The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[pbp] [Eldritch Horror] Round 12 - "Now.... Light our darkest hour!" ~FIN Players Win!

1234568

Posts

  • BogartBogart Streetwise Hercules Registered User, Moderator Mod Emeritus
    Geth roll 2d6t5 for Influence.

    Influence:
    2d6t5 1 [2d6t5=2, 6]

  • BogartBogart Streetwise Hercules Registered User, Moderator Mod Emeritus
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Unfortunately Diana is still suffering from the Hallucinations..

    Stepping through the gate, Diana comes to a slotted door. Peering through them, she sees a child's bedroom. Upon closer examination, it's Diana's room! From her childhood!
    Younger Diana starts stirring in her sleep and asks "who's there?"
    Roll Influence -1 (so 2d6 in this case).

    newSig.jpg
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    I'll grab that spell and become detaineddelayed.

    You have learned to Plumb the Void. As an Action, roll Lore -1. Upon success, move any investigator anywhere.

    newSig.jpg
  • DaemonisDaemonis Registered User regular
    Geth roll 2d6t5 for Influence test

    Influence test:
    2d6t5 1 [2d6t5=6, 4]

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Diana manages to convince herself that she's a friend. However does she want to tell her about her future?
    You may become Delayed to gain 2 Clues. Gate is Closed.

    newSig.jpg
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited March 2015
    Ending of Turn 9!
    Mythos Phase:
    The OMEN changes to Blue
    A Reckoning occurs!
    A Gate opens in Arkham, spawning a Ghoul.

    The sudden thunderstorms seem ominous, but not entirely out of place. But the smell of seawater it brings is.

    Everyone roll 1d6. On 1 or 2, you are transported to the Bermuda Triangle (Bermuda space) and Delayed.

    New Mystery!

    The True Name
    Fragments of Azathoth's true name exsist in log forgotten tomes. If a person speaks his true name 3 times, the blasphemous sound will grant them great power...
    Eldritch Tokens spawn in the Atlantic Ocean, Indian Ocean and Tokyo.

    As an Encounter, an investigator may spend 2 Clues to move the Token from the space to this Mystery. When all tokens are on this card, we win everything.

    TURN 10!

    Board Status:
    image_10.jpg
    (Forgot to advance Omen in picture, is correct below)

    Omen: Green - Blue - Red - (Blue)
    Doom Track: 11
    Clues: Greenland, Arkham, South Pacific, Shanghai, Cape Town
    Gates: Rome ( Red), London (Blue)
    Monsters: Spinner of Webs in Greenland, Gnoph-Keh in the Himalayas, Maniac in Shanghai, Cthonian in Heart of Africa

    Ongoing Rumor: Currently has 3 tokens. (0 will cause us to lose, Killing the Spider ends this Rumor)

    Current Mystery:
    i]Fragments of Azathoth's true name exsist in log forgotten tomes. If a person speaks his true name 3 times, the blasphemous sound will grant them great power...[/i]
    Eldritch Tokens spawn in the Atlantic Ocean, Indian Ocean and Tokyo.

    As an Encounter, an investigator may spend 2 Clues to move the Token from the space to this Mystery. When all tokens are on this card, we win everything.


    Monster Information:
    Spinner of Webs in Greenland: 2 Horror, 2 Health (-2 to Strength/Combat), 7 Toughness. 2 damage Failing the Will Test results in no Combat test.
    Ghoul: 1 Horror (+1 to Will test), 2 Health, 1 Toughness. Taking damage during the Strength test results in gaining the Paranoia condition.

    Elder Thing: 3 Horror, 2 Health (-1 to Strength/Combat) 3 Toughness.

    Maniac: 1 Horror (+1 to Will test), 2 Health (-1 to Strength/Combat test), 1 Toughness. If you fail the Strength test, you may sacrifice an Ally asset to take no damage. If the Maniac is defeated, you get their Axe.

