I apologize for the typos and not quite clear meanings in my last post, it was really late for me and I was tired. When I mentioned that girl I knew, I was referring to the short one.
So, I realized something:
What I thought was the game purposefully forcing me to kill Toriel, may not have been so. Monsters take more damage when they are able to be spared. I might have been able to spare her. I tried to at the start, but ACT commands did nothing, so I decided to get her health low. I wanted to get her health as low as possible, because that's how you win these kinds of things. But I wasn't careful enough. I thought I knew what I was doing. I thought I had the situation under control. But I was wrong, and she died for it. Doesn't matter that it was an accident and I did not mean to. It happened, and there are consequences for it. Well, actually, nothing has really happened yet, but I'm sure I will be reminded of it before the end.
It may be Sunday before I play again. I gotta work way late tonight, and Saturday is going to be busy, and I want to give this game my full attention.
+11
YggiDeeThe World Ends With You ShillRegistered Userregular
Please continue sharing your thoughts on Undertale as you play, because I love hearing about other people experiencing it, especially if they're going in cold.
The official stuff is that Gaster is the previous scientist who died/was erased. There isn't even a confirmed appearance of Gaster, people are guessing that sprite "spr_mysteryman" is what Gaster looks like.
furthermore, it stems from the fanon idea that papyrus has similar powers to sans, and glows orange when he uses them, and gaster split into the two brothers or is their father or something
all of which I've got problems with but there they are
I bought this the week it came out but have only got around to playing it now because reasons.
Early game spoilers.
The whole opening with Toriel is so good, holy shit. Just the way she is clearly delighted to finally have someone to talk to and care for (though I got the idea from the boarded up room that you're not the first kid she's taken care of, not sure if it's supposed to mean she's lost a child of her own or what), and her desperate attempts to keep you there when you start insisting that no, you need to go now. And that fight was one of the more stress inducing fight of any RPG I've ever played, even though you don't really do anything and she seems to be deliberately avoiding you with her attacks. It honestly reminded me of some of my arguments I've had with my mom, who, after losing her dad and brother to cancer within the past year, has become understandably clingy when it comes to family and gets very emotional over pretty much anything.
And then it goes from that tense, emotional fight to that smug asshole flower taunting you about how you won't be able to keep this up and the splash title screen and oh my gosh this game is good.
I'm a bit further along now (just finished the Papyrus fight and follow up date, which was possibly the funniest thing I've seen in a videogame since I honestly can't remember) and I love how well these dumb characters get developed through repeated actions and gags. Like, you could kind of tell what Papyrus's deal was when you first met, but then the game takes it's time to really establish that this guy is huge lonely dork and it does it in such a natural way that you never really see in game stories.
I'm also loving how combat is a puzzle to figure out the peaceful solution, and how well it uses repetition (both through repeated actions and even repeated encounters) to drive home how hard nonviolence is and how contrary it is to the common "gamer" mindset.
I'm probably going to peace out of this thread because the internet is a minefield, but damn this game is good and I wish I'd played it earlier.
The stuff TDOT is saying is just wild fan speculation. But the guy Gvzbgul is talking about CAN appear for a brief moment in the game (fraction of a percent of chance) and speaks in Wingdings (W.D.). But the surest proof is that while he is called "mysteryman", all the other "hidden" NPCs are called g_followers. What is ALSO pretty obvious is that all this hidden stuff is there to feed a typical gamer's desire for mystery, with no deeper meaning and no intention of being resolved. Much like the stuff with timelines and saves is there to help make us believe a bit more that the NPCs in the game are real living beings.
The official stuff is that Gaster is the previous scientist who died/was erased. There isn't even a confirmed appearance of Gaster, people are guessing that sprite "spr_mysteryman" is what Gaster looks like.
Well, actually
Someone restored this scene from the code. Apparently it is a fun value thing that wasn't watchable from just fiddling with your save file.
