Huh, and it looks like you might be able to play as all the classes for free when they come out, you just won't be able to earn loot for them or level them up until you "unlock" them.
So you might be able to to at least try the character and see if you like them before spending any kind of currency.
Huh, and it looks like you might be able to play as all the classes for free when they come out, you just won't be able to earn loot for them or level them up until you "unlock" them.
So you might be able to to at least try the character and see if you like them before spending any kind of currency.
That's how it works in the beta so far, wouldn't be surprised if they kept it in. Its a lot easier to get people to spend money if they can try the thing out before they buy it.
in Siege you only have to grind DLC character unlocks, the regular base game character unlocks come after a couple games at a clip, especially if you hit the daily or weekly achievements. Even then the DLC character unlocks in siege aren't insurmountable, maybe a week or two of play to unlock 1/8 DLC characters.
Yeah I'm not paying $60 for a game where I have to grind character unlocks. If this is like Siege I'm out.
Eh, even if they half the cash gain from the beta it'll still take like.... a week of dailies to get all the base cast. Then if you have the season pass you don't need to worry about grinding for the DLC characters (and hey, in any other game you wouldn't be able to grind for the DLC characters).
All the starting characters are actually playable immediately, you just need to spend currency to unlock the ability to customize them. They should definitely alter the UI to make that less confusing.
Yeah I'm not paying $60 for a game where I have to grind character unlocks. If this is like Siege I'm out.
If you expect most of your time to be in Brawl/Duel, then good news. That item stats do nothing in those modes, so the only difference between locked and unlocked is cosmetic customization.
I am seriously debating whether or not to buy this via the XBL marketplace or just hoof it down to a brick and mortar and get the hard disc so I don't have to worry about how long it takes to install, lol. I can always buy the season pass or bonus content via the online store I think.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I am seriously debating whether or not to buy this via the XBL marketplace or just hoof it down to a brick and mortar and get the hard disc so I don't have to worry about how long it takes to install, lol. I can always buy the season pass or bonus content via the online store I think.
With Amazon Prime you can get 20% off new release games and release date delivery. Discount and a hard disc.
I am seriously debating whether or not to buy this via the XBL marketplace or just hoof it down to a brick and mortar and get the hard disc so I don't have to worry about how long it takes to install, lol. I can always buy the season pass or bonus content via the online store I think.
With Amazon Prime you can get 20% off new release games and release date delivery. Discount and a hard disc.
Hmm. I actually let my Prime lapse for a while now as I haven't been buying crap recently. Maybe this is a good idea to re-up.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I will say the one thing that probably needs tuned... I'm loathe to call for a nerf, but upon reviewing a lot of fight vids with and again peacekeepers, that 3stab bleed needs to be retuned.
it is the go to ability. every peacekeeper, good or bad, uses it within the first 3 exchanges of a fight.
smart players will know to always hover over the counter stun, but it just takes so much health that if you fail to block or dodge from it twice, you die, three times as one of the more HP laden heroes. compare to a conqueror riposte that only knocks a bar of health off, or a charged hit that only does a bar and some change.
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Yeah if the timing were simpler to pull off but it did less damage I think it would be better in both ways. The timing on it is finicky and the game doesn't really explain the timing on it well, but you're right once you know how to pull it off reliably it can chunk other characters with relatively little risk. Especially since the Peacekeepers sprint attack ability is a sprint grab, so you can run in, stab someone three times and disengage than do it again.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Yeah if the timing were simpler to pull off but it did less damage I think it would be better in both ways. The timing on it is finicky and the game doesn't really explain the timing on it well, but you're right once you know how to pull it off reliably it can chunk other characters with relatively little risk. Especially since the Peacekeepers sprint attack ability is a sprint grab, so you can run in, stab someone three times and disengage than do it again.
I had to fight an orochi and peacekeeper who would just alternate hit and runs like this. It was awful. I feel like that'll be the assassins niche due to their less than great guard
yea, and that's the thing, I could deal with orochi's and 'zerkers, and nobushi's. They are pretty hard to fight for a slow guy, but their big hits are telegraphed. The peacekeeper is just ''pop.stab.stab.stab." and mash x because oh god my kidney.