    Cthonian: 2 Horror (-1 to Will test), 3 Health (-2 to Strength/Combat test), 4 Toughness.

    Gnoph-Keh: 1 Horror, 2 Health (-2 to Strength/Combat test), 3 Toughness. Reckoning Effect: All investigators on this space lose 1 Health

    There is now an active Expedition to the Himalayas.

    Reserve Assets: (Number of Successes Needed)

    Lucky Cigarette Case (2) - Trinket May add 1 to the result of 1 die when resolving a test

    Protective Amulet (1) - Item +1 to Will during Combat Encounters.

    Wireless Report (1) - Service Immediately give any number of Clues to another Investigator on any space. Discard afterwards.

    King James Bible (2) - Item - Tome May reroll 1 die during a Horror test. When Resting, recover 1 additional Sanity.

    Player Data:
    This should be the current status of all characters; health/sanity, conditions, assets, Clues, and any bonuses.
    Trish - 7 Health/5 Sanity, Dark Pact, .45 Automatic, Carbine Rifle, Holy Cross, Hired Muscle, Arcane Researcher, 3 Clue, Train Ticket

    Akachi - 5 Health/4 Sanity, Ship Ticket, Train Ticket, Mists of Releh spell

    Diana - 5 Health/2 Sanity, Hallucinations, Ancient Manuscript, Wither spell, Derringer, 1 Clue, +1 Lore, +1 Influence

    Jackie - 4 Health/5 Sanity, Dark Pact, Hallucinations, Ruby ot R'lyeh, Ship Ticket, Flesh Ward spell, Plumb the Depths spell, 1 Clue, +1 to Will

    Norman - 5 Health/4 Sanity, Pocket Watch, Feed the Mind spell, 2 Clues, +1 Strength, +1 Lore, +1 Observation

    As always, doublecheck the stats and make sure my math is right. In a bit of a rush this morning.

    So Diana is either Delayed or has 3 Clues.

    Reckoning Events:

    First Trish and Jackie roll for Dark Pact, then Jackie and Diana roll for Hallucinations, then people decide who's going to spend Clues for the Spider (if we are at all), and then everyone rolls for Bermuda Triangle.

    Nocren on
    newSig.jpg
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited March 2015
    Geth roll 1d6t2 for Trish's Dark Pact

    Geth roll 1d6t3 for Triangle Teleportation


    Great! Nothing bad happens this time to me anyway.

    Given that we're THIS CLOSE to winning, I'm sure we really don't need to worry about the Eight Legged Freak but I'll throw a Clue in if everyone's worried.

    I'm heading for Cape Town within 2 turns so I be close enough to grab those tokens.

    I would recommend Norman movie to a town to try and acquire Wireless Services to give Akachi his clues, or take the 2 turns to travel to Japan, either way works.

    Trish's Dark Pact:
    1d6t2 1 [1d6t2=6]
    Triangle Teleportation:
    1d6t3 1 [1d6t3=6]

    Nocren on
    newSig.jpg
  • DaemonisDaemonis Registered User regular
    Nocren wrote: »
    Diana manages to convince herself that she's a friend. However does she want to tell her about her future?
    You may become Delayed to gain 2 Clues. Gate is Closed.
    Become delayed.

  • DaemonisDaemonis Registered User regular
    Not not think it's worth to spend clues on the spider

  • PredaPreda Registered User regular
    We shouldn't spend clues on the spider if not for the last token.

    That said, I should have 2 less clues since 2 were needed for the comet.

    Now, Bermuda teleport...

    Geth, roll 1d6t3 for Bermuda Teleport

    Bermuda Teleport:
    1d6t3 1 [1d6t3=4]

  • PredaPreda Registered User regular
    Now, considering that I have only 2 clues, it's better to try to get the wire with my poor 1 influence or to buy tikets to be down in either atlantic or indian ocean on the 3rd turn?

