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[STEAM] More like the Punic Wars than you might think.
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I'm crossing my fingers that's the real name of the nude one.
Nah, I'm pretty sure the ability to turn off auto-updates was a Steam feature from the very beginning. I know that people highly suggested keeping the option to not update Vampire: The Masquerade: Bloodlines if using the fan patch.
My Backloggery
The problem was when you turned off auto-update and Steam decides, no fuck you, I'm going to update anyway.
Loading...?
Otherwise I'll forget that I have it.
My Backloggery
Think I'd prefer just having an option to tip from the Steam Wallet.
I was going through my library and randomly selected a dozen or so games to test. Under Properties, there's a tab for Updates. All the ones I looked at only had 3 options 1) Always keep this game up to date 2) Only update this game when I launch it or 3) High Priority - Always update this game before others. If there's a turn off updates switch somewhere else please let me know. I'd rather update on my own schedule.
When you're paying 99 cents for a mod, you're probably getting a nickel's worth of Q&A in that someone loaded it up and made sure that it didn't cause their box to explode.
You've got a 24 hour window return on mods purchased through Steamworks. Does it make your game blow up? Well, get your money back. Does it not blow it up within 24 hours? Then it's at or better than most professional releases.
Oh, and it's a mod for Bad Rats.
Also, I'm making a mod for Bientôt L'été that scatters tiny phallic tater tots on the beach. It will cost the same as a nice take out burrito.
Nah, if it was real it would be named "Lore friendly immersive Nordic nipples."
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Nope, that's where they are as far as I'm aware. The thing is they just rarely actually work.
That's, uh, a bit lame there IMO.
The fuck?
Man, this is just wild.
I don't know why companies would allow this when they have been so anal about people monetizing Youtube footage of gameplay. The whole "You shouldn't be allowed to make money off of something we made" argument for LPs or whatever fits significantly better for game mods that use that company's assets. Unless your mod is a TC with 100% completely original textures/sounds/models/etc, but in that case the argument could be made that you effectively made a completely new game without licensing the engine.
If I have ModX installed for GameX and my friend comes over and I throw the relevant files onto a USB stick for him because it's faster than downloading it did we just pirate a mod?
A mod is a thing that can be pirated now? Are mods going to have DRM similar to the games they are used in?
Stop the bus, I want to get off.
That's the worst thing I've heard today. But pretty impressive they managed to create a whole new giant money making venture out of something that previously had no money flowing through it.
I want to continue to love Valve, I don't want them to turn into another EA. Such sadness.
I can sort of understand that, but the problem is well...
They haven't made the game, they haven't made the engine, they haven't made the mod tools, they're probably making use of a tonne of existing assets (and features) from that game, they haven't made the community that now exists to buy the mod... I mean that's all the original devs. Then of course, they haven't made the marketplace, they haven't made the infrastructure to seamlessly and transparently integrate their work with the title, they haven't put up their own hosting or bandwidth...
But then I think that becomes a bit more problematic as the mod becomes more and more ambitious. I mean DOTA for example was responsible for keeping sales of Warcraft 3 going and effectively spawned an entire genre.
But then I get even more confused because that was technically all done for free regardless and those guys either started their own companies or went on to work for some serious big hitters,
The whole issue of how much value someone is adding VS. how much of the original base product needed to be present for their mod to even be a thing is something way beyond nebulous for me to get my head around.
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I mean, its vicious as hell but I can't help but admire how effective from a business standpoint its going to be at converting people to the workshop even if they don't want to.
Wow. That's in remarkably poor taste on the part of the people behind Valve and Steam's marketing practices.
Article suffers a fail for not digging any deeper than the first page. The revenue sharing agreement (Link)
Paragraph 1:
So it looks like Bethesda set the pay rate.
That's basically my main issue here, and the problem is that you can't do that on a case-by-case basis because then it becomes about judgements of merit, and it all starts sucking there.
Still, I believe that 25% for something you created is not at all fair. Just on principle I would stick with a Paypal donation button, but then again I'm no modder. :P
Valve is going in the complete opposite direction as youtube
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I don't think you quite understand what's going on here.
*catches up*
PAID MODS? Oh What the FUCK?
STEAM: Quical
Check out my youtube channel, maybe subscribe?: NerdAndOrGeek
STEAM: Quical
Check out my youtube channel, maybe subscribe?: NerdAndOrGeek
I looked it up. I was so curious.
I made an account, verfied my email, and edited the account's content settings to find out what it was. Am I ashamed of that? A little. But I'm still not going to tell anyone what it was. :twisted:
Have you seen him? Now you have
But then the makers of Y mod want to put it on the paid workshop. But their mod is dependent on X mod, which chooses to keep it free. Even better, the makers of X mod want paid for Y mod (which uses X mod) or want Y mod to pull X mod functionality out of Y mod.
There are way to many cooks for this not to be a headache.
So did the art director of Deus Ex
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
It's worse than that. You need $100 of payout before you get it - so with a 25% payout rate, your mod needs to make $400 before you see anything.
First of all, thanks for getting that song stuck in my head again.
Secondly, yeah, half the Skyrim mods worth their salt use SKSE. Is there revenue sharing? Can they be pulled if SKSE changes their license or disagrees and mods continue to use the updated SKSE?
It's obvious you're biased.
Also, I recognize that it's the modders intent to make some money but it's Valve establishing the marketplace and they're doing it in kind of a sleazy way. Modders are usually a single person with the time and skills to create a mod along with any assistance they can get from their modding community. They don't have marketing reps or lawyers helping them protect their creations. There's no way to regulate this and legally this seems like a nightmare waiting to happen. I don't care how they're dividing up that majority percentage but if you're going to put creators in the position to make money and then only give them a quarter of the revenue their creation garnered then you're not helping the community or the modders you're helping yourself to the fruits of their labor.
Also, CS isn't a good example. Stop using it as an example. CS mod was purchased by Valve and the developers were hired before it was ever sold. Before that it was free content. This is an entirely different scenario.
Yeah, the option to completely turn off the updates isn't there anymore. It was recently removed, unfortunately. It was called "Do not keep this game up to date."
My Backloggery
Modding is essentially a form of fan fiction. Modders are taking other people's/company's creations and creating derivative works using materials from the original creation. Historically no one really cared because modders never charged and why the hell would you ever snap at a community that keeps your creation fresh? But now the original creators have decided to let modders charge, and if they want to, they have to agree to lopsided terms. I'm okay with that, because if modders want a greater cut then they can always choose to stop writing fan fiction and make their own creation.
Despite appearing to defend this, I'm actually more or less indifferent to it. I don't hate it, nor do I think it's the greatest thing ever for mod makers.
But challenging the utter rage people have for this makes me biased. Sure, if you want to believe that. I won't stop you.
Yeah because opening with something like that makes you look REAL objective.
EDIT: Aaaand we do know! Sorry for not reading gooder, @DoctorArch.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
In this instance, the 75% is split between Valve & Bethesda, but in what ratio no one knows.