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[PbP] Android: Netrunner - Thread 2: The Revenge - Come learn how to sprint more webs!

stever777stever777 AFK most SaturdaysRegistered User regular
cNANR.png

It is the future. Humanity has spread itself across the solar system with varying degrees of success. The Moon and Mars are colonized. A plan to terraform the Red Planet is well underway, hindered only by a civil war that has broken out and locked down many of its habitation domes. On Earth, a massive space elevator has been built near the equator to the sprawling megapolis of New Angeles, stretching up into low orbit. It is the hub of trade in the solar system, and most people refer to it as the “Beanstalk”.

Computers have continued to advance along with discoveries in the field of neurobiology. This has led to brain-mapping, a method by which a human mind can be stored electronically in sophisticated mind-machine interface devices. The physical mouse and keyboard are archaic relics; gestural interfaces and virt displays are commonplace. Elite users “jack in”, plugging the computer directly into their brains.

Enormous megacorporations, called corps by most, influence every facet of daily life: food, threedee, music, career choice. Jinteki and Haas-Bioroid redefine life itself, making clones and bioroids with braintaped, artificially-intelligent minds. The Weyland Consortium owns a piece of everything that goes up or down the Beanstalk, and everything goes up or down the Beanstalk. And NBN shapes what you think and dream, with the most extensive media network ever conceived on Earth under their control. More data flows through the network every second than was ever expressed in the first five thousand years of written language. It is a surveillance network, a financial system, a library – it is the backbone of modern civilization. And it is also the only weakness the corps have.

The network is forever evolving and moving, impossible to completely pinpoint or lock down. Rogue operators-computer specialists with the hardware, software, and raw talent to challenge the system-use the sprawl of the net to their advantage. Some want to expose the rot that lies at the heart of the system, and to awaken the teeming billions to the hypocrisy of their corporate masters. Others just want to earn a profit, or express themselves in the ultimate medium. Whatever their motivation, the actions of these individuals intersect in a common cause: that of digital independence. They are runners.



What is this?

This is Android: Netrunner, an asymmetrical living card game that came out a tad more than a year ago. In it, players will either take the role of a megacorporation, trying to advance their shadowy agendas of financial control and worldly power, or of a runner, an individual trying to steal the Corp’s agendas to either strike a blow for the people, make a profit, or because fuck it, why not?

What makes Netrunner stand out is that each player plays completely differently. The Runner has no idea where those agendas are hidden, or what byzantine pieces of protective software, named ICE, they have protecting said agendas. The Corp, on the other hand, has to protect those agendas from a relentless attack by the Runner, desperately trying to stall them long enough to succeed.

Hoi, this sounds cool, chummer! How does it work?

Well, I’ll type it up in a nutshell, but if you want the full skinny, you should either read this here rulebook or watch this here tutorial. Or both. Preferably both.



The whole game revolves around certain cards the Corp player has, called Agenda cards. They look like so:

pic1371666.png

Each agenda is worth a certain number of Agenda Points, which is the number listed to the bottom-left of the picture (in this case, 1 point). The CORP is looking to play this card, and advance it a number of times equal to the cost in the upper right corner of the card(2 times). When they do that, they score the agenda, and get both the Agenda Points, and the usually-sweet benefit listed underneath the card.
The RUNNER, on the other hand, doesn’t care about building stuff up. They just want to steal it. If a Runner accesses an Agenda, usually through one of their runs, they just outright steal it. They don’t need to pay the cost located on the card. They also don’t get that benefit listed underneath, just the Agenda Points.

The first player to reach 7 Agenda Points wins the game. Each player also has a unique way they can LOSE the game:

For the Corp, business must go on, despite these intrusions. Spending all your resources to keep out one little script kiddy will make your Corp a laughing stock, and you will be dissolved. If the Corp ever has to draw a card, and they have none left to draw, the Corp has lost.
For the Runner, all of your software (and most of your hardware) is plugged into your head somehow. Electricity and internal organs (the brain, most notably) tend to not get along very well at all. If the Runner ever has to lose a card from his hand, and he has nothing left in his hand to lose, the Runner has FLATLINED, and loses.
These situations are listed for completion’s sake, but 90% of games (especially in the starter set) are resolved by scoring points.