  • BogartBogart Streetwise Hercules Registered User, Moderator Mod Emeritus
    Geth roll 1d6t3 for Bermuda Triangle

    Bermuda Triangle:
    1d6t3 1 [1d6t3=4]

  • BogartBogart Streetwise Hercules Registered User, Moderator Mod Emeritus
    I have no clues but am right on Tokyo if anyone can throw two clues my way. I can also head down to Shanghai to grab a clue if that isn't an option. I'll probably dodge past the Maniac as I'm not great at fighting.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Next turn I can move anyone anywhere.

    Can I be forcefully moved while delayed?

    Lets not spend clues THIS turn, as long as someone is gonna take out that spider-monster next turn.

    Geth roll 1d6t2 for Dark pact

    Geth roll 1d6t5 for Hallucinations

    Geth roll 1d6t3 for Bermuda

    Dark pact:
    1d6t2 1 [1d6t2=6]
    Hallucinations:
    1d6t5 0 [1d6t5=2]
    Bermuda:
    1d6t3 0 [1d6t3=2]

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    I take 3 sanity damage and I am moved to Bermuda.

    Actions/Encounters
    Stand back up

    Have an ocean wilderness encounter.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Yes, you can be forcibly moved while delayed.

    If we don't delay the Spider, there's only 2 Reckoning left and we lose, so I guess I could kill the Spider, but someone should take my clues first.

    newSig.jpg
  • BogartBogart Streetwise Hercules Registered User, Moderator Mod Emeritus
    I could stay on Tokyo and try to help taking down the monster.

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited March 2015
    Ok so instead of making my way south, I'll attempt to...

    Acquire Assets for the Wireless Service
    Get a boat ticket to avoid fighting in Arkham this turn or the next.

    Guess I can follow that up with a London encounter.

    Geth roll 3d6t5 for Influence.

    Perfect. Akachi has two of my clues.
    (Saving 1 for any extra rerolls against Boris the Spider)

    Influence:
    3d6t5 1 [3d6t5=6, 1, 2]

    Nocren on
    newSig.jpg
  • BogartBogart Streetwise Hercules Registered User, Moderator Mod Emeritus
    So we want me to take the token off Tokyo, right?

    Actions/Encounters
    Rest
    Acquire Assets

    Do the mystery thing.

    Geth roll 2d6t5 to Acquire Assets.

    to Acquire Assets.:
    2d6t5 0 [2d6t5=1, 3]

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited March 2015
    Ok, @Preda needs to figure out what Norman's going to do.


    @Daemonis still need to figure out if Diana wants a Rome encounter or a City encounter.


    EDIT: And if anyone's curious, Vatican Missionary (2) replaces the Wireless Report (think Goon, but for Will instead of Strength).

    Nocren on
    newSig.jpg
  • DaemonisDaemonis Registered User regular
    Geth roll 1d6t5 for Hallucinations
    Geth roll 1d6t3 for Bermuda Triangle

    Hallucinations:
    1d6t5 1 [1d6t5=6]
    Bermuda Triangle:
    1d6t3 0 [1d6t3=2]

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Well, that answers that question.

    Prose/exposition to follow but for now,
    Jackie, test Lore
    Diana, test Lore-1

    newSig.jpg
  • DaemonisDaemonis Registered User regular
    Geth roll 3d6t5 for Lore

    Lore:
    3d6t5 2 [3d6t5=5, 4, 6]

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Not that it matters, but I believe your Lore is actually 5 (4 +1).

    newSig.jpg
  • DaemonisDaemonis Registered User regular
    Right, forgot the improvement

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Well, you're Blessed anyway now.

    newSig.jpg
  • PredaPreda Registered User regular
    Action/Encounter
    Move to Moscow.
    Acquire train ticket.
    Local encounter.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Woo, I'll grab the clue and look at that blessing.

    Meanwhile...

