I recently came across a story about
The Flock, which has a gimmick that is rather unusual (to say the least). When the game is released, there will be a pre-defined (but "substantial") number of community lives. Each time an in-game life expires, it is subtracted from the total. Once the community lives are depleted, the game is over... permanently. Seriously, the game shuts down, you can no longer play it, you can no longer buy it. If you miss your chance to play it on Steam, sorry.
Here is some Alpha footage:
https://youtu.be/ggJp25gyYNc
The game is basically being described as a sort of "hide and seek with flashlights," set in a dark and dreary city. It doesn't appear to have much of a story, although maybe there are clues throughout the city as you play. The style appears to be a bit of an arena-based FPS king-style, but you don't have an array of weapons and instead rely on a flashlight if you are the Carrier or claws if you are part of the Flock.
When you enter the game, you are added to the Flock and seek out a light to become the Carrier. If a Carrier already exists, you are supposed to hunt it down. The Carrier is armed with the light, which needs to be shined on objectives; you can win by completing objectives, but I'm still not certain what happens after you "win." The light can also be used as a weapon against the Flock, similar to
Alan Wake. What adds to the creepy aspect is that the Flock must be moving in order to be susceptible to the light, meaning that if a member of the Flock is standing still, it cannot be harmed by the light. This creates a bizarre tension where you (as the Carrier) can shine the light on a Flock who is standing still, turn to see where you are going, turn back and that Flock member could have disappeared. It reminds me of the notion that the only thing worse than seeing a spider is no longer knowing where it is.
Currently
The Flock is in Alpha, but you can sign up for it
here.
I don't know much more about it just yet, but it is intriguing and the notion of the game ending permanently with a big bang is quite alluring.
While I agree that being insensitive is an issue, so is being oversensitive.