Yeah if the timing were simpler to pull off but it did less damage I think it would be better in both ways. The timing on it is finicky and the game doesn't really explain the timing on it well, but you're right once you know how to pull it off reliably it can chunk other characters with relatively little risk. Especially since the Peacekeepers sprint attack ability is a sprint grab, so you can run in, stab someone three times and disengage than do it again.
I had to fight an orochi and peacekeeper who would just alternate hit and runs like this. It was awful. I feel like that'll be the assassins niche due to their less than great guard
I feel like assassins actually have really good guard with their ability to block by dodging into attacks.
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Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Yeah if the timing were simpler to pull off but it did less damage I think it would be better in both ways. The timing on it is finicky and the game doesn't really explain the timing on it well, but you're right once you know how to pull it off reliably it can chunk other characters with relatively little risk. Especially since the Peacekeepers sprint attack ability is a sprint grab, so you can run in, stab someone three times and disengage than do it again.
I had to fight an orochi and peacekeeper who would just alternate hit and runs like this. It was awful. I feel like that'll be the assassins niche due to their less than great guard
I feel like assassins actually have really good guard with their ability to block by dodging into attacks.
If you have the timing and the reflexes for it yeah (which I sort of don't, at this point) otherwise guarding in one direction or another only gives guard temporarily. You can cycle it pretty easily but if you forget you're essentially completely open.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Yeah if the timing were simpler to pull off but it did less damage I think it would be better in both ways. The timing on it is finicky and the game doesn't really explain the timing on it well, but you're right once you know how to pull it off reliably it can chunk other characters with relatively little risk. Especially since the Peacekeepers sprint attack ability is a sprint grab, so you can run in, stab someone three times and disengage than do it again.
I had to fight an orochi and peacekeeper who would just alternate hit and runs like this. It was awful. I feel like that'll be the assassins niche due to their less than great guard
I feel like assassins actually have really good guard with their ability to block by dodging into attacks.
If you have the timing and the reflexes for it yeah (which I sort of don't, at this point) otherwise guarding in one direction or another only gives guard temporarily. You can cycle it pretty easily but if you forget you're essentially completely open.
It took a bit of drilling, maybe 10 minutes, you have to dodge later than you might think but I probably had close to 90% consistency in duels after that.
Yeah if the timing were simpler to pull off but it did less damage I think it would be better in both ways. The timing on it is finicky and the game doesn't really explain the timing on it well, but you're right once you know how to pull it off reliably it can chunk other characters with relatively little risk. Especially since the Peacekeepers sprint attack ability is a sprint grab, so you can run in, stab someone three times and disengage than do it again.
I had to fight an orochi and peacekeeper who would just alternate hit and runs like this. It was awful. I feel like that'll be the assassins niche due to their less than great guard
I feel like assassins actually have really good guard with their ability to block by dodging into attacks.
Timing window off a parry is rough. I can get a shield or normal block up most of the time, but the dodging animation doesn't start qui ck enough
Yeah if the timing were simpler to pull off but it did less damage I think it would be better in both ways. The timing on it is finicky and the game doesn't really explain the timing on it well, but you're right once you know how to pull it off reliably it can chunk other characters with relatively little risk. Especially since the Peacekeepers sprint attack ability is a sprint grab, so you can run in, stab someone three times and disengage than do it again.
I had to fight an orochi and peacekeeper who would just alternate hit and runs like this. It was awful. I feel like that'll be the assassins niche due to their less than great guard
I feel like assassins actually have really good guard with their ability to block by dodging into attacks.
If you have the timing and the reflexes for it yeah (which I sort of don't, at this point) otherwise guarding in one direction or another only gives guard temporarily. You can cycle it pretty easily but if you forget you're essentially completely open.
It took a bit of drilling, maybe 10 minutes, you have to dodge later than you might think but I probably had close to 90% consistency in duels after that.
