I wish exotics would take on your dye job honestly. It's the worst on a titan because they have some great arm armor, but it ends up making your outfit look wonky as fuck.
i thought they changed it so they did now?
at least somewhat
Year one exotics now mostly take shaders. Year two exotics do not. That's why I was saying to wait til Year three, so our Y2 exotics will take shaders and we can be disappointed that our Y3 exotics rebuff shaders.
I had assumed this was to give us a chance to associate the exotic perks with the exotic looks of the new exotics. We have had a year to do this with many of the more popular exotics from the base game, so the color scheme is no longer as important an indicator. This was the rationale I invented on behalf of Bungie to explain away the decision. Exotic.
I Sunsinger myself, with Heart of Praxic Fire. Some warlocks just want to set the world on fire, and more importantly, the opposing team. Now that I have an Obsidian Mind and Bad Juju, I might try void.
Seen on reddit: New elite controller deletes dude's hunter after he sets it down on something or other?
You type in the name of one of your opponents once it matchmakes you and it spits out every piece of info you'd want to know about the team you're going up against
Prob easy to game just by having weird stuff equipped and changing as you load in, but... it's still super cool
Are we still spoilering basic raid mechanics? I saw this tip on reddit and thought it was clever.
Golgoroth:
Drop shadowshot - Black Hole on the ground right in front of your team. Done correctly, this will not only tether Golgoroth for increased damage, but also tether the adds (both cursed thralls and taken towards the end of the fight) causing them to cower in fear (no damage) for it's duration.
And since I'm already talking about Golgy, I'll share what I refer to as the @Arteen strat. I don't know if he read about it somewhere else or if he thought of this on his own, but he deserves credit as far as I'm concerned. If you're familiar with the ping-pong or one-pool strats, it's very similar to both.
Setup:
1x Primary Gazeholder
1x Secondary Gazeholder
4x Pool Team (usually with 1 or 2 people flagged to control Cursed/Taken Thralls when needed)
Start encounter.
Clear adds.
Secondary Gazeholder grabs Golgy's attention (shoots him in the back)
Primary Gazeholder gets in position while Pool Team drops a bubble and gets in.
Primary Gazeholder grabs Golgy's attention - this gives the pool team a full 18sec+ to shoot the belly.
Repeat Steps #3-5 x2 before hopping out of the floor area to clear adds again (goto Step #2).
Secondary Gazeholder can jump in the pool to put some shots in on Golgy during Pool #3.
I'd recommend starting at L1 then moving to L2, then L3; this way your pool team is further away from the cursed thrall spawns when they start spawning.
If you're using this strat for HM, whoever gains the Unstable Light debuff has two options for where to run: entrance (off ground-floor) or tablet.
This strat requires less movement/coordination while maintaining the high damage of ping-pong.
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
Why the hell isnt there a grenade launcher special weapon? First upgrade slot changes the type of nade it fires based on the damage type of the gun.
Maybe the nades aren't as powerful as actual or the clip size is tiny to prevent spam.
But I want to shoot trip mines out of my shotgun and I'm sad I can't.
would seem more like a heavy option to me.
I think something like the Halo Concussion Rifle would probably make for a good class of special weapons. Or the Halo Reach grenade launcher, keeping the need for a point blank manual detonation to one-shot.
I guess it just reminds me of what Hiryu and I were saying during IB- strikers are actually weirdly better at defending points, whereas defenders are better at taking points
or, strikers are better at defending and defenders are better at striking
You mean, Defenders are better at annoying people when they walk up to points and put up their bubbles? :P
“I used to draw, hard to admit that I used to draw...”
Let me begin by saying this is still a Theory. Please help me prove this. Thanks.
WHERE IT STARTED
It has been confirmed that a high impact critical hit on golgoroth's back while standing on the pool of reclaimed light does massive damage (I'm calling it SUPER CRIT). However, that would mean that you would also be taking golgoroth's gaze because you are shooting his back.
You get 10x damage with a critical hit to his back, and 10x damage for standing in the pool of reclaimed light. The damage with one sniper shot was around 600K without any modifiers (more on this later).
THE THEORY
The goal is to have all but the current gaze holder (5 people) in the pool of reclaimed light and shoot him at the EXACT same time (firing squad style; with your highest impact weapon; Sleeper Simulants and snipers would be best. Rockets don't work.). Immediately after his back closes and begins to turn around, one of the 5 people standing in the pool will randomly get his gaze and needs to jump out and deal with the seeker axion bolts. The rest remain in the pool, wait till you see his belly, and DPS as normal until the INACTIVE gaze holder calls you to converge on the next pool and get ready to SUPER CRIT again.
This strategy means less belly DPS time per orb because you're heading off to the next orb with enough time to set up for the next SUPER BACK crit, but, you'll be able to get a higher overall DPS over one 6 orb phase if done correctly.
Potentially, with solar burn and weapons of light (see modifiers below), 5 guardians taking just one sniper or simulant shot at the exact same time could deal anywhere from 4 to 6 MILLION damage. That's almost half of golgoroth's life.
Help me prove this!
THE STRATEGY
6 Orb Strategy with Gaze Holders Across from Each Other
To employ this method with uttermost smoothness, my best suggestion would be to do golgoroth as normal with a 6-orb strategy with gazers across from each other. We're just having the DPS team heading to the next pool of reclaimed light sooner and the INACTIVE gaze holder jumping down to also SUPER CRIT his back.
DPS Team
Your role will be to go from pool to pool, SUPER CRIT his back (newly ACTIVE gaze holder jumps out¤¤), wait for golgoroth to face you, and DPS his belly as normal until the INACTIVE gaze holder calls out to converge on his position. On your way to the next orb, help with cursed thralls and setup gamage modifiers for the SUPER CRIT (see modifiers below). This goes without saying that you still need to always have either one designated cursed thrall guardian, or have the entire DPS working to kill them to avoid deaths.
