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Gabe and Tycho play a game for 15 minutes and then judge it accordingly. This week they play Dragon Quest Heroes. You can watch the full length version of this episode here.
You know... if you took a minute and stopped bitching about the art style. You might have had time to get to the first boss, and see the kind of stuff the game really offers.
It's not just 'filler', it's actually very well done for those of us that like Dragon Quest games, and get's legitimately hard later on.
Sorry, but it's just not possible to judge a game based on a huge RPG franchise, in 15 minutes.
That's like trying to judge Skyrim based just on the opening cart ride and character creation, without ever getting to the dragon attack.
Yeah a game that starts with a slow tutorial, isn't the best for a 15 minute test.(why don't more games have a "I have played a video game before" option when you start) Also Mike is a bit of an art snob. But in their defense the musou games usually aren't that deep or engaging.(I haven't played this one)
GDT1985: It's a decent take on the Mousou formula. Swarms of foes, some large bosses, and an interesting mechanic thrown in where many stages are trying to defend a point, but you can't cover everything. Enemies can drop coins for you to summon them. Some give you buffs (restoring MP, for example), while others can be dropped as guards, engaging any foes who enter their zone. This lets them hold up a wave of attackers while you wipe out the other side.
The tutorial intro does drag on though, and if you're not already engaged with the concept (dynasty warriors meets dragon quest), that dragging can be a real drag.
As to the art style, I'm used to it, having grown up with Dragon Quest, Chrono Trigger, Dragonball (never got into Z and onwards, but the first was cute). One of the Dragon Quest games that let you make a hero really did emphasize "Wow, Toriyama can only draw one female face, can't he?"
At this point, a DQ game with a different character design style would be met by torches and pitchforks.
I liked Hyrule Warriors, so I might like this. But holy shit the talking! That is the one thing I absolutely despise about many Japanese games- JRPG's specifically. The characters just won't shut up.
It's excusable in the tutorial since they're trying to teach you all the game has to offer, but apart from that? Less is more.
Mike's snubbing of the art is a valid issue. You either love or hate Toriyama's art style, and "everyone looks the same" is par for the course, but the monster design does vary and it's true to the classic games.
Also, the slime speech? It's called charm. And puns. Sure, it's groan-inducing at times, but it's not nearly as bad as Luceus' overexplaination of everything, which they thankfully immediately reference. Sadly, it's also an ongoing joke right up to the very end of the game. It's a horrible character trait.
If you play as Aurora (who is awesome) Luceus shuts up for quite a while. I won't say why, cause, spoilers.
As for the slime speech, it's a translation thing. A lot of Japanese speech patterns and puns don't translate well, if at all. So for the english translation to read well, they have to adapt to a different pun system.
The same thing was done with the English translation for Persona 4. Teddy's speech pattern would make absolutely no sense in English. So they change it to him making bad bear puns. It gave the character the same personality, while making it relatable to English speaking audiences. (Btw, Persona 4 is one of the best translations in video game history)
Yeah, in the future they should not make the First 15 the tutorial. The actual battles where the game takes the kid gloves off are great. Have them get into an actual mission before the camera rolls and just say the game has a longer tutorial.
I think people need to remember that First 15 is primarily a vehicle for entertainment rather than a source of objective evaluation. If the tutorial is hilariously bad, I would rather see them play that and make fun of it than pretend that they owe it to the game/developer/fandom to deliver a representative experience that casts the game in a favorable light.
And in most cases that would be fine, however this one was just a bad episode. Jerry didn't know which game it was, and Mike just went "I hate Toriyama's art, oh and I hate Dynasty Warriors games ergo this is shit from a butt."
I'm guessing Mike isn't a Toryama fan? Did he even know that the art of the DQ series is Akira Toryama? Also, have either of them played any past DQ games?
I get that the entertainment of a first 15 is just watching them do whatever and then react. Their reactions are the entertainment.
