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[Final Fantasy]: Spoony Bard vs. Meteor Sage edition
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Well of course. I mean Thief threw amnesia dust in their faces and nabbed all their gear.
They are decked out in 4-6 star gear. This party auto-battles through everything, including lvl 50+ elite dungeons, without issue.
The dinosaur boss at the end of the dungeon to get Squall's level break kicks the crap out of my guys. Slaughters them mercilessly. He hits for 1800-2500 per hit, plus has an AOE attack that hits the entire party for 2000+. Every time you attack him, he counters for another 1500-2000 hit.
The hint for the boss is to use paralysis, sleep, etc. to stop his onslaught, so all of the guys have sleep, the 3 star sleep attack, a paralysis attack of some sort, etc. and the dinosaur never gets blinded, put to sleep, or paralyzed. I even tried the power break attack to lower his attacks, and my guys last 4 rounds instead of 2, but the end result is the same.
I've run the dungeon 5-6 times now, and I'm tired of wasting the stamina.
Is there some kind of secret that I'm just missing? Those condition-altering spells and attacks are worthless. They never successfully alter his status.
Plz halp, Obi-wan Kenobi. You're my only hope.
https://youtu.be/kdFmrGwDF6c
They even said this was one of the smaller towns...
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I was able to use a friend-summoned Cloud with Cross Slash to keep the boss paralyzed long enough to get through most of its health pool. It was a nail biter, since the second paralyze wore off before it died, but I still made it through.
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There are so many terrific renditions of the original soundtrack.
I honestly can't decide which arrangements to use for the Remake. That's kind of a harder question than which battle system they should use.
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Even the worst Square games of all time have managed to have great soundtracks. This is literally the one thing we can count on them not to ruin. :?
I had this idea a long while back about how there would be multiple version of the standard battle theme depending on which locations/story progress you're at.
In Midgar the battle theme is done in an electronic/hard rock style.
Outside, it gets more orchestral/classic FF sounding.
And so on.
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and yet, every time they release a remaster/remake/reissue/enhanced port of a game they've already made, the first thing i do is flip the soundtrack from "arrange" to "original"
those performances of the music, whether rendered via the SNES's amazing audio chip or the weirdass synth/midi of FFVII are the essence of the game to me
it's a lot of why theathrhythm really speaks to me
Refrain from attacking until you can sleep/paralyze him as he can counter your attacks. Use Intimidate instead of Blade Bash (50% paralyze versus 10%). After pluralized go nuts, ice attacks work well so blizzard strike/blizzaga, also you can try for poison, its a low percentage but if it hits it lasts the battle and will do considerable damage over time.
If you're still having difficulty, skip him and come back in a few days. The missions after him are considerably easier so you can gain levels/orbs. Try and get Intimidate R3 as this will give you six hits so about 3 good openings which last for 2-3 rounds. If you can't take him down in nine rounds of continuous fire then you just need more levels.
Also, look for Tyro Sentinel Shield as a friend summon which should reduce the damage he does by half.
If you're think you're powerful enough to take him down but the RNG gives you the short end, force quit game and restart to continue the fight from the start of the boss. (you CAN use this to land low percentage stats at the start but it requires frustrating amounts of quit/reloading. I do not advise this course).
To add to this, if you're not already using Intimidate, you should be able to craft and hone it -- the Squall elites hand out a bunch of power orbs, and you can farm up lightning orbs in today's daily (and even more power orbs tomorrow, if you need them). It's definitely a skill that's worth having; it applies to surprisingly many bosses, and just completely shuts them down.
@slurpeepoop
Tip #1: If a fight is going badly/it looks like you're going to lose, pause the battle, close the app, and when you launch it again, the game will allow you to start the fight over from the condition you were in when you reached the boss.
Tip #2: For enemies that use counterattacks, set up your party so that Cloud is in the front row with Retaliate (a Samurai skill, on the Other tab of abilities), and everyone else is in the back row. Rather than attack the boss, have everyone attack Cloud while he has the Retaliate buff on. Cloud will block the attacks and attack the boss instead, and the boss won't counterattack. If you have someone Double Cut Cloud, he will attack the boss twice. Keep the Boost buff (last ~6 turns) on Cloud to maximize your damage. The Dino has ~120,000 HP.
Corollary -> Note on Retaliate: it lasts 15 seconds, so in order to squeeze the maximum number of attacks out of it per cast, keep your play speed down to 1 or 2 so you don't waste any precious seconds.
Tip #3: As for status effects, if you're using only physical attacks, Sleep will be useless to you, since you'll wake him up right away. For the dino, you're going to want to pack R1 Dark Buster, R1 Venom Buster, and R2 or R3 Intimidate. None of Dark Attack, Poison Attack, Poison, or Blade Bash will cut it. If you go a few turns and you can't get any status effects to stick, just close the app and restart the fight, rather than fight a losing battle.
Tip #4: It probably won't help you now, but consider investing in raising a Black magic user or two, as well as a dedicated healer. Yes they suck on trash, but can bounce attacks off Cloud with Retaliate so they're not dead weight, and can do crazy high amounts of damage vs. bosses. The utility and longevity from having a healer is invaluable.
Follow up -> I don't know if you got Aerith, but her Soul Break is a 20s AoE Stop and Silence, and that works on the Dino.
