Speculation on future Final Fantasy MMORPG

Professor SnugglesworthProfessor Snugglesworth Registered User regular
edited April 2007 in Games and Technology
Persisting rumors claim that the newest FF MMORPG, which has a fairly good chance of being unveiled in SE's May event, may take place in an existing FF world, rather than a newly created world or FFXI's Vana'diel. Naturally everyone has their own preference on which FF world they'd like to see get the online treatment, but I judged my choices based on whether said world would work or be interesting.

Here are my picks on which worlds would work and which would not.

What wouldn't work

1. FFI-FFV: The first five games all have generic fantasy settings, none that would really stand out among the many PC MMORPGs out there. Sure, revisiting FFIV's world would be nice, creating a player character that serves King Cecil and Queen Rosa, but aside from that novelty, I don't see any of these worlds being chosen.

2. FFVI: I know how celebrated number VI is, but I personally don't think an MMORPG centered around it would work, given the outcome of the original game, not to mention the context; many of the areas in FFVI were centered around the cast. It just wouldn't have the same impact to wander around Doma or Figaro castle, or level grind around the Veldt.

What might work

3. FFVII: There's no doubt the fanboys would eat this up, server hammering and all, but I'm iffy on the choice. The FFVII world is already being used ad nasuem on the sequels and prequels, so how long would the novelty last on revisiting Midgar for the fourth/fifth time? Plus, there aren't many character classes you could choose from. Sure, there's the Turks, SOLDIERs, and maybe even Wutai ninjas, but then what? Bar Hostess? Failed Hojo Experment? Whatever the hell Red XIII is?
actually, Zangan did say he had hundreds of students around the world, so maybe that could fill in the monk job. Still...

4. Ivalice (FFXII, FFT, etc): This one would certainly offer a more diverse list of classes and races, but like FFVII, I feel the world of Ivalice is being used enough already. Granted that it's never the same Ivalice for each game, but I don't really feel the need to traverse through a world similar to FFXII's but offline. The last game already played like an MMORPG, so I don't see the appeal in replaying that world with a required group of players (and endless level grinding on zombies).

5. Spira (FFX, FFX-2): A tropical-ish setting with classes ranging from Black Mage to Blitzball Player may help bring in the.....bah, I'll be honest; I only nominated this one for the possibility of having Rikku and Lulu lookalikes running around the server in Rikku and Lulu-inspired outfits. If you thought the Mithras had it bad....:lol:

6. Vana'diel again (FFXI): Well, there's a dedicated community already, and there's still a large section of the world that has yet to be shown (the land of the Mithras, including the secluded males), but I would only go for this if I could transfer my character and/or his stats over to the new game. I'd hate to start from scratch.

What would work

7. FFVIII: Keep your hatred of the original game aside, and consider the setting. Being able to create a student who attends one of the Gardens of your choice, choosing SeeD missions such as liberating a city, collecting a GF, or anything else, and getting ranked based on your performance (like the game's opening mission). Use the Draw/Junction system to trade, share, or possibly even steal spells from fellow players. It could even work as a sequel, where Squall is your SeeD instructor, or help Selphie with one of her community events.

This world gets my choice.

7. FFIX: This one gets my 2nd pick. There aren't enough MMORPGs that use the colorful SD style this game has. There's also a diverse list of races, even if most of them probably wouldn't work as a fighter or mage (those hippos). Still, this world has a real unique art direction, so I feel the diversity would keep things from growing stale. My second choice.

What are your picks?

Professor Snugglesworth on
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Posts

  • InzignaInzigna Registered User regular
    edited April 2007
    FFIX gets my vote for its art style, I really liked just exploring the various cities. It would be just majorly awesome if they actually expanded each city such that you could explore every corner of it and keep finding new stuff. The ability to buy shops and own stuff like that would be cool too. Airships? I'm cool.

    I got bummed out when I first saw Lindblum (is that how you spell it?), they showed you this awesome, huge castle, city thing, with working transportation, small towns, but all you could do was walk through some bummed down areas. It was pretty fucking amazing the first time through, but after comparing it to what can be done now; I'd say Square could do it.