At the start of the game, each player draws up to five cards from their deck to form a hand. If this hand is not to their liking, they may take a mulligan, reshuffle and draw a new hand, although they are stuck with the second result. Each player then takes 5 credits, and the game begins, with the Corp always taking the first turn.

The Corp begins their turn by mandatorily drawing a card from their deck. They then have three actions, or “clicks”, to use during their turn for whatever they see fit. Here’s what the Corp can do during their turn:

Corp-Click&Actions.png

pic1381464.png

Your R&D is the fancy name for your deck. lInstalling cards means to place them down on the table. All Corp cards are installed face down, so the Runner doesn’t know what is what. Agendas and Assets must be installed in their own Remote Server, which is simply a separate stack aside from your hand, deck and trash. Cards called ICE can be installed to protect your Servers, and also your hand, deck and trash, as those can also be juicy targets for runners. It’s important to note that you don’t pay the cost listed on the card when you place it down, but when you choose to flip it face up and active. Tags and virus counters will be discussed a little later. After the Corp has spent all of their clicks, they must have a hand of no more than 5 cards. Excess cards must be discarded.

Then, the Runner takes their turn. They have 4 clicks to spend, but they do not start their turn by drawing a card. Here’s what a Runner can do with their clicks:

Runner-Click&Actions.png

After the Runner’s clicks are spent, he also discards down to a hand of 5. Play then returns to the Corp, and continues in this fashion until the game ends by one of the conditions listed above.

So where does this running thing fit in?

I'm glad you asked.

Runs work in the following fashion: First, the Runner announces his target, which can be either the Corp’s HQ(his hand), R&D(his deck), Archives(his trash), or any of the Remote Servers he might have set up to either house Agendas, Assets, or Ambushes. After the target is announced, he begins his run. If there is no ICE in between himself and the target, then the run is successful, and the Runner may choose whether or not he wishes to access a card. If he does so, then he either looks at the installed card(for a Remote Server), picks one card at random(if running the hand), looks at the top card(if running the deck), or looks at all cards(if running the trash). If the card accessed is an Agenda, it is stolen. If the card accessed has a trash cost, then the Runner may choose to pay that much in credits, right then, to force the Corp to trash that card immediately. Otherwise, the Runner simply sees that card.

If there IS ICE in the way, however, the Runner must encounter all pieces of ICE, one at a time, starting with the outermost piece closest to him. If it is un-rezzed, the Corp must decide whether or not to pay the cost to rez it. If they do not, the Runner skips that piece of ICE, and moves on to the next. If it is rezzed, the Runner must encounter it. Each ICE has a list of subroutines on it. These subroutines WILL HAPPEN unless the Runner can break them with certain Icebreaker programs.

ffg_ice-wall-core.png atman-creation-and-control.png

There are two big things to remember when it comes to Icebreakers and ICE. First, each piece of ICE and Icebreaker has a listed strength at the bottom of the card. An Icebreaker CANNOT interact with a piece of ICE unless it is at least as strong, if not stronger. Therefore, most Icebreakers can be temporarily boosted in strength for a credit cost. Second, almost all ICE is in one of three forms: Barrier, Code Gate, or Sentry. An Icebreaker CANNOT interact with a subtype different from what's on its card. Once the Runner breaks all subroutines he chooses to, any that remain unbroken happen, and then the Runner may proceed. Note, that if the Runner is past the first piece of ICE, and doesn’t feel good about his chances, he may jack out and end the run. The first piece of ICE, however, must be encountered.

Other quick things: Tags are tokens that can be given to the Runner, and represent the Corp starting to get a fix on where they might be in the real world. When a Runner is tagged, the Corp can spend clicks and credits to force the Runner to trash certain cards, and they are subject to other effects being triggered for certain cards. It’s often dangerous for the Runner to remain tagged for long.

Traces occur on certain Corp cards, and are essentially a bidding contest. Each trace comes listed with a small number on it, which is the trace strength. Each runner has a number in the upper left of their identity card, and this is the runner’s link strength. After a trace is initiated, the Corp may openly spend any number of credits in their pool to increase the trace strength by 1 for each credit. The Runner may then openly spend any number of credits in their pool to increase their link. After this occurs, the modified trace strength is compared to the modified link strength. If the trace strength is greater, the effects of the trace occur. If the link strength is equal or higher, nothing happens. After the trace is over, both the trace and link strength return to what is printed on the cards.

