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[FFXIV:HW] Patch 3.3 is live, Get to it!
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Again, it'll only automatically highlight the next enemy if it's attacking me. If it's attacking anyone else in my party, my dude will just stand there until I click on the enemy myself. It's an extra couple of seconds that could mean the difference between life and death with my party.
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Old old WoW had some kind of magic algorithm that managed to pretty much always tab to what I wanted, but the last time I played (like a month in MoP) it didn't really feel right anymore.
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I think you can make macros to target the target of whatever party member is in a specific slot (ie. Party Member 2, which is probably the Healer), though for that to do what you want it to do then they would need to be targeting the enemy that is hitting them. You'd have to make three separate macros though, for the Healer and 2 DPS slots.
I think I remember reading that there is a Macro command for targeting the nearest engaged enemy as well ("/bt" or something like that) which might work more like how you want it to.
That's generally my strategy. Fairy is #1 priority since her healing is "free" for me, then just triage through until mana is stable.
You had to be facing the monster, but yes. Ffxi also targeted left to right starting from center, so it was quite easy to force the next target when tabbing.
chair to Creation and then suplex the Void.
I use mixed, so I can get the L2 -> R2/R2 -> L2 extra bars working for SMN and all the pet crap. But, I generally use them as toggled bars, yes. Much easier that way.
I also made it so only bars with combat abilities are shown when my weapon is drawn, and only bars with travel and other non-combat things are shown when my weapon is sheathed.
I know that the devs have said that this is only the beginning, but they need to add more variety ASAP. I won't miss those five generic environments anytime soon.
That said, it's still an i235 weapon in about a week's time, so it's mostly worth it.
I guess the early (level 35) opener for that class is Hot shot -> Lead Shot -> Rapid Fire -> Reload -> Split Shot -> Slug Shot -> Reassemble -> Clear Shot -> Split Shot -> Slug Shot -> Clear Shot -> Split shot until Slug Shot procs -> Quick Reload -> Slug Shot -> Clear Shot
Or something like that?
Looking ahead in the class, I guess once Wildfire is gained, Wildfire would be used right after Lead Shot.
MCH is really opener heavy/spikey due to cooldowns, correct? It always felt like I did better against single targets, and a ton of damage at the start.
MCH dps guide:
Is wildfire up?
If no, who gives a shit you hit like a wet noodle
If yes, literally jump off a bridge if you think it would increase your DPS.
I'm mostly just being snarky because I think MCH is what I'm gonna be leveling next.
Prepull:
Hypercharge, Hawk's Eye, B4B, Raging Strikes
Hot Shot on pull
Potion
Lead Shot ->Reload + Wildfire
Split Shot -> Rapid Fire + Quick Reload
Slug Shot -> Reassemble
Clean Shot -> Richochet
Split Shot ->Gauss Round
Slug Shot -> Head Graze/Blank
Clean Shot -> Head Graze/Blank + Gauss Barrel OFF!
Split Shot etc...
But wait, you may be thinking. Gauss Barrel off?!? But isn't Gauss Barrel supposed to be left on?
Gauss Barrel off when you have no oGCDs and no Clean Shot is technically a DPS improvement. A minor one at that. However in the opener, getting an auto-shot at the tail end plus one more GCD with a second Split or a Slug Shot is worth it because of the front-loaded nature of having no gauss barrel.
The alternative opener: Note this does require zero hesitation and a reasonable amount of skill speed
Prepull: Start with at least 1 ammo
On pull: Gauss Round (Optional) SLUG SHOT -> Hypercharge + Hawk's Eye + B4B + Raging Strikes
Hot Shot -> Potion
Lead Shot -> Reload + Wildfire
Clean Shot -> Rapid Fire + Quick Reload
Split Shot -> Ricochet
Slug Shot -> Gauss Round/Head Graze/Blank
Split Shot -> Reassemble
Clean Shot -> Gauss Round/Head Graze/Blank
Slug Shot -> Gauss Round/Head Graze/Blank
Clean Shot -> Barrel Off
Split Shot etc....
The second opener gives significantly stronger Wildfires due to triple Clean shots
Kinda not sure I wanna do Vault/Gubal like four times to do it though even if it's the fastest way.
http://na.finalfantasyxiv.com/lodestone/topics/detail/462f4711fb81e2d078951744c75ca910c759f5b4
Come on, people, just add spikes. Lots and lots of spikes.
I'd love for them to add Ramza's outfit in the game.
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Pizza sword and all.
How in the hell..?
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Fuck Joe Manchin
Thanks for the info.
I'm now considering rearranging my MCH hotbar to more easily reach Head Graze, for weaving.
Speaking of hotbars, how many people here use a controller and crossbar, even on PC?
I like 11 or so of those outfits and want all of them.
Mostly I just kinda want healer gear that branches out from the robes/priest look. Not that I don't like the look, just that it's 90% of gear we get.
It's tempting with how many buttons I have for SCH.
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43 isn't too bad either. I wouldn't use the hat, though.
The problem with it IMHO is that it treads on the discretion of the developers: Invoking the name Allagan is very very tricky as you need to find a way to fit it into the game that's believable and won't put them in trouble legally ie: Can't cash shop it, and I don't think you can use it as raid gear. Not that there's any scope for it at the moment.
36 I don't feel is particularly great. Aside from the top which has the overcoat; nothing else in that gear design is any different to what's already in the game.
I need #2...
"You gotta start somewhere."
I'll still take Adamantoise gear. Hope that gets included.
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I'm not sure if it's available for KBAM, but it's in the settings somewhere. I fiddled with my setup a few months ago in order to do it based on a post I saw in Reddit. IIRC, it's under crossbar settings, but may be under a different category.
You can specify which bars you want R1 to cycle through when your weapon is drawn, and which bars to cycle through when it's sheathed. So, for me, bars 1 and 2 are my combat bars. Bar 3 is my pet bar accessed through the L2 -> R2/R2 -> L2 functionality I mentioned above. One of my other bars (I think 5 or 6) has all my travel stuff on it - teleport, return, sprint, company chocobo, mount and minion roulettes, and the aether compass. The other non-combat bar has the A/B/C waypoints and target markers.
It makes it a ton easier on controller to do it that way. Right now, I main DRK (although if Red Mage ever comes out and isn't a healer, that'll be my new main). I have my goto abilities and cooldowns (aggro combo, beginning of damage combo (which is continued in the same buttons on bar 2), Salted Earth, Unmend, Unleash, Scourge, Shadowskin, Blood Price, Dark Arts, etc.) on bar 1, and damage combo enders and other assorted things on bar 2.
It's really fluid. Only 'downside' is running around with my sword drawn most of the time in dungeons to keep my ability bars on screen. But, I'd rather look like a goober while kicking ass than the opposite.
It was the best way to end the Primal Demeter's threat.
/clap