    The major overload of classes could be a problem to balance though, but otherwise, I really like the idea of it being set in the world of FFIX.

    Inzigna on
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  • Romantic UndeadRomantic Undead Registered User regular
    edited April 2007
    I wouldn't be so quick to discount VI.

    I'm not spoilering this so if anyone cares about VI's story and hasn't finished, go away.

    Anyhow, I think the situation at the end of VI lends itself to an MMO quite nicely. The world is practically destroyed, and the person responsible has finally been brought low. It's a time of rebuilding. Kefka's cult is still out there, monsters still roam all over the place. Almost all kingdoms need to be rebuilt from the ground up. This would be a prime time for the empire to attempt to re-seize control of a shattered world, perhaps while another faction (using General Leo as their pariah and perhaps led by Celes) seeks to repair the damage to the Empire reputation and establish them as a force for good.

    Figaro becomes the new de-facto capital of the world, and theres room for a lot of political intrigue there. Doma needs a new ruler, as Cyan is not a king, nor does he want to be one.

    All I'm saying is that there's still a lot of potential for adventure still. How much are you willing to bet that Kefka's cult probably has a few tricks up their sleeves?

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  • CokomonCokomon Our butts are worth fighting for! Registered User regular
    edited April 2007
    I second Final Fantasy VIII as a good choice. I like the Garden setup, nothing beats running around with mercenary schoolgirls. However, my only suggestion would be to add some more towns, as the original map was a little sparse near the bottom.

    Also, they should use the FFXIII world because I think that could really be fleshed out more. A potential four games is not enough to explore it [/sarcasm]

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  • piLpiL Registered User regular
    edited April 2007
    I choose the Final Fantasy Legends world, because I don't think anyone else will. All your normal classes would apply, plus monster characters and a magic tower with plenty of worlds.
    If only I didn't kill God.

    piL on
  • CokomonCokomon Our butts are worth fighting for! Registered User regular
    edited April 2007
    piL wrote: »
    I choose the Final Fantasy Legends world, because I don't think anyone else will. All your normal classes would apply, plus monster characters and a magic tower with plenty of worlds.
    If only I didn't kill God.

    Except that it is actually part of the SaGa series and I hated Final Fantasy Legends.

    Edit: They should make a Crystal Chronicles mmo, or one based on the Spirits Within.

    Cokomon on
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  • ze swift classze swift class Registered User regular
    edited April 2007
    I think Ivalice would be it (but I'd want the Vagrant Story one). They probably might end up using the same jobs as in Tactics anyway, mixed with FF11's.

    As for FF6 mmo? Most people will probably just end up as a Figaro citizen.

    FF:C mmo? I really don't want to carry around a bucket everywhere I go. Cool idea though.

    ze swift class on
  • CokomonCokomon Our butts are worth fighting for! Registered User regular
    edited April 2007
    Those last two comments were jokes. The CC games are already multiplayer enough.

    Cokomon on
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  • APZonerunnerAPZonerunner Registered User regular
    edited April 2007
    I think FF8's world lends itself to the idea best.

    As much as I despise the game itself, that's down to the engine and the plot - the world itself is quite a skillfully created one.

    So long as there's no junction system and the game world is expanded on, I'm all for it. Should take place before FF8 during the sorceress wars stuff. That also means we don't get the game clogged with the main FF8 characters, who would be young at that point.

    FF9 would also get my vote, but it doesn't really have a real setup. All players could be Garden students (or part of one of the nation's armies), whereas as charming as the world of FF9 is there's three major nations and that's it. FF8 has three major nations + three gardens. More choice.

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  • NorayNoray Registered User regular
    edited April 2007
    I second the FFVIII choice. I love the game and the SeeD stuff definitely has great potential, there's tonnes of game mechanics to be lifted from that so easily.

    Other than that Ivalice would be great because of the many races, and I like the art style of FFXII. As long as they don't directly recycle any content from that game I'm cool.