ACTIVE Gaze Holder
Immediately after the SUPER CRIT, his back will close and one of the 5 people standing in the pool will randomly¤¤ become the ACTIVE gaze holder. You need to jump out and deal with the seeker axion bolts. When 10 seconds remain, tell the DPS team to converge to the next pool of reclaimed light. Finally, begin to countdown at 5 seconds.
Meanwhile, the previous active gaze holder will become the INACTIVE gaze holder and needs to begin bursting the next orb across the room.
INACTIVE Gaze Holder
The off-duty gaze person bursts the next bubble quickly, jumps down to the pool, helps with cursed thralls while waiting for everyone to gather, and then gives the SHOOT command at anytime during the 5 second countdown (preferably, wait until everyone is ready). Besides the timed shot, continue DPSing until his back closes, of course (1 second window).
FOOTNOTES
¤ Everyone needs to know how to do both ACTIVE and INACTIVE gaze duty.
¤¤ Everyone needs to check immediately after the SUPER CRIT to see who became the next gaze holder and jump out. You can tell you are the gaze holder if you acquire the countdown timer. However, who gets his gaze could be less random (too early to tell). For example, if it happens to be that the first shot that crits his back always gets his gaze, then the gaze holder will be the one that always says SHOOT, obviously taking his shot as he is saying it, thus guaranteeing he will get the gaze.
MODIFIERS
Titan Subreaker - Solar Burn Melting Point - On your way to the next pool of reclaimed light, you will have to run by Golgoroth, giving you the opportunity to punch him and activate this modifier to increase the damage of the SUPER CRIT.
Titan Defender - Weapons of Light - If you are a INACTIVE gaze holder, when you jump down you can activate the bubble next to the pool while waiting for the team to come to you. If you are part of the DPS team, you can run next to the next pool and deploy as quickly as possible so that everyone can have the modifier while setting up of the SUPER CRIT shot.
Hunter Nightstalker - Shadowshot - If titan solar burn melting point is not active, then activate this right before the SUPER CRIT shot to increase the damage.
Potentially, with solar burn melting point and weapons of light, 5 guardians taking just one sniper or simulant shot at the exact same time could deal anywhere from 4 to 6 MILLION damage.
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
Are we still spoilering basic raid mechanics? I saw this tip on reddit and thought it was clever.
Golgoroth:
Drop shadowshot - Black Hole on the ground right in front of your team. Done correctly, this will not only tether Golgoroth for increased damage, but also tether the adds (both cursed thralls and taken towards the end of the fight) causing them to cower in fear (no damage) for it's duration.
And since I'm already talking about Golgy, I'll share what I refer to as the @Arteen strat. I don't know if he read about it somewhere else or if he thought of this on his own, but he deserves credit as far as I'm concerned. If you're familiar with the ping-pong or one-pool strats, it's very similar to both.
Setup:
1x Primary Gazeholder
1x Secondary Gazeholder
4x Pool Team (usually with 1 or 2 people flagged to control Cursed/Taken Thralls when needed)
Start encounter.
Clear adds.
Secondary Gazeholder grabs Golgy's attention (shoots him in the back)
Primary Gazeholder gets in position while Pool Team drops a bubble and gets in.
Primary Gazeholder grabs Golgy's attention - this gives the pool team a full 18sec+ to shoot the belly.
Repeat Steps #3-5 x2 before hopping out of the floor area to clear adds again (goto Step #2).
Secondary Gazeholder can jump in the pool to put some shots in on Golgy during Pool #3.
I'd recommend starting at L1 then moving to L2, then L3; this way your pool team is further away from the cursed thrall spawns when they start spawning.
If you're using this strat for HM, whoever gains the Unstable Light debuff has two options for where to run: entrance (off ground-floor) or tablet.
This strat requires less movement/coordination while maintaining the high damage of ping-pong.
That Arteen Golgy strat is legit. NATBurn used it for the first time on Tuesday and it felt way more controlled and optimized than any other strat I've seen.
Let me begin by saying this is still a Theory. Please help me prove this. Thanks.
WHERE IT STARTED
It has been confirmed that a high impact critical hit on golgoroth's back while standing on the pool of reclaimed light does massive damage (I'm calling it SUPER CRIT). However, that would mean that you would also be taking golgoroth's gaze because you are shooting his back.
You get 10x damage with a critical hit to his back, and 10x damage for standing in the pool of reclaimed light. The damage with one sniper shot was around 600K without any modifiers (more on this later).
THE THEORY
The goal is to have all but the current gaze holder (5 people) in the pool of reclaimed light and shoot him at the EXACT same time (firing squad style; with your highest impact weapon; Sleeper Simulants and snipers would be best. Rockets don't work.). Immediately after his back closes and begins to turn around, one of the 5 people standing in the pool will randomly get his gaze and needs to jump out and deal with the seeker axion bolts. The rest remain in the pool, wait till you see his belly, and DPS as normal until the INACTIVE gaze holder calls you to converge on the next pool and get ready to SUPER CRIT again.
This strategy means less belly DPS time per orb because you're heading off to the next orb with enough time to set up for the next SUPER BACK crit, but, you'll be able to get a higher overall DPS over one 6 orb phase if done correctly.
Potentially, with solar burn and weapons of light (see modifiers below), 5 guardians taking just one sniper or simulant shot at the exact same time could deal anywhere from 4 to 6 MILLION damage. That's almost half of golgoroth's life.
Help me prove this!
THE STRATEGY
6 Orb Strategy with Gaze Holders Across from Each Other
To employ this method with uttermost smoothness, my best suggestion would be to do golgoroth as normal with a 6-orb strategy with gazers across from each other. We're just having the DPS team heading to the next pool of reclaimed light sooner and the INACTIVE gaze holder jumping down to also SUPER CRIT his back.
