"Welcome to the Super Mario thread! Woo-hoo!"
This is your one-stop shop for all the PA forum levels you can shake a stick at. We can also use this thread to discuss older non-offshoot Mario titles.
If you'd like to view other people's levels, you can either manually add in each code as they get posted or enter one code and add that person as a favorite. Once you've got someone on your favorite list, you can just click on their name and pull up all their levels. To make this process a little easier, below is a list of names of PA people with at least one level they've created. Punch in the code and favorite them! If you'd like to get added to the list, simply PM me or @ notify me in your post.
Levels submitted by a PA peopleSyphonBlue: 386F-0000-0038-7EC2
gjaustin: A1CA-0000-002F-59F5
TimFiji: E7AB-0000-0038-B4C5
ecco the dolphin: C2B0-0000-0038-BE3D
Warlock82: 45FF-0000-0035-6B02
Fireflash: 3658-0000-0037-5DF6
UncleSporky: 1F2B-0000-0038-DFAA
andywu: 9BE8-0000-0040-B62E
Bobkins Flymo: 9F6D-0000-0039-5320
Professor Snugglesworth: 3076-0000-0039-E884
Taya: C0EB-0000-003A-20DD
The Sauce: D070-0000-003A-608D
Zilla360: 325C-0000-0039-E105
The Sneak!: 1F5C-0000-0027-1961
Figgy: 706E-0000-003A-E8FB
Brainiac 8: FEF0-0000-0031-BE7C
Ratsult2: 7453-0000-003B-2BB5
agoaj: 284A-000-003B-497E
jothki: F3D0-0000-003B-6ADB
TDawg: A753-0000-003B-7029
Conn: 1567-0000-0018-56CC
Maz-: 8D77-0000-0032-26E8
Figgy: C039-0000-003E-058B
Tim is on the Internet: 3795-0000-003E-AE05
Rami: 1078-0000-003E-2BBE
Gennenalyse Rueben: 8EC8-0000-003B-DF9F
Zombie Hero: 1DC6-0000-003F-23CC
CGH: E86B-0000-003F-241F
OneAngryPossum: 788C-0000-003F-36FB
Skull2185: 0EA6-0000-003F-701B
pirateluigi: 4B21-0000-0025-498A
Enlong: 1B9B-0000-003F-993C
pablo_price: 4378-0000-003F-C8D5
Malgaras: 2ED2-0000-0034-C8AD
dresdenphile: 1D9E-0000-003F-C5B5
ArcanisThelmp...: 96D3-0000-0041-DBFF
King Riptor: 2BD2-0000-0042-2064
MiserableMirth: F1F7-0000-0041-0607
Mr_Grinch: 963B-0000-0042-BAA2
carmofin: 50C9-0000-0043-3B08
IceBurner: B1BF-0000-0034-B03A
Kupi: 9A28-0000-003A-CEB6
skeldare: 7C4A-0000-0040-4DB8
Taramoor: 795F-0000-003B-25BE
TelMarine: 3720-0000-002B-55A7
MNC Dover: 4E30-0000-0044-EDBA
Rehab: 0915-0000-006D-3298
Jam Warrior 0560-000-0047-C6F7
ADD YOUR SUPER MARIO MAKER CODES FOR OTHER PA FOLKS TO PLAY!
We've got a google doc of backlogged levels by PA users. The thread can move fast, so check here for level updates in case you've missed any posts.
Upload your code here!View the list of codes here!
Tips for Making Marios
- When Mario has nothing beneath him, a three block platform will spawn until his first jump. Use it to test jumps with messing with blocks.
- Multi-select and the copy tool work together. Use it to quickly make terrain, copy set pieces, or make those coin rooms more quickly!
- Stuff doesn't seem to exist until it's on screen. This means enemies and stuff on rails will not be perfectly in sync most of the time.
- You can't make pipes one-way, but fortunately the one-way platforms solve this problem.
- A enemy stacked on another enemy will not move even if there's technically a path for them to walk on.