    Noray on
  • MeissnerdMeissnerd Registered User regular
    edited April 2007
    I'm hoping it would be set in FF8. I'm not even sure if they would go with job classes; it might just be how you want to customise your character that defines them.

    Meissnerd on
  • CokomonCokomon Our butts are worth fighting for! Registered User regular
    edited April 2007
    So long as there's no junction system and the game world is expanded on, I'm all for it. Should take place before FF8 during the sorceress wars stuff. That also means we don't get the game clogged with the main FF8 characters, who would be young at that point.

    150px-Selphie_Kingdom_Hearts.jpg :?:


    Also, if the FF8 mmo took place during the sorceress wars, the Gardens wouldn't exist yet, would they?

    Cokomon on
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  • MeissnerdMeissnerd Registered User regular
    edited April 2007
    I'm sure there would still be nations and whatnot, though.

    Meissnerd on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    Not that I'm saying FFVII would be great, but there are more classes there than you realize.

    Cloud being the Soldier, sure.
    Tifa was pretty much a Monk
    Vincent and Barret was your Archer or Range guys
    Yuffie was your Ninja/Theif
    Cid was your Lancer/Dragoon
    Aerith was your White Mage

    Kor on
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  • CokomonCokomon Our butts are worth fighting for! Registered User regular
    edited April 2007
    Kor wrote: »
    Aerith was dead

    Fix'd

    Cokomon on
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  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    Cokomon wrote: »
    Kor wrote: »
    Aerith was dead

    Fix'd

    GASP!

    WAS!?

    You mean you know how to bring her back!?

    Kor on
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  • APZonerunnerAPZonerunner Registered User regular
    edited April 2007
    Cokomon wrote: »
    So long as there's no junction system and the game world is expanded on, I'm all for it. Should take place before FF8 during the sorceress wars stuff. That also means we don't get the game clogged with the main FF8 characters, who would be young at that point.

    150px-Selphie_Kingdom_Hearts.jpg :?:


    Also, if the FF8 mmo took place during the sorceress wars, the Gardens wouldn't exist yet, would they?

    Well, it'd take some creative workarounds for that kinda stuff, but it'd certainly be the most INTERESTING place to set it. FF8, like FF9 (and unlike FF7) had a really closed ending that kinda meant that the threat was gone. And yeah, no matter how many times you save the world it can always get in jepoardy again, but if they're going to use the FF8 setting they may as well use a threat that is already at least talked of in the game.

    It could be just after the war has ended and when the Gardens have just been set up; presumably there'd stoll be some sorceress activity to clean up, and it'd still be before the game so we could still see a slightly agressive Galbadia and such.

    The idea of the main characters appearing is a major turn-off for me really in any setting. It really depends on the capacity they appear, but for example... I'd love to see Cid. I'd love for your character to work under Cid at his garden and meet him when you get initiated and stuff. (Similarly if it was FF9, working for Lindblum's Cid and Dagger's Father in the army)

    I really don't want to see Squall and the others, though. I think that'd pretty much go for most of the games, though - I'd like to stay away from the main cast.

    APZonerunner on
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  • CokomonCokomon Our butts are worth fighting for! Registered User regular
    edited April 2007
    Kor wrote: »
    Cokomon wrote: »
    Kor wrote: »
    Aerith was dead

    Fix'd

    GASP!

    WAS!?

    You mean you know how to bring her back!?

    necronomicon.jpg

    Cokomon on
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  • APZonerunnerAPZonerunner Registered User regular
    edited April 2007
    Also: If there was an FF7 game, likewise it ought to take place during the entire period that ShinRa was sweeping the planet, particularly the conflict with Wutai.

    APZonerunner on
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  • CouscousCouscous Registered User regular
    edited April 2007
    Kor wrote: »
    Cokomon wrote: »
    Kor wrote: »
    Aerith was dead

    Fix'd

    GASP!

    WAS!?

    You mean you know how to bring her back!?

    Yes. You just had to get to the highest level possible with all of the characters before she is killed.