Bad Publicity is an effect the Corp can suffer, and represents their heavy handed tactics being leaked to the media, with them suffering the backlash for it. For every bad publicity the Corp has, the Runner gets 1 credit for free from the bank to spend on every run they make. If that credit is not used, it is returned to the bank.


That’s…a lot to keep straight. And there’s so many weird terms here…

Like I said, what I typed is a crash course. Watching that video up there will explain the basics much more smoothly than I did just now. Besides, this thread is meant to show people who either haven’t heard about Netrunner, or those who were on the fence about it, how great this game is. So odds are, whomever you’re playing won’t know any more than you! Equal playing ground! Plus, there will probably be the odd vet that pops in(myself included) to give non-partisan advice!


So how will this work here?

I’ll send each player a PM with their hand in it. Any card plays will be put onto a board, that will look like so:

Ix81PxJ.jpg

After each player’s turn is over or when events occur that would change the board(like rezzing ICE, trashing cards, etc), the board will be updated. If multiple people wish to play, we can certainly arrange a “winner stays” system, or some kind of queue. Considering that this is aimed towards new players, we'll be using the starting decks for ease of learning. Perhaps, if this goes on long enough, we can bring deckbuilding into the mix.


OP shamelessly stolen from Farangu without even his permission!

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Posts

  • stever777stever777 AFK most Saturdays Registered User regular
    edited April 2015
    Faction choices:

    Corp:

    weyland-consortium-core.png

    Weyland Consortium – This shadowy organization, aside from its dramatic and public association with the Beanstalk, owns or invests in other corporations, leveraging the enormous assets granted them by the Beanstalk to buy and sell smaller megacorps at an alarming rate. Often a war profiteer, part of their secret to success lies in their ability to secure government contracts and lobby for favorable legislation, especially in the United States and China. It should be no surprise the corporation is comfortable playing hardball, and they favor a brute-force approach to most problems.

    In gameplay, these guys can just print money, and then swim in it. Most of their ICE isn’t scary in and of itself (with one or two exceptions), but it can be advanced to be stronger and more efficient throughout the game. These guys also have a number of cards designed to punch the Runner in the face and make them lose cards, possibly aiming for a flatline.

    These guys are about medium in difficulty to learn with, tied with NBN.


    pic1388752.png

    Haas-Bioroid – The world leader in cybernetics and artificial intelligence. The most iconic and recognizable products made by them are the Bioroids, androids built with cybernetic technology and with artificially-intelligent minds designed around sophisticated imaging of human brains. In addition, Haas-Bioriod produces commercial-grade and medical grade cybernetics, prosthetics, industrial robots and machinery, and consumer electronics.

    In gameplay, these guys are the jack of all trades. They’re not balanced in favor of one approach or another, so they can afford to be a tad patient and see what the cards give them. Their ICE, while strong, does have a unique weakness: Runners can choose to spend clicks, instead of credits, to bypass a number of their bioroid ICE.

    Probably the easiest Corp to start with.


    pic1388751.png

    NBN – The largest media conglomerate in the world, NBN produces more content every day than a human being could consume in a year. NBN-produced advertising uses psychographic profiling and the latest neuroscience and braintaping techniques to promote message penetration and brand retention. They are also the world’s leading media and marketing research firm, with zetabytes of information on such subjects as the buying habits of thirty-year-old college educated single mothers. As a result, a large percentage of data and media in all of human society passes through NBN.

    In gameplay, these guys are the masters of traces and tagging runners. While not as economically sound as others, they love pulling trickery out of their hat by manipulating information. Runners need to be careful of remaining tagged for any length of time against NBN, as not only are there a wealth of cards to tag them with, but some unique ways to utilize them, and not just to damage them, either.

    These guys are about medium in difficulty to learn with, tied with Weyland.


    jinteki-core.png

    Jinteki – Jinteki owns the patent on the process that creates humanlike clones, biological androids tailor-made by the “genegineers” of Jinteki. They market their clones as more personable and relatable than the robotic bioroids of their chief competitor, Haas-Bioroid. Rumors exist of clone projects that explore the potential of human psionic ability, but such claims are dismissed by serious scientists. Jinteki has performed extensive research on the human brain and mind-machine interface technologies, but this is because so-called “braintaping” technology is essential to their production process.

