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I think he's talking about the settlement building mechanics in the new game. I know in particular I have problems with how to set up power to things in my little towns, and the game does not really do much to explain how.
I keep seeing headlines about Fallout 4 like, "Player builds elaborate city" or something, and I'm six hours and and I'm thinking, "I found a *plunger!*"
Limitless possibilities in terms of which quests you complete, and in what order, i guess? Or the new feature of creating settlements. Because in genral terms og endings/factions and character type the game is pretty much as diverse as Fallout games tend to be.
The composition of the art on the second panel, with the scattered fridge junk juxtaposed with the description of the scattered mechanics... it's perfect.
I sort of like Fallout's obscure game mechanics. It makes me feel like a profound wise man when I answer a question about how to turn the flashlight on, or I post things like "Mirelurk Cakes+Hazmat Suit=Jacque Cousteau" to my activity feed.
Also, does Gabe not know that base-building is key to setting up artillery support? The more mortars you establish, the more effectively you can kill stuff!
"Discovering hidden mechanics" seems neat.....until you realize that most people don't have time for that shit and just Google the answer on the game's Wiki/forums.
I'm confused as to what this is in reference to, I'm not that far in the game, but...?
The game doesn't explain things very well. Lots of people miss the VATS tutorial and don't know VATS is in the game, for instance.
I knew that VATS was in the game because I have played FO3 and NV, but I had to open the keybinds page and look up how to do it because I missed the tutorial.
I can't say that I find any of F4s mechanics to be hidden. I mean, within 5 or so minutes of the game proper a pop up tells you to use VATS and it stays on the screen an annoyingly long time.
The only thing I initially missed was the power thing on settlements and that was more on me. The button to do that was right there on the screen in front of me to be fair.
The stuff I "missed", which I place in quotes because I'm pretty damn sure there was no tutorial or instructions available:
Hold Reload button to lower/holster weapon.
Hold Pip Boy button to activate flashlight.
Defensive checkpoints/towers don't contribute to Defense unless a settler is Assigned.
While in Build mode, use the talk button on a settler in order to get the option to Assign that settler to a position (food or defense structure).
In this way you can Assign a settler to run a Trade Route to another settlement, and thereby share resources.
This is the source that the comic references, by the way. Note paragraph 3.
Regarding stuff like VATS and holstering weapons, I think it's kinda reasonable to not even have a tutorial?
I was raised on instruction booklets and NES games, so maybe I'm used to looking up keybinds and reading things, but I'd rather do that than slogging through in-game tutorials.
New mechanics like base building definitely should have some clear tutorial/instructions though. Even though I usually love it, most people don't have time for DF/Nethack levels of mechanical obscurity.
Beyond building a generator, a wireless power emitter thingy, and connecting them with a wire to light up lightbulbs and TVs in a small radius, I'm a bit clueless.
There's switches, and all kinds of other stuff to add to your power grid. That's above my pay grade at this point.
Yeah, I struggled with the "field" of electricity you seem to get with generators and pylons (and there's still a corner of the house I tried to light that is dark, and the switch I wired up does nothing at all) another thing I was totally baffled by was building a water purifier. Those have to be built IN water. So I built a generator some ways back from the purifier thinking I could use it to also power something else, and in between I put a pylon, and tried to connect the generator to the pylon - that worked - and then connect a wire from the pylon to the purifier, and that didn't work and I still have no idea why. I had to just move the generator and connect it directly to the purifier to get it working.
I had the same problem with my water purifier too. In the end I found out that whilst I couldn't attach a line from my pylon to my purifier, if I selected the purifier first, I could then attach it to the pylon. Because that is totally intuitive...
Mike's drawing tablet is amazing. I wish I could afford one of those. Don't get me wrong-my Wacom Intuous CTH-680 has been good to me (hugs it). I've just always done better when what I'm drawing is right there under my fingertips instead of having to draw in one place and have it show up in another.
I had to google how to exit my power armor and the first result was "go to repair station". Thanks buddy, I think everybody figured that way out. There are so many things that I can't believe were not added/done (population control system, inventory management etcetera) that would have come out of in house testing or just playing community updated Skyrim. I was tempted to wait until the community fixed and updated Fallout before playing, but I couldn't wait and have found myself writing fixes (something I didn't want to fall into again). One of the biggest issues for me has just been supported resolutions, I spent about a week editing testing and fixing 21:9 support and HUD distortion.
The UI isn't very good. It's not game breaking or anything, but take holster for example. It's not listed in the key binds menu. It's the same as past games, hold reload, but the only reason I found out was through Google.
It wouldn't be a big deal except having your gun out affects how people respond.
Posts
It's kind of like this: http://www.penny-arcade.com/comic/2007/11/19
But you know, shooting some random raider's head clean off is still there, and still awesome.
Wii: 4521 1146 5179 1333 Pearl: 3394 4642 8367 HG: 1849 3913 3132
Also, does Gabe not know that base-building is key to setting up artillery support? The more mortars you establish, the more effectively you can kill stuff!
I knew that VATS was in the game because I have played FO3 and NV, but I had to open the keybinds page and look up how to do it because I missed the tutorial.
The only thing I initially missed was the power thing on settlements and that was more on me. The button to do that was right there on the screen in front of me to be fair.
Hold Reload button to lower/holster weapon.
Hold Pip Boy button to activate flashlight.
Defensive checkpoints/towers don't contribute to Defense unless a settler is Assigned.
While in Build mode, use the talk button on a settler in order to get the option to Assign that settler to a position (food or defense structure).
In this way you can Assign a settler to run a Trade Route to another settlement, and thereby share resources.
This is the source that the comic references, by the way. Note paragraph 3.
https://bethesda.net/#en/events/game/thanks-and-updates/2015/11/19/53
I was raised on instruction booklets and NES games, so maybe I'm used to looking up keybinds and reading things, but I'd rather do that than slogging through in-game tutorials.
New mechanics like base building definitely should have some clear tutorial/instructions though. Even though I usually love it, most people don't have time for DF/Nethack levels of mechanical obscurity.
There's switches, and all kinds of other stuff to add to your power grid. That's above my pay grade at this point.
Wii: 4521 1146 5179 1333 Pearl: 3394 4642 8367 HG: 1849 3913 3132
Only a mere 136 pins to go!
Nice shaft and balls fairy there kid! 8-)
OOOOOOooooOOOOooooh.
It wouldn't be a big deal except having your gun out affects how people respond.