    Couscous on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    Cokomon wrote: »
    Kor wrote: »
    Cokomon wrote: »
    Kor wrote: »
    Aerith was dead

    Fix'd

    GASP!

    WAS!?

    You mean you know how to bring her back!?

    [i mg]http://i3.photobucket.com/albums/y60/funeralfudge/necronomicon.jpg[/img]

    :(

    Its not fitting in the Memory Card slot.

    Kor on
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  • Warder45Warder45 Registered User regular
    edited April 2007
    You know it's going to be set around FFXIII. They have what 2 or 3 games in concurrent development already around the title.

    Warder45 on
  • galenbladegalenblade Registered User regular
    edited April 2007
    If the rumor's true, I'd bet even money it'll be based in Ivalice.

    I mean, that's really becoming the FF "standard" world, as much as it can be.

    Who knows, though. Maybe it'll be based on Spirits Within, in a post-apocalyptic world.

    galenblade on
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  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited April 2007
    As long as it has a hawt something-eared race I'll be happy.

    Shut up.

    OtakuD00D on
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  • darunia106darunia106 J-bob in games Death MountainRegistered User regular
    edited April 2007
    Cokomon wrote: »
    Kor wrote: »
    Cokomon wrote: »
    Kor wrote: »
    Aerith was dead

    Fix'd

    GASP!

    WAS!?

    You mean you know how to bring her back!?

    [ig]http://i3.photobucket.com/albums/y60/funeralfudge/necronomicon.jpg[/ig]

    Groovy.

    EDIT: As for FF world picks as mmo's, my picks are IV and IX. IV is more just another reason to revisit the world and meet all those characters that I grew attached to and seeing how they're holding up. IX is not only my favorite FF but it just seems so natural as an mmo. Lots of lore to draw from and characters to meet not to mention it would be a good excuse to bring back the tetra card game.
    There'd also be a great backbone to missions as they would primarily center around you helping to rebuild the cities and civilzations on the Mist continent after Queen Brahne went all imperialistic on the whole thing.

    darunia106 on
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  • ArtoriaArtoria Registered User regular
    edited April 2007
    Well I kind of hope that Square sticks with FFXI world. It was really an interesting place with a very good story going on. The only problem was that it was impossible to do anything in it because no one wanted to quest it was all "Level grind level grind lol". If they made questing a bit easier to solo or took the focus away from pure leveling to questing/dungeon runs for big EXP it would result in a fun game that you would get a great story out of too.

    Artoria on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited April 2007
    The problem with existing worlds (other than FFXII's Ivalice) is that you've seen the whole world already...without some serious retconning, there's just not enough to explore. The worlds are fairly small, have less than a dozens towns (and maybe 2 or 3 big cities), and have already been fully explored in their original incarnations.

    Ivalice could work because there are huge swathes of even the part of the world we *did* see, that we never go to explore, and there's at least a whole extra continent to the west, and likely more beyond that.

    Vincent Grayson on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited April 2007
    The real question is if they would make the game as much of an unholy grind as FFXI is. I think I got to 11, then started grinding some desert for what seemed an eternity. Argh.

    EvilBadman on
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  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    The problem with existing worlds (other than FFXII's Ivalice) is that you've seen the whole world already...without some serious retconning, there's just not enough to explore. The worlds are fairly small, have less than a dozens towns (and maybe 2 or 3 big cities), and have already been fully explored in their original incarnations.

    Ivalice could work because there are huge swathes of even the part of the world we *did* see, that we never go to explore, and there's at least a whole extra continent to the west, and likely more beyond that.

    FFX's world wasn't fully fleshed out, was it?

    I thought it was just a small section of the globe.

    Kor on
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  • WillisIVIIXWillisIVIIX Registered User regular
    edited April 2007
    EvilBadman wrote: »
    The real question is if they would make the game as much of an unholy grind as FFXI is. I think I got to 11, then started grinding some desert for what seemed an eternity. Argh.

    I'd say let's leave the poor design and lack of consistant support for another thread. Anywho, they might as well leave it in Vana'diel. As deep as ingame lore is, and it is to an extent, they still have the far far far east which is farther than your average east. But then again they'll probably just throw that into the last expansion for the original.

