I understand that you're actually travelling to the centre of a galaxy, not the universe. It's possible that once the centre is reached there is some event and a reset is pushed, sending you to a new galaxy.
When you get to the center of the universe, you get a ship upgrade that allows you to see other players' names
It was multiplayer all alooooooong
Also I don't think nms is a "play forever" type game. They've actually talked about how most people will probably play about 20 hours or so, get to the center of the universe or whatever, then stop. There's just more stuff if you want to keep doing more stuff
I understand that you're actually travelling to the centre of a galaxy, not the universe. It's possible that once the centre is reached there is some event and a reset is pushed, sending you to a new galaxy.
That's not exactly possible without a lot more work
Cause while it IS random generation, a good chunk of the work they're doing now is traveling around the galaxy, finding screwed up stuff the random generation made, and fixing it
They'd have to do that all again for a new galaxy
It's why everyone gets the same galaxy, not everyone generating their own
NMS always sounded to me like basically what Starbound is trying to do... only super high budget and in three dimensions and no NPCs.
True, I've heard the devs talk a lot about bartering and trading and such, but I don't think I've seen any videos yet of them actually showing what that looks like. Are there NPCs? Or is it just, like, a text menu?
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In Wild, players live life as a male or female shaman, fighting to survive a world rife with predators, poison, and even bone-wearing cannibals. Ancel’s goal is to begin the story when the shaman is young, and follow him as his power and experience grows over time. With each new animal that the shaman learns to control, a new tattoo is etched across the character’s skin. This will help showcase a player’s experience where multiplayer is concerned. Different shamans will display their spiritual wisdom with different markings.
As some may have seen during the PlayStation press conference at Paris Games Week, the shaman will come to understand new animal types by communing with powerful animal divinities. We’ve seen the serpent divinity so far, manifested as a seductive, cunning woman spotted with scales. These divinities will ask things of the shaman in exchange for their power, from making a sacrifice to living life as their animal subjects. These meetings (and their subsequent trials) will surely be a highlight of Wild’s open-ended gameplay.
But Ancel wants to ensure that they avoid the common RPG structure that so many players have come to expect. The “Do X to be a good guy” direction is avoided in favor of complete player choice. Will the shaman start life by learning to control small animals like frogs? Or will he work harder to master stronger animals like wolves or bears? The choice is entirely up to the player.
The moment to moment play in Wild is a mix of survival and exploration. Players can traverse the land as the shaman, or call animal companions to ride (like the bear we saw in Paris). The shaman can also “possess” animals that he has previously mastered, seeing the world from their unique perspectives. Observe far-off terrain from the eyes of a hawk, or scout cannibal tribes undetected as a rabbit. Players can even lure predators by controlling sheep. But leave the shaman’s body unprotected, and death may come swiftly while his spirit is away.
Wild is still early in development, and Ancel did not show multiplayer in Paris. He notes that he’s been inspired by the multiplayer element of Bloodborne, and he hopes to bring similar ideas to Wild, like enabling gamers to invite other players into their worlds to either help or hinder their progress.
I wonder what that game is going to be like longterm.
Like, let's say at some point the game will have died down a bit; people will have maxed their tech trees, made it to the center of the universe and generally exhausted the core gameplay loops. Obviously patching in new stuff to show up on planets would probably be a pain in the ass, as I doubt the existing generation system has any hooks for new content, but imagine if Hello games patches in some newer, more powerful tools into the tech tree. Like the ability to start affecting a planet on a larger scale like terraforming or messing with the established ecosystem (transplanting lifeforms or plants); or to build automated probes to send out that would do a preliminary scan on a planet and give you an idea of what's there before you take the time to go there.
Obviously that's not stuff you'd want at release, but after people have done the "go to new system, find a planet, scan a planet" thing for the millionth time who knows.
I think they probably would in fact leave hooks in to update the procedure for the generation
Also I picked up Divinity: Original Sin today for PS4 on disc
Who knows when I'll actually have time to play it, I just wanted to support the trend of indie games getting retail releases on console
Then you might be interested in Limited Run Games. Who are, like their name implies, going to be putting out limited runs of previously only digital indie games
They even recently made a deal with our very own Zeboyd Games to put out a physical edition of Cosmic Star Heroine, which will apparently be going for $25
Kaldi began as a coffee bean farmer and goatherd, but has always harbored a passion for throwing knives. He prides himself on his custom knife designs - ideal for throwing and for harvesting crops in the field - and has made a modest business of selling them to civilians and soldiers alike.
Being so relaxed and friendly in demeanor, it's at times hard to imagine Kaldi cutting down foes with deadly accuracy. But when the Iron Kingdom invaded his homeland, killing his friends and pillaging the crops and animals of his livelihood, Kaldi took up the arms he crafted to fight back.
After helping to drive the enemy forces away, he wants to ensure that his country won't be threatened again, and is eager share with the rest of the world his fine artisan blades and a good cup of coffee.
