WELCOME TO COLOR DASH!
Before I begin the pitch, here's a little backstory. My name is Ben Gray and I joined the PA forums back in 2007 when I was selected for the Omegathon (I lost in the finals of Halo 3). While time has past, my passion for games and creating has grown stronger. In 2013, I met the women who would end up being my wife, aka Mrs. Dover. She is an extremely talented programmer at Microsoft and loves gaming as much as I do. In December of 2013 we decided to make one of my college game concepts into a reality. The reality is finally here! Welcome to our new iPhone game,
Color Dash!
Color Dash is a puzzle game where players must mix colors to solve increasingly challenging levels. After finishing a world, a new twist is thrown into the mix, keeping the game fresh and challenging.
The players add red, blue, or yellow to the circles to add color to the columns and rows of the lower playfield. The goal is to match the solution board above. Levels start 3x3 in size but grow into 4x4 and 5x5.
Color Dash features over 100 levels spread over ten worlds. The game is free to start, with the first two worlds (20 levels) ready to play. After that, the first four levels of each new world are accessible to the players so they can get a taste of each of the new challenges that lie ahead. The full game can be purchased for $0.99, which will unlock all the levels and remove the ads.
Not all levels are a simple row and column design. Things start to shake up the further you go!
Each world starts with a tutorial that explains how the new mechanic works. The first four levels will ease you into the mechanic before getting more complex. I don't believe in stumping people with unfair or unclear instructions. Players can always hit the "Help" button for a quick reminder of what the mechanic does or to see the color mixing combinations.
Each new world introduces a new mechanic. Here we have a pair of Transporters that take in the blue and red colors and shoot them out somewhere else. Notice that the two colors come out mixed together.
As the player progresses, beyond the second world, the game starts mashing mechanics together. The last four levels of each world are a combination of everything you've encountered prior. The final world brings it all together and can get crazy!
Here is a mix of several mechanics together!
Our game has been approved by Apple already and we are setting a launch date of Thursday, January 21st. I've included some demo codes that has the game fully unlocked so that you can give your thoughts and opinions on the entire experience. Please note that the demo codes give you access to everything, but will become void after 30 days. Please comment if you take a code so I can strike it out.
Demo codes:
F696RPHL7TXJ
JL9X9LAP6WXE
7TNH4FT9FJFE
ERK6FXJRNTYK
W6W33X64MR4F
Oh, and here's our trailer for the game!
https://www.youtube.com/watch?v=YQ8DnMRTxRM
Color Dash is a fun, laid-back puzzle game for anyone of any age to enjoy. It has a very straight-forward and clean look with some catchy up-beat tunes. If you like what you see, give it a download. Like I said, it's free to start so you have nothing to lose. And while you're at it, give it a review. I don't mind if it's a 1-star or 5-star, I just want to get some feedback on what you think.
You can find us in the App Store under the company name
Sunspark Entertainment. Here's our App icon:
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3DS Friend Code: 3110-5393-4113
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Edit: Some quick feedback after messing with it for a couple minutes. I think it would be nice if you could drag the color from the color bar to the dot on the bottom. And maybe make the color chooser bar in the middle made up of circles instead of squares so that it matches with the place where you're dropping it?
This is a clickable link to my Steam Profile.
[edit]Okay, I've played it for a while, here's some thoughts.
Positive:
Suggestions for improvements (sorry about these, but I write code for a living too, so I'm inclined to be possibly overly picky about this stuff)
Demo codes:
F696RPHL7TXJ
JL9X9LAP6WXE
7TNH4FT9FJFE
ERK6FXJRNTYK
W6W33X64MR4F
I should have mentioned that the game you're playing is a fully unlocked version that is only being used for demo codes. The regular game is locked after the first two worlds.
We did try to implement that drag/drop system but were never happy with the results. We might revisit it down the road in a patch if the game sells well enough. But man, I could kick myself for not thinking about making the center colors circles. Ugh! >.<
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Trying to clear any of the two Splitters (I think that's what it's called) on the right side of level 3-12 causes the Splitter to go gray. Doing almost anything else causes the game to crash and exit.
iPhone 6s, updated iOS
Edit: it's not only clearing them that does this apparently. Changing the color does sometimes at least.
3DS Friend Code: 3110-5393-4113
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Oh shit. Ok cool, I'll let the wife know. It happens whenever the cell overlaps a turning cell.
