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[TF2] The Crate Depression

1356794

Posts

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    Another medic contract that takes an hour, another fucking ulcer. And my reward is a battle scarred minigun you can barely tell is even painted.

    Yeah I aint buying into the next campaign.

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    Shorty
  • PMAversPMAvers Registered User regular
    Huh, is it just me or do contracts not show up in your inventory anymore?

    So you can't delete stupid scoot contracts anymore.

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  • BahamutZEROBahamutZERO Registered User regular
    turtleant wrote: »
    Another medic contract that takes an hour, another fucking ulcer. And my reward is a battle scarred minigun you can barely tell is even painted.

    Yeah I aint buying into the next campaign.

    I just thought of buying into the campaign thing as being like buying map stamps, a way of throwing money at community mappers. And then ironically it ended up being other people subsidizing my throwing money at mappers by selling the first case I got for like 7 dollars in the week after the campaign started.

    BahamutZERO.gif
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Booted up tuftoo for the first time in a while, actually had a ton of fun and success doing my sniper contract on Badwater. Went on several streaks where I got like 5 headshots in 10 seconds, which I almost never do, so that was fun.

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  • discriderdiscrider Registered User regular
    turtleant wrote: »
    Another medic contract that takes an hour, another fucking ulcer. And my reward is a battle scarred minigun you can barely tell is even painted.

    Yeah I aint buying into the next campaign.

    I'm not sure what the problem is with Medic contracts.
    Even if your team is brain dead, it's still the easiest class to get points with, if you stay behind everyone and grind heals. Just you might not be able to get past 100/130. So if you're just looking for the contract reward, you can stop then.

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    discrider wrote: »
    turtleant wrote: »
    Another medic contract that takes an hour, another fucking ulcer. And my reward is a battle scarred minigun you can barely tell is even painted.

    Yeah I aint buying into the next campaign.

    I'm not sure what the problem is with Medic contracts.
    Even if your team is brain dead, it's still the easiest class to get points with, if you stay behind everyone and grind heals. Just you might not be able to get past 100/130. So if you're just looking for the contract reward, you can stop then.

    grinding heal points is slow as hell and medic-ing valve pubs isn't fun

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    turtleantgtrmp
  • SirToastySirToasty Registered User regular
    Map contracts are the worst. By the time I hit 100 points I've played at least 2 rounds. Then I have to WIN 3 more. The chances of winning 3/3 in a pub is slim.

    discridergtrmp
  • discriderdiscrider Registered User regular
    SirToasty wrote: »
    Map contracts are the worst. By the time I hit 100 points I've played at least 2 rounds. Then I have to WIN 3 more. The chances of winning 3/3 in a pub is slim.
    I've found the easiest way to do this is to initiate a map change vote immediately after the map changes away from the map you want to play. That is when you've just left 'Waiting for Players' and when it will pass uncontested.
    Most people trying to fill their map contract will have left. Other people who don't want to play the same map twice will also leave. And then you just gave to win quickly against a team of like 2 or 3.

  • discriderdiscrider Registered User regular
    discrider wrote: »
    turtleant wrote: »
    Another medic contract that takes an hour, another fucking ulcer. And my reward is a battle scarred minigun you can barely tell is even painted.

    Yeah I aint buying into the next campaign.

    I'm not sure what the problem is with Medic contracts.
    Even if your team is brain dead, it's still the easiest class to get points with, if you stay behind everyone and grind heals. Just you might not be able to get past 100/130. So if you're just looking for the contract reward, you can stop then.

    grinding heal points is slow as hell and medic-ing valve pubs isn't fun

    I've always found the heals + extinguishes + assists builds points faster than playing yourself.

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    edited August 2015
    discrider wrote: »
    turtleant wrote: »
    Another medic contract that takes an hour, another fucking ulcer. And my reward is a battle scarred minigun you can barely tell is even painted.

    Yeah I aint buying into the next campaign.

    I'm not sure what the problem is with Medic contracts.
    Even if your team is brain dead, it's still the easiest class to get points with, if you stay behind everyone and grind heals. Just you might not be able to get past 100/130. So if you're just looking for the contract reward, you can stop then.

    grinding heal points is slow as hell and medic-ing valve pubs isn't fun

    Basically this.

    But medic contracts also pigeon hole you way more than the other classes.

    All the advance objectives require you to uber the target, which means you have to use the stock medigun. They also require you to uber certain targets (heavy or demoman, or just demoman) and to destroy buildings with an uber. So if you can't find a team with competent people playing those classes or an enemy team with engineers you're stuck slowly grinding heals for points.