    Geth roll 4d6t5 for Lore test

    Lore test:
    4d6t5 1 [4d6t5=6, 2, 2, 3]

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    And you get a spell!

    newSig.jpg
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Bermuda Triangle is a nice guy.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Not so much the Triangle itself, but the drunk/happy sailors you Twi nice ladies met.

    newSig.jpg
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Alright, Encounters!

    Diana finds herself on a boat in the Caribbean surrounded by several drunken sailors and other miscreants. She doesn't know how she got there and neither does the captain, but he demands that she pay her way on the voyage. Working the lines, one of the sailors sings a shanty that grab's Diana's attention. Not so much for the song itself but its lyrics. They speak of a woman searching for her lost husband, and the Cultist recognizes it as the legend of Isis. The sailor teaches her the shanty.
    Diana is now Blessed

    Seeing a strange woman in a robe making friends with a deckhand, Jackie tries to make a friend of her own. Finding one particularly lonely looking sailor, Jackie attempts to strike up a conversation, but finds why he is alone. The man does not speak any language that any of the other crew does. Piecing together in her mind parts of her adventures, she goes through several old dialects until the old sailor's eyes light up. The Psychic is able to converse with the man, who is happy to hear his own language after so long. He teaches her a chat that is customary among his people.
    Jackie has learned the Conjuration Spell.
    Action: Test Lore +1. If successful, gain 1 Item or Trinket equal to the number of successes rolled.

    Wandering the streets of Moscow, Norman is approached by Vory who wish to have is assistance in some legal matters.
    Test Influence Success: Gain 1 Service Asset.

    Trish ducks in to an old book store while preparing for her trip to Greenland. Although there are several old books to be found here, the organization can be politely called chaotic.

    Geth roll 1d6t5 for Trish's Lore.

    Trish's Lore:
    1d6t5 0 [1d6t5=3]

    newSig.jpg
  • PredaPreda Registered User regular
    Geth roll 1d6t5 for Norman's Influence.

    Norman's Influence:
    1d6t5 1 [1d6t5=6]

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Do we have any service assets right now?

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited March 2015
    No, gets to be drawn randomly.

    The Voy manage to pull a Charter Flight for Norman.
    You may move two spaces.

    Nocren on
    newSig.jpg
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Ending of Turn 9!
    Mythos Phase:
    The OMEN changes to Green
    Monsters Surge through the Gate at Arkham, Spawning a Ghost and Shoggoth
    A Clue appears in Arkham

    The man in the dark suit approaches Trish. "My my, this is exciting... you've already proven that you're willing to sacrifice for save others. Are you willing sacrifice to harm others?"
    The man's ticking grows louder... "Hurry my dear, we haven't much time.. Make your decision."

    Lead Investigator may discard 1 Monster of their choice if they take damage equal to it's toughness.

    Unfortunately the Spinner is an Epic Monster, which follows the following rules: "An Epic Monster is treated like any other Monster, except that it cannot be moved, returned to the cup, or discarded."

    So I'm not going to take damage so that I may be at full health to fight the spider, and everything on the board is 2, 3 or 4.

    Anyway, once @Preda decides where he wants to move to (I suggest India, then getting a ship ticket and a move will put you at either token). I'll update the board and we'll start the last few rounds.

    newSig.jpg
  • PredaPreda Registered User regular
    That was the plan with the train ticket. Now I'll do it faster.
    Let's fly to India!

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited March 2015
    I was going to move myself to the mid-Atlantic token and finish it, anyone else need to be moved instead?

    Meh, I'll actually do something useful.

