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[XCOM 2] Console Release Out! Expansions? Possibly.

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    Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    Yell loudly on the firaxis forums until a dev acknowledges your problem or tweet at the devs

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    KarlKarl Registered User regular
    Obvious question, have you checked if people with your spec PC are having the same issue?

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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    I wonder if I did the Blacksite mission wrong
    I rushed to it at 4 chunks (with a minimum squad size and nobody above sgt, I think). Only half of my squad died, probably thanks to a lengthy concealment phase and not stopping for anything after grabbing the objective.

    It helps that the first one is essentially the same map with only minor variations, so you'll get better at it. Five squad members helps. Having a fairly ranked specialist to hack a turret can also be huge. Turrets can attack twice per turn, and the success rate on taking control of them isn't terrible.

    In the final building, sending a guy up on the roof gives you good tactical options... you just need to be careful because there's a ~33% chance (apparently) that the robot and his friends spawns on the roof instead of inside the building. that can get ugly.

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    Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    OaXNezw.jpg

    Every single time this happens I laugh

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    webberwebber Registered User regular
    Alright, XCOM thread, I need advice.

    I've got no idea if the launch crash issue I've been dealing with has to do with a problem on my PC, or if it's an issue relating to how unpolished the game's been out of the gate, and I'm debating taking a refund. But I'm kind of hoping Firaxis publishes a patch soon that'll fix the issues I've been having.

    Should I just go ahead with the refund, or wait and see what Firaxis does? Because if it's a PC issue, then a patch probably isn't going to do much good, but I really want to play this game, and I'd hate to have to go through the hassle of repurchasing it later if I don't need to.

    Did you happen to try what I suggested a few pages back?

    This lucky penny is bullshit.
    Hearthstone - Webber #1330
    3DS: 0920-3235-4071
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    Romanian My EscutcheonRomanian My Escutcheon Two of Forks Registered User regular
    Karl wrote: »
    Obvious question, have you checked if people with your spec PC are having the same issue?

    I haven't found anything that specific; apparently it's a known issue, but nothing I've seen while looking for a fix suggests that it's limited to a single type of desktop.

    I'd be lying if I said I wasn't concerned that maybe my PC's specs aren't where they need to be to run the game, but I definitely can't just drop a whole bunch of cash on a new one right now.

    [IMG][/img]
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    Romanian My EscutcheonRomanian My Escutcheon Two of Forks Registered User regular
    webber wrote: »
    Alright, XCOM thread, I need advice.

    I've got no idea if the launch crash issue I've been dealing with has to do with a problem on my PC, or if it's an issue relating to how unpolished the game's been out of the gate, and I'm debating taking a refund. But I'm kind of hoping Firaxis publishes a patch soon that'll fix the issues I've been having.

    Should I just go ahead with the refund, or wait and see what Firaxis does? Because if it's a PC issue, then a patch probably isn't going to do much good, but I really want to play this game, and I'd hate to have to go through the hassle of repurchasing it later if I don't need to.

    Did you happen to try what I suggested a few pages back?

    Not yet; I haven't had to use MSConfig before now, and I'm afraid that I could end up inadvertently making the problem worse as a result.

    [IMG][/img]
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    cB557cB557 voOOP Registered User regular
    tumblr_ntgvr4NXBt1tn7fu1o1_1280.png

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    webberwebber Registered User regular
    webber wrote: »
    Alright, XCOM thread, I need advice.

    I've got no idea if the launch crash issue I've been dealing with has to do with a problem on my PC, or if it's an issue relating to how unpolished the game's been out of the gate, and I'm debating taking a refund. But I'm kind of hoping Firaxis publishes a patch soon that'll fix the issues I've been having.

    Should I just go ahead with the refund, or wait and see what Firaxis does? Because if it's a PC issue, then a patch probably isn't going to do much good, but I really want to play this game, and I'd hate to have to go through the hassle of repurchasing it later if I don't need to.

    Did you happen to try what I suggested a few pages back?

    Not yet; I haven't had to use MSConfig before now, and I'm afraid that I could end up inadvertently making the problem worse as a result.

    I understand. You can screencap before you start turning programs off. There's even a button that hides all the Microsoft programs so you won't accidently turn off a necessary program.

    I really empathize with your problem, I went through the same thing with two games. I even dropped $300 on a new graphic card trying unsuccessfully to fix it.

    This lucky penny is bullshit.
    Hearthstone - Webber #1330
    3DS: 0920-3235-4071
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    OghulkOghulk Tinychat Janitor TinychatRegistered User regular
    Just wiped on the first group of snakes.

    Sheesh those sure are fun...