    OR you can do what I did and say fuck it and murder people with a blutsager, because even with the medics shitty weapons I can get kills faster than any pub I'd heal.

    turtleant on
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  • PMAversPMAvers Registered User regular
    I think I may have to go Engineer for my Open Contract.

    10 points in one life for the advanced?

    Sounds like a job for teleporters and sentries.

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  • Sir Headless VIISir Headless VII Registered User regular
    edited August 2015
    turtleant wrote: »
    discrider wrote: »
    turtleant wrote: »
    Another medic contract that takes an hour, another fucking ulcer. And my reward is a battle scarred minigun you can barely tell is even painted.

    Yeah I aint buying into the next campaign.

    I'm not sure what the problem is with Medic contracts.
    Even if your team is brain dead, it's still the easiest class to get points with, if you stay behind everyone and grind heals. Just you might not be able to get past 100/130. So if you're just looking for the contract reward, you can stop then.

    grinding heal points is slow as hell and medic-ing valve pubs isn't fun

    Basically this.

    But medic contracts also pigeon hole you way more than the other classes.

    All the advance objectives require you to uber the target, which means you have to use the stock medigun. They also require you to uber certain targets (heavy or demoman, or just demoman) and to destroy buildings with an uber. So if you can't find a team with competent people playing those classes or an enemy team with engineers you're stuck slowly grinding heals for points.

    OR you can do what I did and say fuck it and murder people with a blutsager, because even with the medics shitty weapons I can get kills faster than any pub I'd heal.

    I'm pretty sure I was able to get uber points with the kritzkrieg and possibly the quickfix. It was still a pain in the ass though, I remember trying to get uber demo points and swapping through multiple servers without any demos on them.

    Sir Headless VII on
    Steam - Backpack - Bnet: SirHeadless #1154
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  • SirToastySirToasty Registered User regular
    PMAvers wrote: »
    I think I may have to go Engineer for my Open Contract.

    10 points in one life for the advanced?

    Sounds like a job for teleporters and sentries.

    On Borneo, put a sentry in the right side shack facing Blu spawn. Set it at the back right corner so it can look down that alleyway. I got 10 kills per life easily right there. People just keeping walking into it.

  • discriderdiscrider Registered User regular
    Random 'killed by player' death happened again.
    This time to a Medic who I hadn't put near enough damage into to kill.
    He ragdolled mid-jump in front of me, so no exploding this time.

  • Mr. ButtonsMr. Buttons Registered User regular
    edited August 2015
    .... that... that almost looks like your telefragging (or being telefragged). I think that's the message as well. Choke/Loss, weird interp, update, cmd, or rate? Are you getting a sudden lag spike immediately before or after?

    e: nope, telefragging actually gives a "killed by telefrag" console output

    Mr. Buttons on
  • discriderdiscrider Registered User regular
    edited August 2015
    .... that... that almost looks like your telefragging (or being telefragged). I think that's the message as well. Choke/Loss, weird interp, update, cmd, or rate? Are you getting a sudden lag spike immediately before or after?

    e: nope, telefragging actually gives a "killed by telefrag" console output

    I didn't notice any weird lag, but also the two shots I put into him wouldn't have killed a full health medic in the first place, so I'm doubting whether lag is the issue here.
    This was on ctf_well on a Valve server btw.

    Glitchy fall damage maybe?

    discrider on
  • UEAKCrashUEAKCrash heh Registered User regular
    Update.
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    Added Collection Trade-Ups!
    Check out the blog post for more information
    Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
    Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
    Gun Mettle Cosmetic Case can only be found by players with a campaign coin
    Cosmetics in a collection can be listed on the Steam Community Market
    All Strange items now have a visible icon in backpack panels
    Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
    Added the OWL 14 tournament medals
    Added a Steam Community Profile option to the player right-click context menu in the scoreboard
    Fixed a buffer overflow exploit (thanks to Didrole for this report)
    Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
    Fixed a Mann vs. Machine exploit related to the Medigun shield
    Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
    Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
    Fixed the cvarlist command truncating some cvar/command descriptions
    Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
    Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
    Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
    The Dalokohs Bar can now accept Ally Healing Done strange parts
    Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
    Updated the materials for the Stickybomb Launcher
    Updated Mann Co. Store prices for foreign currencies to current USD equivalents
    Updated the localization files
    PASS Time update
    Fixed scoring in your own goal if you change teams while the jack is in flight
    Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
    Fixed players sometimes not being able to throw the jack
    Fixed another case where players could teleport the jack with The Eureka Effect
    Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
    All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
    Unlocked console variables for community servers to experiment with without requiring sv_cheats
    Fixed Scouts being able to pick up the jack while drinking
    Fixed disguised Spies being able to carry the jack in some situations
    Made weapon switch faster after throwing the jack
    Fixed not getting a speed boost if you score and then get the jack after it respawns
    Fixed a crash if mp_tournament was enabled and someone scored during pre-game
    Improved the way blocking works
    Fixed being able to cancel enemy taunts by hitting them with the ball
    Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
    Updated pass_warehouse
    Fixed issue with jack getting stuck behind props
    Fixed exploit of jack getting stuck in dropper
    Fixed issue with unbalanced ammo and health kits
    Moved resupply closets further from the doors
    Added plank walkway to central warehouses on top of the containers
    Server Browser
    Fixed the history tab of the server browser failing to record servers
    Fixed the spectate tab of the server browser not working at all
    Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
    Fixed connecting to SourceTV servers via the Favorites tab in the server browser
    Fixed SourceTV relay servers not properly registering on the server list in some situations
    Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
    Fixed SourceTV relay servers appearing to have negative max players
    Maps Workshop Beta
    Fixed map cycle files specified before the initial map load not properly tracking workshop maps
    Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
    Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map