But I feel like on this one they lacked a lot of context for the game. I personally really enjoyed DQH, but that's because I enjoy all of Dragon Quest. And the punny-ness of the series is part of the charm.
Of course, I also agree that the tutorial was very heavy handed and their constantly babbling by the main character was way overdone, even if that was supposed to be his character.
"It's trash from the nightmare realm." ~ Mulk Kravotnik, 2015
I played ONE dragon quest game EVER. It was on the DS and it was the one where you collect stuff to shoot out of your slime tank at other tanks.
I enjoyed the hell out of that game. I would play another of that game. It was the mechanic I enjoyed, however. The charm and art style were not something I actively seek.
To me, this game looks like hot garbage but that's one man's opinion.
Mike, I love what you do, but this video is a travesty. Especially the part where you insult everyone who likes Dragon Quest. And I get that Toriyama's artwork is a love-it-or-hate-it thing, but quite honestly, so is yours.
As for Jerry, apparently he didn't even know the difference between DQ Heroes and DQ Builders? He comes off like Conan O'Brien in those Clueless Gamer segments, except those are actually funny while this was not. It's the difference between being good-naturedly clueless and assholishly clueless.
MegaMan on
"Any fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."
- Albert Einstein
"It's trash from the nightmare realm." ~ Mulk Kravotnik, 2015
I played ONE dragon quest game EVER. It was on the DS and it was the one where you collect stuff to shoot out of your slime tank at other tanks.
I enjoyed the hell out of that game. I would play another of that game. It was the mechanic I enjoyed, however. The charm and art style were not something I actively seek.
To me, this game looks like hot garbage but that's one man's opinion.
You're thinking of Rocket Slime, and I agree it's a fantastic game.
Which is why I was very surprised to learn that there's actually two sequels made for it but they're in Japan only.
Yes it's an entertainment thing, but some games just don't fit the format, this is one of them.
You just cannot judge a massive game based on it's simple introduction. They literally got to NOTHING the game offers, like interesting boss fights, or even having the full 4 character party and needing to actively switch between them (in real time), in order to use all their skills effectively.
At first, the game really does seem shallow, I'll give them that, but after about 2 hours in? It explodes and becomes really amazing for those that like Dragon Quest style stories and extras, with Dynasty Warrior style combat .
And no I don't think 2 hours is too much time. Every RPG takes at least that long to fully open up. This is the same formula, just attached to a different combat style.
"It's trash from the nightmare realm." ~ Mulk Kravotnik, 2015
I played ONE dragon quest game EVER. It was on the DS and it was the one where you collect stuff to shoot out of your slime tank at other tanks.
I enjoyed the hell out of that game. I would play another of that game. It was the mechanic I enjoyed, however. The charm and art style were not something I actively seek.
To me, this game looks like hot garbage but that's one man's opinion.
You're thinking of Rocket Slime, and I agree it's a fantastic game.
Which is why I was very surprised to learn that there's actually two sequels made for it but they're in Japan only.
Well, that goes right ahead and figures. That game was so cool
Yes it's an entertainment thing, but some games just don't fit the format, this is one of them.
You just cannot judge a massive game based on it's simple introduction. They literally got to NOTHING the game offers, like interesting boss fights, or even having the full 4 character party and needing to actively switch between them (in real time), in order to use all their skills effectively.
At first, the game really does seem shallow, I'll give them that, but after about 2 hours in? It explodes and becomes really amazing for those that like Dragon Quest style stories and extras, with Dynasty Warrior style combat .
And no I don't think 2 hours is too much time. Every RPG takes at least that long to fully open up. This is the same formula, just attached to a different combat style.
The only reason a game wouldn't fit the format is if you were expecting an objective review of the game that takes into consideration all it's merits. I would argue that this is a silly expectation to have. The number of games that can be accurately reviewed based on the first 15 minutes of game play is probably pretty small.
