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[Hearthstone] DEATHRATTLE: ACTIVATE NEW THREAD!
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3DS Friend Code: 3110-5393-4113
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I actually feel bad about this. I misplayed using my poly before KT, but MCT is a complete bastard.
You know, those matches against Priest that were a race against "Please let me kill them before they hit turn 8."
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Its literally the same thing except turn 10 instead of 8 which doesn't require you to have a flawless draw.
Couldn't also play bloodlust, which I had in hand for like ten turns straight. Oh well.
rockbiter weapon x2
undertaker x2
reincarnate x2
acidic swamp ooze
flametongue totem x2
haunted creeper x2
ironbeak owl
nerubian egg x2
hex x2
acolyte of pain x2
earthen ring farseer x2
Baron Rivendare
piloted shredder x2
bloodlust
anubisath sentinel x2
sludge belcher x2
fire elemental x2
I thought I had Loatheb in there but apparently I didn't figure out how to squeeze him in.
I still won that game, at least.
Defender of Argus is x2 standard in midrange shaman, zoo, and handlock. It's a good card.
Sunfury generally only sees play in handlock, but is still an OK card in its own right.
Not even Ganging Up a Healbot will save you, Mill Rogue.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Sunfury is also in Reno decks and echo giants mage. But those aren't really relevant for a newish player.
so many threats in the deck though
I've been lying to myself that one is enough. It's never enough.
And of course I put two in, I can't draw one when they'd both be REALLY GOOD and it's still shutting off the Reno in my hand. natch.
Edit - Everyone should play this. Undefeated against paladins too.
Hearthstone - Webber #1330
3DS: 0920-3235-4071
So tempting to burn the gold I have to try to get to the 3200+ dust I would need to build WalletReno. I have all the legendaries except for Harrison and Baron.
Mhm, I'm only missing Deathwing. But the last time I tried a Reno Warrior I got stomped, so I'm not sure I want to do it. I'll take a look at the current meta first, if it's too aggro, then I feel standard Control or even Fatigue is better.
Defender and sunfury are pretty amazing. More so the defender. I use defender in a high percentage of decks that I'm using deathrattles ( egg activators as well as time savers) also there can come a time where you can use defender to push through lethal; though its generally in a situational "win quicker/ win more" style of 2 extra damage the turn you play him. If you think they'll work well in that shaman deck cant hurt to craft them if the majority of the packs you're opening right now are expansion based because Defender generally appears in - Druid if you're playing a token variety, Warlock if you're running a zoo based it gives you activators for the eggs, as well as raptor rogue list that ive used has them so they're not a bad craft.
which one are you using.
Murloc Knight summons Murloc Knight. Next turn they summon the third Murloc Knight and a Warleader. And that ended my Arena run 7:3
https://youtu.be/riHDCcRSTEE?t=640
Murloc knight should be a 3-3.
Witty signature comment goes here...
wra
I'm not saying either are ridiculously OP, but piloted shredder only gives you a single umph.
Unanswered knight potentially gives you unlimited umph, and since it's limited to only murlocs, there's a good chance it'll be a GOOD umph even the first time. As opposed to getting a 1-1.
Witty signature comment goes here...
wra
(Yes, you COULD play a naked knight on turn 3/4, but it's probably not a good idea, as you might well not get an oomph at all with that play).
I wonder if more decks would run murloc knight if it were neutral.
It's a great mid-range card.
I def think we'd see it a lot more.
Maybe not as much as piloted due to the curve you mention.
Witty signature comment goes here...
wra
I've played a few games with Strifecro's grinder Mage and so far I'm really happy with its consistency. It just has lots and lots of resources and plays a bunch of fun minions and cards. A key duplicate or discovered spell can seal the game. If you like to play reactively it has lots of answers and ways to get what you need when you need it.
The other is Purple's LOE Malygos warlock. This might be my favorite iteration of a Handlock style deck: it fights for board with minions, controls the opponent with spells, and can whip out huge damage. It can wrestle with heavy control by simply destroying them and sometimes it can even race and win against aggro. It is so much fun to balance on the edge of the Lifetap knife and then burst people down.
I probably will not play Malylock for a little while. Still too many aggro decks to be consistent, but it feels like a deck that could become one of my favorites.
I've been playing Purple's Malylock for the last couple of days and I love it. It's a ton of fun and I have a solid win rate against everything except control warriors.
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
Against hunters it really depends on your early curve. If you can get mortal coil, guardian, and healbot pretty early you'll win easily. If not, you'll lost quick. But that's typical for any class against hunters.
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
What's wrong with the volcanic drake? It's a dragon trigger and it's a perfect post-elemental destruction drop (frequently free if you have totems down).
-Antje Jackelén, Archbishop of the Church of Sweden
I find it sitting in my hand a lot lately. I don't see as much all out Aggro anymore so I'm not really killing tons of minions with my Elemental Destruction any more. I tried Nef + Chromie. Chromie without a way to trigger a draw basically just eats removal but I wonder if that's ok.