    This is one of the hats they added to the game:
    9F98C862435CD6FED2F05ABF9F4F458F63BA16AF

    The Escape GoatCaulk Bite 6Duke 2.0Corehealersarukun
  • UEAKCrashUEAKCrash heh Registered User regular
    Eeeee! Big Lebowski Heavy cosmetics!

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    2015-08-27_19-21-54.jpg

    ShortyturtleantThe Escape GoatCaulk Bite 6Duke 2.0Corehealersarukunübergeek
  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    Well shit.

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  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    edited August 2015
    The trade-up thing is a 10 for 1 deal, fuck that.

    I guess Muselk will be happy he can do something with all those SMGs at least.

    edit: the items all have to be of the same rarity level (civilian gradde, commando grade, etc.)as well, so it's really only useful for crazy people that are going to go buy out the entire market to try and craft a decent weapon.

    turtleant on
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  • ThrackThrack Registered User regular
    That's Sheriff Space Bunny to you.
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    turtleantSirToasty
  • ThrackThrack Registered User regular
    Christ, the Gun Mettle cosmetic crates are selling for >$4.

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    Errybody wants to get their banana on

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  • JayKaosJayKaos Registered User regular
    Shit, I want one of those pirate hats.

    Steam | SW-0844-0908-6004 and my Switch code
    Caulk Bite 6discrider
  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    Halloween restrictions have been bullshit since forever.

    I have a crossbow with Christmas lights wrapped around it, has a bell on it, and fires candy canes and I can use it all year round.

    I'm pretty sure the only reason Halloween restriction is still a thing is because the Halloween stuff are the only cosmetics you might reasonably get for free.

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    BahamutZEROdiscridergtrmp
  • Mr. ButtonsMr. Buttons Registered User regular
    I think the official explanation was that halloween restriction was a way to make sure the game remained consistent with its art-style. lol

    gtrmpEdith Upwards
  • PMAversPMAvers Registered User regular
    edited August 2015
    BA
    NA
    NA

    Bullshit that the Magical Merc is holiday-restricted and the banana isn't.

    PMAvers on
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  • EidolonOrpheusEidolonOrpheus NoatunRegistered User regular
    Chillin on HonC till mans show up

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    Can you connect Eidolon? I'm getting an out of date error.

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  • EidolonOrpheusEidolonOrpheus NoatunRegistered User regular
    There was just an update it seems

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    edited August 2015
    Yeah, Crash is trying to get the server to update.

    edit: it's working HoNC HoNC folks!

    turtleant on
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  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    I might actually show up, later

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  • WeX MajorsWeX Majors 8th Floor, MegashipRegistered User regular
    Fucking hate the fact I could make soldier look like a power ranger and fire energy bolts LIKE IVE ALWAYS WANTED TO, but it's a halloween set.
    Oh well, here's a bunch of people looking cool while they kill me

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  • UEAKCrashUEAKCrash heh Registered User regular
  • EidolonOrpheusEidolonOrpheus NoatunRegistered User regular
    @turtleant disapproved of hide and seek with a cloak and dagger spy.
    5D64D71B10095D204E40C34E39744E195F3A5150
    Powerlord ascends.
    C87A6C840757BD6E67140CA6B81CDA0F17EB5E54
    Kosmonaut Headless
    DB3E2D7B55476D02F42E29FADF88737EE5485F23
    And a random scout from another time...
    7C64A06EB6D33D84A0B070926F7FDE61216D6115

    turtleantCaulk Bite 6
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
  • ButtcleftButtcleft Registered User regular
    edited August 2015
    Found this today, thought you guys might like it

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    Buttcleft on
    turtleantCaulk Bite 6WeX MajorsBear is Driving
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