Can you pull off the dodge after getting parried? I can get my shield up in time. Also with their lower health pool any mistakes hurt them disproportionately. On the warlord ill trade hits with you no problem and I'm definitely not dropping first
Not saying they aren't disgusting 1v1 with their damage potential just I'm not liking the gamble vs the consistency I can get in close up brawls with other classes
Peacekeepers are definitely a problem cause every other match of Dominion it felt like there was a swarm of them that'd just jump on your back like an insane howler monkey and start stabbing while you're fighting another dude.
I love this game based off the betas but man, if you guys think peacekeeper guard break is rough you haven't fought good conquerors or raiders. Peacekeepers only have an overhead attack at range and their guard break deals a bunch of damage over time. A conqueror with good throw range and good use of a shield bash follow up can instakill you all over the map from a guard break or a simple block. Like any single attack you make against them he could counter into an undodgeable instakill.
My biggest problem with the game so far is actually kbam. It's really obvious when someone good plays with kbam because they can cancel all guardbreaks much easier because they can have a finger hovering over the button at all times. You can't do that on a gamepad because they don't let you customize input, which they really need to do otherwise people with kbam or expensive gamepads have a massive advantage.
Yeah if the timing were simpler to pull off but it did less damage I think it would be better in both ways. The timing on it is finicky and the game doesn't really explain the timing on it well, but you're right once you know how to pull it off reliably it can chunk other characters with relatively little risk. Especially since the Peacekeepers sprint attack ability is a sprint grab, so you can run in, stab someone three times and disengage than do it again.
I had to fight an orochi and peacekeeper who would just alternate hit and runs like this. It was awful. I feel like that'll be the assassins niche due to their less than great guard
I feel like assassins actually have really good guard with their ability to block by dodging into attacks.
Timing window off a parry is rough. I can get a shield or normal block up most of the time, but the dodging animation doesn't start qui ck enough
Yeah if the timing were simpler to pull off but it did less damage I think it would be better in both ways. The timing on it is finicky and the game doesn't really explain the timing on it well, but you're right once you know how to pull it off reliably it can chunk other characters with relatively little risk. Especially since the Peacekeepers sprint attack ability is a sprint grab, so you can run in, stab someone three times and disengage than do it again.
I had to fight an orochi and peacekeeper who would just alternate hit and runs like this. It was awful. I feel like that'll be the assassins niche due to their less than great guard
I feel like assassins actually have really good guard with their ability to block by dodging into attacks.
If you have the timing and the reflexes for it yeah (which I sort of don't, at this point) otherwise guarding in one direction or another only gives guard temporarily. You can cycle it pretty easily but if you forget you're essentially completely open.
It took a bit of drilling, maybe 10 minutes, you have to dodge later than you might think but I probably had close to 90% consistency in duels after that.
Can you pull off the dodge after getting parried? I can get my shield up in time. Also with their lower health pool any mistakes hurt them disproportionately. On the warlord ill trade hits with you no problem and I'm definitely not dropping first
I don't know, it's hard for me to answer a lot of more technical system questions simply because my opponents weren't good enough. I didn't get parried very often.
Then again, I hardly ever attacked first to get parried in the first place. I'm still not sure what my incentive is for actually attacking in For Honor is as opposed to just waiting and getting guaranteed punishes (in a 1v1 situation, at least.)
I love this game based off the betas but man, if you guys think peacekeeper guard break is rough you haven't fought good conquerors or raiders. Peacekeepers only have an overhead attack at range and their guard break deals a bunch of damage over time. A conqueror with good throw range and good use of a shield bash follow up can instakill you all over the map from a guard break or a simple block. Like any single attack you make against them he could counter into an undodgeable instakill.
My biggest problem with the game so far is actually kbam. It's really obvious when someone good plays with kbam because they can cancel all guardbreaks much easier because they can have a finger hovering over the button at all times. You can't do that on a gamepad because they don't let you customize input, which they really need to do otherwise people with kbam or expensive gamepads have a massive advantage.