This along with the other room with wingdings in a text box seems to link this odd sprite thing to Gaster. It pretty much just looks like an unfinished sprite. Would make sense for a character that is just a in game representation of cut content.
To answer the actual character question
There is plenty of cannon Gaster info but the eyes thing is not one of them, no.
I think its just that orange and blue seem to mirror each other a lot in the fights that stopping and going are a mechanic, people just assumed.
I bought this the week it came out but have only got around to playing it now because reasons.
Early game spoilers.
The whole opening with Toriel is so good, holy shit. Just the way she is clearly delighted to finally have someone to talk to and care for (though I got the idea from the boarded up room that you're not the first kid she's taken care of, not sure if it's supposed to mean she's lost a child of her own or what), and her desperate attempts to keep you there when you start insisting that no, you need to go now. And that fight was one of the more stress inducing fight of any RPG I've ever played, even though you don't really do anything and she seems to be deliberately avoiding you with her attacks. It honestly reminded me of some of my arguments I've had with my mom, who, after losing her dad and brother to cancer within the past year, has become understandably clingy when it comes to family and gets very emotional over pretty much anything.
And then it goes from that tense, emotional fight to that smug asshole flower taunting you about how you won't be able to keep this up and the splash title screen and oh my gosh this game is good.
I'm a bit further along now (just finished the Papyrus fight and follow up date, which was possibly the funniest thing I've seen in a videogame since I honestly can't remember) and I love how well these dumb characters get developed through repeated actions and gags. Like, you could kind of tell what Papyrus's deal was when you first met, but then the game takes it's time to really establish that this guy is huge lonely dork and it does it in such a natural way that you never really see in game stories.
I'm also loving how combat is a puzzle to figure out the peaceful solution, and how well it uses repetition (both through repeated actions and even repeated encounters) to drive home how hard nonviolence is and how contrary it is to the common "gamer" mindset.
I'm probably going to peace out of this thread because the internet is a minefield, but damn this game is good and I wish I'd played it earlier.
please keep us posted on your progress!
we love watching/hearing about people's initial experiences with the game
The stuff TDOT is saying is just wild fan speculation. But the guy Gvzbgul is talking about CAN appear for a brief moment in the game (fraction of a percent of chance) and speaks in Wingdings (W.D.). But the surest proof is that while he is called "mysteryman", all the other "hidden" NPCs are called g_followers. What is ALSO pretty obvious is that all this hidden stuff is there to feed a typical gamer's desire for mystery, with no deeper meaning and no intention of being resolved. Much like the stuff with timelines and saves is there to help make us believe a bit more that the NPCs in the game are real living beings.
yeah, it's really great how saving/loading is re-contextualized as time travel powers, and then how the game goes a step further to re-contextualize "unfinished" content as being trapped in some kind of fucked up limbo
I finished the best ending, then watched the worst ending.
Then uninstalled so the save can never be reset. Everyone is safe in the Steam Cloud.
Keep them safe Valve.
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
+10
Kai_SanCommonly known as Klineshrike!Registered Userregular
In gabe we trust.
+1
YggiDeeThe World Ends With You ShillRegistered Userregular
I finished the best ending, then watched the worst ending.
Then uninstalled so the save can never be reset. Everyone is safe in the Steam Cloud.
Keep them safe Valve.
I know a few people who have done something like that, including my brother. My save is in a special folder called "NOW EVERYONE IS HAPPY FOREVER OKAY". I kind of want to do something extravagant and crazy like saving it to a microSD and then putting it in a jewelry box or something.
I bought this the week it came out but have only got around to playing it now because reasons.
Early game spoilers.
The whole opening with Toriel is so good, holy shit. Just the way she is clearly delighted to finally have someone to talk to and care for (though I got the idea from the boarded up room that you're not the first kid she's taken care of, not sure if it's supposed to mean she's lost a child of her own or what), and her desperate attempts to keep you there when you start insisting that no, you need to go now. And that fight was one of the more stress inducing fight of any RPG I've ever played, even though you don't really do anything and she seems to be deliberately avoiding you with her attacks. It honestly reminded me of some of my arguments I've had with my mom, who, after losing her dad and brother to cancer within the past year, has become understandably clingy when it comes to family and gets very emotional over pretty much anything.
