I'm indifferent to the multiplayer stuff myself, but apparently there's also a bunch of new single player content in the beta? Besides putting hats on horses, I mean?
I just started a new farm. Now I really want to play more but also really want to wait until the official release.
Has anything been said about split-screen multiplayer for the Switch version? I'm assuming "no" but it'd probably be the difference between me getting it or not, since I want to play with my GF but she doesn't have her own PC.
0
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
The SDV guide book looks so unbelievably good I can't handle it.
It is really good. I got it for my daughter for xmas the other year and it was her favorite gift.
How old is your daughter? I was thinking about introducing my daughter to Stardew Valley (but shes only 3), she loves books though so I think she would get a bigger kick out of a guidebook than playing the game with me haha
I've been eyeing this game for a while, and now that it's on the Switch and I'm wrapping up Breath of the Wild, I think this will be my next perpetual, time-consuming game. However, I have a few concerns about how much there is to do in the game and getting overwhelmed or frustrated when things aren't perfectly efficient (I've got a bit of a completionist problem).
I'm a few months behind on my gaming podcasts, so I just got to the Waypoint episode where they talk about how Rob's partner min-maxed Stardew Valley so much it started to affect her enjoyment of it. Patrick and Austin then mentioned that they bounced off SDV because the efficiency in the game is relatively visible, and that made them almost paralyzed on playing it and possibly "playing it wrong". I can definitely relate to these feelings.
I don't know much about how SDV is actually laid out... is it like BotW where everything (relationships, sidequests, collectibles, whatever) in this big game would be open to me eventually, even if I'm making mistakes or learning as I go? Or, is it more like I've heard Persona games described (never played one, so I may be off base), where if you're not basically following the optimum path, there will be things that are unobtainable at the end because of lack of resources or because I missed my window? If given the choice between missing parts of the game along the way and playing the game with a guide to get/see everything, I'll normally go the guide route. That's how I play the Souls games, with a strategy guide open in my lap the entire time (I know this probably makes people cringe, but it works really well for me).
I see that days/years pass in this game. If I don't do a certain sidequest or hit a certain mark by a certain in-game date, will I miss out on things? If the only penalty for inefficiency is my own time (I could have gotten married within 1 year but it took me 3 or whatever), that's fine. I just don't like missing out on chunks of the game, and I normally would rather follow a guide to see everything instead of stumbling around and seeing only half of it.
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Nothing in this game gets closed off in the passage of time. You do get rated on how well your farm is doing after the first two years, and the game 'ends' (meaning credits roll) but you can continue playing on your farm forever, unlocking new stuff, leveling up your farmer, and marrying people. I do not believe this is like Dark Souls where one action locks out chunks of gameplay, everything is doable forever. You can go freely at your own pace.
There is nothing* you can miss. There is a way to play optimally, if you feel like it, and be hyper-efficient, if you really must, but you can also just take it as it comes. It'll be fine. You have infinite time.
I think people are more stressed out about turning their farms into absolutely perfect money-making machines, when you really don't need to do that.
*
OK, there is one (1) event you can miss. But it's not exactly a huge deal.
I've been eyeing this game for a while, and now that it's on the Switch and I'm wrapping up Breath of the Wild, I think this will be my next perpetual, time-consuming game. However, I have a few concerns about how much there is to do in the game and getting overwhelmed or frustrated when things aren't perfectly efficient (I've got a bit of a completionist problem).
I'm a few months behind on my gaming podcasts, so I just got to the Waypoint episode where they talk about how Rob's partner min-maxed Stardew Valley so much it started to affect her enjoyment of it. Patrick and Austin then mentioned that they bounced off SDV because the efficiency in the game is relatively visible, and that made them almost paralyzed on playing it and possibly "playing it wrong". I can definitely relate to these feelings.
I don't know much about how SDV is actually laid out... is it like BotW where everything (relationships, sidequests, collectibles, whatever) in this big game would be open to me eventually, even if I'm making learning as I go? Or, is it more like I've heard Persona games described (never played one, so I may be off base), where if you're not basically following the optimum path, there will be things that are unobtainable at the end because of lack of resources or because I missed my window? If given the choice between missing parts of the game along the way and playing the game with a guide to get/see everything, I'll normally go the guide route. That's how I play the Souls games, with a strategy guide open in my lap the entire time (I know this probably makes people cringe, but it works really well for me).