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    I like concealment a whole bunch, but I will blow cover as soon as I have a good shot at a pod. No exceptions, not after I attempted to stealth several missions and ended up regretting it just about every time.

    Only been able to "stealth" one effectively: it was an escort mission with a relatively close by extraction point, and only even saw/engaged the one pod I did on the same rooftop

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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    i've tried to stealth one or two of them but i always get to a certain point and nope out. too many bad things can happen, especially mid-game.

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    SproutSprout Registered User regular
    Yeah, trying to get cute and dodge pods or set up "perfect" positioning always seems to lead to blundering in to having all the aliens in the map jump up your butt at once.

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Be, agressive

    B E agressive

    Miss me? Find me on:

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    No Great NameNo Great Name FRAUD DETECTED Registered User regular
    Mimic beacons are salvation

    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
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    Beef AvengerBeef Avenger Registered User regular
    I have way too many missions end with 1 or 2 turns left on the clocks. They really tuned time limits to be tight as hell and keep you pushing at a pace past your comfort zone

    Steam ID
    PSN: Robo_Wizard1
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    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    edited February 2016
    I have way too many missions end with 1 or 2 turns left on the clocks. They really tuned time limits to be tight as hell and keep you pushing at a pace past your comfort zone

    It's great though, because you get moments like this

    https://www.youtube.com/watch?v=TU7CDejp6Lw

    Which is almost exactly how my incarnation of Jane Kelly died doing the first VIP extraction mission. (2 Soldiers made it out along with the VIP, everyone had to sprint into the LZ on the last turn, there was literally no time left on the clock)

    Snicketysnick on
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    D3 Steam #TeamTangent STO
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    Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Yeah I don't get what people are saying about how you can just ambush packs all day every day. The time limits on the majority of missions makes that unfeasible.

    Honestly I'm really enjoying being able to play more aggressively than in the original. Mimic Beacons sounded super OP when people were describing them but honestly without them this game would be fucking impossible. With them, you have meaningful tactical options as you're moving towards an objective.

    TL;DR - All Mimic Beacons. All the Time.

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    NogginNoggin Registered User regular
    The turn timer can really screw you, but leads to some totally insane moments.

    Like, I got held up in the beginning of a VIP mission and realized there was no way I had enough time to go inside, hack the VIP's cell door, and make it back out...

    So my grenadier blew a giant hole in the wall and everyone just ran for it. :twisted:

    Battletag: Noggin#1936
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    JebusUDJebusUD Adventure! Candy IslandRegistered User regular
    I got screwed by a bug in a mission.

    well, also by being an idiot.

    I had a collect a Dark VIP mission. Apparently the objective also entails killing all threats. Well, I missed that part, because I didn't realize the adds that show up if you go too low on the turn timer count as guys you need to kill. So I left one there and evacced everyone. Whoopsie. So, I loaded, just had to shoot one more guy, which I had another turn to do. Except in the loaded version the VIP is inexplicably laying where I punched him out, instead of on the back of my soldier.

    and I wonder about my neighbors even though I don't have them
    but they're listening to every word I say
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    TheStigTheStig Registered User regular
    I have way too many missions end with 1 or 2 turns left on the clocks. They really tuned time limits to be tight as hell and keep you pushing at a pace past your comfort zone

    It's great though, because you get moments like this

    https://www.youtube.com/watch?v=TU7CDejp6Lw

    Which is almost exactly how my incarnation of Jane Kelly died doing the first VIP extraction mission. (2 Soldiers made it out along with the VIP, everyone had to sprint into the LZ on the last turn, there was literally no time left on the clock)

    I had two guys go MIA because one was carrying a wounded soldier and was too slow to make it to the LZ.

    bnet: TheStig#1787 Steam: TheStig
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    Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    I've never used a mimic beacon

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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    mimic beacons are OP

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    Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    I just never thought about it since I had three psi ops before I finished the game

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    PonyPony Registered User regular
    edited February 2016
    so

    this happened:
    z60FS0Zl.jpg

    Pony on
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    PonyPony Registered User regular
    gotta be honest kinda disappointed there was no cheevo for that

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    cB557cB557 voOOP Registered User regular
    on the flipside:
    cB557 wrote: »
    So I don't have XCOM 2, but I just started up a new game of EU. Got through the entirety of month one without a single injury! Took a hit in the first mission of month 2, but the soldier survived it.
    Second mission of month 2, I code black in... maybe five turns. First I underestimated a thin man's movement range and got a man flanked and killed. Set up a flank on that thin man with another soldier, but they missed their shot. I then suppressed that Thin Man so they couldn't move from the flank or counter-flank my guy, but then the other thin-man crit my heavy through full cover, because of course, freeing up the first one to flank and kill my other guy. This left just my sniper, who failed to get line of sight on anything throughout this because of a part of the level that I didn't think would block line of sight blocking line of sight. I figured I'd overwatch with them for a few turns to see if I could score a kill off of that before I extracted them, but I forgot about the pod of seekers that had patrolled into me so my sniper got strangled and died.