And then it goes from that tense, emotional fight to that smug asshole flower taunting you about how you won't be able to keep this up and the splash title screen and oh my gosh this game is good.
I'm a bit further along now (just finished the Papyrus fight and follow up date, which was possibly the funniest thing I've seen in a videogame since I honestly can't remember) and I love how well these dumb characters get developed through repeated actions and gags. Like, you could kind of tell what Papyrus's deal was when you first met, but then the game takes it's time to really establish that this guy is huge lonely dork and it does it in such a natural way that you never really see in game stories.
I'm also loving how combat is a puzzle to figure out the peaceful solution, and how well it uses repetition (both through repeated actions and even repeated encounters) to drive home how hard nonviolence is and how contrary it is to the common "gamer" mindset.
I'm probably going to peace out of this thread because the internet is a minefield, but damn this game is good and I wish I'd played it earlier.
please keep us posted on your progress!
we love watching/hearing about people's initial experiences with the game
This is why I'm hooked on Let's Plays of this game. You can only experience this game for the first time once, but seeing others do the same feels close.
You know what? Nanowrimo's cancelled on account of the world is stupid.
I bought this the week it came out but have only got around to playing it now because reasons.
Early game spoilers.
The whole opening with Toriel is so good, holy shit. Just the way she is clearly delighted to finally have someone to talk to and care for (though I got the idea from the boarded up room that you're not the first kid she's taken care of, not sure if it's supposed to mean she's lost a child of her own or what), and her desperate attempts to keep you there when you start insisting that no, you need to go now. And that fight was one of the more stress inducing fight of any RPG I've ever played, even though you don't really do anything and she seems to be deliberately avoiding you with her attacks. It honestly reminded me of some of my arguments I've had with my mom, who, after losing her dad and brother to cancer within the past year, has become understandably clingy when it comes to family and gets very emotional over pretty much anything.
And then it goes from that tense, emotional fight to that smug asshole flower taunting you about how you won't be able to keep this up and the splash title screen and oh my gosh this game is good.
I'm a bit further along now (just finished the Papyrus fight and follow up date, which was possibly the funniest thing I've seen in a videogame since I honestly can't remember) and I love how well these dumb characters get developed through repeated actions and gags. Like, you could kind of tell what Papyrus's deal was when you first met, but then the game takes it's time to really establish that this guy is huge lonely dork and it does it in such a natural way that you never really see in game stories.
I'm also loving how combat is a puzzle to figure out the peaceful solution, and how well it uses repetition (both through repeated actions and even repeated encounters) to drive home how hard nonviolence is and how contrary it is to the common "gamer" mindset.
I'm probably going to peace out of this thread because the internet is a minefield, but damn this game is good and I wish I'd played it earlier.
please keep us posted on your progress!
we love watching/hearing about people's initial experiences with the game
This is why I'm hooked on Let's Plays of this game. You can only experience this game for the first time once, but seeing others do the same feels close.
whenever my sister watches me play a game, she says to me
'why are they always so violent'
'why is it always fighting'
today is my birthday
tomorrow please look forward to stream of My Sister Plays Undertale
Damn this Undyne fight is tough. I have no healing items on me at all except the snowman piece, which I reluctant to use because of the description. Still grinding away at dodging her crazy spears; the awesome music helps out a lot.
But man, what a cool character. Once again the game makes great use of repetition, this time to build up Undyne as this terrifying, unstoppable force and it works really, really well. I liked how they offset the multiple Silent Hill style chase sequences with all the gloomy cave environments describing exactly what the humans did to the monsters. It set up this feeling of imminent dread in between all the dog jokes where I was almost afraid to move on because oh god Undyne is going to murder the everloving crap out of me, isn't she?
