Crossroads is a new series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside.
Dead of Winter is the first game in this series. It puts 2-5 players together in a small, weakened colony of survivors in a world where most of humanity are either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
Dead of Winter is a meta-cooperative psychological survival game. This means the players are working together toward one common victory condition--but for each individual player to achieve victory, they must also complete their personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or worst of all: vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal but don't get walked all over by a loudmouth who's only looking out for their own interests!
Rules of the gameReferenceFAQPlayer aid:
Rolling dice:
Action die is a simple d6.
Exposure die is d12, 1-6 mean Nothing, 7-9 mean Wound, 10-11 mean Frostbite, 12 means Bitten.
Current game state:
Game board
Main objective
Kill them
Exile: When a player is exiled, they and all survivors they control are removed from the game instead of normal exile rules
Victory: There are 3 or fewer zombies in all non-colony locations combined
Progress: 19 zombies
Current crisis
Shaking things up
Needed: 5 Tool cards
Fail: Every player gives a survivor they control to the player on their right. Lose 1 morale.
Optional: Add 2 additional Tool cards to gain 1 morale
Cards contributed: 2
Locations
Colony
Police Station
Cards: 17
Survivors: 0/3;
Noise: 4/4
Grocery Store
Cards: 19
Survivors: 1/3;
David Garcia
Noise: 0/4
School
Cards: 17
Survivors: 1/4;
Arthur Thurson
Noise: 0/4
Library
Cards: 20
Survivors: 0/3
Noise: 0/4
Hospital
Cards: 13
Survivors: 4/4;
John Price,
Janet Taylor,
Gabriel Diaz
Noise: 0/4
Gas Station
Cards: 20
Survivors: 0/2;
Noise: 0/4
Players
Zombie Hero
Cards: 2
Survivors:
Leader: Ashley Ross, Construction Worker, Influence 52, Attack 2+, Search 5+, Ability: ANYWHERE, Once per round you may perform a barricade action without using an action die. WOUND
* Hammer - TOOL - EQUIP: Once per round, when performing a barricade action, you may build 2 barricades instead of one at this survivor's location.
1: Rod Miller, Truck Driver, Influence 40, Attack 3+, Search 3+, Ability: ANYWHERE, When moving Rod, do no roll for exposure
* Tikka T3 Tactical Rifle - Gun - EQUIP: Once per round you may kill 1 zombie at any location. Do not roll for exposure. It's not an attack, does not use an action die.
* Night vision goggles - TOOL - EQUIP: At the begining of each round roll 1 additional action die.
2: David Garcia, Accountant, Influence 50, Attack 4+, Search 3+, Ability: ANYWHERE, Once per round, when performing search with David you may look at 1 additional card.
KirindalCards: 6
Survivors:
Leader: Thomas Heart, Soldier, Influence 64, Attack 1+, Search 3+, Ability: COLONY, 5+: Once per round you may kill 2 zombies at the colony. Do not roll for exposure.
1: John Price, Student, Influence 18, Attack 3+, Search 3+, Ability: NON-COLONY, When John is not at the colony, he is considered to have the ability of every other survivor he shares a location with.
* Once per round, when John attacks do not roll for exposure
* Flashlight - TOOL - EQUIP: Once per round when making noise you may look at 3 additional cards instead of 1
jdaksun
Cards: 1
Survivors:
Leader: Janet Taylor, Nurse, Influence 42, Attack 3+, Search 4+, Ability: HOSPITAL, Once per round, when performing search at the hospital you may look at and keep 1 additional card.
1: Jenny Clark, Waitress, Influence 24, Attack 4+, Search 3+, Ability: ANYWHERE, Once per round, when performing search with Jenny you may look at 3 additional cards.
2: James Meyers, Psychiatrist, Influence 54, Attack 6+, Search 3+, Ability: ANYWHERE, Once per round you may reroll 1 or more of your unused action dice . You must keep the second result.
Preda
Cards: 3
Survivors:
Leader: Gabriel Diaz, Fireman, Influence 60, Attack 2+, Search 3+, Ability: ANYWHER, Once per round when Gabriel is at a location with an item deck, you may reveal the top 4 card of that item deck. If you revealed any outsider cards you may place 1 into your hand. Shuffle the remaining cards into the item deck. WOUND
1: Brandon Kane, Janitor, Influence 26, Attack 2+, Search 4+, Ability: COLONY, 5+: Once per round you may remove 5 cards instead of 3 from the waste pile when taking the clean waste action.
stever777
Cards: 4
Survivors:
Leader: Arthur Thurson, Principal, Influence 62, Attack 4+, Search 2+, Ability: SCHOOL, Once per round, when performing search at the school you may look at and keep 1 additional card.
1: Tallia Jones, Fortune teller, Influence 28, Attack 3+, Search 1+, Ability: ANYWHERE, Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more.
Posts
@Grunt's Ghosts, @Zombie Hero and @Kirindal please confirm that you are still interested.
@Void Slayer, @El Skid and @JPants are in the reserve list.
@Daemonis
Ditto
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
The Black Hole of Cygnus X-1
Rolling 1d100 for everyone to determine who else is in and turn order.
Geth roll 1d100 for Kirindal
Geth roll 1d100 for Zombie Hero
Geth roll 1d100 for Preda
Geth roll 1d100 for Jam Warrior
Geth roll 1d100 for jdarksun
Geth roll 1d100 for stever777
@Zombie Hero
@Kirindal
@jdarksun
@Preda
@stever777
@Jam Warrior, sorry, you are eaten by zombies.
Eight weeks of darkness
Kill them
Find a cure
Stokpile
Home sweet home
Raiding party
Leave it all behind
We need more samples
Winter has come
Too many mouths
Geth roll 1d10 for main objective
You must keep them secret!
8-)
The Black Hole of Cygnus X-1
Zombie Hero:
Kirindal:
jdarksun:
Preda:
stever777:
And the first player is Kirindal thanks as his soldier is the most important person
Turn order:
Kirindal
jdarksun
Preda
stever777
Zombie Hero
Geth roll 3#1d6 for Kirinal
Geth roll 3#1d6 for jdarksun
Geth roll 3#1d6 for Preda
Geth roll 3#1d6 for stever777
Geth roll 3#1d6 for Zombie Hero
@Kirindal to make the first turn
Edit: And of course he gets frostbite...
Geth roll 1#1d12 for Exposure on the way to the Hospital.
@Kirindal to decide
That first crossroads card really sets the mood. Good times, gents.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
The Black Hole of Cygnus X-1
Geth roll 1#1d12 for More Exposure
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
So, as you equiped Flashlight, I assume you like what you find and the 1st search is over. Then you search again with 5, I'm sending you the next card, now you may make noise if you wish to see extra 3 cards. @Kirindal