Persisting rumors claim that the newest FF MMORPG, which has a fairly good chance of being unveiled in SE's May event, may take place in an existing FF world, rather than a newly created world or FFXI's Vana'diel. Naturally everyone has their own preference on which FF world they'd like to see get the online treatment, but I judged my choices based on whether said world would work or be interesting.
Here are my picks on which worlds would work and which would not.
What wouldn't work
1.
FFI-FFV: The first five games all have generic fantasy settings, none that would really stand out among the many PC MMORPGs out there. Sure, revisiting FFIV's world would be nice, creating a player character that serves King Cecil and Queen Rosa, but aside from that novelty, I don't see any of these worlds being chosen.
2.
FFVI: I know how celebrated number VI is, but I personally don't think an MMORPG centered around it would work, given the outcome of the original game, not to mention the context; many of the areas in FFVI were centered around the cast. It just wouldn't have the same impact to wander around Doma or Figaro castle, or level grind around the Veldt.
What might work
3.
FFVII: There's no doubt the fanboys would eat this up, server hammering and all, but I'm iffy on the choice. The FFVII world is already being used ad nasuem on the sequels and prequels, so how long would the novelty last on revisiting Midgar for the fourth/fifth time? Plus, there aren't many character classes you could choose from. Sure, there's the Turks, SOLDIERs, and maybe even Wutai ninjas, but then what? Bar Hostess? Failed Hojo Experment? Whatever the hell Red XIII is?
actually, Zangan did say he had hundreds of students around the world, so maybe that could fill in the monk job. Still...
4.
Ivalice (FFXII, FFT, etc): This one would certainly offer a more diverse list of classes and races, but like FFVII, I feel the world of Ivalice is being used enough already. Granted that it's never the same Ivalice for each game, but I don't really feel the need to traverse through a world similar to FFXII's but offline. The last game already played like an MMORPG, so I don't see the appeal in replaying that world with a required group of players (and endless level grinding on zombies).
5.
Spira (FFX, FFX-2): A tropical-ish setting with classes ranging from Black Mage to Blitzball Player may help bring in the.....bah, I'll be honest; I only nominated this one for the possibility of having Rikku and Lulu lookalikes running around the server in Rikku and Lulu-inspired outfits. If you thought the Mithras had it bad....
6.
Vana'diel again (FFXI): Well, there's a dedicated community already, and there's still a large section of the world that has yet to be shown (the land of the Mithras, including the secluded males), but I would only go for this if I could transfer my character and/or his stats over to the new game. I'd hate to start from scratch.
What would work
7.
FFVIII: Keep your hatred of the original game aside, and consider the setting. Being able to create a student who attends one of the Gardens of your choice, choosing SeeD missions such as liberating a city, collecting a GF, or anything else, and getting ranked based on your performance (like the game's opening mission). Use the Draw/Junction system to trade, share, or possibly even steal spells from fellow players. It could even work as a sequel, where Squall is your SeeD instructor, or help Selphie with one of her community events.
This world gets my choice.
7.
FFIX: This one gets my 2nd pick. There aren't enough MMORPGs that use the colorful SD style this game has. There's also a diverse list of races, even if most of them probably wouldn't work as a fighter or mage (those hippos). Still, this world has a real unique art direction, so I feel the diversity would keep things from growing stale. My second choice.
What are your picks?
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I got bummed out when I first saw Lindblum (is that how you spell it?), they showed you this awesome, huge castle, city thing, with working transportation, small towns, but all you could do was walk through some bummed down areas. It was pretty fucking amazing the first time through, but after comparing it to what can be done now; I'd say Square could do it.
The major overload of classes could be a problem to balance though, but otherwise, I really like the idea of it being set in the world of FFIX.
I'm not spoilering this so if anyone cares about VI's story and hasn't finished, go away.
Anyhow, I think the situation at the end of VI lends itself to an MMO quite nicely. The world is practically destroyed, and the person responsible has finally been brought low. It's a time of rebuilding. Kefka's cult is still out there, monsters still roam all over the place. Almost all kingdoms need to be rebuilt from the ground up. This would be a prime time for the empire to attempt to re-seize control of a shattered world, perhaps while another faction (using General Leo as their pariah and perhaps led by Celes) seeks to repair the damage to the Empire reputation and establish them as a force for good.
Figaro becomes the new de-facto capital of the world, and theres room for a lot of political intrigue there. Doma needs a new ruler, as Cyan is not a king, nor does he want to be one.
All I'm saying is that there's still a lot of potential for adventure still. How much are you willing to bet that Kefka's cult probably has a few tricks up their sleeves?
Also, they should use the FFXIII world because I think that could really be fleshed out more. A potential four games is not enough to explore it [/sarcasm]
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Except that it is actually part of the SaGa series and I hated Final Fantasy Legends.
Edit: They should make a Crystal Chronicles mmo, or one based on the Spirits Within.
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As for FF6 mmo? Most people will probably just end up as a Figaro citizen.
FF:C mmo? I really don't want to carry around a bucket everywhere I go. Cool idea though.
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As much as I despise the game itself, that's down to the engine and the plot - the world itself is quite a skillfully created one.
So long as there's no junction system and the game world is expanded on, I'm all for it. Should take place before FF8 during the sorceress wars stuff. That also means we don't get the game clogged with the main FF8 characters, who would be young at that point.
FF9 would also get my vote, but it doesn't really have a real setup. All players could be Garden students (or part of one of the nation's armies), whereas as charming as the world of FF9 is there's three major nations and that's it. FF8 has three major nations + three gardens. More choice.
