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Norcal Regionals this weekend, Alex on the 30th! Let's [Fighting Games]
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I still prefer meaty dp.
Its the ultimate show of disrespect. To tell someone you're so confident in your read that you'll throw out an attack that's so easily punishable if you're wrong.
Also with ken's invincible dp I get to see my opponent's side of the screen to say REVERSAL and beat it out anyway because SHORYUKEN.
holy crap. Yeah I've been watching Tampa Bison's stream, I want to see the man work. hmm hmm. ok. let me think about this. i really can't be there all day. I'll let you know and make sure it works for you too
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And obs anyone in the area who can come, come, I'd be down for a mini meet
You can actually set the dummy to do moves on wakeup after a knockdown. You can even set up to 5 different moves at once and the dummy will pick one at random if you want to practice setups that will work on multiple options. You can do the same thing with guard recovery if you want to see what moves are safe or what frametraps work against jab/throw mashing.
Training mode is really, really good in this game; my only complaint is that the settings all reset to default every time you go back to the main menu.
Yes. I think half my problem is that she plays similarish to SFIV but not similar enough so those are just terrible habits for me in general. Like Chun in IV can fireball all fucking day and is pretty safe about it. Everytime I think I get the timing and spacing down someone hops over and blows me the fuuuuuuck up.
I think my other problem is that her execution barrier is too high for me. I think her overall normals/spacing game relative to the respective casts in either game is poorer which makes her feel a lot worse (at least for me) playing her fairly defensively. So the solution is maybe I should be rushing that shit down but then your execution has to be good enough to force knockdowns with sbk to set up that pressure.
I think if I had a clean break and played someone who I hadn't sunk hundreds of hours into then I wouldn't have any preconceived notions of what I should be doing at a given moment.
nash? karin might be close but i'd think you'd have to be able to do cr.mk xx just frame tenko consistently.
being more offensive is probably the issue - at this point I would say SFV is an offensive, doing stuff oriented game. But Chun has good options on that front, imo (not sure about IALL being great, but her VT overhead seems strong)
the bad fireballs are definitely A Thing, but it seems like it's a universal thing in SFV. Full screen or long range fireballs seem kindof horrible, and I personally think fireballs are really only usable at just outside of normals range in this game (which means kikoken is mostly garbage, b/c of the charge requirement). Otherwise it's too risky and often counterproductive.
I'm not saying her normals aren't very strong, I'm just saying that everyone else's normals got better coming into this game. It's possible that I just don't have a good handle on it yet, and I'm perfectly open to the possibility of me just being bad (or rose tinted glasses) but it just seems like she gets beaten more often, her ranges feel worse, their recovery/start up feels worse (again, relative to the games). It seems like in exchange for everyone's normals being better across the board, she got a better offense/pressure game but that part of the game feels very gated behind an execution barrier.
It's also probably true that I'm pretty salty that I'm working really hard to put this shit together and then I see other characters ripping off combos for tons of damage that don't seem exceedingly difficult. That's a little bit of the grass being greener on the other side too, but given the relative character ratios I see in ranked (warning, not a great data sample) it's probably true that she's harder to execute on from the start.
she has lights that lead into bnbs and a genei jun v trigger that forces alot of blocking
nerf pls
She has lights that lead into bnbs but I'm going to say it's one of the hardest, if not the hardest bnb to do in the game. It's also spacing tight to link the c.lp into s.mp.
Instant air LL is fun though, and b.HP is still one of the most satisfying buttons in the universe.
She'll never be as strong as she was in that game so balancing will always be weird. SF4 chun felt like worst chun but only b/c of the execution requirement. Why play chun when you can pick e.ryu and low forward your way to victory, or pick elena b/c LOL ELENA.
I'm still not sure if being able to combo off lights makes chun a top tier character. If she doesn't get huge damage like other characters it just seems like an attempt to buff her a little. People can argue that it makes her scarier in her frame traps but normals seem to push characters away a lot easier than in 4.
i want to go back to her after I get better at the game
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Folken says as Chun sits at the top of every preliminary tier list.
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Definitely explore other characters though. If you like good normals, take a look at Fang, Nash or Claw.
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S: robo-dalsim
all other challengers
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You mean to tell me a tier list for a 10 year old game isn't comparable to the tier list for a game that's been out for a week?
Also relevant: http://www.redbubble.com/people/ronin47design/works/12899395-chun-li-leg-day-all-day?p=t-shirt
Even if Chun end sup top tier in SFV. I highly doubt it will be like the tiers from 3. The gaps between characters were massive.
Hopefully they did a better job on this game.
who is the WORST character though? is there any consensus?
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This might be the most annoying part. Everyone else's stuff got easier to do, and Chun's got harder for some reason.
i think m.SBK is even stronger than h.LL
SBK is stupid strong, and appropriately unsafe
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Less everything: damage, knockdown, corner carry, stun.
a non-trivial number of people have blocked the first string and walked right into the second one
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I hate tier lists just as a rule; they only serve to try and view all characters from a narrow pinhole, in which of course some will come out worse than others.
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That's pretty much her whole plan, so someone who is psychic can probably pick her up and go on a great string of victories.
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I don't even think she needs hard reads that much. She has a legit pressure game.
Getting that pressure can be a huge pain in the ass
Does anyone use that for SFV on PC? I know it doesn't natively support it, I wanna know if it works cleanly with whatever goofball program I'll need to use