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[Everquest] Ragefire (Classic progression) Opens May 20th, 2015!
Posts
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Let's see, there is no way to get the old school Circlet of Shadow or Mask of the Deceiver, for example. Jboots are quested and not dropped. Parts for the epic weapon quests will drop if the mobs exist in the original zones, but you of course cannot complete the quests yet.
I am stupidly contemplating giving this a try, despite reading about how "everybody is 6-boxing mages" and supposedly one guild rules the end game completely (it's like 4-5 days since launch, that doesn't really matter to me).
I'm sure there are people already at level 50 (the ones that killed Nagafen, Vox and the guy that unlocks the Planes were in their low to mid 40s). I am somewhat concerned that, since you can buy items that grant game time with real money, and then sell them in game (like EVE Online does with PLEX) that there will be a motivation for people to continually sit on the valuable spawns and raid targets. As it stands, a group of mages could lock down areas like Frenzy in Guk, and since none of the raid content is instanced that stuff can be locked down as well. This could be mitigated by the minimum of 6 months between expansions (at least early on, they said they might change that if the customers changed their minds), but it's often not a good idea to underestimate the sort of people who try to monopolize this sort of thing.
Yet, with all of that said, I am STILL tempted to give this a try. I really can't even say why, I know that the gameplay is ancient and not really that good. I know the graphics are terribad. But man, it's Everquest, and I loved this game for such a long time.
For example, 'q' being autoattack would almost certainly get me murdered as I reflexively tried to use it to strafe.
About getting murdered by autoattack: The irony is, it used to be 'a' which was similarly bad, but worse than 'q'
I logged in and made a new character on Vox with my account as a F2P level, and the new player experience (which doesn't apply to Ragefire at all) is worlds better than it used to be (actual quests with rewards, and a quest tracking window, and notifications when you finish stages of a quest), but it is still limited by the game engine and is far, far weaker than a more modern game. I'm not sure if I'm willing to take part in Ragefire or not at this point.
I'm imagining the class diversity will spread out once this initial frenzy is over with, as gearing a raid that was 2/3 mages is not practical at all. Especially with something like Hate Plane where there are only a few spawns for every class. Well... except for Clerics. Fuckers. Unless they eventually fixed that. (Grumbles about being an Enchanter and only having like 8 mobs in the entire zone that dropped my gear, so we got like 2 drops a raid, and 20 pieces of cleric armor)
I also hope this isn't premature, as I imagine the population will drop off considerably within a few weeks/months. Would be silly to have to re-merge Lockjaw back in with Ragefire a few months from now.
It is great that they finally made this server though.
http://www.notaddicted.com/fansythefamous.php
I still laughed at a couple of the lines.
The followup worry to the first one is that they will sit on valuable spawns and sell the drops for plat that they will use to purchase Krono (PLEX) or whatever it's called so that they aren't even paying for the accounts that are doing the camping.
This scenario is obviously a bad one, and I hope it doesn't happen, but quite frankly it very easily could. With sanctioned RMT thrown into the mix, it's quite possibly going to play out differently than the previous time locked progression servers did.