DPS Team
Your role will be to go from pool to pool, SUPER CRIT his back (newly ACTIVE gaze holder jumps out¤¤), wait for golgoroth to face you, and DPS his belly as normal until the INACTIVE gaze holder calls out to converge on his position. On your way to the next orb, help with cursed thralls and setup gamage modifiers for the SUPER CRIT (see modifiers below). This goes without saying that you still need to always have either one designated cursed thrall guardian, or have the entire DPS working to kill them to avoid deaths.
ACTIVE Gaze Holder
Immediately after the SUPER CRIT, his back will close and one of the 5 people standing in the pool will randomly¤¤ become the ACTIVE gaze holder. You need to jump out and deal with the seeker axion bolts. When 10 seconds remain, tell the DPS team to converge to the next pool of reclaimed light. Finally, begin to countdown at 5 seconds.
Meanwhile, the previous active gaze holder will become the INACTIVE gaze holder and needs to begin bursting the next orb across the room.
INACTIVE Gaze Holder
The off-duty gaze person bursts the next bubble quickly, jumps down to the pool, helps with cursed thralls while waiting for everyone to gather, and then gives the SHOOT command at anytime during the 5 second countdown (preferably, wait until everyone is ready). Besides the timed shot, continue DPSing until his back closes, of course (1 second window).
FOOTNOTES
¤ Everyone needs to know how to do both ACTIVE and INACTIVE gaze duty.
¤¤ Everyone needs to check immediately after the SUPER CRIT to see who became the next gaze holder and jump out. You can tell you are the gaze holder if you acquire the countdown timer. However, who gets his gaze could be less random (too early to tell). For example, if it happens to be that the first shot that crits his back always gets his gaze, then the gaze holder will be the one that always says SHOOT, obviously taking his shot as he is saying it, thus guaranteeing he will get the gaze.
MODIFIERS
Titan Subreaker - Solar Burn Melting Point - On your way to the next pool of reclaimed light, you will have to run by Golgoroth, giving you the opportunity to punch him and activate this modifier to increase the damage of the SUPER CRIT.
Titan Defender - Weapons of Light - If you are a INACTIVE gaze holder, when you jump down you can activate the bubble next to the pool while waiting for the team to come to you. If you are part of the DPS team, you can run next to the next pool and deploy as quickly as possible so that everyone can have the modifier while setting up of the SUPER CRIT shot.
Hunter Nightstalker - Shadowshot - If titan solar burn melting point is not active, then activate this right before the SUPER CRIT shot to increase the damage.
Potentially, with solar burn melting point and weapons of light, 5 guardians taking just one sniper or simulant shot at the exact same time could deal anywhere from 4 to 6 MILLION damage.
This sounds like something I would like to try in normal mode
What are people doing, sunsinger wise? In PVP and PVE, what are the main builds and stuff?
Others disagree, but feels kinda garbage tier if I'm not using it for wipe protection. The locks exotic scout is nice if holding super I suppose. Thing is, somewhere firebolt got nerfed hard making them pretty iffy in PvE.
Let me begin by saying this is still a Theory. Please help me prove this. Thanks.
WHERE IT STARTED
It has been confirmed that a high impact critical hit on golgoroth's back while standing on the pool of reclaimed light does massive damage (I'm calling it SUPER CRIT). However, that would mean that you would also be taking golgoroth's gaze because you are shooting his back.
You get 10x damage with a critical hit to his back, and 10x damage for standing in the pool of reclaimed light. The damage with one sniper shot was around 600K without any modifiers (more on this later).
THE THEORY
The goal is to have all but the current gaze holder (5 people) in the pool of reclaimed light and shoot him at the EXACT same time (firing squad style; with your highest impact weapon; Sleeper Simulants and snipers would be best. Rockets don't work.). Immediately after his back closes and begins to turn around, one of the 5 people standing in the pool will randomly get his gaze and needs to jump out and deal with the seeker axion bolts. The rest remain in the pool, wait till you see his belly, and DPS as normal until the INACTIVE gaze holder calls you to converge on the next pool and get ready to SUPER CRIT again.
This strategy means less belly DPS time per orb because you're heading off to the next orb with enough time to set up for the next SUPER BACK crit, but, you'll be able to get a higher overall DPS over one 6 orb phase if done correctly.
Potentially, with solar burn and weapons of light (see modifiers below), 5 guardians taking just one sniper or simulant shot at the exact same time could deal anywhere from 4 to 6 MILLION damage. That's almost half of golgoroth's life.
Help me prove this!
THE STRATEGY
6 Orb Strategy with Gaze Holders Across from Each Other
To employ this method with uttermost smoothness, my best suggestion would be to do golgoroth as normal with a 6-orb strategy with gazers across from each other. We're just having the DPS team heading to the next pool of reclaimed light sooner and the INACTIVE gaze holder jumping down to also SUPER CRIT his back.
DPS Team
Your role will be to go from pool to pool, SUPER CRIT his back (newly ACTIVE gaze holder jumps out¤¤), wait for golgoroth to face you, and DPS his belly as normal until the INACTIVE gaze holder calls out to converge on his position. On your way to the next orb, help with cursed thralls and setup gamage modifiers for the SUPER CRIT (see modifiers below). This goes without saying that you still need to always have either one designated cursed thrall guardian, or have the entire DPS working to kill them to avoid deaths.
ACTIVE Gaze Holder
Immediately after the SUPER CRIT, his back will close and one of the 5 people standing in the pool will randomly¤¤ become the ACTIVE gaze holder. You need to jump out and deal with the seeker axion bolts. When 10 seconds remain, tell the DPS team to converge to the next pool of reclaimed light. Finally, begin to countdown at 5 seconds.
Meanwhile, the previous active gaze holder will become the INACTIVE gaze holder and needs to begin bursting the next orb across the room.
