Final Fantasy Record Keeperhttps://www.youtube.com/watch?v=jzZBi8YvOpc
[Final Fantasy Record Keeper] Is actually a pretty fun moblie free-to-play game for iOS and Android. It's not perfect by any means, but it's a HUGE improvement over such duds as All The Bravest. It's a walk down memory lane with a simple ATB style combat system with a surprising amount of depth and strategy. There is a new event every week, featuring your favorite characters and stages from Final Fantasy history, so it never gets old, and it IS free to try, so give it a shot if you have some time to spare. Just don't give them any of your money.
How naive I was about this little game.
This is the thread for talking about Square Enix's F2P Mobile game Final Fantasy Record Keeper (FFRK) for iOS and Android, as well as all other future Mobile F2P games (such as Brave Exvius). Initially met with skepticism after some of SE's lackluster F2P entries in the past, it's grown in scope and popularity to the point where it gets as much discussion as any other mainline Final Fantasy game. The fact that FFRK gets a new event every week, and there is nary a scrape of news about FF15 or the FF7 remake probably isn't helping the situation. Regardless, we go to war with the Final Fantasies we have, and this is the one giving marching orders right now.
The game is a pretty basic Active Time Battle system. You can take up to 5 characters, made up of all your favorites from past games (and one original starter character) as you journey through the cliff notes version of all the Final Fantasy games. Each Final Fantasy game is a world, made up of dungeons with several stages. Each stage requires you to spend stamina to attempt them. Stamina recharges at a rate of 1 every 3 minutes. There are also limited time events that occur every week featuring additional stages, characters, and rewards.
There is a surprising depth of strategy to this game, as each character can equip different combinations of equipment and abilities, allowing for many different approaches to tackling some of the at times quite intense challenges. Characters and equipment also get bonuses if you match them to the world you're in (for example, Cloud gets a bonus in FF7 stages, as does anyone equipping his Buster Sword).
The F2P comes in the form of the in-game currency, Mythril, which allows you to pull powerful relics from reward banners. Mythril also allows you to recharge stamina, and try again if you happen to be defeated in a stage. You can spend real money on Gems, which have the same function as Mythril. I strongly discourage this though, as it's entirely possible to clear all content in this game without spending a dime, thanks to several quality of life features implemented by DeNa, chief of which is the Friend Summon system.
Tips for starting out, courtesy of
@Ardor
A few tips if you have not looked up information on the game yet.
1) Quests. Check the quests before you complete any Elite dungeon and before you craft any ability. The quests, save leveling ones, do not take into account anything you have. So if a quest is to make Fire Strike and you already made it, you will have to make another to complete the quest. You can find this as a circle icon in the top right corner of the screen when you're looking at realm doors.
2) Stamina. You see the current / maximum stamina in the upper right corner of your screen. Below that is a yellow/orange bar that shows the same thing differently, but below that bar is a set of 5 hehexagons. When you get 5 stamina shards, you refill your stamina to full and your maximum goes up by 1. The filled in hexagons show you how many stamina shards you have towards the next stamina refill and maximum +1.
3) Dungeon Info. Check the boss information before you enter any record. You can do so by selecting the portrait of the record you want to enter, then select Dungeon Info (small circular button) and look for the BOSS tab. That will show you all the boss(es) you will face plus the requirements.
3a) The requirements are important as there are 3 levels of rewards for completing any record. Completion, First Time Completion and Mastery. You can get the Completion bonus everytime you complete that record. However, the other two can only be achieved once. For Mastery, you need to, on average, Champion all of the battles in a record. Those boss requirements are each worth 3 medals, which usually help out tremendously in getting mastery the first time you go through a record. Plus, you get some information on the boss for what to expect. For example, fighting Whelk in FFVI if you haven't before, tells you a very important tip on when not to attack him.
4) Relics and Mithril. You can always go to the Relics tab at the bottom of your screen from most places to pull for a relic. This takes Mithril or Gems (you have to purchase gems). For every 5 mithril you spend, you get a random 3, 4 or 5* item. If you save up 50 mithril, you will get 11 items (1 bonus item on top of the 10 you normally get). There are always banners you choose to pull from that highlight specific 5* relics. When starting out, I wouldn't recommend paying too much attention to the folks who state that any given banner sucks. They are only saying so due to the stuff they have. My recommendation for maybe your first 2 pulls, is to wait until you have 50 mithril, then pull from a banner that is available. Even if you do not get 5* items, the 3 and 4* items you get will help out tremendously. If you feel like you enjoy the game enough to throw some money at it, every banner lets you pull one item for 100 gems ($1 US).