    Actions/Encounters

    Cast Plumb the void, move myself to mid-Atlantic mystery token.
    RestMove to Buenous Ares

    Mystery Encounter/spend two clues
    Buenous Ares encounter

    Geth, roll 3d6t5 for Plumb the void

    Plumb the void:
    3d6t5 0 [3d6t5=3, 3, 3]

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited March 2015
    ROUND 11!
    Board Status:
    image_11.jpg

    Omen: (Green) - Blue - Red - Blue
    Doom Track: 11
    Clues: Greenland, Arkham, South Pacific, Shanghai, Cape Town
    Gates: Rome ( Red), London (Blue)
    Monsters: Spinner of Webs in Greenland, Gnoph-Keh in the Himalayas, Maniac in Shanghai, Cthonian in Heart of Africa, Ghoul/Shoggoth/Ghost in Arkham

    Ongoing Rumor: Currently has 2 tokens. (0 will cause us to lose, Killing the Spider ends this Rumor)

    Current Mystery:
    Fragments of Azathoth's true name exsist in log forgotten tomes. If a person speaks his true name 3 times, the blasphemous sound will grant them great power...
    Eldritch Tokens spawn in the Atlantic Ocean, Indian Ocean and Tokyo.

    As an Encounter, an investigator may spend 2 Clues to move the Token from the space to this Mystery. When all tokens are on this card, we win everything.


    Monster Information:
    Spinner of Webs in Greenland: 2 Horror, 2 Health (-2 to Strength/Combat), 7 Toughness. 2 damage Failing the Will Test results in no Combat test.
    Ghoul: 1 Horror (+1 to Will test), 2 Health, 1 Toughness. Taking damage during the Strength test results in gaining the Paranoia condition.

    Shoggoth: 3 Horro, 2 Health (-2 to Strength/Combat), 4 Toughness. Reckoning Effect: This monster recovers all health.

    Ghost: 2 Horro (-1 Will), 2 Toughness. If the Will test is passed, this monster loses health equal to the test result.

    Elder Thing: 3 Horror, 2 Health (-1 to Strength/Combat) 3 Toughness.

    Maniac: 1 Horror (+1 to Will test), 2 Health (-1 to Strength/Combat test), 1 Toughness. If you fail the Strength test, you may sacrifice an Ally asset to take no damage. If the Maniac is defeated, you get their Axe.

    Cthonian: 2 Horror (-1 to Will test), 3 Health (-2 to Strength/Combat test), 4 Toughness.

    Gnoph-Keh: 1 Horror, 2 Health (-2 to Strength/Combat test), 3 Toughness. Reckoning Effect: All investigators on this space lose 1 Health

    There is now an active Expedition to the Himalayas.

    Reserve Assets: (Number of Successes Needed)

    Lucky Cigarette Case (2) - Trinket May add 1 to the result of 1 die when resolving a test

    Protective Amulet (1) - Item +1 to Will during Combat Encounters.

    Vatican Missionary (2) - Ally +1 to Will during Combat Encounters. May reroll 1 die during Horror tests.

    King James Bible (2) - Item - Tome May reroll 1 die during a Horror test. When Resting, recover 1 additional Sanity.

    Player Data:
    This should be the current status of all characters; health/sanity, conditions, assets, Clues, and any bonuses.
    Trish - 7 Health/5 Sanity, Dark Pact, .45 Automatic, Carbine Rifle, Holy Cross, Hired Muscle, Arcane Researcher, 1 Clue, Train Ticket

    Akachi - 5 Health/7 Sanity, Ship Ticket, Train Ticket, Mists of Releh spell

    Diana - 5 Health/2 Sanity, Blessed, Hallucinations, Ancient Manuscript, Wither spell, Derringer, 3 Clue, +1 Lore, +1 Influence

    Jackie - 4 Health/5 Sanity, Dark Pact, Hallucinations, Ruby ot R'lyeh, Ship Ticket, Flesh Ward spell, Plumb the Depths spell, Conjuration spell 1 Clue, +1 to Will

    Norman - 5 Health/4 Sanity, Pocket Watch, Feed the Mind spell, 2 Clues, +1 Strength, +1 Lore, +1 Observation

    Guys! We're in the home stretch here!

    I think we got this!

    Nocren on
    newSig.jpg
Sign In or Register to comment.