And then she finally does find me and something wonderful happens. Instead of the silent, dutiful murder machine that we've seen so far, Undyne is fucking pissed. Thunder pierces the sky and all these pent up emotions just boil over in a rage. Who the hell are you and what is up with your stupid huggy bullshit? Don't you know how much we've suffered? No, of course not, because you can't know, because you aren't part of us. If Undertale is really a game about people overcoming their differences and hateful pasts to understand each other then a character like Undyne is critical to realizing this. You can't make any progress by ignoring what happened, you have to face it head on. Here's to hoping I can survive past it.
I bought this the week it came out but have only got around to playing it now because reasons.
Early game spoilers.
The whole opening with Toriel is so good, holy shit. Just the way she is clearly delighted to finally have someone to talk to and care for (though I got the idea from the boarded up room that you're not the first kid she's taken care of, not sure if it's supposed to mean she's lost a child of her own or what), and her desperate attempts to keep you there when you start insisting that no, you need to go now. And that fight was one of the more stress inducing fight of any RPG I've ever played, even though you don't really do anything and she seems to be deliberately avoiding you with her attacks. It honestly reminded me of some of my arguments I've had with my mom, who, after losing her dad and brother to cancer within the past year, has become understandably clingy when it comes to family and gets very emotional over pretty much anything.
And then it goes from that tense, emotional fight to that smug asshole flower taunting you about how you won't be able to keep this up and the splash title screen and oh my gosh this game is good.
I'm a bit further along now (just finished the Papyrus fight and follow up date, which was possibly the funniest thing I've seen in a videogame since I honestly can't remember) and I love how well these dumb characters get developed through repeated actions and gags. Like, you could kind of tell what Papyrus's deal was when you first met, but then the game takes it's time to really establish that this guy is huge lonely dork and it does it in such a natural way that you never really see in game stories.
I'm also loving how combat is a puzzle to figure out the peaceful solution, and how well it uses repetition (both through repeated actions and even repeated encounters) to drive home how hard nonviolence is and how contrary it is to the common "gamer" mindset.
I'm probably going to peace out of this thread because the internet is a minefield, but damn this game is good and I wish I'd played it earlier.
please keep us posted on your progress!
we love watching/hearing about people's initial experiences with the game
This is why I'm hooked on Let's Plays of this game. You can only experience this game for the first time once, but seeing others do the same feels close.
whenever my sister watches me play a game, she says to me
'why are they always so violent'
'why is it always fighting'
today is my birthday
tomorrow please look forward to stream of My Sister Plays Undertale
That sounds rad. Assuming she is not as keyed in to videogame tropes as the folks posting here, I wonder if the pacifist route will come more naturally to her.
Like for me I started of playing it like a normal videogame before coming to the realization that this game treats wandering through the homes of sentient creatures and killing them as straight up murder. Which when you think about is strangely unusual for games
So.. not sure how much of one of my saves leaked into the other, but the (other people) photos were there post Sans kill Pacifist run.
But also Sans might jump straight to giving you the key if you type 'I am the legendary fartmaster.' into Metattons essay. Although Metatton seems to have additional dialogue around the word 'leg' so it's probably my bad save.
Also also, now I have to figure out who Suzy is.
Does anyone else choke up just hearing that song? (TBH, I actually straight up started crying). Is there something wrong with me (I mean more than usually)?
I bought this the week it came out but have only got around to playing it now because reasons.
Early game spoilers.
The whole opening with Toriel is so good, holy shit. Just the way she is clearly delighted to finally have someone to talk to and care for (though I got the idea from the boarded up room that you're not the first kid she's taken care of, not sure if it's supposed to mean she's lost a child of her own or what), and her desperate attempts to keep you there when you start insisting that no, you need to go now. And that fight was one of the more stress inducing fight of any RPG I've ever played, even though you don't really do anything and she seems to be deliberately avoiding you with her attacks. It honestly reminded me of some of my arguments I've had with my mom, who, after losing her dad and brother to cancer within the past year, has become understandably clingy when it comes to family and gets very emotional over pretty much anything.