Thanks for the find.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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3DS Friend Code: 3110-5393-4113
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I'll report on everyone's comments when I get home. I hate trying to type out large responses on my phone.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Really, though, I'm not far in, and when you start adding extra rows/columns, the click and and the click the column works for quickly painting multiple rows/columns where dragging wouldn't. Anyway, this is a cool thing, and perhaps I'm getting a bit too armchair dev here.
This is a clickable link to my Steam Profile.
Thanks for the feedback. The compliments are very nice of you. We definitely tried hard to find a nice balance of difficulty and ramping. So hard to tell if it's right after playing the game so much. >.<
As for the improvements, I'll touch on those with some "fun facts" about the development of the game.
The game originally had not only what you see here, but get this, a Story Mode. I created a small script involving three main characters (Red, Blue, and Yellow) as students at BRY University. After class one day, they saw one of their professors go into a hidden room on campus. They followed him and discovered a machine that represents the playfield. Each world would be a different professor's attempt at shaping the space/color modulation device. Yeah, the whole thing was very silly indeed...just the way I like it. Naturally it got cut because there are only two of use on the project and we wanted to release the game this decade.
The "you win" animation used to have no delay at all. We found it a bit jarring and changed it to have a slight delay. Our last discussion on it was to have the final correct input create a little firework sparkle from the cell and victory music to play. It got cut due to time and not having the audio clue noticeable by people playing without sound. Definitely something we're seriously considering adding in though in a future update.
Ah, the cell correct/incorrect problem. This was brought up before by some friends during our early tests. We spent a while trying to find a good way to implement a solution. We tried solid blocks of color, transparent backdrops, and different art drops. Unfortunately, everything either cluttered up the playfield (ruining the clean visual look) or caused a lot of coding headaches based on the special cells. It was going to be a toggle-on/off feature, but it got cut because it just wasn't a perfect fit.
The stars are there as a slight replayability feature. They don't do anything and are easy to cheat in since you can memorize and replay the levels. I had a lot of cut ideas on how stars were going to play a bigger role in expandability of the game. You'd use stars as an in-game income source to unlock things like backgrounds, themes, music, and so forth. They stayed in as a reward, but have no real purpose beyond the look. If we do update the game with newer features that got cut, they will become a bigger deal.
The timer has always counted up, but I did have a game mode where it counted down instead. Again, a LOT of my ideas got cut because the scope was just too big. I have a bunch of extra mechanics and playmodes on the cutting room floor taunting me. I really hope the game becomes successful just so we can justify working on adding all the cut content into the game. But this is our first game and we're both learning as we go. Having a new baby certainly brought a lot of things to a screeching halt.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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The music is really... upbeat, I guess? I had to turn it off because it was too intense for me to listen to while playing. IDK why; I leave the volume up in Threes all the time.
It wasn't immediately apparent that the order I applied colors to the puzzle didn't matter.
In the middle of 3-7, I suddenly noticed that the X-dots were colorless and was momentarily confused if they had been colorless I previous puzzles, and if I needed to reach a solution in which they were blank.
We definitely wanted some upbeat music, but I wanted the variety to be there. My favorite is actually the more mysterious sounding song.
Yeah, I couldn't add color to the solution board for the special cells without giving them away.
Everyone enjoying the game? Any extra thoughts? Anyone beat the game yet?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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3DS Friend Code: 3110-5393-4113
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I will also say that by the end I didn't really care about the lack of drag and drop. Quite often, I would start with multiple selections of a primary color, which would be more cumbersome with drag and drop. I do still think the color chooser should be circles, but again, it doesn't matter much when you're in the meat of the game.
This is a clickable link to my Steam Profile.
Huh, that's strange. I can't reproduce it either. Do you remember doing anything special or did it just happen? BUGS!!!1!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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(edit: it might be nice to have the 'you won' message not overlap the board, because even when I do end things properly, it'd be nice to be able to look at _how_ I won to make sure I have it clear in my mind before going on to the next level)
Then, force your friends, family, and co-workers to do the same. Don't forget to leave a rating! Every little bit helps!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Wow, a wild Irving appears! You haven't posted in forever.
I approve this completely unbiased message! Also, told the wife of your problem and she'll look at it.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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So I'm still enjoying this game, but the bug is making me stop playing. I'm at the last set of levels, but they are complicated enough that I can't get everything right on the first try. Which means I can't finish a level without it crashing...
Can you update here when this fix is live?
3DS Friend Code: 3110-5393-4113
Steam profile
That bug was fixed in the final release. If you're still using the promo code, then it won't get fixed since that version of the game was just for promo codes and never intended for release. You could always download the free version and I could paypal you the $0.99.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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