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I just started a new farm. Now I really want to play more but also really want to wait until the official release.
The SDV guide book looks so unbelievably good I can't handle it.
Edit - Oops! Posted a concert link instead... Fixed!
Twitch: KoopahTroopah - Steam: Koopah
I think that is the wrong link sir.
Here's the real one! Linky
Steam: CavilatRest
Lol, oooops!
Twitch: KoopahTroopah - Steam: Koopah
It is really good. I got it for my daughter for xmas the other year and it was her favorite gift.
Nintendo ID: Incindium
PSN: IncindiumX
How old is your daughter? I was thinking about introducing my daughter to Stardew Valley (but shes only 3), she loves books though so I think she would get a bigger kick out of a guidebook than playing the game with me haha
I've wanted to get it for my friend's kids, but their Canadian shipping prices succccck.
I'm a few months behind on my gaming podcasts, so I just got to the Waypoint episode where they talk about how Rob's partner min-maxed Stardew Valley so much it started to affect her enjoyment of it. Patrick and Austin then mentioned that they bounced off SDV because the efficiency in the game is relatively visible, and that made them almost paralyzed on playing it and possibly "playing it wrong". I can definitely relate to these feelings.
I don't know much about how SDV is actually laid out... is it like BotW where everything (relationships, sidequests, collectibles, whatever) in this big game would be open to me eventually, even if I'm making mistakes or learning as I go? Or, is it more like I've heard Persona games described (never played one, so I may be off base), where if you're not basically following the optimum path, there will be things that are unobtainable at the end because of lack of resources or because I missed my window? If given the choice between missing parts of the game along the way and playing the game with a guide to get/see everything, I'll normally go the guide route. That's how I play the Souls games, with a strategy guide open in my lap the entire time (I know this probably makes people cringe, but it works really well for me).
I see that days/years pass in this game. If I don't do a certain sidequest or hit a certain mark by a certain in-game date, will I miss out on things? If the only penalty for inefficiency is my own time (I could have gotten married within 1 year but it took me 3 or whatever), that's fine. I just don't like missing out on chunks of the game, and I normally would rather follow a guide to see everything instead of stumbling around and seeing only half of it.
Twitch: KoopahTroopah - Steam: Koopah
I think people are more stressed out about turning their farms into absolutely perfect money-making machines, when you really don't need to do that.
*
Nothing is ever fully closed to you. It's all in the category of needing to spend more time instead. The only exception I can think of is one minor scene with a character that only can trigger in the first year where he talks about his dad being away because after that year his dad returns home from abroad.
Even the assessment by your grandfather's ghost can be redone after the automatic one that triggers after two years.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Both the fruit and the mushrooms can easily be obtained other places.
That's pretty much the only 'closed off' choice I can remember from the entire game.
Well that and the Joja Mart/Community Center.
That guidebook in the link above looks awesome. I think I'm going to order it too when I get the game.
She is 9. She's played the game a bunch more than me at this point.
Nintendo ID: Incindium
PSN: IncindiumX
Quoting myself here, but I've discovered a blog post where the devs specifically state that split-screen support for consoles is currently not planned, so that's a shame.
Also, some clever soul discovered that the multiplayer code doesn't actually lock you to a set number of players; it'll allow however many players to join as there are cabins for them, and the number of cabins you're allowed to place is the limiting factor. Which can be bypassed with some save file editing...
https://www.reddit.com/r/StardewValley/comments/8gmtii/so_with_a_bit_of_save_editing_you_can_have_more/
Twitch: KoopahTroopah - Steam: Koopah
I am now the master of Time itself.
But why does she gotta have a better one than mine? Not to mention poor old homeless guy still living in a tent in the winter. Least pam had walls before.
Pretty sure it is implied by dialog that Linus is homeless by choice, rather than by circumstance.
Linus can't be caged. He needs to be free like the wind. The wind which blows through his crappy tent.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
If I build a shed it's getting filled with kegs
Yeah they can kinda screw you up.
Like dropping bombs in your farm will still ruin your crops, but you can just quit out of the game without saving, so you'll lose a day or so worth of progress, but not all of your built up work.
Yeah but if they can drop a bomb and hurt/kill your character, wouldnt that force a save of your character since you appear in the hospital?
The bombs actually do very little damage, and someone passing out no longer ends the day in multi-player. You'd need to be really creative to force a situation where you griefed someone's farm and then made them save.
You can go to the Saloon on friday nights, and buy beers for everybody at $400/Beer. It's a universal like for everyone at the Saloon.
People at the Saloon on a Friday ~5:00 PM:
Gus
Emily
Clint
Pam
Marnie
Lewis
Willie
Pierre
Leah
Robin
Demetrius
Shane
Abigail
Sam
Sebastian
It gets easier to raise up friendships as you get more set up on the farm and can afford to give out more items as gifts or have more options available as gifts. A few villages like foraged food items and some like flowers but the safest bets are artisan goods and cooked food.
Even Jas and Vincent will gladly take mead as a gift.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
There's not much to do if you aren't some sort of workaholic like you are.
Also this game is bleak if you look past the charm.
One of my favorite things is that it's very aware of how awful life in small towns can be these days and the challenges people there face. Even your efforts to improve the place have some side effects despite generally having a positive impact.
The game makes it pretty clear that your idyllic lifestyle enabled by inheriting an entire farm is set in a place where other people's dreams go to die. All its missing is a narcotic epidemic of some sort.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Eliott is right there.