I see that days/years pass in this game. If I don't do a certain sidequest or hit a certain mark by a certain in-game date, will I miss out on things? If the only penalty for inefficiency is my own time (I could have gotten married within 1 year but it took me 3 or whatever), that's fine. I just don't like missing out on chunks of the game, and I normally would rather follow a guide to see everything instead of stumbling around and seeing only half of it.
Nothing is ever fully closed to you. It's all in the category of needing to spend more time instead. The only exception I can think of is one minor scene with a character that only can trigger in the first year where he talks about his dad being away because after that year his dad returns home from abroad.
Even the assessment by your grandfather's ghost can be redone after the automatic one that triggers after two years.
There is one choice that locks out content, but it's minor. You can choose to have your cave house bats which gets you free random fruit, or you can make it house mushrooms which gets you free random mushrooms.
Both the fruit and the mushrooms can easily be obtained other places.
That's pretty much the only 'closed off' choice I can remember from the entire game.
Well that and the Joja Mart/Community Center.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
Awesome. That's what I was hoping for: playing the game naturally, looking up tips and guides when I want to, but not stressing about having a perfectly optimized farm or hitting earning milestones along the way.
That guidebook in the link above looks awesome. I think I'm going to order it too when I get the game.
The SDV guide book looks so unbelievably good I can't handle it.
It is really good. I got it for my daughter for xmas the other year and it was her favorite gift.
How old is your daughter? I was thinking about introducing my daughter to Stardew Valley (but shes only 3), she loves books though so I think she would get a bigger kick out of a guidebook than playing the game with me haha
She is 9. She's played the game a bunch more than me at this point.
Has anything been said about split-screen multiplayer for the Switch version? I'm assuming "no" but it'd probably be the difference between me getting it or not, since I want to play with my GF but she doesn't have her own PC.
Quoting myself here, but I've discovered a blog post where the devs specifically state that split-screen support for consoles is currently not planned, so that's a shame.
Also, some clever soul discovered that the multiplayer code doesn't actually lock you to a set number of players; it'll allow however many players to join as there are cabins for them, and the number of cabins you're allowed to place is the limiting factor. Which can be bypassed with some save file editing...
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Also, a quick bug note for beta branch, furnaces and recycling machines lag during night time. They have some kind of memory leak that makes the room they're in slow down exponentially. Meaning that during night it's almost impossible to smelt stuff. The quick work around is to put all your furnaces into one of the houses and then sleep in your neighbors bed. Kinda promiscuous but you know... whatever you gotta do to farm efficiently. My group has labeled a house as haunted and we don't dare go in it at night because the frames will get you.
You know, I have no problem with the idea of building a house for pam.
But why does she gotta have a better one than mine? Not to mention poor old homeless guy still living in a tent in the winter. Least pam had walls before.
Stercus, Stercus, Stercus, Morituri Sum
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EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
You know, I have no problem with the idea of building a house for pam.
But why does she gotta have a better one than mine? Not to mention poor old homeless guy still living in a tent in the winter. Least pam had walls before.
Pretty sure it is implied by dialog that Linus is homeless by choice, rather than by circumstance.
You know, I have no problem with the idea of building a house for pam.
But why does she gotta have a better one than mine? Not to mention poor old homeless guy still living in a tent in the winter. Least pam had walls before.
Linus can't be caged. He needs to be free like the wind. The wind which blows through his crappy tent.
So I'm curious. Can a neighbor screw up your stuff? I've got a greenhouse full of ancient fruit that i turn into jelly for about 200k a week income, and the entirety of my yard is basically available for anything to be done but i really don't want someone i invite to have the ability to chop up my ancient fruit farm.
Stercus, Stercus, Stercus, Morituri Sum
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BroloBroseidonLord of the BroceanRegistered Userregular
So I'm curious. Can a neighbor screw up your stuff? I've got a greenhouse full of ancient fruit that i turn into jelly for about 200k a week income, and the entirety of my yard is basically available for anything to be done but i really don't want someone i invite to have the ability to chop up my ancient fruit farm.
Yeah they can kinda screw you up.
Like dropping bombs in your farm will still ruin your crops, but you can just quit out of the game without saving, so you'll lose a day or so worth of progress, but not all of your built up work.
So I'm curious. Can a neighbor screw up your stuff? I've got a greenhouse full of ancient fruit that i turn into jelly for about 200k a week income, and the entirety of my yard is basically available for anything to be done but i really don't want someone i invite to have the ability to chop up my ancient fruit farm.
Yeah they can kinda screw you up.
Like dropping bombs in your farm will still ruin your crops, but you can just quit out of the game without saving, so you'll lose a day or so worth of progress, but not all of your built up work.