    In gameplay, these guys run their whole game on bluffs, traps, and paranoia. Their ICE is expensive and inefficient, but it doesn’t matter to Jinteki, because even if the Runner succeeds in a run, they’ll likely pay dearly for doing so. They have a large number of trap cards that can damage the Runner, even if they are randomly stumbled into.

    These guys are the hardest to learn with. Not recommended unless you have a solid knowledge of the cards/are willing to take some sizable risks/deckbuilding is in play.


    Runners:
    noise.png

    Anarchs – Anarchs have strong contempt for the corporate oligarchs, the whole corrupt system, and often for society in general. Whatever the exact target of their rage, their unifying characteristic is their anger. At their worst, Anarchs just want to watch the world burn. At their best, they are tireless champions for the downtrodden and oppressed. Walking in through the front door isn’t their strong suit, but they’re very good at breaking things, spreading viruses, and trashing Corporation assets and programs. Always expect an Anarch to make trouble if he gets through your defenses.

    Slightly more difficult to learn with than the Criminals, as a fair number of their icebreakers require synergy with other cards to be truly effective.

    pic1392049.png

    Criminals – Criminals are in it for themselves. All runners are technically criminals, at least if you ask the corps, but these runners embrace it. They make self-interest an art form and don’t care who gets hurt so long as they get ahead. Many Criminals engage in more traditional forms of crime as well, stealing data and money with equal gusto. Always expect a Criminal to have a trick up his sleeve. They are good at covering their tracks and employing a variety of dirty tricks to attack from an unexpected angle.

    Medium difficulty to learn with, as they tend to perform best with their tricks, and a straight-forward rig-building approach can get pricey fast.

    pic1379551.png

    Shapers – To others, Shapers seem like idealistic naifs. They’re not motivated by rage against the corporate injustice that is a daily fact of life for the underclass. They’re not in it for the money. Many never understand why Shapers do what they do, but it’s not actually very complicated. Shapers are motivated by curiosity and a certain amount of pride. A Shaper may orchestrate a data raid as underhanded and destructive as the most frothing Anarch, but his goals are different: the Shaper just wants to see if he can do it. Shapers are also tinkerers and builders, and they push their hardware and software beyond their limits. As a result, Shapers often have the most efficient hardware and software, and given time to prepare, can make an otherwise-respectable data fort look like a sand castle after the tide rolls out.

    Easiest to learn with, as they are the most straight-forward: Install things until you are an unstoppable juggernaut.

    If you want to play, simply sign up and we'll get you running nets in no time!

    Core set card list is here, simply sort by faction, and the Starter deck is all cards of your faction and all neutral cards of your side(Corp or Runner).


    admanb
    REG Rysk
    Houn
    Corbius
    Preda

    @Brody
    @Trust
    Please respond whether you're still interested, preferred factions and whether or not you'd like to deckbuild.

    stever777 on
  • HounHoun Registered User regular
    Thread Subtitle should be one of the following:
    - Run Harder
    - Cybernetic Boogaloo
    - Haas Bioroid Strikes Back
    - Runvengeance

  • CorbiusCorbius Shepard Registered User regular
    I'll !signup again for some running and scoring.

    wrexsig1.jpg
    PSN: Corbius
  • PredaPreda Registered User regular
    I always wanted to try this!

    Tinkles
  • TrustTrust Registered User regular
    @stever777 I'm game for another go.

    I don't think your notifications went through (you might have added them in an edit?), so @Brody just in case.

    Don't mind Runner or Corp, do want to Deck-build.

    I'll let Brody decide what kind of card-pool he wants to go with.

    We Stand Ready
  • BrodyBrody Cabot CoveRegistered User regular
    I just want to play the game. Roll for corp/runner?

  • TrustTrust Registered User regular
    Take it away - I can't remember how to GethRoll.

    We Stand Ready
  • BrodyBrody Cabot CoveRegistered User regular
    edited April 2015
    1 Is Brody Corp. 2 is Trust Corp.

    Geth roll 1 D2.

    D2.:
    1 1

    Brody on
  • BrodyBrody Cabot CoveRegistered User regular
    @Trust Now I guess we just need to figure out a card pool. I'm up for anything, preferably pre O&C.