Not being able to customize gamepad controls is a massive failing of this game. I'm hoping that's something that will be added with the full release, because I shouldn't have to choose between dash, guard break, feints, and guard direction all with one finger.
And as someone who played mostly Peacekeeper in the open beta, I actually found the deflect screwed me up far more often than helped. Dodging attacks was far superior because you could cancel the dodge into a really quick heavy attack, and if that heavy attack connected, you got a free follow-up light that applied bleed. It got to the point where I was never intentionally deflecting, and when I performed one accidentally, couldn't get the follow-up because I was going for a heavy when the follow-up to deflect is a light. I saw a post on the beta forums that was titled Peacekeeper deflect option select, but the guy deleted his post. Not sure if it turned out it didn't work, or if he wanted to keep the tech to himself, but I never really tried it myself.
I love this game based off the betas but man, if you guys think peacekeeper guard break is rough you haven't fought good conquerors or raiders. Peacekeepers only have an overhead attack at range and their guard break deals a bunch of damage over time. A conqueror with good throw range and good use of a shield bash follow up can instakill you all over the map from a guard break or a simple block. Like any single attack you make against them he could counter into an undodgeable instakill.
My biggest problem with the game so far is actually kbam. It's really obvious when someone good plays with kbam because they can cancel all guardbreaks much easier because they can have a finger hovering over the button at all times. You can't do that on a gamepad because they don't let you customize input, which they really need to do otherwise people with kbam or expensive gamepads have a massive advantage.
Not being able to customize gamepad controls is a massive failing of this game. I'm hoping that's something that will be added with the full release, because I shouldn't have to choose between dash, guard break, feints, and guard direction all with one finger.
And as someone who played mostly Peacekeeper in the open beta, I actually found the deflect screwed me up far more often than helped. Dodging attacks was far superior because you could cancel the dodge into a really quick heavy attack, and if that heavy attack connected, you got a free follow-up light that applied bleed. It got to the point where I was never intentionally deflecting, and when I performed one accidentally, couldn't get the follow-up because I was going for a heavy when the follow-up to deflect is a light. I saw a post on the beta forums that was titled Peacekeeper deflect option select, but the guy deleted his post. Not sure if it turned out it didn't work, or if he wanted to keep the tech to himself, but I never really tried it myself.
Deflects are indeed pretty bad now that they were rightfully nerfed. Parry is really, really good in group fights though. It's relatively easy when you know what the attack direction is going to be and it gives you a lot of space in a 1v2 if you parry the other dude.
Does the Warlord or Valkyrie have anything similar to that shield charge? Because next to playing the biggest person who also carries the biggest weapon, my second favorite is who the fuck can choo choo into mans at high velocity, preferably knocking said mans onto their butts. Or off cliffs.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Does the Warlord or Valkyrie have anything similar to that shield charge? Because next to playing the biggest person who also carries the biggest weapon, my second favorite is who the fuck can choo choo into mans at high velocity, preferably knocking said mans onto their butts. Or off cliffs.
The Warlord quickly combos in to a headbutt stagger that can throw people around. The valkyrie has been unavailable for public test so I don't know. As far as straight full speed slamming people, I'm aware of the Conq and the Raider.
iirc the only attack the Warlord can combo his headbutt off of is his leaping overhead strike, which he can only do off of dashing forward. The attack itself telegraphs horribly, and the headbutt is the only cancel off of it. It can be fun to do against people looking the wrong way but if the enemy is aware at all it is easy to sidestep.
The only other situation he can headbutt is off of his omni-directional block, he has to block first and then can mash square to headbutt.
Does the Warlord or Valkyrie have anything similar to that shield charge? Because next to playing the biggest person who also carries the biggest weapon, my second favorite is who the fuck can choo choo into mans at high velocity, preferably knocking said mans onto their butts. Or off cliffs.
The Warlord quickly combos in to a headbutt stagger that can throw people around. The valkyrie has been unavailable for public test so I don't know. As far as straight full speed slamming people, I'm aware of the Conq and the Raider.