INACTIVE Gaze Holder
The off-duty gaze person bursts the next bubble quickly, jumps down to the pool, helps with cursed thralls while waiting for everyone to gather, and then gives the SHOOT command at anytime during the 5 second countdown (preferably, wait until everyone is ready). Besides the timed shot, continue DPSing until his back closes, of course (1 second window).
FOOTNOTES
¤ Everyone needs to know how to do both ACTIVE and INACTIVE gaze duty.
¤¤ Everyone needs to check immediately after the SUPER CRIT to see who became the next gaze holder and jump out. You can tell you are the gaze holder if you acquire the countdown timer. However, who gets his gaze could be less random (too early to tell). For example, if it happens to be that the first shot that crits his back always gets his gaze, then the gaze holder will be the one that always says SHOOT, obviously taking his shot as he is saying it, thus guaranteeing he will get the gaze.
MODIFIERS
Titan Subreaker - Solar Burn Melting Point - On your way to the next pool of reclaimed light, you will have to run by Golgoroth, giving you the opportunity to punch him and activate this modifier to increase the damage of the SUPER CRIT.
Titan Defender - Weapons of Light - If you are a INACTIVE gaze holder, when you jump down you can activate the bubble next to the pool while waiting for the team to come to you. If you are part of the DPS team, you can run next to the next pool and deploy as quickly as possible so that everyone can have the modifier while setting up of the SUPER CRIT shot.
Hunter Nightstalker - Shadowshot - If titan solar burn melting point is not active, then activate this right before the SUPER CRIT shot to increase the damage.
Potentially, with solar burn melting point and weapons of light, 5 guardians taking just one sniper or simulant shot at the exact same time could deal anywhere from 4 to 6 MILLION damage.
This sounds like something I would like to try in normal mode
Some of the commenters in the reddit thread or positing that this might be a key to a Challenge Mode version of Golgy. "Kill without losing his gaze," maybe?
I'm always up for trying new strats. =D
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
Let me begin by saying this is still a Theory. Please help me prove this. Thanks.
WHERE IT STARTED
It has been confirmed that a high impact critical hit on golgoroth's back while standing on the pool of reclaimed light does massive damage (I'm calling it SUPER CRIT). However, that would mean that you would also be taking golgoroth's gaze because you are shooting his back.
You get 10x damage with a critical hit to his back, and 10x damage for standing in the pool of reclaimed light. The damage with one sniper shot was around 600K without any modifiers (more on this later).
THE THEORY
The goal is to have all but the current gaze holder (5 people) in the pool of reclaimed light and shoot him at the EXACT same time (firing squad style; with your highest impact weapon; Sleeper Simulants and snipers would be best. Rockets don't work.). Immediately after his back closes and begins to turn around, one of the 5 people standing in the pool will randomly get his gaze and needs to jump out and deal with the seeker axion bolts. The rest remain in the pool, wait till you see his belly, and DPS as normal until the INACTIVE gaze holder calls you to converge on the next pool and get ready to SUPER CRIT again.
This strategy means less belly DPS time per orb because you're heading off to the next orb with enough time to set up for the next SUPER BACK crit, but, you'll be able to get a higher overall DPS over one 6 orb phase if done correctly.
Potentially, with solar burn and weapons of light (see modifiers below), 5 guardians taking just one sniper or simulant shot at the exact same time could deal anywhere from 4 to 6 MILLION damage. That's almost half of golgoroth's life.
Help me prove this!
THE STRATEGY
6 Orb Strategy with Gaze Holders Across from Each Other
To employ this method with uttermost smoothness, my best suggestion would be to do golgoroth as normal with a 6-orb strategy with gazers across from each other. We're just having the DPS team heading to the next pool of reclaimed light sooner and the INACTIVE gaze holder jumping down to also SUPER CRIT his back.
DPS Team
Your role will be to go from pool to pool, SUPER CRIT his back (newly ACTIVE gaze holder jumps out¤¤), wait for golgoroth to face you, and DPS his belly as normal until the INACTIVE gaze holder calls out to converge on his position. On your way to the next orb, help with cursed thralls and setup gamage modifiers for the SUPER CRIT (see modifiers below). This goes without saying that you still need to always have either one designated cursed thrall guardian, or have the entire DPS working to kill them to avoid deaths.
ACTIVE Gaze Holder
Immediately after the SUPER CRIT, his back will close and one of the 5 people standing in the pool will randomly¤¤ become the ACTIVE gaze holder. You need to jump out and deal with the seeker axion bolts. When 10 seconds remain, tell the DPS team to converge to the next pool of reclaimed light. Finally, begin to countdown at 5 seconds.
Meanwhile, the previous active gaze holder will become the INACTIVE gaze holder and needs to begin bursting the next orb across the room.
INACTIVE Gaze Holder
The off-duty gaze person bursts the next bubble quickly, jumps down to the pool, helps with cursed thralls while waiting for everyone to gather, and then gives the SHOOT command at anytime during the 5 second countdown (preferably, wait until everyone is ready). Besides the timed shot, continue DPSing until his back closes, of course (1 second window).
FOOTNOTES
¤ Everyone needs to know how to do both ACTIVE and INACTIVE gaze duty.
¤¤ Everyone needs to check immediately after the SUPER CRIT to see who became the next gaze holder and jump out. You can tell you are the gaze holder if you acquire the countdown timer. However, who gets his gaze could be less random (too early to tell). For example, if it happens to be that the first shot that crits his back always gets his gaze, then the gaze holder will be the one that always says SHOOT, obviously taking his shot as he is saying it, thus guaranteeing he will get the gaze.
MODIFIERS
Titan Subreaker - Solar Burn Melting Point - On your way to the next pool of reclaimed light, you will have to run by Golgoroth, giving you the opportunity to punch him and activate this modifier to increase the damage of the SUPER CRIT.
Titan Defender - Weapons of Light - If you are a INACTIVE gaze holder, when you jump down you can activate the bubble next to the pool while waiting for the team to come to you. If you are part of the DPS team, you can run next to the next pool and deploy as quickly as possible so that everyone can have the modifier while setting up of the SUPER CRIT shot.
