Infinite Crisis is freshly launched from beta and you can get it on Steam or as a seperate client from
Infinite Crisis.
https://www.youtube.com/watch?v=tp5XAzamk1o
It's pretty much a straight up MOBA and I'm not going to go into what that is here, but I will point out some differences from DOTA 2 and League of Legends. I have primarily a DOTA 2 background, and I'm a total noob with only a bit over 150 hours in the game. I think I played one match of LoL. So take that into consideration when I say that Infinite Crisis is more like LoL than DOTA. So I hear anyway. The big difference between IC and the two giants of the genre is the two lane map. The only lanes are on the map edges, leaving lots of room for jungle, which has led to a popular double jungler meta. In the top part of the map are three objectives that become capturable. Holding these Relay pads will get your team extra money and amp up your creeps. Hold two pads and you get elite creeps in the top lane. Hold all three (after the third becomes available) and you get elite creeps in both lanes. Also throughout the match a Doomsday Device spawns in the center of the map, a bit like Roshan from DOTA 2. Destroying the Doomsday Device leaves a Doomsday Trigger behind, which you can use to trigger a single orbital strike at a location. Very helpful for pushing down those pesky final towers or dominating a crucial teamfight. Matches are on the short side and tend to run about thirty minutes. I have seen them push fifty minutes on the long side, but it's not a common occurrence. There are currently thirty three heroes available. You can play as Superman, Wonder Woman, and Batman of course, but the real fun is the Alternate World variations. You think Batman is a rough jungling assassin? You haven't seen Atomic Wonder Woman yet. The revving of her chainsaw is the sound of terror in the lanes.
For information there aren't a ton of resources available but
Dawnbase is a pretty good start.
I'm really enjoying this thing even if it's not as mechanically tight as its older counterparts. It's still in a fun and playable place. Leveling and money is fast so games tend to come down to better coordination than straight outleveling. I've seen lots of teams come from behind in power by controlling objectives and split pushing lanes. The F2P aspects are about in line with what you expect in this kind of game. In game currency can buy heroes and gear with a little grind. Currently there are deals on two packs on Steam. Most notable is the Elite Pack which gets you all the heroes for about thirty bucks. In a bit the discount goes away and the pack goes up to about ninety bucks. After another bit it will disappear altogether. So if you are like me, and you dig MOBAS and love DC superheroes it's a pretty good buy.
Open the spoiler for some Champion profiles!
Posts
Also, Drake, you left out two critical champions in IC: Krypto and Starro. Honestly, I can't wait to see an epic duel to the death between a dog with a cape and a giant starfish. My wallet is trembling with fear for what's to come...and it has been tempered with my LoL spending sprees. The rest of the Teen Titans, Ra's and Talia al-Ghul, Mad Hatter, Bane, Deathstroke, Power Girl...I can't wait for them all to get added. I think I'm gonna need a better paying career path >.<
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
I'm downloading the client on steam right now. I'm going to try out what is available for free first before I buy. I'm hoping I like it because BATMAN.
Armchair: 4098-3704-2012
You also get Gaslight Batman for free when you complete the first tutorial mission. And, I'm not sure if this is for everybody or if it's randomized, but I noticed that Batman (regular, non-Gaslight) was a reward for logging in four or five days in a row (Joker looks to be the reward for a week of logins).
What a woman Wonder Woman
Stop a bullet cold!
Make the Axis fold!
Change their minds and change the woooooorld!
some more good info
FREE HEROES
For completing the tutorials you will unlock the following heroes (One for each of the various character types too):
Gaslight Batman - Ranged/Hybrid focused Marksman (high damage basic attacks)
Green Lantern - A Ranged/Power focused Blaster (focuses on damage from abilities)
Wonder Woman - Melee/Power focused Enforcer (Tanks)
Harley Quinn - Ranged/Power focused Controller (Support)
Doomsday - Melee/Attack focused Bruiser (survivability and damage)
For completing 7 matches (even vs. AI) you unlock:
Batman - A Melee/Attack focused Assassin character. (jump in a do a bunch of damage and get out)
For Day 7 Login Bonus you unlock:
Joker - Ranged/Power Blaster
Also: Lex Luthor was officially confirmed today as the next hero. He is a Ranged Blaster character that summons Sentries which he can power up with his other abilities.
I dig it, it's better than Batman eating dessert
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
Armchair: 4098-3704-2012
By the way, if anybody wants to get in some bot matches, feel free to add me: Erlkonig (stupid IC...won't let me keep my umlaut >.< )
Armchair: 4098-3704-2012
Two Face's Coin actually used to be an item in IC. They took it out because it was way OP.
I'm going to stick with Atomic Wonder Woman for a bit because I learning jungling. She clears camps quick and her chainsaw ult strikes fear in people when you hear it coming.