If you want choo choo, you need to look towards the Raider. Their forward throw literally picks someone up and runs forwards a couple of meters, dumping them on the ground (or off a cliff, or into spikes) and can be upgraded to go even further with gear.
I am seriously debating whether or not to buy this via the XBL marketplace or just hoof it down to a brick and mortar and get the hard disc so I don't have to worry about how long it takes to install, lol. I can always buy the season pass or bonus content via the online store I think.
With Amazon Prime you can get 20% off new release games and release date delivery. Discount and a hard disc.
*Edit* it looks like the prime discount only works for box copies and not digital. Since I'm planning to get it on PC it doesn't apply *end edit*
Are you sure the Prime discount works for For Honor? I have prime and I don't see that 20% off for the game.
I am seriously debating whether or not to buy this via the XBL marketplace or just hoof it down to a brick and mortar and get the hard disc so I don't have to worry about how long it takes to install, lol. I can always buy the season pass or bonus content via the online store I think.
With Amazon Prime you can get 20% off new release games and release date delivery. Discount and a hard disc.
*Edit* it looks like the prime discount only works for box copies and not digital. Since I'm planning to get it on PC it doesn't apply *end edit*
Are you sure the Prime discount works for For Honor? I have prime and I don't see that 20% off for the game.
Yes. Discount automatically applied at checkout. I've got it coming for PS4
I am seriously debating whether or not to buy this via the XBL marketplace or just hoof it down to a brick and mortar and get the hard disc so I don't have to worry about how long it takes to install, lol. I can always buy the season pass or bonus content via the online store I think.
With Amazon Prime you can get 20% off new release games and release date delivery. Discount and a hard disc.
*Edit* it looks like the prime discount only works for box copies and not digital. Since I'm planning to get it on PC it doesn't apply *end edit*
Are you sure the Prime discount works for For Honor? I have prime and I don't see that 20% off for the game.
Prime discount works for all box copies, so if there is a boxed PC copy which really is just a code in the box these days it's still 20% because it's a physical copy.
The discount doesn't show until you go to actually checkout I think.
I am seriously debating whether or not to buy this via the XBL marketplace or just hoof it down to a brick and mortar and get the hard disc so I don't have to worry about how long it takes to install, lol. I can always buy the season pass or bonus content via the online store I think.
With Amazon Prime you can get 20% off new release games and release date delivery. Discount and a hard disc.
*Edit* it looks like the prime discount only works for box copies and not digital. Since I'm planning to get it on PC it doesn't apply *end edit*
Are you sure the Prime discount works for For Honor? I have prime and I don't see that 20% off for the game.
Prime discount works for all box copies, so if there is a boxed PC copy which really is just a code in the box these days it's still 20% because it's a physical copy.
Unfortunately there's no box copy for PC, only digital
So do we have an idea yet of how the new characters will be made unavailable and how they will be unlocked yet? Weird not to know things this basic so close to release.
Posts
So you might be able to to at least try the character and see if you like them before spending any kind of currency.
That's how it works in the beta so far, wouldn't be surprised if they kept it in. Its a lot easier to get people to spend money if they can try the thing out before they buy it.
I also didn't really want to try any of the non-vanguard classes at the time
Yeah, I found out by accident. You can also get gear drops for them without owning them, you just can't equip anything.
Eh, even if they half the cash gain from the beta it'll still take like.... a week of dailies to get all the base cast. Then if you have the season pass you don't need to worry about grinding for the DLC characters (and hey, in any other game you wouldn't be able to grind for the DLC characters).
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
If you expect most of your time to be in Brawl/Duel, then good news. That item stats do nothing in those modes, so the only difference between locked and unlocked is cosmetic customization.
Assuming they keep it the same as the beta.
With Amazon Prime you can get 20% off new release games and release date delivery. Discount and a hard disc.
