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[FFXIV] Old HW launch thread
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Yea, I think I may be the only person not super excited for the new classes. Not because I think they're bad, but it's hardly like I don't have classes to play already - and I started back in November. To me, almost all of the classes may as well be brand new.
Wait, the new jobs start at 30? Do not like.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Jobs by definition start at lvl 30. In this case these jobs don't have a base class, so you'll first get introduced to them at lvl 30 instead of a class that starts at lvl 1 and then unlocks a job at 30.
Basically they are departing from the class system, which honestly at this point is a decent idea, otherwise the lvl 1 choices would start becoming bloated. They did this a bit with Rogue only being accessible at lvl 10. They don't want to have to mess with the starting stuff too much as a lot of the early story and such is built around the classes available then. This way they can move forward and leave the initial stuff largely intact.
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70ms ping to the servers too... so weird.
The AoE marker is not what you should be using for reference. You need to be clear before the cast bar finishes which is often a bit before the marker fades. Additionally if you were in the AoE when the animation for the attack started, it doesn't matter how far away you are after the fact, you still got hit. It just won't display the damage until after the animation finishes.
It takes a bit of getting used to for sure. Basically if you are in an AoE, don't wait just get out of it don't try and time it, just boogie. If you find you are still having issues you may look into something like WTFast or Battleping, they do wonders in such situations.
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I've been playing this game since beta, have every class to 50, I understand the job/class system and see the logic. I just don't prefer it. I just like leveling from 1-30, believe it or not. They could easily have made the job go from 1-50 and dispense skills at the same rate/amount they did with class/job. And the "don't want to disrupt early play" would make more sense if they started at 50 instead of 30. 30-50 are still 2.0 levels too. Actually, that makes no sense. Starting a ninja at level 1 didn't disrupt early gameplay for anyone, just put another dps class in duty finder queues (which lengthened dps queue times for 1-50 for a while, I know). Anyway, I see the logic, I just wish they'd started it at 1 like ff11 classes. I'm still gonna play 'em and stuff.
Ah I misunderstood what part you didn't like. I agree actually I really enjoy the 1-30 portion and like getting introduced to my abilities one at a time so I can get a better understanding of how they will work. It's going to be a bit rough starting directly at 30 with all new abilities for sure, I would have very much preferred to start at lvl 1 for that.
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Yeah I agree with this but having to complete the story means you should at least have one 50 and know how the game mechanics work. At 30 the classes will have part of or 1 full combo (perhaps part of a second), some CDs and one big ability from my experience with the class leveling.
Plus all those extra levels from the xpac to make up for 1-30 loss
Very true, it was really frustrating with Scholar because I leveled Summoner first, then just did class quests to get scholar, and then looked at all my abilities with a "huh......no idea what most of this does" sort of glaze.
At 30 there won't be as many abilities for sure so it won't take too long to adjust.
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I don't understand what's wrong. The garms aren't hard in theory, but it seems like I keep getting frozen right as a bunch of AOE circles pop up and then I get blown up. It's hard to avoid the freeze with three of them all pointing in different directions.
With Angra Mainyu, I have no idea what happened. He whipped around and used Stare, which took my head off. In the confusion of resurrection, i got doomed, and apparently didn't stand on the glowy circle long enough and died again. I don't know what happened the last time, honestly.
I've heard all sorts of wildly different reports ranging from "only needing to finish this Turn" versus "needing to do all the Turns" as well as "don't bother just YouTube it".
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The Ending Cutscene? You need to beat Turn 13. Granted it won't make much sense because you won't see the cutscenes leading up to it (There are sutcenes in Turn 12 as well) but that's the "final" cutscene regarding coil outside of the final story cutscenes for turning in the quest after beating Turn 13.
If you haven't been working on Turn 13 already, or haven't at least researched it EXTENSIVELY at this point (including looking up written guides, diagrams, and videos), your time will probably be better spent just watching them on youtube if you want them done before the Expansion.
Keep in mind it doesn't go away when the expansion hits, so you can always do it later. It's not a main story quest so it doesn't tie in to Heavensward.
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But did T2-4.
Unlocked White Mage.
Took part in 3 A Hunts.
Got Lancer to 17 (from 14), Arcanist to 15 (from 6) and Gladiator to 12 (from scratch).
I have to say I like leveling, but I don't think it does much for introducing players to their class, since so much seems to change as you get closer to lvl 50. (Same is true for SWtOR. The rotations/cascading priority does not work at lower levels and vice versa, mainly because of procs and resource management.)
Today was a good day
Done with 2.55. And yeah. Quite the experience.
The events actually changed my mind on overhauling my character come HW. Given the direction the story went and the discription of the Dark Knight's backstory, I have a germ of an idea why she'd want to go that path.
Still will use a fantasia to do some touch ups. Will still be Hyur.
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With the 3pack of hydra's, they have the Dragon's Voice attack which is an aoe paralyze that hits anything not in melee/close range, so they need to me interrupted with a stun or silence.
On angra mainyu, it might have been tanks fighting for aggro or something that caused it to spin, or the tank turned the boss while trying to get into the correct color.
For the dooms, the easiest way to deal with them is to look away from the boss, or if you've got more than 6-7 seconds left on your doom, go to the next glowy tile clockwise from the current lit one. It will appear on you and cleanse you. Easier than chasing them.