Basically there are only a couple of things you can reasonably gain from this series, beyond entertainment value. Does the game have a good hook? And does it have an aesthetic style you will enjoy?
The fact that this particular game appears to be bad at the beginning is a flaw. Often times it's a fatal flaw if the player doesn't have the tolerance to "push through" to better content/gameplay. DQH might be a stellar game on the whole, but it does itself a huge disservice with the introduction seen here.
I'm sure I'd feel the same if it was a game that I liked, but man is it great to read a thread full of people who are trying so hard to justify their purely objective opinion that this episode is bad. But not because they like the game! It's because videos like this aren't funny! I swear guys!
Or, it's both because we like the game and because this specific video isn't funny. I never said anything about objectivity.
Mike just comes off as a clueless dick in this video. The stuff he says is exactly the kind of stuff some brainless schoolyard bully says about "nerdy stuff": the kind of thing both of these guys have said they experienced and hated as kids. "Is this game for babies?" What the fuck, dude.
Also, his response when people criticize his art is usually to reference how popular the strip is, but apparently that doesn't go both ways with regard to Akira Toriyama.
You said it yourself: You'd feel the same if it was a game you liked.
MegaMan on
"Any fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."
- Albert Einstein
+3
SolyspPreviously Kane Red RobeRegistered Userregular
On the one hand, games with long hand holding tutorials probably aren't the best choice for First 15, on the other hand, having a long hand holding tutorial that looks like it was made for someone who has never played a video game before might just be a big enough flaw that it's worth spending a First 15 mocking. Either way, this episode was pretty funny. "Pinchyface" heh, indeed.
ITT: Dragon Quest fan boys getting angry at people with different opinions.
While I'm sure their is a bit of that, Mike and Jerry didn't really give this one a fair shake.(They gave that clunky, ugly space shooter more respect) I personally have never played a DQ game, and I realize this isn't indicative of the series proper, but what I know of them tells me that fifteen minutes isn't enough to really grasp the game's concept. Though long hand-holdy tutorials are the worst thing.
I wonder if the art has kept Mike from playing Chrono Trigger? I really don't get the hate, but I like Toriyama. And like I have said before, he seems to be closing himself off from some really cool stuff. But such is life, to each their own.
There's a certain irony in people complaining about this episode by saying "they didn't give the game a fair shake" and "fifteen minutes isn't enough to understand what the game is like" or "they didn't even understand that this was DQ Game A not DQ Game B", when they themselves aren't giving the First 15 series a fair shake, not understanding what it is (a comedy show about two dudes reactions when playing the first 15 minutes of a game) and not understanding that this isn't a review show and nothing within it should be taken as such.
Add me to the ones who found it hilarious.
Of course, I'm just biased because I hate the pinchyface art style, too. Was why I haven't ever been able to get into anything that uses it.
Of course, I'm just biased because I hate the pinchyface art style, too. Was why I haven't ever been able to get into anything that uses it.
Eh, I love the Toriyama style (though I know it's not for everyone), and I had good times with the original Dragon Quest (back in our days it was called Dragon Warrior), but this First 15 was still hilarious.
One thing I love about even the newest DQ games is that some of the sound effects and jingles are still the same from the very first game, and they kept them across all the franchise. I dunno. It's a neat little touch that I appreciate.
Honestly, the problem is with the First 15 format in general. I think it's turning out to be one of those things that seems like a good idea, and then turns out to not work well in practice.
For one thing- most games do not have a great opening 15 minutes. You know what you get in the first 15 minutes? Tutorials. Exposition. Really basic game mechanics, so you can learn more complicated ones after playing a bit.
90% of First 15 involves the guys bumbling around, figuring out what the buttons do, and maybe using a couple of very basic attacks or abilities.
It's just kind of depressing- I really enjoyed the AC4 streaming. A beautiful, more complicated game, that they knew how to play, and obviously enjoyed.