    The only other option would be Ivalice, because it's built like an MMO would, the different races, classes, landscape (I haven't played FFXII [I know death to me], but just from FFT and FFTA it's obivious it has more than enough to play with.)

    I-VI, VIII, X wouldn't work because there aren't any differences in races, besides like Dwarves, Lali-ho bitches! VII same cept Red XIII, so that leaves IX as another option just based on races selection alone, I mean race is a major ground basic for fantasy MMORPGs, (I'm excluding Moogles there just a universal NPC these days.)

    Classes won't matter too much seeing as this is FF we're talking about and if they build the game outside of equipment selection, what weapon they use, and what their limit break is they have it already there for them, (I'm looking at you VII and VIII gtfo.)

    So therefore I'd say in order of ease for SE,
    1: Vana'diel (as confusing it would be for people playing FFXI and who would play.... FFXI-2, :lol: )
    2: Ivalice
    3: Gaia/Terra from FFIX (I can't remember which was is which, although playing on Zidane's homeworld would be different.)

    As for putting faith into SE for making the right design decisions and making the game fun, I won't comment.

    WillisIVIIX on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited April 2007
    Kor wrote: »
    The problem with existing worlds (other than FFXII's Ivalice) is that you've seen the whole world already...without some serious retconning, there's just not enough to explore. The worlds are fairly small, have less than a dozens towns (and maybe 2 or 3 big cities), and have already been fully explored in their original incarnations.

    Ivalice could work because there are huge swathes of even the part of the world we *did* see, that we never go to explore, and there's at least a whole extra continent to the west, and likely more beyond that.

    FFX's world wasn't fully fleshed out, was it?

    I thought it was just a small section of the globe.

    I was under the impression that was it. They constantly said stuff about fighting for all of Spira, and no towns or people aside from those encountered in the game were ever mentioned.

    I suppose they could claim there was more to the world, and expand on it.

    Vincent Grayson on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    Is it implied that Spira = the world?

    Spira could be the continent? the country?

    Kor on
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  • BahamutZEROBahamutZERO Registered User, Moderator mod
    edited April 2007
    NO MORE FF MMORPGS

    BahamutZERO on
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  • EinEin CaliforniaRegistered User regular
    edited April 2007
    I love ivalice so much

    Ein on
  • Doc HollidayDoc Holliday Registered User regular
    edited April 2007
    Wow the thought of an SNES sprite-style-based MMO makes me pretty happy. Imagine how quickly new content would arise. Also the emotes would be fun =)

    Doc Holliday on
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  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited April 2007
    Wow the thought of an SNES sprite-style-based MMO makes me pretty happy. Imagine how quickly new content would arise. Also the emotes would be fun =)
    That would be pretty snazzy if done right.
    Though that Graal Zelda-ish game was pretty damn annoying.

    I... also never noticed you on this forum... I... I love you...
    (I loved Val as Doc)

    Mmmm... Cocks... on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    Graal zelda-ish?

    Kor on
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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited April 2007
    My guess would be Ivalice as well. We have only seen a small fraction of that world.

    However I think FF8 world set during the Sorceress War would work. Though I think starting off in a Garden would be a really snazzy newbie area. Galbadia is still a major power in the world AFAIK. Of course they would have to add plenty more towns. And who doesn't want to cruise around the world in a car or take a train across country? :D

    Axen on
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  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited April 2007
    I'm glad this thread ended up getting replies after all. I'm also glad everyone is agreeing with me, but I digress. :lol:
    Inzigna wrote: »
    I got bummed out when I first saw Lindblum (is that how you spell it?), they showed you this awesome, huge castle, city thing, with working transportation, small towns, but all you could do was walk through some bummed down areas. It was pretty fucking amazing the first time through, but after comparing it to what can be done now; I'd say Square could do it.


    Now that you mention it, that was a bit of a bummer. It looked like there were parts of the city you never had a chance to explore. It wasn't quite as bad as Rabanastre, but still a letdown.
    I wouldn't be so quick to discount VI.