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    GumpyGumpy There is always a greater powerRegistered User regular
    Why would you dodge pods

    The only good alien is a dead alien

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    PonyPony Registered User regular
    Gumpy wrote: »
    Why would you dodge pods

    The only good alien is a dead alien

    i wanted to see if it could be done

    is it possible to achieve a mission without fighting or even being seen by the aliens?

    that was the result

    as it turns out, i did get spotted by the aliens, but only on the very last turn when my ranger ran into the building, planted the X4 charges, activated 3 pods and then ran back to the group

    the pods activated, but i skyrangered out before they had a chance to take their turn

    so every alien in the room was like

    "WHAT HEY WHAT'RE YOU DOIN'?!"

    my ranger's like "peace, fuckos" and then we zip out of there and the building explodes

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    HobnailHobnail Registered User regular
    Got a blizzard outside, strong beer and XCOM 2, let's see how fucking bad I am at videogames

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    JarsJars Registered User regular
    I went into the first blacksite at 7 pips, but it was at 8 and I knocked out a lab before going in.

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    GumpyGumpy There is always a greater powerRegistered User regular
    Sabotaging an alien facility does result in a huge explosion

    I guess that appeases my radical pro-human agenda

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    PonyPony Registered User regular
    I knocked the bar down by 5 pips in one mission because I (spoilers I guess?)
    Destroyed a major base and killed an Avatar that appeared when I skulljacked a Codex

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    Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
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    WyvernWyvern Registered User regular
    Jacobkosh wrote: »
    How many chunks (this is technical military talk fyi) are on the Avatar bar when you guys have been going for the blacksite?

    I think I'm going to have to restart my campaign again. I'm having a really hard time getting properly geared for that mission without running the clock down to, like, two squares left.
    I waited until the doom ticker was completely full, then I lost a pip due to the "skulljack an officer" objective before I actually made it to the blacksite, and now I still haven't done it. Except waiting so long has resulted in the place being staffed by living horrors instead of wimpy Advent nobodies, so...maybe not my best plan? We'll see if anyone croaks when I actually go there.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
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    WACriminalWACriminal Dying Is Easy, Young Man Living Is HarderRegistered User regular
    There were multiple Archons when I finally did Blacksite. Of course, I had Plasma tier weapons, so it wasn't all bad.

    I played Enemy Within the same way, always putting off story progression as long as I could.

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    NotoriusBENNotoriusBEN Registered User regular
    edited February 2016
    The thing with ambushes is that you don't *plan* on the perfect setup. When you have a timer, you can't afford the time to do so. It doesn't mean you can't work toward advantageous positioning. You should be trying to move through high cover areas where possible. USE A CONCEALMENT RANGER. This guy is worth his weight in gold to pathfind the aliens. While you have a time limit, you have all the time to plan your placement. You can hover over squares and if the enemy has a crosshair by their health, that trooper can see them from that position. It is entirely possible to set up flanks with a hidden trooper when you initiate a pod.

    Also, when you break concealment, do not overwatch. Take the shot, let the aliens get to position. You then have 3-5other pieces to work on that problem. You give the aliens initiative if you overwatch ambush them and you don't kill all of them. Use a heavy with demolition to frag the cover of a dug in tick.

    NotoriusBEN on
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    BionicPenguinBionicPenguin Registered User regular
    Psi operatives really become monstrous. I just did a retaliation where I wiped out the first pod with void rift and then made a little andromedon buddy follow me around for the rest of the mission.

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    AnzekayAnzekay Registered User regular
    Pony wrote: »
    I knocked the bar down by 5 pips in one mission because I (spoilers I guess?)
    Destroyed a major base and killed an Avatar that appeared when I skulljacked a Codex

    Yeah we did something similar but it was on a different mission

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    WyvernWyvern Registered User regular
    One thing I'm not sure I'm happy about is how late psi operatives come online. The research takes a pretty long time and it's obviously unjustifiable until you have at least mag/gauss weapons, plated armor, and resistance communications, and then you have to wait for the building to finish, and by that point my main team is mostly majors and captains so it'll be at least another month or two until the psi op has enough skills to compete. Although I rolled Null Lance on my first skill after the free one, so there is that.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
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