Hunter Nightstalker - Shadowshot - If titan solar burn melting point is not active, then activate this right before the SUPER CRIT shot to increase the damage.
Potentially, with solar burn melting point and weapons of light, 5 guardians taking just one sniper or simulant shot at the exact same time could deal anywhere from 4 to 6 MILLION damage.
This sounds like something I would like to try in normal mode
Some of the commenters in the reddit thread or positing that this might be a key to a Challenge Mode version of Golgy. "Kill without losing his gaze," maybe?
I'm always up for trying new strats. =D
It seems to me that this would be terrible for that. Wouldn't everyone who hit him in the back get the gaze for a split second, basically making it a complete/near complete phase?
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
So if you're aiming for a strike specific drop, would you have better chances running the basic strike from the map over and over, or running Heroics and dealing with the chances of that strike showing up but having a better chance of the item dropping?
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I play the heroic strike playlist a lot, I have gotten two of the three Flayer Mantles and the Warlock helm from SABER. I also got a few of the guns from each boss but, scrapped them since they didn't seem that special.
Also, I dropped that Warlock helm while playing Hunter, so you can get armor for other characters no matter who you're playing as.
So if you're aiming for a strike specific drop, would you have better chances running the basic strike from the map over and over, or running Heroics and dealing with the chances of that strike showing up but having a better chance of the item dropping?
Higher drop rates in heroic but you it could be rare to run the map. Just run the basic strike over and over.
Let me begin by saying this is still a Theory. Please help me prove this. Thanks.
WHERE IT STARTED
It has been confirmed that a high impact critical hit on golgoroth's back while standing on the pool of reclaimed light does massive damage (I'm calling it SUPER CRIT). However, that would mean that you would also be taking golgoroth's gaze because you are shooting his back.
You get 10x damage with a critical hit to his back, and 10x damage for standing in the pool of reclaimed light. The damage with one sniper shot was around 600K without any modifiers (more on this later).
THE THEORY
The goal is to have all but the current gaze holder (5 people) in the pool of reclaimed light and shoot him at the EXACT same time (firing squad style; with your highest impact weapon; Sleeper Simulants and snipers would be best. Rockets don't work.). Immediately after his back closes and begins to turn around, one of the 5 people standing in the pool will randomly get his gaze and needs to jump out and deal with the seeker axion bolts. The rest remain in the pool, wait till you see his belly, and DPS as normal until the INACTIVE gaze holder calls you to converge on the next pool and get ready to SUPER CRIT again.
This strategy means less belly DPS time per orb because you're heading off to the next orb with enough time to set up for the next SUPER BACK crit, but, you'll be able to get a higher overall DPS over one 6 orb phase if done correctly.
Potentially, with solar burn and weapons of light (see modifiers below), 5 guardians taking just one sniper or simulant shot at the exact same time could deal anywhere from 4 to 6 MILLION damage. That's almost half of golgoroth's life.
Help me prove this!
THE STRATEGY
6 Orb Strategy with Gaze Holders Across from Each Other
To employ this method with uttermost smoothness, my best suggestion would be to do golgoroth as normal with a 6-orb strategy with gazers across from each other. We're just having the DPS team heading to the next pool of reclaimed light sooner and the INACTIVE gaze holder jumping down to also SUPER CRIT his back.
DPS Team
Your role will be to go from pool to pool, SUPER CRIT his back (newly ACTIVE gaze holder jumps out¤¤), wait for golgoroth to face you, and DPS his belly as normal until the INACTIVE gaze holder calls out to converge on his position. On your way to the next orb, help with cursed thralls and setup gamage modifiers for the SUPER CRIT (see modifiers below). This goes without saying that you still need to always have either one designated cursed thrall guardian, or have the entire DPS working to kill them to avoid deaths.
ACTIVE Gaze Holder
Immediately after the SUPER CRIT, his back will close and one of the 5 people standing in the pool will randomly¤¤ become the ACTIVE gaze holder. You need to jump out and deal with the seeker axion bolts. When 10 seconds remain, tell the DPS team to converge to the next pool of reclaimed light. Finally, begin to countdown at 5 seconds.
Meanwhile, the previous active gaze holder will become the INACTIVE gaze holder and needs to begin bursting the next orb across the room.
INACTIVE Gaze Holder
The off-duty gaze person bursts the next bubble quickly, jumps down to the pool, helps with cursed thralls while waiting for everyone to gather, and then gives the SHOOT command at anytime during the 5 second countdown (preferably, wait until everyone is ready). Besides the timed shot, continue DPSing until his back closes, of course (1 second window).
FOOTNOTES
¤ Everyone needs to know how to do both ACTIVE and INACTIVE gaze duty.
¤¤ Everyone needs to check immediately after the SUPER CRIT to see who became the next gaze holder and jump out. You can tell you are the gaze holder if you acquire the countdown timer. However, who gets his gaze could be less random (too early to tell). For example, if it happens to be that the first shot that crits his back always gets his gaze, then the gaze holder will be the one that always says SHOOT, obviously taking his shot as he is saying it, thus guaranteeing he will get the gaze.
MODIFIERS
Titan Subreaker - Solar Burn Melting Point - On your way to the next pool of reclaimed light, you will have to run by Golgoroth, giving you the opportunity to punch him and activate this modifier to increase the damage of the SUPER CRIT.
Titan Defender - Weapons of Light - If you are a INACTIVE gaze holder, when you jump down you can activate the bubble next to the pool while waiting for the team to come to you. If you are part of the DPS team, you can run next to the next pool and deploy as quickly as possible so that everyone can have the modifier while setting up of the SUPER CRIT shot.
Hunter Nightstalker - Shadowshot - If titan solar burn melting point is not active, then activate this right before the SUPER CRIT shot to increase the damage.