    I'm not spoilering this so if anyone cares about VI's story and hasn't finished, go away.

    Anyhow, I think the situation at the end of VI lends itself to an MMO quite nicely. The world is practically destroyed, and the person responsible has finally been brought low. It's a time of rebuilding. Kefka's cult is still out there, monsters still roam all over the place. Almost all kingdoms need to be rebuilt from the ground up. This would be a prime time for the empire to attempt to re-seize control of a shattered world, perhaps while another faction (using General Leo as their pariah and perhaps led by Celes) seeks to repair the damage to the Empire reputation and establish them as a force for good.

    Figaro becomes the new de-facto capital of the world, and theres room for a lot of political intrigue there. Doma needs a new ruler, as Cyan is not a king, nor does he want to be one.

    All I'm saying is that there's still a lot of potential for adventure still. How much are you willing to bet that Kefka's cult probably has a few tricks up their sleeves?

    There's at least three major reasons an online FFVI, at least post-game, wouldn't work.

    1. Magic is gone.

    2. The world is mostly disjointed and deserted; you'd need an airship to travel anywhere.

    3. All major enemies are dead or forgotten. It reeks of cheesiness to have a new enemy force come out of nowhere and conveniently survived the previous apocalypse. Granted FFVII found a way, but the world wasn't nearly as fucked up as it was here.
    Cokomon wrote: »
    piL wrote: »
    Edit: They should make a Crystal Chronicles mmo, or one based on the Spirits Within.

    Wasn't there already going to be an online Crystal Chronicles (for Wii)?

    Spirits Within? Generic humans with machine guns fighting the same kind of enemy? No magic, monsters, or variety at all? Pass.
    Should take place before FF8 during the sorceress wars stuff. That also means we don't get the game clogged with the main FF8 characters, who would be young at that point.

    I'm not sold on the MMORPG taking place before the game. There's too much convulted plot and less freedom (no Gardens, as someone said).

    I really think having the game take place after the events of the first one would work best. It erases all that sorceress/ time kompression nonsense and focuses on any unresolved threats (rival Gardens, armies, etc.).
    Kor wrote: »
    Not that I'm saying FFVII would be great, but there are more classes there than you realize.

    Cloud being the Soldier, sure.
    Tifa was pretty much a Monk
    Vincent and Barret was your Archer or Range guys
    Yuffie was your Ninja/Theif
    Cid was your Lancer/Dragoon
    Aerith was your White Mage

    Other SOLDIERS would work, sure.

    Tifa was unique in that her strength was far greater than any of the other students, as well as her stature (even at 15 she was able to lift Sephiroth's sword with ease, which is said to be "extremely heavy"). Having other Monks that look the part would work, but having a group of Tifa lookalikes with Monk abilities would be....well, a fanboy wet dream over anything else. It would just be kind of silly.

    It wasn't the fact that they used guns that made Vincent or Barret unique. A gun-arm would be cool, but that isn't enough to create a whole job over.

    Wutai Ninjas also good, as mentioned before.

    Dragoons are a given in pretty much any FF.

    And Aerith was supposed to be the last of her kind. Aside from that, White Mages are also a given.
    Cokomon wrote: »
    The idea of the main characters appearing is a major turn-off for me really in any setting. It really depends on the capacity they appear, but for example... I'd love to see Cid. I'd love for your character to work under Cid at his garden and meet him when you get initiated and stuff. (Similarly if it was FF9, working for Lindblum's Cid and Dagger's Father in the army)

    I really don't want to see Squall and the others, though. I think that'd pretty much go for most of the games, though - I'd like to stay away from the main cast.

    I don't see the harm in having Squall, Quistis or Seifer as Instructors, or the other characters having other Garden-related jobs. Having Squall bark orders at you while you take part in an explosive mission like the one in Dollet would be awesome, whether you dislike the character or not (plus that whole "student is now the teacher" metaphor).
    Also: If there was an FF7 game, likewise it ought to take place during the entire period that ShinRa was sweeping the planet, particularly the conflict with Wutai.