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I give it (and my new pair of pants) 5 Nyans out of 5.
Almost ready for Heavensward. :biggrin:
Finished steps and the story tonight...great stuff.
All ready for the expansion. Gonna wrap a few things up over the next week, but my body is ready....and willing.
I got 99 ventures ready and waiting.
10ish million gil ready and waiting.
50k GC seals, ready and waiting.
Fantasia...I think that's all I need. Gonna rep my dragoon through 60 like the good old days. Seems it would be a shame not to.
All I really have left that I care about are the remaining Post Moogle missions (my favorite next to Hilde) and Shiva Ex which I haven't even attempted once so I doubt I'll clear before the expansion.
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Wouldn't be interesting if Nanamo isn't dead, but instead used a Fantasia to hide? That would give them the opportunity to turn her into a Au Ra or somesuch.
I am EAGERLY awaiting whatever raid they'll add in 3.5 that lets me beat the everloving shit out of some Crystal Braves. Ilberd and Lolorito (in Omega Weapon) should be an interesting fight. I'll grind that just to see those smug cunts die over and over again.
The opening song playing during the ending credits takes on a really dark turn, doesn't it? And they didn't have to change any lyrics, wow.
Anyone else notice that Aymeric doesn't wield a shield like all other knights? Instead he uses a claymore... like the Dark Knights. I know they don't make main storyline characters class leaders but I eagerly await the event in the storyline when he kills someone corrupt -- maybe Thordan?
Edit: Oh hey, there's stuff after the credi...
I have my Zenith, and have to go get some A-Crystal thingies from Fates to level it up -- and I hear it has several stages past that. I wonder if there's time to finish that entire questline before the expansion. Alternately I wouldn't mind getting mining (15) and fishing (35) up the rest of the way, since I imagine there will be profit to be made in the weeks after patch hits.
I also really think that Dragoon would be a good class to have when the expansion hits... But I kinda wanna get Warrior and Ninja up too. Did they add an achievement for mastering all the classes of a specific nation? I know there's one for mastering all 3 mage jobs... Which is also tempting...
I'm not in a super great spot really, I have iLevel 100 average from farming Crystal Tower, but haven't unlocked most of the hard mode / extreme mode fights... and the only class I have to 50 is Arcanist. Heck, I barely have 250k gil to my name -- not that I ever spend it on anything as it stands.
currently have finished WoD, started no EX primals, no HM dungeons, unlocked T1 yesterday.
MIN and BTN are both around 450/450 no food, with Supras, Forager chest and hat, heavily melded green gloves/pants/boots, and maxed accessories.
FSH lingers in leftovers hell with plain Halcyon Rod but the same general setup. FSH stats are... okay. i don't like FSH enough to level it more, but it grew on me on the way up to 50.
Crafters all have the same basic gear, unmeldable Artisan's glasses/gloves/pants/shoes, fully melded artisan's chest and accessories.
CRP/BSM/GSM/CUL have the artisan's main and offhands, and Mastery I complete. Confident doing 3* crafts.
ARM/LTW/WVR/ALC have plain relics and militia offhands. LTW/WVR have Mastery I as well. Confident doing 2* crafts.
desynthesis at 93 GSM, 60ish BSM. ehhhhhhhhhhh.
i should probably make some gil, since i'm basically flat broke (100k), but my FC has 38mil, so we're (hopefully) pretty set for the airship stuff.
whenever i get any significant amount of gil, i level desynthesis or buy sealants, and it's gone again pretty quickly.
i'm excited!
You won't have remotely enough time to finish the relic quest at this point and it also costs a decent amount of gil to complete. Leveling stuff is probably the best plan if you don't mind them - gathering can still make you money cause people don't want to farm. Hammerhead Sharks sell for decent amounts if you fish them up and I know a variety of botany stuff nets decent gil for the effort involved.
Never understood the hate of those dungeons. They're sub 25 minutes on a bad day. Maybe it's just cause I'm used to place like BRD, UBRS and LBRS, but really...they're wicked quick.
There's also a theory that Lolorito wasn't behind Teledji, but working against him for a different (equally bad) end?
Also, Ilberd might be hinting at a Samurai class in a future update, due to how he fought in the cutscene?
@KiTA Going to echo what Varg said, you won't have enough time to finish a relic before 3.0, and they have said the requirements for 2.0 relics will be eased either at 3.0 release or soon after. If you're interested in getting another class up, I'd say just go for that at the moment and take it easy till expansion lands. Alternatively, you can try to boost Fisher to 50 and have that ready for 3.0 launch, maybe fishing will be able to make good money with all the new stuff coming out lol.
Also no, theres no achievement for nation specific classes, just for getting all DoW/DoM/DoH/DoL to 50. I don't think being ilvl 100 is bad either, since thats where they most likely will tune beginning story missions to. If you're really concerned about money right now, try to get some gear to spiritbond and find an Urth's Gift party to grind that stuff out.
I think that theory is grasping at straws.
chair to Creation and then suplex the Void.
Unrelated to that, I also finished everything up yesterday! Steps of Faith nerfed mode is not hard at all and was pretty cool!
I'm so excited for this xpac now!
edit: oh nm now i look dumb thx
BEAST-O THE SCRUB-O