Potentially, with solar burn melting point and weapons of light, 5 guardians taking just one sniper or simulant shot at the exact same time could deal anywhere from 4 to 6 MILLION damage.
This sounds like something I would like to try in normal mode
Some of the commenters in the reddit thread or positing that this might be a key to a Challenge Mode version of Golgy. "Kill without losing his gaze," maybe?
I'm always up for trying new strats. =D
It seems to me that this would be terrible for that. Wouldn't everyone who hit him in the back get the gaze for a split second, basically making it a complete/near complete phase?
I'd be a bit surprised if you could swap the gaze in between back openings. How it's allocated isn't known and would require testing.
Let me begin by saying this is still a Theory. Please help me prove this. Thanks.
WHERE IT STARTED
It has been confirmed that a high impact critical hit on golgoroth's back while standing on the pool of reclaimed light does massive damage (I'm calling it SUPER CRIT). However, that would mean that you would also be taking golgoroth's gaze because you are shooting his back.
You get 10x damage with a critical hit to his back, and 10x damage for standing in the pool of reclaimed light. The damage with one sniper shot was around 600K without any modifiers (more on this later).
THE THEORY
The goal is to have all but the current gaze holder (5 people) in the pool of reclaimed light and shoot him at the EXACT same time (firing squad style; with your highest impact weapon; Sleeper Simulants and snipers would be best. Rockets don't work.). Immediately after his back closes and begins to turn around, one of the 5 people standing in the pool will randomly get his gaze and needs to jump out and deal with the seeker axion bolts. The rest remain in the pool, wait till you see his belly, and DPS as normal until the INACTIVE gaze holder calls you to converge on the next pool and get ready to SUPER CRIT again.
This strategy means less belly DPS time per orb because you're heading off to the next orb with enough time to set up for the next SUPER BACK crit, but, you'll be able to get a higher overall DPS over one 6 orb phase if done correctly.
Potentially, with solar burn and weapons of light (see modifiers below), 5 guardians taking just one sniper or simulant shot at the exact same time could deal anywhere from 4 to 6 MILLION damage. That's almost half of golgoroth's life.
Help me prove this!
THE STRATEGY
6 Orb Strategy with Gaze Holders Across from Each Other
To employ this method with uttermost smoothness, my best suggestion would be to do golgoroth as normal with a 6-orb strategy with gazers across from each other. We're just having the DPS team heading to the next pool of reclaimed light sooner and the INACTIVE gaze holder jumping down to also SUPER CRIT his back.
DPS Team
Your role will be to go from pool to pool, SUPER CRIT his back (newly ACTIVE gaze holder jumps out¤¤), wait for golgoroth to face you, and DPS his belly as normal until the INACTIVE gaze holder calls out to converge on his position. On your way to the next orb, help with cursed thralls and setup gamage modifiers for the SUPER CRIT (see modifiers below). This goes without saying that you still need to always have either one designated cursed thrall guardian, or have the entire DPS working to kill them to avoid deaths.
ACTIVE Gaze Holder
Immediately after the SUPER CRIT, his back will close and one of the 5 people standing in the pool will randomly¤¤ become the ACTIVE gaze holder. You need to jump out and deal with the seeker axion bolts. When 10 seconds remain, tell the DPS team to converge to the next pool of reclaimed light. Finally, begin to countdown at 5 seconds.
Meanwhile, the previous active gaze holder will become the INACTIVE gaze holder and needs to begin bursting the next orb across the room.
INACTIVE Gaze Holder
The off-duty gaze person bursts the next bubble quickly, jumps down to the pool, helps with cursed thralls while waiting for everyone to gather, and then gives the SHOOT command at anytime during the 5 second countdown (preferably, wait until everyone is ready). Besides the timed shot, continue DPSing until his back closes, of course (1 second window).
FOOTNOTES
¤ Everyone needs to know how to do both ACTIVE and INACTIVE gaze duty.
¤¤ Everyone needs to check immediately after the SUPER CRIT to see who became the next gaze holder and jump out. You can tell you are the gaze holder if you acquire the countdown timer. However, who gets his gaze could be less random (too early to tell). For example, if it happens to be that the first shot that crits his back always gets his gaze, then the gaze holder will be the one that always says SHOOT, obviously taking his shot as he is saying it, thus guaranteeing he will get the gaze.
MODIFIERS
Titan Subreaker - Solar Burn Melting Point - On your way to the next pool of reclaimed light, you will have to run by Golgoroth, giving you the opportunity to punch him and activate this modifier to increase the damage of the SUPER CRIT.
Titan Defender - Weapons of Light - If you are a INACTIVE gaze holder, when you jump down you can activate the bubble next to the pool while waiting for the team to come to you. If you are part of the DPS team, you can run next to the next pool and deploy as quickly as possible so that everyone can have the modifier while setting up of the SUPER CRIT shot.
Hunter Nightstalker - Shadowshot - If titan solar burn melting point is not active, then activate this right before the SUPER CRIT shot to increase the damage.
Potentially, with solar burn melting point and weapons of light, 5 guardians taking just one sniper or simulant shot at the exact same time could deal anywhere from 4 to 6 MILLION damage.
This sounds like something I would like to try in normal mode
Some of the commenters in the reddit thread or positing that this might be a key to a Challenge Mode version of Golgy. "Kill without losing his gaze," maybe?
I'm always up for trying new strats. =D
It seems to me that this would be terrible for that. Wouldn't everyone who hit him in the back get the gaze for a split second, basically making it a complete/near complete phase?
My guess is that if 5 people shoot him in the back at about the same time, it will give the gaze to the first person to do damage. The other 4 will just scurry over to the next pool.
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
I'm really sorry for the short notice, but something's come up and I won't be able to make it to our Raid this afternoon. Good luck, please shoot Oryx in the face once for me!