Honestly, the problem is with the First 15 format in general. I think it's turning out to be one of those things that seems like a good idea, and then turns out to not work well in practice.
For one thing- most games do not have a great opening 15 minutes. You know what you get in the first 15 minutes? Tutorials. Exposition. Really basic game mechanics, so you can learn more complicated ones after playing a bit.
90% of First 15 involves the guys bumbling around, figuring out what the buttons do, and maybe using a couple of very basic attacks or abilities.
It's just kind of depressing- I really enjoyed the AC4 streaming. A beautiful, more complicated game, that they knew how to play, and obviously enjoyed.
This is, in fact, something Jerry specifically mentions in the next video after this one (which was filmed on the same day, based on their clothes). He says, "Now it could be a situation like [...] Undertale, where it's just not a good match for the 15 minute format." https://youtu.be/C1jlAlBHohQ?t=13m10s
It's also worth pointing out that they make it pretty clear that Jerry and Mike don't in any way pick the games. They often express confusion as to why whoever it was (Josh at least some of the times) picked that game.
Posts
It's not just 'filler', it's actually very well done for those of us that like Dragon Quest games, and get's legitimately hard later on.
Sorry, but it's just not possible to judge a game based on a huge RPG franchise, in 15 minutes.
That's like trying to judge Skyrim based just on the opening cart ride and character creation, without ever getting to the dragon attack.
The tutorial intro does drag on though, and if you're not already engaged with the concept (dynasty warriors meets dragon quest), that dragging can be a real drag.
As to the art style, I'm used to it, having grown up with Dragon Quest, Chrono Trigger, Dragonball (never got into Z and onwards, but the first was cute). One of the Dragon Quest games that let you make a hero really did emphasize "Wow, Toriyama can only draw one female face, can't he?"
At this point, a DQ game with a different character design style would be met by torches and pitchforks.
It's excusable in the tutorial since they're trying to teach you all the game has to offer, but apart from that? Less is more.
Also, the slime speech? It's called charm. And puns. Sure, it's groan-inducing at times, but it's not nearly as bad as Luceus' overexplaination of everything, which they thankfully immediately reference. Sadly, it's also an ongoing joke right up to the very end of the game. It's a horrible character trait.
Steam: TheArcadeBear
As for the slime speech, it's a translation thing. A lot of Japanese speech patterns and puns don't translate well, if at all. So for the english translation to read well, they have to adapt to a different pun system.
The same thing was done with the English translation for Persona 4. Teddy's speech pattern would make absolutely no sense in English. So they change it to him making bad bear puns. It gave the character the same personality, while making it relatable to English speaking audiences. (Btw, Persona 4 is one of the best translations in video game history)
Wrong game, lol.
I get that the entertainment of a first 15 is just watching them do whatever and then react. Their reactions are the entertainment.
But I feel like on this one they lacked a lot of context for the game. I personally really enjoyed DQH, but that's because I enjoy all of Dragon Quest. And the punny-ness of the series is part of the charm.
Of course, I also agree that the tutorial was very heavy handed and their constantly babbling by the main character was way overdone, even if that was supposed to be his character.
I played ONE dragon quest game EVER. It was on the DS and it was the one where you collect stuff to shoot out of your slime tank at other tanks.
I enjoyed the hell out of that game. I would play another of that game. It was the mechanic I enjoyed, however. The charm and art style were not something I actively seek.
To me, this game looks like hot garbage but that's one man's opinion.
As for Jerry, apparently he didn't even know the difference between DQ Heroes and DQ Builders? He comes off like Conan O'Brien in those Clueless Gamer segments, except those are actually funny while this was not. It's the difference between being good-naturedly clueless and assholishly clueless.
- Albert Einstein
You're thinking of Rocket Slime, and I agree it's a fantastic game.
Which is why I was very surprised to learn that there's actually two sequels made for it but they're in Japan only.