  • TrustTrust Registered User regular
    Is that the most recent big box? If so, everything up to but not including?

    We Stand Ready
  • BrodyBrody Cabot CoveRegistered User regular
    Yeah, just because its new, so I have no idea what any of it is (although, its not like I know much of anything else either).

  • stever777stever777 AFK most Saturdays Registered User regular
    Brody as Jinteki: Replicating Perfection & Trust as the Criminal Runner, Gabriel Santiago: Consummate Professional.
    Cards sent.

    jinteki-replicating-perfection-trace-amount.pnggabriel-santiago-core.png

  • BrodyBrody Cabot CoveRegistered User regular
    Perfection achieved. Prepare for replication.

    (I'll keep.)

  • TrustTrust Registered User regular
    Well, let's make some money.

    I'll keep.

    We Stand Ready
  • BrodyBrody Cabot CoveRegistered User regular
    Click 1: Install a card in Remote Server A.
    Click 2: Install a card in Remote Server B.
    Click 3: Install ICE over Remote Server A.

    Server replication is online, and functioning as normal.


    Archives (0) -
    R&D -
    HQ (3) -

    RSA (1) - (1)
    RSB (1) -

  • TrustTrust Registered User regular
    edited May 2015
    Alright, let's get this done.

    Click 1:

    prepaid-voicepad-second-thoughts.png

    5cr -> 3cr

    Click 2:

    desperado-core.png

    3cr -> 0cr

    Click 3:

    Run HQ

    Access and gain 3cr -> 3cr

    Click 4:

    Draw a card.

    Trust on
    We Stand Ready
  • stever777stever777 AFK most Saturdays Registered User regular
  • stever777stever777 AFK most Saturdays Registered User regular
    edited May 2015
    ROUND 2


    CORP

    ffg_jinteki-replicating-perfection-trace-amount.png

    4 Cards
    5 CR
    0 VP


    HQ -
    R&D -
    Arch (Empty) -
    RSA - (ROOT); (ICE)
    RSB - (ROOT)





    RUNNER

    ffg_gabriel-santiago-core.png

    Desperado
    Prepaid VoicePAD


    4 Cards
    3 CR
    0 Mem (5)
    0 Link
    0 Tags
    0 VP


    ffg_desperado-core.pngffg_prepaid-voicepad-second-thoughts.png




    Corp gains 1 card, going to 4 cards & 5 CR.

    stever777 on
  • BrodyBrody Cabot CoveRegistered User regular
    Click 1: Rez Jackson Howard in Remote Server B, and activate his ability to draw two cards.

    jackson-howard-opening-moves.png

  • BrodyBrody Cabot CoveRegistered User regular
    Click 2:Install ICE over R&D.
    Click 3: Play Medical Research Fundraiser -3 Cr, 2 Credits total.
    +8 Credits, 10 Credits total.
    +3 Runner Credits, 6 Runner Credits total.


    Archive (1) -
    R&D () - (1)
    HQ (4) -

    RSA (1) - (1)
    RSB (J-How) -

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Naked J-how in an RP deck.

    I like your style.

  • TrustTrust Registered User regular
    Click 1: Draw a card.

    We Stand Ready
  • TrustTrust Registered User regular
    Ok, up and at'em.

    Click 2:

    dirty-laundry-creation-and-control.png

    Using 1cr from PPVP and 1cr from stash -> 5cr.

    Running at HQ, accessing card and gaining 5cr (DL) +2cr (ID) +1cr (Desperado) -> 13cr

    4 cards in hand.

    We Stand Ready
  • stever777stever777 AFK most Saturdays Registered User regular
    HQ card

    the-future-perfect-honor-and-profit.png

    CR spends needed.

  • stever777stever777 AFK most Saturdays Registered User regular
    Brody 12:38PM
    1 Cr.

    Trust 4:24PM
    Spend 0cr on Future Perfect please.

    Future Perfect goes back into HQ.

  • TrustTrust Registered User regular
    Click 3: Install:

    professional-contacts-creation-and-control.png

    for -5cr -> 8cr remaining.

    Click 4:

    Use Pro-Co to draw a card and gain 1cr -> 9cr

    Ending turn with 4 cards in hand.