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
I've been finding Katana is stupid good for jungling, too. Built in life steal from stacking her W charge? Yes please! Oh wait...things aren't dying fast enough? Stack her Q to boost her attack rating.
been playing around with a bunch of characters trying to get them to level 5.
Really liking Stargirl as a blaster. That laser beam is awesome.
Cyborg is really good, toss him in a lane with a good blaster or other damage dealer, and watch the enemies die.
Flash. I think Ive found my jungler.
Played a couple heroes across the five vs bot matches you have to do, and Atomic Green Lantern is feeling like a lot of fun so far
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
Also it feels really good when you can bail out a team mate. He's pretty good at that with his ult.
Also, dashing into a relay point as an enemy is trying to cap it, and launching Flash's Ult is hilarious. It covers the whole point and hes invulnerable while using it. They either get off the point, or die (or die as soon as its done and I use the dash and F=MA punch flurry.)
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
edit: Super like really super super. Super.
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
Release notes in the following spoiler.
We've fixed the bug where no Champions would appear on Champion Select and the Champion Browser.
Fixed a bug where Hawkgirl could lose her basic attacks and skill use.
Fixed a bug where if you unlocked two achievements at the same time, you'd only get a reward for one.
Fixed an issue where Champion skill effects may be delayed in appearance, or entirely missing.
Fixed a bug where the client could hang or freeze randomly and could only be closed by using ALT+F4 or CTRL+ALT+DEL.
Fixed a bug that could cause Blue Beetle to to be stuck in a knockback pose.
Fixed a bug that caused the Counterpicker achievement to deliver the wrong reward.
Fixed an issue where the general chat would remain called "team" chat if the champion select lobby was closed early.
Fixed a bug where Green Arrow's Thermite Arrow would not explode when a drone is last hit.
Fixed an issue where changing your resolution would cause notifications to have a distorted size/appearance.
Fixed an issue that could cause Champion graphs to not appear appropriately on the scorecard.
Fixed Starro's ultimate, Mind Control, to make sure it applies a parasite at the end of the effect.
Supergirl's cape is now 50% less stretchy and 15.5% more capey.
The Win 100 and Win 1000 match achievements will now increase with wins vs. AI, not just wins in PvP.
Fixed a situation where creatures could become untargetable to attacks.
Fixed an issue where a drop down menu could become stuck in a custom match when another player entered the lobby.
Fixed an issue where custom draft match team order buttons don't move players around in the team order.
Exiting an AI match where there were 4 AI players on your team will no longer apply a dodge penalty.
Fixed a rare situation that could cause Katana's ultimate to avoid going on cooldown.
The /stuck command now has a 6 second delay before the character is locked down in place.
Fixed Gaslight Catwoman's attack animation from snapping her to a different idle pose.
We've widened the range for Katana's Thousand Cuts ultimate to blink back to its original target at the end more reliably. Previously, she'd sometimes not end on the target she started with.
Aligned the blinking box to the countdown timer during Tutorial 3.
Fixed a bug that could cause players to become stuck in the meteor crater in Tutorial 1.
Fixed a bug that would disallow players from selecting Gaslight Batman in Tutorial 2.
Added a dialogue that will inform players to restart the client if the change their audio quality levels.
Fixed a bug that could crash the client when you added a < symbol in your status.
Certain sound effects will no longer break if Batman's Dark Knight skill is interrupted.
Fixed a graphical error that could cause character models to become solid black.
Fixed Zatanna's Stage Presence passive so it appropriately scaled off of bonus will.
Fixed a bug that could cause players to get stuck in matchmaking queues for disabled maps.
Fixed a bug that could cause wearers of Ra's al Ghul's Robes to become permanently invincible.
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Champion Balance
Starro
A change we were testing with parasites was accidentally included into the previous patch. This change causes Starro’s slaves to die if he is not within 10m of them and was not meant to go live. This has been reverted! Starro’s slaves now only die if they are killed or their duration expires.
Parasites
Slaves no longer expire if they exceed 1000 range from Starro. They now only die if they are killed or their duration expires.
Cyborg
We’re giving Cyborg’s ultimate more damage in the early ranks so that it feels good at all phases of the game.
Plasma Cannon
Damage changed from 125/200/275/350 to 200/250/300/350
Infinite Crisis is closing Aug 14th.
if you spent actual money you can get a refund by contacting customer service at infinitecrisis.com
When they went to Steam with just one queue of their 3 maps, it was going to happen. They they went full Dawngate by allowing everyone to be played for free. It had some cool heroes in it, but they never quite had a smooth game there. Still sad to see another MOBA shut its doors
Then you had a standard 3 lane and a jungle 5v5 map. Nothing too crazy about it.