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The Guiding Principles and New Rules document is now in effect.
I haven't been wholly engaged by this arc but!!! I cracked up at "with relentless enthusiasm" and again with "ingest an unknown substance to determine its toxicity."
Brought back an old game moment for me. Way back when I got an snes rpg import, and I didn't have my decoder ring to know the moonspeak that told me what items did what. I'd give mystery items to my second string fighter and observe the reaction. Several potion-looking items caused fainting, poison, paralysis, petrification, and my favorite, straight-up hp damage. Woe to the cavalier would-be acquisitioner, read that contract carefully.
"Marry an evil bear ingest an unknown substance to determine its toxicity" is quite a complicated bullet point.
That's because it's actually two separate points ("Marry an evil bear", "Ingest an unknown substance to determine its toxicity") on a checklist. (The asterisks are the checkmarks.)
Luckily(?) for Binwin, the latter of the two items is unchecked (and I assume that means the duty falls to Jim).
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
edited October 2015
this reminds me of something I've been wondering about Acq. Inc. The whole shebang started in 2008 with the podcasts. Rothfuss's "Name of the Wind" was published in 2007. His character Viari has a little cameo in "Name of the Wind," which I enjoyed because I'd heard him in AI before I read the book, so I was like "oh cool, he used one of his book characters for D&D!" But then they explain a bit more about him:
I turned to Wilem. "Who was that?"
"One of Lorren's gillers," Wil said. "Viari."
"He's a scriv?" I said incredulously, thinking of the pale, quiet students who worked in the Archives, sorting, scribing, and fetching books.
Wil shook his head. "He works in acquisitions. They bring back books from all over the world. They're a different breed entirely."
Did Rothfuss pick that character on purpose? Or is it just a mildly-mindblowing coincidence?
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Brought back an old game moment for me. Way back when I got an snes rpg import, and I didn't have my decoder ring to know the moonspeak that told me what items did what. I'd give mystery items to my second string fighter and observe the reaction. Several potion-looking items caused fainting, poison, paralysis, petrification, and my favorite, straight-up hp damage. Woe to the cavalier would-be acquisitioner, read that contract carefully.
Tune in Monday to see if Binwin will learn the true nature of his betrothed's kind, ursine heart only to break it.
Pins!
That's because it's actually two separate points ("Marry an evil bear", "Ingest an unknown substance to determine its toxicity") on a checklist. (The asterisks are the checkmarks.)
Luckily(?) for Binwin, the latter of the two items is unchecked (and I assume that means the duty falls to Jim).
Did Rothfuss pick that character on purpose? Or is it just a mildly-mindblowing coincidence?
I was hoping it was going to be some sort of ferocious diprotodont.
“I let out a battle cry. Sure, a lot of people might have mistaken it for a sudden yelp of unmanly fear, but trust me. It was a battle cry.”
Seriously. I'm on my 3rd bearriage at this job.