5) Realm Synergy. Every character has a realm that is theirs and every weapon has a realm it belongs to. When you take a character into their realm (Example: Cloud belongs to FFVII), they are treated as if they are 10 levels higher during any battle in that realm. When you use an item in the realm is belongs in, it gains a fairly nice boost in stats. For example, I have a 5* sword that's 113 attack for FFIV and a 4* sword that's 65 attack for FFXII. When I'm in the FFXII realm, that 65 attack sword that has been upgraded is now around 128 attack!
6) Events. Typically, there's 1-2 events up at any given time. These events start at a very low difficulty and can go to a very high difficulty level. During these events, you can usually find accessories and summon orbs (which can only be obtained during events) along with characters to join your team and their memory crystals. There any many characters who can only be obtained during these events and are not yet available otherwise. Same for their memory crystals. If you're just starting out, obtaining the characters is likely feasible, but the memory crystals might not be. (A memory crystal lets you break a character's level when they hit 50, so they can get to 65).
7) Daily Dungeons. Each day has a specific set of 1-2 dungeons. You can only get the First Time Completion and Mastery rewards once, same as the records. So if you complete all 4 tiers of the Sunday dungeon, next Sunday, it will still show them as all completed. The only one I'd recommend you take a look at, is the Sunday dungeon. It's the experience dungeon, so the battles give a tremendous amount of experience. To put it into some context, at the heroic level, normal daily dungeons give around 9400 exp to be split to the party, which the experience dungeon gives up to 70,000!
Hope that helps a bit.
How can I learn more?
Official English site for FFRKOfficial Japanese sitefor FFRK (In case you wish to utilize the magic of browser translation to peer into the future.)
FFRK subreddit (tons of good info)Item comparison site, for checking Record SynergyFan website with Event GuidesUpdate: They recently added a friend summon system. PM me your code if you want to be added to the OP list. (Note I have a terrible attention span and will most likely miss codes mentioned in the thread.)
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Just in case)
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Streaming 8PST on weeknights
If only the scroll wouldn't overshoot so often. At least you can click on the edge of a door to enter that door, instead of the one center screen.
Removed link. Stupid mistake.
Steam: TheArcadeBear
3bno (Stoneskin II)
Nope. Didn't mean for that. Here's the real link.
https://docs.google.com/spreadsheets/d/1BWsVWCJh0v57F1XIxsrPa3rJiX3W86xI2oManPIpN3Q/edit?usp=sharing
Steam: TheArcadeBear
but suddenly I have a few hours to myself and I just saw an advance pop up on my RW list.
so the question is, how hard is the Big Bridge Elite for advantaliate?
The hardest part is getting there. I honestly had no trouble with the boss, but some mobs were dropping 2800+ on Vivi.
Steam: TheArcadeBear
I did, but there's some Earth resistant enemies in there, so he wasn't as useful as I thought. If I were to do it again I'd replace him with another WHM with Concentration II who uses Protects every level and Heals as necessary.
Edgar, Kain, Cloud, Yshtola, Vivi all are now lvl 50. I also grabbed Yshtola and Cloud's MCs so they have level broken.
I unfortunately hit the point in classic dungeons where you have 2 options and both are "No Melee Attack" bosses.
This was an unforeseen complication. Now I have to get a few ranged fighters leveled up to continue. (I've been burning through the sub 50 elite dungeons in the meantime.)
Im thinking Wakka, Fran, and maybe Rydia. Those are all in the 30-40 range currently, so it hopefully wouldnt take too terribly long to get the up to speed.
I have a protectga curaga WM with Concentration II as part of my normal elite team.
then its a question on if I want to bring another WM or WM/support that can cast shellga and something else useful or just a different class.
half way through BB elite with:
Y'tosha 50 Shellga/Dispel
Edgar 61 Boost/Double cut
Rinoa 52 Quake/Waterja
Cloud 62 Retaliate/Armor Break
Aerith 57 Cugaga/Protectga
Steam: TheArcadeBear
EDIT - I looked ahead at events and god fucking dammit there's another Isaaru battle fuck you devs
Luckily, Y'sholta can carry Breakdowns. I'm waiting for a stamina refresh before tackling Gyges the Great, but I'm running a Lunatic High RW, removing the need for Protectga. Party set up:
Y'sholta: R5 Curaga/R2 Armor Breakdown
Thancred: R2 Venom Buster*/R5 Boost (Double Hit RM)
Quistis: R4 Comet/R2 Quake
Sephiroth: R4 Power Break/R5 Retaliate
All the bosses aren't immune to poison, so that helps. We'll see how this goes.
Edit: I'm using Quistis mainly because she can equip Light Armor (Balamb Garden Uniform) and I have Rydia's whip. Sephiroth is running Loner, agree with @silence1186 this event is perfect for it.
The 4 quests added today was it? The next will be on the 25th I guess?