    Isn't that the whole point of Before Crisis and Crisis Core? It would kind of be played out a third time, wouldn't it?
    Warder45 wrote: »
    You know it's going to be set around FFXIII. They have what 2 or 3 games in concurrent development already around the title.

    There's a cellphone game (Agito) that's not only supposed to be fully online, but follows the student setup that we'd all like to see for FFVIII. I can't stress what a waste it is to have that game for the cellphones only.
    The problem with existing worlds (other than FFXII's Ivalice) is that you've seen the whole world already...without some serious retconning, there's just not enough to explore. The worlds are fairly small, have less than a dozens towns (and maybe 2 or 3 big cities), and have already been fully explored in their original incarnations.

    Ivalice could work because there are huge swathes of even the part of the world we *did* see, that we never go to explore, and there's at least a whole extra continent to the west, and likely more beyond that.

    They could always use the Chrono Cross excuse and say that what you explored was only a small part of the world. As long as they decide on a sequel, that excuse should always work, as it never feels that you're exploring the *entire* world (most RPGs use three main continents and a couple of optional islands surrounding them). This would especially work with FFXII, as you were consistently cockteased about nations and countries you would never get to visit (I'm going to be bitter about that game for a long while).
    EvilBadman wrote: »
    The real question is if they would make the game as much of an unholy grind as FFXI is. I think I got to 11, then started grinding some desert for what seemed an eternity. Argh.

    Agreed, agreed, and agreed. SE needs to make very sure that you have more freedom to accomplish things on your own without constantly relying on a group of people (who you might have to beg, plead, or even bribe to bother helping you) to get things done in the next game. Every time I desire to play FFXI again, I think about how I spend more time sitting around town, hoping someone will help me with one of my many unfinished quests because the game won't let me try to do it myself.
    EvilBadman wrote: »
    The real question is if they would make the game as much of an unholy grind as FFXI is. I think I got to 11, then started grinding some desert for what seemed an eternity. Argh.

    I'd say let's leave the poor design and lack of consistant support for another thread. Anywho, they might as well leave it in Vana'diel. As deep as ingame lore is, and it is to an extent, they still have the far far far east which is farther than your average east. But then again they'll probably just throw that into the last expansion for the original.

    Last I checked, they said there would be at least one more expansion for FFXI, so it'll probably be the Male Mithras we've been dying to see. But SE also said that they were discussing FFXI's future in the May event, so let's play it by ear.
    3: Gaia/Terra from FFIX (I can't remember which was is which, although playing on Zidane's homeworld would be different.)

    Gaia is the main world in FFIX.
    Terra is Zidane's world, and blew up. :/

    Sorry if the post is too big, but this is a discussion I've been wanting to have for a while.

    Professor Snugglesworth on
  • PbPb Registered User regular
    edited April 2007
    I don't see the harm in having Squall, Quistis or Seifer as Instructors, or the other characters having other Garden-related jobs. Having Squall bark orders at you while you take part in an explosive mission like the one in Dollet would be awesome, whether you dislike the character or not (plus that whole "student is now the teacher" metaphor).

    "Squall, where do we go now?"

    Squall: ...

    "Squall, how do I equip my weapons?"

    Squall: ...

    Oh yeah, I can see it working.

    Pb on
  • CokomonCokomon Our butts are worth fighting for! Registered User regular
    edited April 2007
    Pb wrote: »
    I don't see the harm in having Squall, Quistis or Seifer as Instructors, or the other characters having other Garden-related jobs. Having Squall bark orders at you while you take part in an explosive mission like the one in Dollet would be awesome, whether you dislike the character or not (plus that whole "student is now the teacher" metaphor).

    "Squall, where do we go now?"

    Squall: ...

    "Squall, how do I equip my weapons?"

    Squall: ...

    Oh yeah, I can see it working.

    "Squall, you suck!"

    Squall: ...

    Squall: ...

    Squall: ...

    Squall: :(

    Cokomon on
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