I'm really sorry for the short notice, but something's come up and I won't be able to make it to our Raid this afternoon. Good luck, please shoot Oryx in the face once for me!
Erevar jefe414 Arteen morgan_coke
All our best to Anna. =P
Erevar on
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
Let me begin by saying this is still a Theory. Please help me prove this. Thanks.
WHERE IT STARTED
It has been confirmed that a high impact critical hit on golgoroth's back while standing on the pool of reclaimed light does massive damage (I'm calling it SUPER CRIT). However, that would mean that you would also be taking golgoroth's gaze because you are shooting his back.
You get 10x damage with a critical hit to his back, and 10x damage for standing in the pool of reclaimed light. The damage with one sniper shot was around 600K without any modifiers (more on this later).
THE THEORY
The goal is to have all but the current gaze holder (5 people) in the pool of reclaimed light and shoot him at the EXACT same time (firing squad style; with your highest impact weapon; Sleeper Simulants and snipers would be best. Rockets don't work.). Immediately after his back closes and begins to turn around, one of the 5 people standing in the pool will randomly get his gaze and needs to jump out and deal with the seeker axion bolts. The rest remain in the pool, wait till you see his belly, and DPS as normal until the INACTIVE gaze holder calls you to converge on the next pool and get ready to SUPER CRIT again.
This strategy means less belly DPS time per orb because you're heading off to the next orb with enough time to set up for the next SUPER BACK crit, but, you'll be able to get a higher overall DPS over one 6 orb phase if done correctly.
Potentially, with solar burn and weapons of light (see modifiers below), 5 guardians taking just one sniper or simulant shot at the exact same time could deal anywhere from 4 to 6 MILLION damage. That's almost half of golgoroth's life.
Help me prove this!
THE STRATEGY
6 Orb Strategy with Gaze Holders Across from Each Other
To employ this method with uttermost smoothness, my best suggestion would be to do golgoroth as normal with a 6-orb strategy with gazers across from each other. We're just having the DPS team heading to the next pool of reclaimed light sooner and the INACTIVE gaze holder jumping down to also SUPER CRIT his back.
DPS Team
Your role will be to go from pool to pool, SUPER CRIT his back (newly ACTIVE gaze holder jumps out¤¤), wait for golgoroth to face you, and DPS his belly as normal until the INACTIVE gaze holder calls out to converge on his position. On your way to the next orb, help with cursed thralls and setup gamage modifiers for the SUPER CRIT (see modifiers below). This goes without saying that you still need to always have either one designated cursed thrall guardian, or have the entire DPS working to kill them to avoid deaths.
ACTIVE Gaze Holder
Immediately after the SUPER CRIT, his back will close and one of the 5 people standing in the pool will randomly¤¤ become the ACTIVE gaze holder. You need to jump out and deal with the seeker axion bolts. When 10 seconds remain, tell the DPS team to converge to the next pool of reclaimed light. Finally, begin to countdown at 5 seconds.
Meanwhile, the previous active gaze holder will become the INACTIVE gaze holder and needs to begin bursting the next orb across the room.
INACTIVE Gaze Holder
The off-duty gaze person bursts the next bubble quickly, jumps down to the pool, helps with cursed thralls while waiting for everyone to gather, and then gives the SHOOT command at anytime during the 5 second countdown (preferably, wait until everyone is ready). Besides the timed shot, continue DPSing until his back closes, of course (1 second window).
FOOTNOTES
¤ Everyone needs to know how to do both ACTIVE and INACTIVE gaze duty.
¤¤ Everyone needs to check immediately after the SUPER CRIT to see who became the next gaze holder and jump out. You can tell you are the gaze holder if you acquire the countdown timer. However, who gets his gaze could be less random (too early to tell). For example, if it happens to be that the first shot that crits his back always gets his gaze, then the gaze holder will be the one that always says SHOOT, obviously taking his shot as he is saying it, thus guaranteeing he will get the gaze.
MODIFIERS
Titan Subreaker - Solar Burn Melting Point - On your way to the next pool of reclaimed light, you will have to run by Golgoroth, giving you the opportunity to punch him and activate this modifier to increase the damage of the SUPER CRIT.
Titan Defender - Weapons of Light - If you are a INACTIVE gaze holder, when you jump down you can activate the bubble next to the pool while waiting for the team to come to you. If you are part of the DPS team, you can run next to the next pool and deploy as quickly as possible so that everyone can have the modifier while setting up of the SUPER CRIT shot.
Hunter Nightstalker - Shadowshot - If titan solar burn melting point is not active, then activate this right before the SUPER CRIT shot to increase the damage.
Potentially, with solar burn melting point and weapons of light, 5 guardians taking just one sniper or simulant shot at the exact same time could deal anywhere from 4 to 6 MILLION damage.
Proof-of-concept screenshot.
NOTE: He mentions the wipe screen showed a much lower number. There might be damage cap on his back crit. We need to make sure:
1) Is there a damage cap on his back crit?
2) If there is, what is it? and is this theory still worth it?
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
What are people doing, sunsinger wise? In PVP and PVE, what are the main builds and stuff?
Others disagree, but feels kinda garbage tier if I'm not using it for wipe protection. The locks exotic scout is nice if holding super I suppose. Thing is, somewhere firebolt got nerfed hard making them pretty iffy in PvE.
?? Firebolt actually does like 2 more damage now if you're going viking funeral build and the burn last longer.
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
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I Sunsinger myself, with Heart of Praxic Fire. Some warlocks just want to set the world on fire, and more importantly, the opposing team. Now that I have an Obsidian Mind and Bad Juju, I might try void.
Seen on reddit: New elite controller deletes dude's hunter after he sets it down on something or other?
I Sunsinger myself, with Heart of Praxic Fire. Some warlocks just want to set the world on fire, and more importantly, the opposing team. Now that I have an Obsidian Mind and Bad Juju, I might try void.