Hmm. I actually let my Prime lapse for a while now as I haven't been buying crap recently. Maybe this is a good idea to re-up.
it is the go to ability. every peacekeeper, good or bad, uses it within the first 3 exchanges of a fight.
smart players will know to always hover over the counter stun, but it just takes so much health that if you fail to block or dodge from it twice, you die, three times as one of the more HP laden heroes. compare to a conqueror riposte that only knocks a bar of health off, or a charged hit that only does a bar and some change.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I had to fight an orochi and peacekeeper who would just alternate hit and runs like this. It was awful. I feel like that'll be the assassins niche due to their less than great guard
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I feel like assassins actually have really good guard with their ability to block by dodging into attacks.
If you have the timing and the reflexes for it yeah (which I sort of don't, at this point) otherwise guarding in one direction or another only gives guard temporarily. You can cycle it pretty easily but if you forget you're essentially completely open.
It took a bit of drilling, maybe 10 minutes, you have to dodge later than you might think but I probably had close to 90% consistency in duels after that.
Timing window off a parry is rough. I can get a shield or normal block up most of the time, but the dodging animation doesn't start qui ck enough
Can you pull off the dodge after getting parried? I can get my shield up in time. Also with their lower health pool any mistakes hurt them disproportionately. On the warlord ill trade hits with you no problem and I'm definitely not dropping first
My biggest problem with the game so far is actually kbam. It's really obvious when someone good plays with kbam because they can cancel all guardbreaks much easier because they can have a finger hovering over the button at all times. You can't do that on a gamepad because they don't let you customize input, which they really need to do otherwise people with kbam or expensive gamepads have a massive advantage.
I don't know, it's hard for me to answer a lot of more technical system questions simply because my opponents weren't good enough. I didn't get parried very often.
Then again, I hardly ever attacked first to get parried in the first place. I'm still not sure what my incentive is for actually attacking in For Honor is as opposed to just waiting and getting guaranteed punishes (in a 1v1 situation, at least.)
Not being able to customize gamepad controls is a massive failing of this game. I'm hoping that's something that will be added with the full release, because I shouldn't have to choose between dash, guard break, feints, and guard direction all with one finger.
And as someone who played mostly Peacekeeper in the open beta, I actually found the deflect screwed me up far more often than helped. Dodging attacks was far superior because you could cancel the dodge into a really quick heavy attack, and if that heavy attack connected, you got a free follow-up light that applied bleed. It got to the point where I was never intentionally deflecting, and when I performed one accidentally, couldn't get the follow-up because I was going for a heavy when the follow-up to deflect is a light. I saw a post on the beta forums that was titled Peacekeeper deflect option select, but the guy deleted his post. Not sure if it turned out it didn't work, or if he wanted to keep the tech to himself, but I never really tried it myself.
Deflects are indeed pretty bad now that they were rightfully nerfed. Parry is really, really good in group fights though. It's relatively easy when you know what the attack direction is going to be and it gives you a lot of space in a 1v2 if you parry the other dude.
https://www.youtube.com/watch?v=BfSoGnBjDfA
https://www.youtube.com/watch?v=tagEUsMdbxY
The Warlord quickly combos in to a headbutt stagger that can throw people around. The valkyrie has been unavailable for public test so I don't know. As far as straight full speed slamming people, I'm aware of the Conq and the Raider.
The only other situation he can headbutt is off of his omni-directional block, he has to block first and then can mash square to headbutt.
If you want choo choo, you need to look towards the Raider. Their forward throw literally picks someone up and runs forwards a couple of meters, dumping them on the ground (or off a cliff, or into spikes) and can be upgraded to go even further with gear.
Edit:
https://youtu.be/QnoMxaXEl8U?t=18s
*Edit* it looks like the prime discount only works for box copies and not digital. Since I'm planning to get it on PC it doesn't apply *end edit*
Are you sure the Prime discount works for For Honor? I have prime and I don't see that 20% off for the game.
Yes. Discount automatically applied at checkout. I've got it coming for PS4
Prime discount works for all box copies, so if there is a boxed PC copy which really is just a code in the box these days it's still 20% because it's a physical copy.
The discount doesn't show until you go to actually checkout I think.
Unfortunately there's no box copy for PC, only digital