Yeah, Azama won't be able to hit the corners, but very few units have that large a range (to travel from the south end all the way north, and take three blows from the other mages there) . It's faaaaar better to jump him and his guys from the north end stairs, especially since your south group will still probably be coping with the Resistance Seals from the prior room.
That level was full of tricks, and I really enjoyed it.
Yeah, he won't be able to hit the corners, but very few units have that large a range. It's faaaaar better to jump him and his guys from the north end stairs.
This works, another option would be sending in a tough paired up unit without any weapons equipped and let them take the hex hit but also pull the non-hazamas closer to the steps
Then you have that paired up unit run away and you can fight them outside of hex range with units that you actually want to get the exp
So yesterday the three year old walks up as I am playing the game:
Anya: What are you playing? Is that the game with the guy who likes pickles that you told me about?
Me: Er, yes.
Anya: What was its name again? Fire Emblem, right?
@Moriveth swears he didn't tell her its name and I can't remember telling her, either. She probably overheard one of us mentioning it, but what a heck of a memory.
I remember just taking the hex. It put Silas effectively out of the fight, but i was able to take out the caster before anyone else got hit.
The risk of the medicine pots doing that in 12 though made me super-skittish about breaking any of the poison pots.
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Theodore Flooseveltproud parent of eight beautiful girls and shalmelodorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered Userregular
Yeah, he won't be able to hit the corners, but very few units have that large a range. It's faaaaar better to jump him and his guys from the north end stairs.
This works, another option would be sending in a tough paired up unit without any weapons equipped and let them take the hex hit but also pull the non-hazamas closer to the steps
Then you have that paired up unit run away and you can fight them outside of hex range with units that you actually want to get the exp
huh, i never thought about unequipping all weapons on Camilla to pull them in without siphoning exp
i'll probably just go around the long way, but that's good to know
i'm a fire emblem know-nothin'
this stage has been instructive in the "read your opponents' skills" department though, after my very careless first attempt
does anyone have advice for dealing with azama's room in conquest 11, beyond "send camilla in to kill everyone and take no damage"
What SilverWind did was she went in from the northern stairway so she popped out right next to Azama and then beat the Hell out of him with no chance for hexing
doyyy yeah that's right, i can pop back down from the other side, that's a good idea
does anyone have advice for dealing with azama's room in conquest 11, beyond "send camilla in to kill everyone and take no damage"
I forget what staff does he have? Just send your fattest booty unit in there to lure one or two close to your steps and pick them off
Abuse the hell out of the stairs because there is no time limit or reinforcements on that chapter
it's the hex one, so it gets into dangerous territory because like everybody in the range has huge range that overlaps and i'm a bad-math scaredy cat with permadeath on
Oh does he cover the whole room? I thought there was a little corner by the steps he couldnt hit
It should show his staff range in green, and then you should be able to check the ranges of individual attackers to see if there is one square that only one of them can hit
and yeah I'm just scared cause hex + 1 attacker offed nyx last time. but i wasn't thinking that attempt through enough anyhow
Yeah, he won't be able to hit the corners, but very few units have that large a range. It's faaaaar better to jump him and his guys from the north end stairs.
This works, another option would be sending in a tough paired up unit without any weapons equipped and let them take the hex hit but also pull the non-hazamas closer to the steps
Then you have that paired up unit run away and you can fight them outside of hex range with units that you actually want to get the exp
huh, i never thought about unequipping all weapons on Camilla to pull them in without siphoning exp
i'll probably just go around the long way, but that's good to know
i'm a fire emblem know-nothin'
this stage has been instructive in the "read your opponents' skills" department though, after my very careless first attempt
Using a character who cant fight back as bait is pretty good on a lot of maps actually. I don't know if the AI still does it (Holy crap the AI on hard is actually legit smart this time around) but in previous games if you dun goofed and let a relatively squishy person in the danger zone, you could move a beefy dude up and unequip his weapon, so long as your wimpy unit could survive a single hit (and thus had the potential to fight back) the enemy AI would go hard in on BeefyMcLard because they couldn't fight back, and so the value of attacking them was infinity.
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
Well it doesn't help that Nyx is made of whatever thin substance paper would normally wrap it's presents in
She and Felicia both refused to ever gain health for me and it nettled me so bad that I wasted a heart seal on felicia
Huh, after going through the Awakening credits, I thought you could keep playing the game after you beat it? I guess story-wise it makes sense that you couldn't, but I really thought it would let you.
Anyway, Severa was predictably my #1 character with 365 battles and 179 victories. Girl's a total monster.
It reminds me an AI flaw in Advance Wars where it would prioritize APCs above all else.
