t let you get a good night’s rest. Hell – maybe you were just over-caffeinated. It doesn’t matter. Whatever it was, eventually you got to a point where sleep became a choice, rather than a mandate … and then it just dropped off the list.
And then, and only then, something clicked
That’s when you started noticing the extras. An extra door here or there. An extra window looking out onto a city packed with surplus buildings, hodgepodge towers standing shoulder to shoulder, roofs angling into one another. Clocks chiming the thirteenth hour and unfamiliar stars twinkling in the too-clear sky. Streets and alleys that weren’t there before, leading to late-night markets that sold things like laughter and indecision.
When you took a long walk down the streets of the Mad City, you stopped being a Sleeper and started being Awake.
But that click
you heard wasn’t from the secret world snapping into place. It was the sound of the Nightmares flicking off the safety and pointing a gun at your head. When you crossed over you became a target. They can smell
you now, if they get close enough. The Paper Boys are closing in, and you’d better pray you don’t become a headline.
You’re chum in the water, my friend, and it’s time you got ready for it – before the clock chimes thirteen again. You’re going to get tired, more tired than you ever have before, but mark my words: sleep isn’t just off the list now, it’s an outright enemy
that’ll strip away your vitality and leave you vulnerable. There’s no going back, and from here on out, there’s just one simple rule that must dominate your life.
Don’t rest your head.
---READ ALL ABOUT IT
Don’t Rest Your Head is a character-driven game of urban horror and madness. Through character creation players not only determine how their characters are thrust into the world of the Mad City, but decide ultimately to what ends and the path they tread through it. With the exhaustion that causes everyday people to become Awake also come powers that burst through the border of superhuman and go well into the realm of the insane. The journey through the Mad City is a perilous one, and no doubt any person will reach their breaking point several times over before making it back to the City Slumbering, if they make it back at all.
---TUNE IN NEXT TIME
I’m looking for 3-5 !interested
players. Information regarding character creation will follow -- the DRYH rulebook and its supplements are in no way required, but would be recommended reading if you have them. Character ideas for mundane citizens as well as more off-the-wall concepts will produce equally interesting stories in this setting. Any questions are welcome.
For now, answer the following for your character concept so as to help me decide on a cast, should there be enough interest.MY NAME IS...AND I AM...WHAT’S BEEN KEEPING YOU AWAKE?
This is the source of your character’s insomnia, and sets up what your character’s immediate history has been like.
Think about: What troubles you? What pressures turned you into an insomniac? Are you running from something? Do you stay awake due to nightmares or substance abuse? Have you lost someone dear to you and the grief is robbing you of sleep?
Why it matters: This answer connects the character to what all the protagonists in the game have in common – insomnia. It can drive further development of the character by offering opportunities for flashbacks. If it suggests something that the character is avoiding confronting, the GM may look to that as a source of ideas for what the character should face.