Also I picked up Divinity: Original Sin today for PS4 on disc
Who knows when I'll actually have time to play it, I just wanted to support the trend of indie games getting retail releases on console
Then you might be interested in Limited Run Games. Who are, like their name implies, going to be putting out limited runs of previously only digital indie games
They even recently made a deal with our very own Zeboyd Games to put out a physical edition of Cosmic Star Heroine, which will apparently be going for $25
I have been waiting
Ages
For Cosmic Star Heroine
I missed the Kickstarter on it and it just feels like it's been so long, I was worried it was never gonna happen
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Walking Simulator
Oh man, I just went back to check out the Kickstarter for Home Free, which I'd backed pretty early on because of course I want to play a game where I'm a dog wandering around a city, what kind of monster do you think I am?
And they're in the final day, but they're also really close to getting the short legs stretch goal, which would bring corgis and daschunds and stuff into the game
And I got really excited for the game again, as dumb as it looks
Posts
It was multiplayer all alooooooong
Also I don't think nms is a "play forever" type game. They've actually talked about how most people will probably play about 20 hours or so, get to the center of the universe or whatever, then stop. There's just more stuff if you want to keep doing more stuff
nah, there's plenty of thanksgiving decorations up and grocery stores are included in retail and they make out like bandits
That's not exactly possible without a lot more work
Cause while it IS random generation, a good chunk of the work they're doing now is traveling around the galaxy, finding screwed up stuff the random generation made, and fixing it
They'd have to do that all again for a new galaxy
It's why everyone gets the same galaxy, not everyone generating their own
Steam ID - VeldrinD | SS Post | Wishlist
True, I've heard the devs talk a lot about bartering and trading and such, but I don't think I've seen any videos yet of them actually showing what that looks like. Are there NPCs? Or is it just, like, a text menu?
Rocket League is getting mutators
https://www.youtube.com/watch?v=xoTY4giqS2I
Just going from what they've shown, what we've actually seen played like the segment on Colbert, I would play dozens of hours of that
Who knows when I'll actually have time to play it, I just wanted to support the trend of indie games getting retail releases on console
Also: I still have never managed to get past 8 minutes in Death Road to Canada. As soon as we need to get supplies from a city we're basically fucked.
The guy they were playing as in the conference looked like Generic T. Videogameman and I thought we were back in 2009
I think they probably would in fact leave hooks in to update the procedure for the generation
Then you might be interested in Limited Run Games. Who are, like their name implies, going to be putting out limited runs of previously only digital indie games
http://www.limitedrungames.com/
They even recently made a deal with our very own Zeboyd Games to put out a physical edition of Cosmic Star Heroine, which will apparently be going for $25
Sounds like you're depriving yourself of some sweet cotton candy dreams.
Kaldi began as a coffee bean farmer and goatherd, but has always harbored a passion for throwing knives. He prides himself on his custom knife designs - ideal for throwing and for harvesting crops in the field - and has made a modest business of selling them to civilians and soldiers alike.
Being so relaxed and friendly in demeanor, it's at times hard to imagine Kaldi cutting down foes with deadly accuracy. But when the Iron Kingdom invaded his homeland, killing his friends and pillaging the crops and animals of his livelihood, Kaldi took up the arms he crafted to fight back.
After helping to drive the enemy forces away, he wants to ensure that his country won't be threatened again, and is eager share with the rest of the world his fine artisan blades and a good cup of coffee.
I have been waiting
Ages
For Cosmic Star Heroine
I missed the Kickstarter on it and it just feels like it's been so long, I was worried it was never gonna happen
EDIT: Oh damn
Yes please gimme that
I'm really glad they're offering that because the no save aspect of the game was abjectly terrible imo
https://chrischristodoulou.bandcamp.com/album/risk-of-rain-engineer-edition
So if you've ever said to yourself "why aren't there more Risk of Rain/Space Jam mashups" well the power is in your hands now
https://youtu.be/1JJ_SvL5Zx8
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
EDIT: Oh, wait, PST, not EST. I guess my sleep tonight has been spared after all.
How does he scratch his junk without slicing open his arm
Hey, don't kinkshame
His junk is secretly a sharpening stone
it doesn't need to not be, either?
Thankfully, we're both getting what we want at no detriment whatsoever to each other
https://youtu.be/npjM5xsfMgM
first freedom planet (free) dlc due in december, milla's story mode and playable torque
playable spade is going to come separately and has been pushed back to next year
I died like 16 times on the second fight with that panda emporer dude and gave up.
Probably give it another try when the DLC comes out.
there's zero penalty for doing so
like, there aren't any unlocks or achievements or completion bonuses tied to difficulty level
edit: and you can do it even on a partially-finished file from the main menu
I uninstalled it though so it'll be a while before I feel like starting over.
I AM VERY EXCITE
And they're in the final day, but they're also really close to getting the short legs stretch goal, which would bring corgis and daschunds and stuff into the game
And I got really excited for the game again, as dumb as it looks