And then it goes from that tense, emotional fight to that smug asshole flower taunting you about how you won't be able to keep this up and the splash title screen and oh my gosh this game is good.
I'm a bit further along now (just finished the Papyrus fight and follow up date, which was possibly the funniest thing I've seen in a videogame since I honestly can't remember) and I love how well these dumb characters get developed through repeated actions and gags. Like, you could kind of tell what Papyrus's deal was when you first met, but then the game takes it's time to really establish that this guy is huge lonely dork and it does it in such a natural way that you never really see in game stories.
I'm also loving how combat is a puzzle to figure out the peaceful solution, and how well it uses repetition (both through repeated actions and even repeated encounters) to drive home how hard nonviolence is and how contrary it is to the common "gamer" mindset.
I'm probably going to peace out of this thread because the internet is a minefield, but damn this game is good and I wish I'd played it earlier.
please keep us posted on your progress!
we love watching/hearing about people's initial experiences with the game
This is why I'm hooked on Let's Plays of this game. You can only experience this game for the first time once, but seeing others do the same feels close.
whenever my sister watches me play a game, she says to me
'why are they always so violent'
'why is it always fighting'
today is my birthday
tomorrow please look forward to stream of My Sister Plays Undertale
That sounds rad. Assuming she is not as keyed in to videogame tropes as the folks posting here,
Yeah no this is a blind run - to Undertale and Videogames
I will be typing 9999 into the money at that one point
Does anyone else choke up just hearing that song? (TBH, I actually straight up started crying). Is there something wrong with me (I mean more than usually)?
Every.
Time.
It's like a light switch.
+2
Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
Guys sorry to barge in here but I'm playing Undertale for the first time and... I'm not sure if I've encountered a feature or a bug, here? I'm right at the very end, spoilers below. Could someone who's completed the game help me figure out what's up here?
I fought Asgore and got to the point where he's wounded. I chose 'mercy.' Flowey showed up and killed Asgore, and mocked me for trying to spare Asgore...
and then the game crashed?
Is... is that meant to happen? Does the game actually have a program to close itself if you choose that route, thereby preventing you from completing it? Or did I just get a REALLY weird and poorly timed bug?
Please no spoilers for anything past the question I've asked! I've managed to avoid any spoilers up to this point.
+5
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
Please continue sharing your thoughts on Undertale as you play, because I love hearing about other people experiencing it, especially if they're going in cold.
So now we have no hit Sans and Omega Flowey. Is there a nohit Asriel anywhere yet?
You know what? Nanowrimo's cancelled on account of the world is stupid.
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
No hit asriel isn't all that hard. Well, considering you need some liberties because I know at least the final attack that puts you at decimal health is unavoidable (but I assume the same was done with the unavoidable Flowey attacks.)
On my fight with asriel I actually somehow managed to not get hit once by Goner even though I "died" like 10 times to normal attacks. I had like 2 health and thought it would actually kill me again.
Posts
On the other hand, I probably got through it a lot faster
So, I realized something:
It may be Sunday before I play again. I gotta work way late tonight, and Saturday is going to be busy, and I want to give this game my full attention.
Unrelated!
Final Boss spoilers:
https://www.youtube.com/watch?v=pL5STXqyBK4
It took 97 hours.
The official stuff is that Gaster is the previous scientist who died/was erased. There isn't even a confirmed appearance of Gaster, people are guessing that sprite "spr_mysteryman" is what Gaster looks like.
all of which I've got problems with but there they are
Early game spoilers.
And then it goes from that tense, emotional fight to that smug asshole flower taunting you about how you won't be able to keep this up and the splash title screen and oh my gosh this game is good.
