The visual style is the antithesis of everything that made the series cool in the first place.
The roster is a tiny, sad mockery of the last couple iterations and the mechanics are a huge step backwards.
It's like they made a Guilty Gear game to sell Blazblue & Persona.
/goose
I would say the new style was meant to retain the old style while still moving the game into the current gen.
The roster is small yes but I'm sure by the 3rd or fourth update there will be like 50 characters.
Also. I believe that most of the old Guilty Gears used the spritework from previous titles. So not that much has changed.
As for the mechanics, I think that's a matter of preference.
Based on my limited experience with SFV and Xrd, it seems like you don't need to get a PhD in fighting games anymore; good
By the way, aside from soldering the home button and whatever the VCC is, I'm pretty much done with the stick, which means Templewulf's old WWE all stars brawl stick is looking pretty tasty right now
wanna open it up, dig around in there
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
that's an interesting stance, I've barely heard any slights against xrd let alone straight up rancor
I think the only thing I heard was that yrc was used too much, but I think they fixed that in revalator?
I should still buy that dang game, I am just worried playing anyone here will feel awful and then I wont have a reason to own it
Gotta be honest.
I'm mostly salty because none of my mains or even subs made it into XRD, and after like ten years I'm getting pretty bored of watching Eddie vs Faust matches.
I'll shut up and play when I get Dizzy back. Jam is fine too. Still miss Zappa & Baiken fiercely.
Also? it's hard not to squint at the upcoming Blazblue (which looks glorious) and wish Guilty Gear still looked that way.
that's an interesting stance, I've barely heard any slights against xrd let alone straight up rancor
I think the only thing I heard was that yrc was used too much, but I think they fixed that in revalator?
I should still buy that dang game, I am just worried playing anyone here will feel awful and then I wont have a reason to own it
Gotta be honest.
I'm mostly salty because none of my mains or even subs made it into XRD, and after like ten years I'm getting pretty bored of watching Eddie vs Faust matches.
I'll shut up and play when I get Dizzy back. Jam is fine too. Still miss Zappa & Baiken fiercely.
Also? it's hard not to squint at the upcoming Blazblue (which looks glorious) and wish Guilty Gear still looked that way.
Nah man Xrd is legit one of the most gorgeous games ever made.
I hear you on that character selection though. I can only play so much I-no and Ramlethal.
I thought I would hate the YRC system in Xrd and the forced screen freeze, but you can do some awesome momentum tricks with it so it's actually pretty fun. I still enjoy the insane offensive freedom from FRCs more, but that system probably needed to go just because of how much unnecessary difficulty it added to the game. I just never had to deal with it because Order Sol had the easiest FRCs in all of +R by a pretty huge margin.
I thought I would hate the YRC system in Xrd and the forced screen freeze, but you can do some awesome momentum tricks with it so it's actually pretty fun. I still enjoy the insane offensive freedom from FRCs more, but that system probably needed to go just because of how much unnecessary difficulty it added to the game. I just never had to deal with it because Order Sol had the easiest FRCs in all of +R by a pretty huge margin.
Pretty sure the hardest FRCs were 2-frame windows, which makes them easier than a rather large proportion of linked normals in SF4.
Just sayin'
I thought I would hate the YRC system in Xrd and the forced screen freeze, but you can do some awesome momentum tricks with it so it's actually pretty fun. I still enjoy the insane offensive freedom from FRCs more, but that system probably needed to go just because of how much unnecessary difficulty it added to the game. I just never had to deal with it because Order Sol had the easiest FRCs in all of +R by a pretty huge margin.
Pretty sure the hardest FRCs were 2-frame windows, which makes them easier than a rather large proportion of linked normals in SF4.
Just sayin'
Let me tell you how bad I am at SF4.
Alt/real answer: The faster pace of AC + the downright bizzare and unnatural FRC points on some moves + the variable timing for FRC on hit/block/whiff on certain moves (dizzy ice spike, Ky stun edge off the top of my head) made FRCs harder than linking normals in SF4s system. Also, links in SF4 gave you more damage off of confirms; FRCs for some characters were necessary just to play neutral or run their offense.
I dunno man. I'm just a scrub, but to me cancels have always felt way more natural to execute than links. I could hit ice spike FRCs reliably after a few hours in training mode.
Five years of on-again-off-again street fighter, god knows how many hours of training mode (hundreds at least), and I still can't hit many bnb links reliably.
There's definitely no shortage of characters in USF4 that require 1-frame links & FADCs to play at all.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I thought I would hate the YRC system in Xrd and the forced screen freeze, but you can do some awesome momentum tricks with it so it's actually pretty fun. I still enjoy the insane offensive freedom from FRCs more, but that system probably needed to go just because of how much unnecessary difficulty it added to the game. I just never had to deal with it because Order Sol had the easiest FRCs in all of +R by a pretty huge margin.
Pretty sure the hardest FRCs were 2-frame windows, which makes them easier than a rather large proportion of linked normals in SF4.