Seen on reddit: New elite controller deletes dude's hunter after he sets it down on something or other?
It's absurd that there is no way to recover a deleted character. Get with the times, Bungie.
didn't the say there were gonna introduce a system for recovering gear that was accidentally dismantled? i know that's not the same thing, but they can't even manage that i don't see lost characters happening,
I Sunsinger myself, with Heart of Praxic Fire. Some warlocks just want to set the world on fire, and more importantly, the opposing team. Now that I have an Obsidian Mind and Bad Juju, I might try void.
Seen on reddit: New elite controller deletes dude's hunter after he sets it down on something or other?
You type in the name of one of your opponents once it matchmakes you and it spits out every piece of info you'd want to know about the team you're going up against
Prob easy to game just by having weird stuff equipped and changing as you load in, but... it's still super cool
I used that at the beginning of every Trials match. It's a bit wonky because sometimes it's a match or two behind and the player's fireteam changed, but other than that it's great. I love knowing just how badly I'm about to lose!
Posts
I had assumed this was to give us a chance to associate the exotic perks with the exotic looks of the new exotics. We have had a year to do this with many of the more popular exotics from the base game, so the color scheme is no longer as important an indicator. This was the rationale I invented on behalf of Bungie to explain away the decision. Exotic.
Time Zone: Eastern
What are people doing, sunsinger wise? In PVP and PVE, what are the main builds and stuff?
They aren't? I mean warlocks are locked into palpatine as soon as they hit the crucible button.
pleasepaypreacher.net
I rock Voidwalker in Crucible almost exclusively.
And radiance in mayhem us the best thing ever.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Seen on reddit: New elite controller deletes dude's hunter after he sets it down on something or other?
https://www.reddit.com/r/DestinyTheGame/comments/3qonlu/my_elite_controller_deleted_my_309_hunter_and_my/
Crucible Sunsinger
PvE Sunsinger
Once Y2 Sunbreakers is released, I'd strongly consider switching to Solar Grenades over Firebolt for the Crucible build, though I'd have to test it
http://www.destinytrialsreport.com/
You type in the name of one of your opponents once it matchmakes you and it spits out every piece of info you'd want to know about the team you're going up against
Prob easy to game just by having weird stuff equipped and changing as you load in, but... it's still super cool
Why the hell isnt there a grenade launcher special weapon? First upgrade slot changes the type of nade it fires based on the damage type of the gun.
Maybe the nades aren't as powerful as actual or the clip size is tiny to prevent spam.
But I want to shoot trip mines out of my shotgun and I'm sad I can't.
would seem more like a heavy option to me.
Golgoroth:
And since I'm already talking about Golgy, I'll share what I refer to as the @Arteen strat. I don't know if he read about it somewhere else or if he thought of this on his own, but he deserves credit as far as I'm concerned. If you're familiar with the ping-pong or one-pool strats, it's very similar to both.
1x Primary Gazeholder
1x Secondary Gazeholder
4x Pool Team (usually with 1 or 2 people flagged to control Cursed/Taken Thralls when needed)
Secondary Gazeholder can jump in the pool to put some shots in on Golgy during Pool #3.
I'd recommend starting at L1 then moving to L2, then L3; this way your pool team is further away from the cursed thrall spawns when they start spawning.
If you're using this strat for HM, whoever gains the Unstable Light debuff has two options for where to run: entrance (off ground-floor) or tablet.
This strat requires less movement/coordination while maintaining the high damage of ping-pong.
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
You mean, Defenders are better at annoying people when they walk up to points and put up their bubbles? :P
https://www.reddit.com/r/DestinyTheGame/comments/3qqi05/spoiler_golgoroth_super_crit_theory/
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
That Arteen Golgy strat is legit. NATBurn used it for the first time on Tuesday and it felt way more controlled and optimized than any other strat I've seen.
pleasepaypreacher.net
This sounds like something I would like to try in normal mode
Others disagree, but feels kinda garbage tier if I'm not using it for wipe protection. The locks exotic scout is nice if holding super I suppose. Thing is, somewhere firebolt got nerfed hard making them pretty iffy in PvE.
Some of the commenters in the reddit thread or positing that this might be a key to a Challenge Mode version of Golgy. "Kill without losing his gaze," maybe?
I'm always up for trying new strats. =D
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
It seems to me that this would be terrible for that. Wouldn't everyone who hit him in the back get the gaze for a split second, basically making it a complete/near complete phase?
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Also, I dropped that Warlock helm while playing Hunter, so you can get armor for other characters no matter who you're playing as.
Higher drop rates in heroic but you it could be rare to run the map. Just run the basic strike over and over.
I'd be a bit surprised if you could swap the gaze in between back openings. How it's allocated isn't known and would require testing.
My guess is that if 5 people shoot him in the back at about the same time, it will give the gaze to the first person to do damage. The other 4 will just scurry over to the next pool.
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
I'm really sorry for the short notice, but something's come up and I won't be able to make it to our Raid this afternoon. Good luck, please shoot Oryx in the face once for me!
@Erevar @jefe414 @Arteen @morgan_coke
XBox LIVE: Bogestrom | Destiny
PSN: Bogestrom
All our best to Anna. =P
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
...
You're dead to me.
Proof-of-concept screenshot.
(Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
?? Firebolt actually does like 2 more damage now if you're going viking funeral build and the burn last longer.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
It's absurd that there is no way to recover a deleted character. Get with the times, Bungie.
I just imagine they don't want to open the door of customer service because then they can never close it.
didn't the say there were gonna introduce a system for recovering gear that was accidentally dismantled? i know that's not the same thing, but they can't even manage that i don't see lost characters happening,
The fact that the controller recorded it deleting his character leads me to believe it is possessed.
I used that at the beginning of every Trials match. It's a bit wonky because sometimes it's a match or two behind and the player's fireteam changed, but other than that it's great. I love knowing just how badly I'm about to lose!