Yes it's an entertainment thing, but some games just don't fit the format, this is one of them.
You just cannot judge a massive game based on it's simple introduction. They literally got to NOTHING the game offers, like interesting boss fights, or even having the full 4 character party and needing to actively switch between them (in real time), in order to use all their skills effectively.
At first, the game really does seem shallow, I'll give them that, but after about 2 hours in? It explodes and becomes really amazing for those that like Dragon Quest style stories and extras, with Dynasty Warrior style combat .
And no I don't think 2 hours is too much time. Every RPG takes at least that long to fully open up. This is the same formula, just attached to a different combat style.
Well, that goes right ahead and figures. That game was so cool
http://media.bigshinyrobot.com/uploads/2015/10/21413851074_558fe73a55_b_big.jpg
The only reason a game wouldn't fit the format is if you were expecting an objective review of the game that takes into consideration all it's merits. I would argue that this is a silly expectation to have. The number of games that can be accurately reviewed based on the first 15 minutes of game play is probably pretty small.
Basically there are only a couple of things you can reasonably gain from this series, beyond entertainment value. Does the game have a good hook? And does it have an aesthetic style you will enjoy?
The fact that this particular game appears to be bad at the beginning is a flaw. Often times it's a fatal flaw if the player doesn't have the tolerance to "push through" to better content/gameplay. DQH might be a stellar game on the whole, but it does itself a huge disservice with the introduction seen here.
I found this video hilarious.
Mike just comes off as a clueless dick in this video. The stuff he says is exactly the kind of stuff some brainless schoolyard bully says about "nerdy stuff": the kind of thing both of these guys have said they experienced and hated as kids. "Is this game for babies?" What the fuck, dude.
Also, his response when people criticize his art is usually to reference how popular the strip is, but apparently that doesn't go both ways with regard to Akira Toriyama.
You said it yourself: You'd feel the same if it was a game you liked.
- Albert Einstein
no masters
While I'm sure their is a bit of that, Mike and Jerry didn't really give this one a fair shake.(They gave that clunky, ugly space shooter more respect) I personally have never played a DQ game, and I realize this isn't indicative of the series proper, but what I know of them tells me that fifteen minutes isn't enough to really grasp the game's concept. Though long hand-holdy tutorials are the worst thing.
I wonder if the art has kept Mike from playing Chrono Trigger? I really don't get the hate, but I like Toriyama. And like I have said before, he seems to be closing himself off from some really cool stuff. But such is life, to each their own.
Add me to the ones who found it hilarious.
Of course, I'm just biased because I hate the pinchyface art style, too. Was why I haven't ever been able to get into anything that uses it.
Eh, I love the Toriyama style (though I know it's not for everyone), and I had good times with the original Dragon Quest (back in our days it was called Dragon Warrior), but this First 15 was still hilarious.
One thing I love about even the newest DQ games is that some of the sound effects and jingles are still the same from the very first game, and they kept them across all the franchise. I dunno. It's a neat little touch that I appreciate.
For one thing- most games do not have a great opening 15 minutes. You know what you get in the first 15 minutes? Tutorials. Exposition. Really basic game mechanics, so you can learn more complicated ones after playing a bit.
90% of First 15 involves the guys bumbling around, figuring out what the buttons do, and maybe using a couple of very basic attacks or abilities.
It's just kind of depressing- I really enjoyed the AC4 streaming. A beautiful, more complicated game, that they knew how to play, and obviously enjoyed.
This is, in fact, something Jerry specifically mentions in the next video after this one (which was filmed on the same day, based on their clothes). He says, "Now it could be a situation like [...] Undertale, where it's just not a good match for the 15 minute format."
https://youtu.be/C1jlAlBHohQ?t=13m10s
It's also worth pointing out that they make it pretty clear that Jerry and Mike don't in any way pick the games. They often express confusion as to why whoever it was (Josh at least some of the times) picked that game.