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Other than that Ivalice would be great because of the many races, and I like the art style of FFXII. As long as they don't directly recycle any content from that game I'm cool.
:?:
Also, if the FF8 mmo took place during the sorceress wars, the Gardens wouldn't exist yet, would they?
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Cloud being the Soldier, sure.
Tifa was pretty much a Monk
Vincent and Barret was your Archer or Range guys
Yuffie was your Ninja/Theif
Cid was your Lancer/Dragoon
Aerith was your White Mage
Pokemon Safari - Sneasel, Pawniard, ????
Fix'd
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GASP!
WAS!?
You mean you know how to bring her back!?
Pokemon Safari - Sneasel, Pawniard, ????
Well, it'd take some creative workarounds for that kinda stuff, but it'd certainly be the most INTERESTING place to set it. FF8, like FF9 (and unlike FF7) had a really closed ending that kinda meant that the threat was gone. And yeah, no matter how many times you save the world it can always get in jepoardy again, but if they're going to use the FF8 setting they may as well use a threat that is already at least talked of in the game.
It could be just after the war has ended and when the Gardens have just been set up; presumably there'd stoll be some sorceress activity to clean up, and it'd still be before the game so we could still see a slightly agressive Galbadia and such.
The idea of the main characters appearing is a major turn-off for me really in any setting. It really depends on the capacity they appear, but for example... I'd love to see Cid. I'd love for your character to work under Cid at his garden and meet him when you get initiated and stuff. (Similarly if it was FF9, working for Lindblum's Cid and Dagger's Father in the army)
I really don't want to see Squall and the others, though. I think that'd pretty much go for most of the games, though - I'd like to stay away from the main cast.
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Twitter: Cokomon | dA: Cokomon | Tumblr: Cokomon-art | XBL / NNID / Steam: Cokomon
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Yes. You just had to get to the highest level possible with all of the characters before she is killed.
Its not fitting in the Memory Card slot.
Pokemon Safari - Sneasel, Pawniard, ????
I mean, that's really becoming the FF "standard" world, as much as it can be.
Who knows, though. Maybe it'll be based on Spirits Within, in a post-apocalyptic world.
Shut up.
Groovy.
EDIT: As for FF world picks as mmo's, my picks are IV and IX. IV is more just another reason to revisit the world and meet all those characters that I grew attached to and seeing how they're holding up. IX is not only my favorite FF but it just seems so natural as an mmo. Lots of lore to draw from and characters to meet not to mention it would be a good excuse to bring back the tetra card game.
Ivalice could work because there are huge swathes of even the part of the world we *did* see, that we never go to explore, and there's at least a whole extra continent to the west, and likely more beyond that.
FFX's world wasn't fully fleshed out, was it?
I thought it was just a small section of the globe.
Pokemon Safari - Sneasel, Pawniard, ????
I'd say let's leave the poor design and lack of consistant support for another thread. Anywho, they might as well leave it in Vana'diel. As deep as ingame lore is, and it is to an extent, they still have the far far far east which is farther than your average east. But then again they'll probably just throw that into the last expansion for the original.
The only other option would be Ivalice, because it's built like an MMO would, the different races, classes, landscape (I haven't played FFXII [I know death to me], but just from FFT and FFTA it's obivious it has more than enough to play with.)
I-VI, VIII, X wouldn't work because there aren't any differences in races, besides like Dwarves, Lali-ho bitches! VII same cept Red XIII, so that leaves IX as another option just based on races selection alone, I mean race is a major ground basic for fantasy MMORPGs, (I'm excluding Moogles there just a universal NPC these days.)
Classes won't matter too much seeing as this is FF we're talking about and if they build the game outside of equipment selection, what weapon they use, and what their limit break is they have it already there for them, (I'm looking at you VII and VIII gtfo.)
So therefore I'd say in order of ease for SE,
1: Vana'diel (as confusing it would be for people playing FFXI and who would play.... FFXI-2, )
2: Ivalice
3: Gaia/Terra from FFIX (I can't remember which was is which, although playing on Zidane's homeworld would be different.)
As for putting faith into SE for making the right design decisions and making the game fun, I won't comment.
I was under the impression that was it. They constantly said stuff about fighting for all of Spira, and no towns or people aside from those encountered in the game were ever mentioned.
I suppose they could claim there was more to the world, and expand on it.
Spira could be the continent? the country?
Pokemon Safari - Sneasel, Pawniard, ????
Though that Graal Zelda-ish game was pretty damn annoying.
I... also never noticed you on this forum... I... I love you...
(I loved Val as Doc)
Pokemon Safari - Sneasel, Pawniard, ????
However I think FF8 world set during the Sorceress War would work. Though I think starting off in a Garden would be a really snazzy newbie area. Galbadia is still a major power in the world AFAIK. Of course they would have to add plenty more towns. And who doesn't want to cruise around the world in a car or take a train across country?
Now that you mention it, that was a bit of a bummer. It looked like there were parts of the city you never had a chance to explore. It wasn't quite as bad as Rabanastre, but still a letdown.
There's at least three major reasons an online FFVI, at least post-game, wouldn't work.
1. Magic is gone.
2. The world is mostly disjointed and deserted; you'd need an airship to travel anywhere.
3. All major enemies are dead or forgotten. It reeks of cheesiness to have a new enemy force come out of nowhere and conveniently survived the previous apocalypse. Granted FFVII found a way, but the world wasn't nearly as fucked up as it was here.
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"Squall, where do we go now?"
Squall: ...
"Squall, how do I equip my weapons?"
Squall: ...
Oh yeah, I can see it working.
"Squall, you suck!"
Squall: ...
Squall: ...
Squall: ...
Squall:
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