Yeah but if they can drop a bomb and hurt/kill your character, wouldnt that force a save of your character since you appear in the hospital?
Stercus, Stercus, Stercus, Morituri Sum
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BroloBroseidonLord of the BroceanRegistered Userregular
So I'm curious. Can a neighbor screw up your stuff? I've got a greenhouse full of ancient fruit that i turn into jelly for about 200k a week income, and the entirety of my yard is basically available for anything to be done but i really don't want someone i invite to have the ability to chop up my ancient fruit farm.
Yeah they can kinda screw you up.
Like dropping bombs in your farm will still ruin your crops, but you can just quit out of the game without saving, so you'll lose a day or so worth of progress, but not all of your built up work.
Yeah but if they can drop a bomb and hurt/kill your character, wouldnt that force a save of your character since you appear in the hospital?
The bombs actually do very little damage, and someone passing out no longer ends the day in multi-player. You'd need to be really creative to force a situation where you griefed someone's farm and then made them save.
DaimarA Million Feet Tall of AwesomeRegistered Userregular
Back when we had Animal Crossing on the Gamecube my SO was living with her brother and we had a town for my SO and I and one for her brother and his girlfriend at the time which we could travel and visit. One of our favorite hobbies was to go to her brother's town and bury garbage, so he would think he's digging up some new piece of furniture but he'd get trash. Took us a while to tell him we were doing it.
I'm about to end my first summer and the only issue i'm having is friendship with the town not being all that high i have Willy and Robin almost maxed out but everyone else is at only 1-2 hearts from some help wanted quests and the town wide boost i got for giving up my only gold sturgeon that i was going to use in the community center because i had nothing else for the potluck
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BroloBroseidonLord of the BroceanRegistered Userregular
I'm about to end my first summer and the only issue i'm having is friendship with the town not being all that high i have Willy and Robin almost maxed out but everyone else is at only 1-2 hearts from some help wanted quests and the town wide boost i got for giving up my only gold sturgeon that i was going to use in the community center because i had nothing else for the potluck
You can go to the Saloon on friday nights, and buy beers for everybody at $400/Beer. It's a universal like for everyone at the Saloon.
People at the Saloon on a Friday ~5:00 PM:
Gus
Emily
Clint
Pam
Marnie
Lewis
Willie
Pierre
Leah
Robin
Demetrius
Shane
Abigail
Sam
Sebastian
I'm about to end my first summer and the only issue i'm having is friendship with the town not being all that high i have Willy and Robin almost maxed out but everyone else is at only 1-2 hearts from some help wanted quests and the town wide boost i got for giving up my only gold sturgeon that i was going to use in the community center because i had nothing else for the potluck
It gets easier to raise up friendships as you get more set up on the farm and can afford to give out more items as gifts or have more options available as gifts. A few villages like foraged food items and some like flowers but the safest bets are artisan goods and cooked food.
The theory that the Player character is some kind of super human worker compared to everyone else in town because Joja works their employees to the bone with soul crushing labor that the farm work and such is actually a refreshing step down kind of holds weight.
Also this game is bleak if you look past the charm.
The theory that the Player character is some kind of super human worker compared to everyone else in town because Joja works their employees to the bone with soul crushing labor that the farm work and such is actually a refreshing step down kind of holds weight.
Also this game is bleak if you look past the charm.
One of my favorite things is that it's very aware of how awful life in small towns can be these days and the challenges people there face. Even your efforts to improve the place have some side effects despite generally having a positive impact.
The game makes it pretty clear that your idyllic lifestyle enabled by inheriting an entire farm is set in a place where other people's dreams go to die. All its missing is a narcotic epidemic of some sort.
Posts
I just started a new farm. Now I really want to play more but also really want to wait until the official release.
The SDV guide book looks so unbelievably good I can't handle it.
Edit - Oops! Posted a concert link instead... Fixed!
Twitch: KoopahTroopah - Steam: Koopah
I think that is the wrong link sir.
Here's the real one! Linky
Steam: CavilatRest
Lol, oooops!
Twitch: KoopahTroopah - Steam: Koopah
It is really good. I got it for my daughter for xmas the other year and it was her favorite gift.
Nintendo ID: Incindium
PSN: IncindiumX
How old is your daughter? I was thinking about introducing my daughter to Stardew Valley (but shes only 3), she loves books though so I think she would get a bigger kick out of a guidebook than playing the game with me haha
I've wanted to get it for my friend's kids, but their Canadian shipping prices succccck.