- Experiment! Stuff doesn't work 1:1 like they did in the classics. One example is eating a powerup as Yoshi in SMW will not give Mario the powerup but just stay in his mouth. Test things thoroughly and don't make assumptions!
- Objects can overlap in many cases, which can have weird interactions.
- To make a subworld, put Mario in a pipe (this has to be unlocked first).
- You can upload ten levels, and your upload limit gets increased by ten per medal. Get more stars by making better levels, and delete low-performing levels when you're at the limit! They're still saved to your hard drive, and you can upload them again when you get more medals.
- Custom sound effects do not get uploaded. Do not have your levels hinge on this.
- Your main map is what gets displayed publicly. If you'd prefer to keep it a secret, then make a subworld and hide the two pipes somewhere. Build the main level in the subworld and do whatever with the now empty main world.
- The thumbnail for your level is whatever is on the editor screen when you save your game.
- To make comments that pop out in the middle of a level, just stop where you wanna comment and hit pause and then the comment button.
- Don't want your comment to show in the level? Wait until the level is done.
- When Mario goes through a door, the stage resets many of the assets except things like blocks. Enemies will respawn.
- Doors can only move Mario within a map. Only pipes can take you between main and sub worlds.
- Unlocking works as follows: after five minutes in the editor, you will be notified of tools incoming. At that point you can opt to wait until tomorrow, or you can lay down 500 blocks in the editor to expedite the delivery. Then the process repeats.
- To change your cursor that appears on the TV, press either control stick. One swaps through left-handed options, while the other is for righties (note: this has no impact on editor controls and the cursor only shows up on the TV so feel free to have an opposite-handed cursor)
- If you see flies on the editor, you can swat them to start the old fly minigame from Mario Paint. You have a time limit in which to kill all flies, and there are three rounds. Finish all three and you unlock Builder Mario.
- Playing 10-Mario challenge unlocks sample courses. Once you unlock them all the game will tell you that it has also unlocked the NWC courses. Beat them to unlock the skinny shroom (note: Super Mushrooms always have a chance to be Skinny Mushrooms by default)
- Commenting on a course automatically gives it a star. There is no way to unstar a course so be careful.
- We don't know what the bottom layer of tools are. The game will tell you when you've unlocked everything.
SUPER MARIO MAKER CHALLENGE #8!This week's theme provided and judged by The Sauce!
Theme: Mazes
Restrictions: None
Level Types: Any
Contest date:
11/01-11/06 (Sun-Fri)
Reward:
Winner of this round chooses the next theme and winner!
Submissions:
Click here to submit your level.
Levels:
View level submissions here.
From The Sauce:
Your course should be a maze, featuring multiple paths with some being "wrong" or requiring you take them in a certain order. You can do this by making a literal maze out of blocks, by using doors and pipes, Metroidvania gating, or however you want! Make us explore to find the right way through, but be sure it's possible to go all the wrong ways and still finish in time. Loops are fine and even encouraged.
Of course it should still be a level on top of being a maze, so add whatever hazards, decorations, and obstacles you like. Watch the difficulty; if I can't clear the course I can't give it the win even if I loved what you came up with.
Prior challenge!
Theme: Clown Copter
Restrictions: Must include a Clown Copter
Level Types: Any
Submissions:
Grunt's Ghosts DBCD-0000-00C3-060E
TelMarine 5D8D-0000-00C3-949F
Djiem 2F97-0000-00C5-1EC0
Alphagaia D6AB-0000-00C7-7E89
Kupi D984-0000-00C8-48C6
Dirk2112 1777-0000-00C8-72AD
Rehab 04BB-0000-00C8-7F3E
The Sauce ED31-0000-00C8-87FF
Kai_San 20CC-0000-00CB-9C0C
Wyvern 802F-0000-00CC-983D
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam IDTwitch Page
Posts
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Beetle Cavern (Easy) - 372D-0000-0058-316C
Dragon Fire (Hard) - EDAA-0000-005A-3400
And then a race!
Move, Move, Move! - 574B-0000-0067-4F0D
I know people are probably getting sick of music levels since they fall into the hated auto category, but I finished another one.