For the team you listed, I would go with something like this:
Cloud Strongest Weapon/Helm/Atk accessory Blizzard or Blizzara Strike and Retaliate
Tidus Any Weapon/Heavy Armor/Atk accessory Dark Buster and Double Cut
Wakka (Ranged) weapon/Heavy Armor/Atk accessory Venom Buster and Intimidate
Kain Any Weapon/Heavy Armor/Atk accessory Power Break and Armor Break
Tyro Staff/Heavy Armor/Mnd or Def accessory Curaga and Boost
For your friend summon, pick someone with Tyro's Sentinel Grimoire, if possible.
For these abilities, most of them have Quests in the quest list to craft and then hone them, so make SURE you accept the quests one at a time before you create or hone any abilities. Some of the quests have prerequisites.
For example, to get the quest to make Power Break, you need to complete the quest to make Double Cut. To get the quest to make Double Cut, you have to complete the quest to make Boost. Generally just unlock abilities in the same school as the school you're going for.
Venom and Dark Buster only need to be rank 1 (because you should just restart the fight if neither charge ends up sticking), but try to level everything else up to rank 2 or 3 if possible. This may mean spending a day in the Heroic Daily Orb dungeons, but the payoff is huge. Note Lesser Power orbs, which are pretty important, come from Hard, not Heroic daily dungeons.
In general, Boost, Curaga, and Retaliate are by far the most important abilities to get to R5, but that can wait until everything else is R2 or 3.
For clearing trash on all but the last stage, it's okay to have everyone who can attack in the front row, but be sure to switch everyone but Cloud to the back row before the boss stage.
I know that's a lot to absorb, but I went through the same thing when I fought the Dino when it appeared in Rinoa's event previously. It's definitely the gatekeeper to harder content. If you have any other questions let me know.
My run is turning into the Throw Money at Bosses Game, but it's not as overpowered as I feared, and my team's damage output/healing ability is low enough that it really just feels like evening the odds in most cases. Monk and Geomancer actually run pretty good crowd control on the normal mobs, and I've got Elven Mantles and a Main Gauche to keep anybody from getting hit too often, even now that I'm in the late game.
Really need to master this Red Mage though. Breaking rods is helpful, but a single dose of Cura is just useless at this stage.
Blue Mage, Summoner, Bard.
Good god.
Pretty much. He needs a gun, but lol there are no guns. Seriously, the second record materia I got for him www do more damage with guns. Uh, thanks, how about a gun?
I had Irvine (Dark Buster, Hold?), Squall (Pound, Power Break), Wakka (Boost, Intimidate), Garnet (Valfore, Curaja), Vivi (Firaja, Quake).
I'm assuming you mean a Global Remove All? Because there is one for equipment and abilities on a per character basis.
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Yeah in the Japanese version of the game, underneath "Inventory" is a Remove all button, which you can customize to remove from all characters or just those not in the party, as well as remove any or all of record materia, equipment, and abilitites. You can also save parties and swap between them without rebuilding them from scratch each time.
You should always have one white mage and one or two black mages for bosses. Your melee guys are there to get you through the trash, but won't do anything like enough damage to kill a boss before he kills you. Vivi with Blizzaga eats that dino alive. I had Blizzara Strike on Cloud which also ate him alive, and used Irvine to Intimidate him while Garnet healed. I also threw a Shiva on her which I used the one round everyone was healed up after Intimidate had been going a while.
For example, in Mass Effect, the Citadel feels like an enormous place, but you really only visit a few sectors that are important to the story. The rest of it is conveyed via skybox and cutscene.
Likewise, in Dragon's Age 2, the city of Kirkwall feels like a pretty big town, but again, you're only given access to a few key locations and the rest exist only as backdrop.
Kind of bummed they aren't just calling it Final Fantasy VII: Remake.
Wonder if they'll bring back the alphabet system from AC? We still need EC.
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They claimed they have working footage of the game beyond the CG trailer (they actually said the footage from the trailer is in the game itself, I assume in realtime form).
And 2017 is the rumored release date. It sounds like development is actually going smoothly with this one, so I don't expect a Versus/XV situation.
Hopefully.
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QTE Chase Scene featuring the Turks in Midgar confirmed.
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I'm totally on the other side of that. While I can appreciate the original OST on the PSX and later FF titles, I think the composition in the NES/SNES-era is so much better than the sound systems of those consoles allowed to be properly appreciated. Pretty much every "proper" arrangement Square has put out of 1-6 is much better than the original tracks, IMO.
For FF7, there's not been nearly as much arrangement over the years, and it's mostly focused on the iconic tracks (battle music, main theme, Aerith's theme, OWA, J.E.N.O.V.A., etc, so I'm curious to hear what a new arranged OST will sound like.
I hope they take some cues from Advent Children, as the AC versions of several old tracks were just fantastic.
Advent Children... Before Crisis... Crisis Core... Dirge of Cerebus... Huh. TIL.
I think the game is now fucking with me. That's the 4th harp I've gotten and it's garbage even at 5 star.
Maybe something like FFVII Evolved Construction instead of just Remake. Anything's better than remake, because that too strongly implies nothing will change.
I put 25 mithril into Squalls banner (all at the same time) and did not even get 1 item above 3 stars.
Sometimes this game is soul crushing.
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Fuck Joe Manchin
Merciful first fiesta run.
I said that and immediately pulled irvine's gun. So yay