I'm a few months behind on my gaming podcasts, so I just got to the Waypoint episode where they talk about how Rob's partner min-maxed Stardew Valley so much it started to affect her enjoyment of it. Patrick and Austin then mentioned that they bounced off SDV because the efficiency in the game is relatively visible, and that made them almost paralyzed on playing it and possibly "playing it wrong". I can definitely relate to these feelings.
I don't know much about how SDV is actually laid out... is it like BotW where everything (relationships, sidequests, collectibles, whatever) in this big game would be open to me eventually, even if I'm making mistakes or learning as I go? Or, is it more like I've heard Persona games described (never played one, so I may be off base), where if you're not basically following the optimum path, there will be things that are unobtainable at the end because of lack of resources or because I missed my window? If given the choice between missing parts of the game along the way and playing the game with a guide to get/see everything, I'll normally go the guide route. That's how I play the Souls games, with a strategy guide open in my lap the entire time (I know this probably makes people cringe, but it works really well for me).
I see that days/years pass in this game. If I don't do a certain sidequest or hit a certain mark by a certain in-game date, will I miss out on things? If the only penalty for inefficiency is my own time (I could have gotten married within 1 year but it took me 3 or whatever), that's fine. I just don't like missing out on chunks of the game, and I normally would rather follow a guide to see everything instead of stumbling around and seeing only half of it.
Twitch: KoopahTroopah - Steam: Koopah
I think people are more stressed out about turning their farms into absolutely perfect money-making machines, when you really don't need to do that.
*
Nothing is ever fully closed to you. It's all in the category of needing to spend more time instead. The only exception I can think of is one minor scene with a character that only can trigger in the first year where he talks about his dad being away because after that year his dad returns home from abroad.
Even the assessment by your grandfather's ghost can be redone after the automatic one that triggers after two years.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Both the fruit and the mushrooms can easily be obtained other places.
That's pretty much the only 'closed off' choice I can remember from the entire game.
Well that and the Joja Mart/Community Center.
That guidebook in the link above looks awesome. I think I'm going to order it too when I get the game.
She is 9. She's played the game a bunch more than me at this point.
Nintendo ID: Incindium
PSN: IncindiumX
Quoting myself here, but I've discovered a blog post where the devs specifically state that split-screen support for consoles is currently not planned, so that's a shame.
Also, some clever soul discovered that the multiplayer code doesn't actually lock you to a set number of players; it'll allow however many players to join as there are cabins for them, and the number of cabins you're allowed to place is the limiting factor. Which can be bypassed with some save file editing...
https://www.reddit.com/r/StardewValley/comments/8gmtii/so_with_a_bit_of_save_editing_you_can_have_more/
Twitch: KoopahTroopah - Steam: Koopah
I am now the master of Time itself.
But why does she gotta have a better one than mine? Not to mention poor old homeless guy still living in a tent in the winter. Least pam had walls before.
Pretty sure it is implied by dialog that Linus is homeless by choice, rather than by circumstance.
Linus can't be caged. He needs to be free like the wind. The wind which blows through his crappy tent.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
If I build a shed it's getting filled with kegs
Yeah they can kinda screw you up.
Like dropping bombs in your farm will still ruin your crops, but you can just quit out of the game without saving, so you'll lose a day or so worth of progress, but not all of your built up work.
Yeah but if they can drop a bomb and hurt/kill your character, wouldnt that force a save of your character since you appear in the hospital?
The bombs actually do very little damage, and someone passing out no longer ends the day in multi-player. You'd need to be really creative to force a situation where you griefed someone's farm and then made them save.
You can go to the Saloon on friday nights, and buy beers for everybody at $400/Beer. It's a universal like for everyone at the Saloon.
People at the Saloon on a Friday ~5:00 PM:
Gus
Emily
Clint
Pam
Marnie
Lewis
Willie
Pierre
Leah
Robin
Demetrius
Shane
Abigail
Sam
Sebastian
It gets easier to raise up friendships as you get more set up on the farm and can afford to give out more items as gifts or have more options available as gifts. A few villages like foraged food items and some like flowers but the safest bets are artisan goods and cooked food.
Even Jas and Vincent will gladly take mead as a gift.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
There's not much to do if you aren't some sort of workaholic like you are.
Also this game is bleak if you look past the charm.
One of my favorite things is that it's very aware of how awful life in small towns can be these days and the challenges people there face. Even your efforts to improve the place have some side effects despite generally having a positive impact.
The game makes it pretty clear that your idyllic lifestyle enabled by inheriting an entire farm is set in a place where other people's dreams go to die. All its missing is a narcotic epidemic of some sort.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Eliott is right there.