Ocarina of Time Windmill Theme
6D1F-0000-0067-59E3
Has a little scenery this time around. A windmill (sort of) at the start, and another at the end that spins faster after you've played the song.
Also, some people are reporting that the game was patched just now to 1.10, but no one knows what it does yet. Doesn't fix the door invincibility glitch.
Also, any idea what the newest update was about? Bumped up to 1.1.
Shoot 'Em Up!: CEFD-0000-005F-7D49
@MNC Dover SMMC- Raiders of the Lost Shroom (AE62-0000-0063-2928)
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
Mario Goes To IKEA
3C20-0000-0067-3694
The full arc:
Chain Chomp Warehouse (C-1) - E450-0000-0044-AE63
Chain Chomp Assembly Line (C-2) - 5B67-0000-0044-B519
Chain Chomp Factory Heart (C-3) - D82F-0000-0067-9036
Chain Chomp Factory Escape (C-4) - F0C7-0000-0072-8B71
Two more days to submit your course!
Still, that's pretty much just trivializing their presence, not actually fighting against their real abilities. An enemy that's only fun to face if you're unlocked the ability to autowin against it isn't a very good enemy. Especially if their attacks and movement are rapid and random enough that facing them has a heavy element of luck.
Museum Tour
(C436-0000-0067-A9A5)
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
They are certainly one of the hardest enemies to fight. But they're not completely random. They usually toss hammers in groups of about three and then hop.
The trick to fighting them is to get under their throw arc during a gap in the hammers, then wait for a second gap to get over them.
And if they're on a row of blocks, they can be dealt with fairly quickly.
Steam: pazython
My entry for SMMC: Agoraphobia: 5232-0000-0063-6362
When there is 2-3 and they are synchronized? They are easy, though they require patience. When there is a large storm of them and they are susceptible to Mario Maker's weird regulations about synchronization? They can become a nightmare.
Let's Plays of Japanese Games
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
That's @Bobkins Flymo thing, but I don't see why not. I can add it into the OP later on. Well, I guess he could too if he wants.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
There will be an IM this sunday
Long time lurker breaking silence to let people know that I wanted angry sun so bad I built my own out of the parts available.
Angry Sun Rises: C71D-0000-0064-D98F
I'm actually on holiday in Australia at the moment so this is my sisters wiiu/account, I'll check in when I get back home after I make better levels on my own account. So dont add me to the list just yet.
Starting from scratch again is going to be tedious.
068D-0000-005F-6B5D - Not so Fantastic Voyage
I love this song (SMB1 ghost house) and this guy did a great job on it.
https://www.youtube.com/watch?v=OsHV6VDOg9g
Big Boos Terror Track
EC54-0000-0067-9DB6
In true ghost house fashion there's a secret exit. If you can't find it you better run!
Yoshi ain't stupid
E506-0000-0067-953B
Yoshi is a loyal companion and he can eat fire.
He can eat fire.
Any fire
Give it a shot
It's awesome.
I wanted to use that but Fire is more reliable
If he eats a bowser flame you get one huge ass fireball
What did you think?
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
https://www.youtube.com/watch?v=_sxY8pELhqM
It took the creator five hours to make it, and then another nine hours just to beat it so he could upload it.
We are approaching levels near those "item abuse" customs from smw
8D01-0000-0068-EA70
I really wish I could make the theming better. I need bar stools or something.
I starred it. I like the concept, but there wasn't anything for me to kill, so it's almost an automatic level.
Yea, I just wanted to play with the Blathers making of museum of Mario stuff theme. Silly stuff. :P
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
You could always add Magikoopas or P blocks to release some of those beasts. The p blocks could be a "do not touch" item like a real museum.
66BC-0000-0067-C482
The idea was basically to create an epic boss battle, which is generally hard to do as players can just RUN PAST bowser. I've prevented that from happening.
Anyway, good luck and let me know what you think (here or on the level itself)!
www.superhappyfunblock.com
https://www.reddit.com/r/MarioMaker/comments/3m6kty/super_mario_land_2_complete_edition/