For some reason I thought there would be more after these 4. or will the 25th add in +/++ stages or something, Ifrit?
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
There's more after these 4. There's a boss rush (+), and Ifrit (++). I'm assuming the 25th?
I re-read the announcement today: the 23rd will have bonus battles and the 25th will have more event quests.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
then its back to elite's which I think the next step will be running through V with Tyro and drawfire.
I am all done with FF1, FFII, FFIII, FFVII, FFVIII, FFXII
FFIV: 1
FFV: 9
FFVI: 3
FFIX: 2
FFX: 8
FFXIII: 5
total stamina cost left: 2072
this is going faster than I thought, maybe It'll slow a little once the next event launches.
Switch - SW-7373-3669-3011
Fuck Joe Manchin
I should be caught up by the end of the day. I just have Palamecia 1 Elite, Gongaga Elite for Tifa's Bonus Quest, and the four FF14 4-man party Bonus Quests.
Lighting with a gun so she could Power/Mental break, Gun damage up materia
Vivi with R3 Firaja/R3 Quake, Mana Font II
Rydia with R1 Valefor/ R4 Comet, Summoner's Spring II
Tellah with R3 Diaga/R1 Protectga, Concentration II
Aerith with R5 Curaga/ R2 Slowga, Auto-Regen
Bio Blaster RW
Truthfully the trash was more dangerous than the boss. Both enemies went first every single round, so Tellah couldn't get Protectga up, and Aerith was healing frantically the whole time. Huge pain in the ass. As far as killing the trash, Valefor took care of a wave, Quake a wave, and Firaja/Diaga took out a wave.
Bio Blaster was crucial to poisoning the boss. Once Power Break, Protectga, and Slowga were up, the boss's damage was anemic. As for the characters:
Lightning Power Break/Mental Break/Attack
Vivi: Boss round 1 was all Firaja, Boss round 2 was Focus Magic -> Quake. He had one cast of Firaja left at the end
Rydia: She was the Bio Blaster. After that she used Comet. Round 1 she used 5 Comets, and round 2 she used Valefor, 3 Comets, and Light of Ruin. She was tapped out at the end
Tellah: Put up Protectga, then fired off Diaga. Round 1 he used 5 charges and then his Soul Break. Round 2 he used everything else and his Soul Break again.
Aerith kept up Slow and twiddled her thumbs. She had to heal once after Hellstorm bolt.
I'm getting really worn out by pull after pull of jack all. I'm still working though the remaining story elites I have but the event ex stages are remaining often out of my reach simply due to no synergy gear, or useful gear in general.
It's not that I think advantialate isn't a valid strategy; it'd just like my parties to be capable of functioning in a feasible capacity besides punching Cloud constantly.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Advantaliate is probably the easiest of "moderate" gimmicks to use. I say this because it actually requires a modicum of setting up with a specific character type and the use of an RW because we'll never see Tyrfing in a relic banner again, and good luck getting it as a random from the free pull.
The easiest? Sentinel/Stoneskin II and lots of hones. That's it. Yes, equipment that syncs to the realm you're in helps, but if you have enough hones and the right characters, you can beat anything. Look at boss vulnerabilities because a good number of them have something to exploit to beat them without relying on the gimmick.
Hard gimmicks would be things like using Jump to avoid all damage on Dark Bahamut.
Steam: TheArcadeBear
Advance is pretty much hands down the best offense that can be fielded but it means you sacrifice the defense of a sentinel/stoneskin. It also isn't a very common RW so it's hard to maintain.
My typical load out is
Vivi (or RS sync mage) quake r3/ wataja r3 mana spring II
Rinoa Firaja r2/Dark r4 devotion
Aeris Diaja r3/Curaga r5 prayer of the cetra
Garnet (Shellga, Protectga) r2 /Faith r3
Sazh Mental breakdown r3/(Power Breakdown, Magic breakdown) r3
Some advantages over retaliate: very open character choice, swap any mage with another even a radiation with only BM 3 can swap with Rinoa in the above with minor damage lost (and I usually do this if I need some Summon trickery). It focuses less on one super samurai (if cloud don't gets blinded/dead your offense grinds to a halt). It relies less on one really good piece of equipment and one really good character and more on the high multiplication on mage spells.
The main problem is fitting in abilities. Things like intimidate/esuna/reflect all will take up some valuable real-estate where ret only needs four or five abilities.
Also at lower levels I was having a bad time running out of spells with bosses at 5% health. Beat Seymore back on Yunas event by having Yuna and Vivi auto attacking from the back row.
I tend to use ret only on bosses that have nasty counters. And in the last several events this has gotten me through +/++.
I pulled the 5* bow today, so I guess I'll run Wakka as my main support now.