I'm a bit further along now (just finished the Papyrus fight and follow up date, which was possibly the funniest thing I've seen in a videogame since I honestly can't remember) and I love how well these dumb characters get developed through repeated actions and gags. Like, you could kind of tell what Papyrus's deal was when you first met, but then the game takes it's time to really establish that this guy is huge lonely dork and it does it in such a natural way that you never really see in game stories.
I'm also loving how combat is a puzzle to figure out the peaceful solution, and how well it uses repetition (both through repeated actions and even repeated encounters) to drive home how hard nonviolence is and how contrary it is to the common "gamer" mindset.
I'm probably going to peace out of this thread because the internet is a minefield, but damn this game is good and I wish I'd played it earlier.
Well, actually
https://www.youtube.com/watch?v=KU41xeEqIhk
This along with the other room with wingdings in a text box seems to link this odd sprite thing to Gaster. It pretty much just looks like an unfinished sprite. Would make sense for a character that is just a in game representation of cut content.
To answer the actual character question
I think its just that orange and blue seem to mirror each other a lot in the fights that stopping and going are a mechanic, people just assumed.
please keep us posted on your progress!
we love watching/hearing about people's initial experiences with the game
Then uninstalled so the save can never be reset. Everyone is safe in the Steam Cloud.
Keep them safe Valve.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
This is why I'm hooked on Let's Plays of this game. You can only experience this game for the first time once, but seeing others do the same feels close.
whenever my sister watches me play a game, she says to me
'why are they always so violent'
'why is it always fighting'
today is my birthday
tomorrow please look forward to stream of My Sister Plays Undertale
But man, what a cool character. Once again the game makes great use of repetition, this time to build up Undyne as this terrifying, unstoppable force and it works really, really well. I liked how they offset the multiple Silent Hill style chase sequences with all the gloomy cave environments describing exactly what the humans did to the monsters. It set up this feeling of imminent dread in between all the dog jokes where I was almost afraid to move on because oh god Undyne is going to murder the everloving crap out of me, isn't she?
And then she finally does find me and something wonderful happens. Instead of the silent, dutiful murder machine that we've seen so far, Undyne is fucking pissed. Thunder pierces the sky and all these pent up emotions just boil over in a rage. Who the hell are you and what is up with your stupid huggy bullshit? Don't you know how much we've suffered? No, of course not, because you can't know, because you aren't part of us. If Undertale is really a game about people overcoming their differences and hateful pasts to understand each other then a character like Undyne is critical to realizing this. You can't make any progress by ignoring what happened, you have to face it head on. Here's to hoping I can survive past it.
I am shocked at how much I am enjoying this game.
That sounds rad. Assuming she is not as keyed in to videogame tropes as the folks posting here, I wonder if the pacifist route will come more naturally to her.
Like for me I started of playing it like a normal videogame before coming to the realization that this game treats wandering through the homes of sentient creatures and killing them as straight up murder. Which when you think about is strangely unusual for games
But also Sans might jump straight to giving you the key if you type 'I am the legendary fartmaster.' into Metattons essay. Although Metatton seems to have additional dialogue around the word 'leg' so it's probably my bad save.
Also also, now I have to figure out who Suzy is.
https://www.youtube.com/watch?v=tRw26sEEywY&ab_channel=AceWaters
Yeah no this is a blind run - to Undertale and Videogames
I will be typing 9999 into the money at that one point
Every.
Time.
It's like a light switch.
Appropriately. There's some steep competition, but I think this is my favorite song in the soundtrack.
and then the game crashed?
Is... is that meant to happen? Does the game actually have a program to close itself if you choose that route, thereby preventing you from completing it? Or did I just get a REALLY weird and poorly timed bug?
Please no spoilers for anything past the question I've asked! I've managed to avoid any spoilers up to this point.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
In fact, I think even THIS vague answer was a spoiler.
e: Well, there you go.
Tell us your thoughts afterwards.
That's amazing.
Multiple endings spoilers.
On my fight with asriel I actually somehow managed to not get hit once by Goner even though I "died" like 10 times to normal attacks. I had like 2 health and thought it would actually kill me again.