Just sayin'
Well. That moreso speaks to how dumb SF's 1 frame heavy system is.
I mean... if theres not a perfect number of entrants theres going to be byes anyway. Seeding top 32 seems to be a reasonable way to figure out who gets the bye.
It says a lot when I have a number of local buddies who tell me they love fighting games, and talk about hosting tourneys at their place. So we start playing games and the first on the list? Smash. Or PSAS:BR, or Naruto Ninja Storm Burst 3 or whatever. Games with direction + button as specials. Sure, it's easy to say you're good and love the game when you can get a special move out at the press of a button.
Then we play KoF, or SF4 or UMvC3, and getting a fireball or doing DPs consistently becomes an issue for half of them.
I'm glad that the barrier for entry to some of the fighting games is simple, and I acknowledge that there is a bar of high level play for a game like Smash (which I can't achieve, I admit), but at a basic to intermediate level, the skill between a game like Street Fighter and Smash are wildly different. I would even say the skill between a game like Soul Calibur or Tekken and Smash is very different, which still come down to direction+button for some moves.
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Yeah those are the complaints i heard too.
Quickly followed by SEE ME IN +R.
As a curmudgen i totally understand.
meaty fireball yrc cancels with ky are godlike
I would say the new style was meant to retain the old style while still moving the game into the current gen.
The roster is small yes but I'm sure by the 3rd or fourth update there will be like 50 characters.
Also. I believe that most of the old Guilty Gears used the spritework from previous titles. So not that much has changed.
As for the mechanics, I think that's a matter of preference.
smaller rosters are necessary for the first iteration of a brand new game and make the game far less intimidating to newcomers
if you want to have bum fights in +R be my guest, but I'll over here playing the games with enough entrants to justify pot bonuses
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obviously if someone doesn't two different things then those things must be basically the same
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Similar mechanics but used pretty differently.
The overlap with people who also want to keep the fgc as insular and hostile as possible has been quite high in my experience.
Steam Switch FC: 2799-7909-4852
By the way, aside from soldering the home button and whatever the VCC is, I'm pretty much done with the stick, which means Templewulf's old WWE all stars brawl stick is looking pretty tasty right now
wanna open it up, dig around in there
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
https://www.youtube.com/watch?v=KmBIoo8CSIg
Hayao is so supreme. Those 720s blow my mind every single time
ky is my favorite fighting game character ever
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love me some high lvl 3s
you're my only real friend
I'm relearning how to play def jam: fight for NY as we speak with a buddy of mine
Gotta be honest.
I'm mostly salty because none of my mains or even subs made it into XRD, and after like ten years I'm getting pretty bored of watching Eddie vs Faust matches.
I'll shut up and play when I get Dizzy back. Jam is fine too. Still miss Zappa & Baiken fiercely.
Also? it's hard not to squint at the upcoming Blazblue (which looks glorious) and wish Guilty Gear still looked that way.
Nah man Xrd is legit one of the most gorgeous games ever made.
I hear you on that character selection though. I can only play so much I-no and Ramlethal.
When's Baiken, I need to drop Tatami's on people.
WHERE HE BELONGS.
I wanna Gravedigga fools again.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
except, you know, good
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But... RC-ing has been in gg for a very long time.
Its sf4 that was copying RC with fadc.
I'm aware
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Pretty sure the hardest FRCs were 2-frame windows, which makes them easier than a rather large proportion of linked normals in SF4.
Just sayin'
Let me tell you how bad I am at SF4.
Alt/real answer: The faster pace of AC + the downright bizzare and unnatural FRC points on some moves + the variable timing for FRC on hit/block/whiff on certain moves (dizzy ice spike, Ky stun edge off the top of my head) made FRCs harder than linking normals in SF4s system. Also, links in SF4 gave you more damage off of confirms; FRCs for some characters were necessary just to play neutral or run their offense.
Five years of on-again-off-again street fighter, god knows how many hours of training mode (hundreds at least), and I still can't hit many bnb links reliably.
There's definitely no shortage of characters in USF4 that require 1-frame links & FADCs to play at all.
Well. That moreso speaks to how dumb SF's 1 frame heavy system is.
I'm glad even Ono started to realize this.
There is some Smash tournament happening that is seeding "the top 32 players" past the first round.
Steam: TheArcadeBear
mario party remains nintendo's most skill based game
random brackets forever
any given sunday
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Then we play KoF, or SF4 or UMvC3, and getting a fireball or doing DPs consistently becomes an issue for half of them.
I'm glad that the barrier for entry to some of the fighting games is simple, and I acknowledge that there is a bar of high level play for a game like Smash (which I can't achieve, I admit), but at a basic to intermediate level, the skill between a game like Street Fighter and Smash are wildly different. I would even say the skill between a game like Soul Calibur or Tekken and Smash is very different, which still come down to direction+button for some moves.
Steam: TheArcadeBear