    We Stand Ready
  • stever777stever777 AFK most Saturdays Registered User regular
    ROUND 3


    CORP

    ffg_jinteki-replicating-perfection-trace-amount.png

    5 Cards
    9 CR
    0 VP


    HQ -
    R&D - (ICE)
    Arch (0 Unk) -
    RSA - (ROOT); (ICE)
    RSB - Jackson Howard


    ffg_jackson-howard-opening-moves.png




    RUNNER

    ffg_gabriel-santiago-core.png

    Desperado
    Prepaid VoicePAD
    Professional Contacts


    4 Cards
    9 CR
    0 Mem (5)
    0 Link
    0 Tags
    0 VP


    ffg_desperado-core.pngffg_prepaid-voicepad-second-thoughts.pngffg_professional-contacts-creation-and-control.png




    Corp gains 1 card, going to 5 cards & 9 CR.

  • BrodyBrody Cabot CoveRegistered User regular
    Click 1: Activate Jackson Howard to draw 2 cards.

  • BrodyBrody Cabot CoveRegistered User regular
    Click 2: Install card into RSC.
    Click 3: Advance card in RSA once. -1 Cr, 8 Credits total.

    Discard 1 card.


    Archive (2) -
    R&D () - (1)
    HQ (5) -

    RSA (1) (1 Advancement) - (1)
    RSB (J-How) -
    RSC

  • BrodyBrody Cabot CoveRegistered User regular
  • TrustTrust Registered User regular
    Well, well, well. This is a predicament.

    Click 1: Pro-Co to draw a card and gain 1cr -> 10cr

    We Stand Ready
  • TrustTrust Registered User regular
    Time to make some money.

    Click 2:

    account-siphon-core.png

    Run on HQ succeeds, Corp goes to 3cr, I gain 13cr -> 23cr (10 from AS, 2 from ID, 1 from Desperado) and 2 tags.

    Clicks 3 and 4: Shake the tags for 4cr -> 19cr

    @Brody

    We Stand Ready
  • TrustTrust Registered User regular
    Forgot, ending turn on 4 cards, 19cr

    We Stand Ready
  • BrodyBrody Cabot CoveRegistered User regular
    edited May 2015
    At the end of the runners turn, I will rez Mental Health Clinic
    psychiatric-clinic-honor-and-profit.png

    Start of turn I gain 1 Credit, going to 4 Credits total.

    Brody on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited May 2015
    ROUND 4


    CORP

    ffg_jinteki-replicating-perfection-trace-amount.png

    6 Cards
    4 CR
    0 VP


    HQ -
    R&D - (ICE)
    Arch (1 Unk) -
    RSA - (ROOT +1); (ICE)
    RSB - Jackson Howard
    RSC - Mental Health Clinic


    ffg_jackson-howard-opening-moves.pngffg_mental-health-clinic-honor-and-profit.png




    RUNNER

    ffg_gabriel-santiago-core.png

    Desperado
    Prepaid VoicePAD
    Professional Contacts


    4 Cards (6)
    19 CR
    0 Mem (5)
    0 Link
    0 Tags
    0 VP


    ffg_desperado-core.pngffg_prepaid-voicepad-second-thoughts.pngffg_professional-contacts-creation-and-control.png




    Corp gains 1 card, going to 6 cards & 4 CR.

    stever777 on
  • BrodyBrody Cabot CoveRegistered User regular
    Click 1-3: Advance RSA 3 times. -3 Cr, 1 Credit Total.

    Score Nisei MK II.
    nisei-mk-ii-core.png


    Discard 1 Card.

    5 Cards
    1 CR
    2 VP


    HQ -
    R&D - (ICE)
    Arch (2 Unk) -
    RSA - (EMPTY); (ICE)
    RSB - Jackson Howard
    RSC - Mental Health Clinic

  • TrustTrust Registered User regular
    Ok, well that puts a damper on things.

    Click 1: Pro-Co, drawing to 5 cards, gaining 1cr -> 20cr.

    We Stand Ready
  • TrustTrust Registered User regular
    Once more for luck, I guess?

    Click 2: Pro-Co, drawing to 6 cards, gaining 1cr -> 21cr.

    We Stand Ready
  • BrodyBrody Cabot CoveRegistered User regular
    All the bad luck for you.

  • TrustTrust Registered User regular
    Click 3:

    Run HQ, gain 3cr -> 24cr and access a card.

    We Stand Ready
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