But APCs were a cheap unit that couldn't fight back, so you would build a fleet of decoys
Honestly the biggest change to the AI that I see in this game, and maybe they did this in earlier games but I sure dont remember it, is outright refusing to attack a unit itll deal 0 damage to (unless it debuffs that unit). I swear if you had a super high def character at a chokepoint the enemy AI would be more than happy to run face first into the grinder. But these dudes would outright refuse to attack my effie sometimes, and literally walk back to their starting locations if she was the only person in range.
It reminds me an AI flaw in Advance Wars where it would prioritize APCs above all else.
But APCs were a cheap unit that couldn't fight back, so you would build a fleet of decoys
Honestly the biggest change to the AI that I see in this game, and maybe they did this in earlier games but I sure dont remember it, is outright refusing to attack a unit itll deal 0 damage to (unless it debuffs that unit). I swear if you had a super high def character at a chokepoint the enemy AI would be more than happy to run face first into the grinder. But these dudes would outright refuse to attack my effie sometimes, and literally walk back to their starting locations if she was the only person in range.
I've seen the AI do zero-damage, non-debuff attacks in some cases, though. It's not consistent when they'll refuse to attack.
Man, I was waiting for a father/child pair where the father wasnt a total jerk. Turns out it was Silas the whole time.
Sophie shows up out of the deeprealm and Silas is just like "Great, now you are a true cavalier! lets go save the world." Best father.
I'm amused by his decision to
(Sophie epilogue blurb if she's single)
intentionally give her an unruly horse so she would learn to tame even the most difficult challenges... but it sure seems to work out at the end (she goes down as a pivotal historical cavalier studied by future generations
really I still use her lightning tome most of the time, which I'm not actually sure where I got it from. maybe chapter 18
IIRC it drops from one of the mages on the Izana level? One of them has it there at least, scared the shit out of me when I got doubled despite having way more speed than him.
Posts
That level was full of tricks, and I really enjoyed it.
Switch: SW-7603-3284-4227
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This works, another option would be sending in a tough paired up unit without any weapons equipped and let them take the hex hit but also pull the non-hazamas closer to the steps
Then you have that paired up unit run away and you can fight them outside of hex range with units that you actually want to get the exp
Anya: What are you playing? Is that the game with the guy who likes pickles that you told me about?
Me: Er, yes.
Anya: What was its name again? Fire Emblem, right?
@Moriveth swears he didn't tell her its name and I can't remember telling her, either. She probably overheard one of us mentioning it, but what a heck of a memory.
The risk of the medicine pots doing that in 12 though made me super-skittish about breaking any of the poison pots.
huh, i never thought about unequipping all weapons on Camilla to pull them in without siphoning exp
i'll probably just go around the long way, but that's good to know
i'm a fire emblem know-nothin'
this stage has been instructive in the "read your opponents' skills" department though, after my very careless first attempt
and yeah I'm just scared cause hex + 1 attacker offed nyx last time. but i wasn't thinking that attempt through enough anyhow
Using a character who cant fight back as bait is pretty good on a lot of maps actually. I don't know if the AI still does it (Holy crap the AI on hard is actually legit smart this time around) but in previous games if you dun goofed and let a relatively squishy person in the danger zone, you could move a beefy dude up and unequip his weapon, so long as your wimpy unit could survive a single hit (and thus had the potential to fight back) the enemy AI would go hard in on BeefyMcLard because they couldn't fight back, and so the value of attacking them was infinity.
She and Felicia both refused to ever gain health for me and it nettled me so bad that I wasted a heart seal on felicia
But APCs were a cheap unit that couldn't fight back, so you would build a fleet of decoys
Anyway, Severa was predictably my #1 character with 365 battles and 179 victories. Girl's a total monster.
Now it's time to "betray" everybody, apparently.
Honestly the biggest change to the AI that I see in this game, and maybe they did this in earlier games but I sure dont remember it, is outright refusing to attack a unit itll deal 0 damage to (unless it debuffs that unit). I swear if you had a super high def character at a chokepoint the enemy AI would be more than happy to run face first into the grinder. But these dudes would outright refuse to attack my effie sometimes, and literally walk back to their starting locations if she was the only person in range.
And if all the other units on the map get taken out, Stoneborn will just throw rocks at him forever.
And Benny will heal the damage back.
And so it goes.
Forever.
And forever.
And forever.
They stay on the map.
*also if she wasn't already promised to Kjelle
I've seen the AI do zero-damage, non-debuff attacks in some cases, though. It's not consistent when they'll refuse to attack.
I'm pretty sure this flaw existed solely to make cheesing maps with Sami harder.
Steam Switch FC: 2799-7909-4852
I'm amused by his decision to
(Sophie epilogue blurb if she's single)
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
Where the piss are you getting bolt axes, I never saw one the whole time!
do A+ supports not actually have supports? because I got it between kana and voluntia and nothing happened besides opening up classes.
Switch Friend Code: SW-1406-1275-7906
I still haven't bothered getting any
Getting Elise up to C rank in axes sounds like a pretty decent use of a couple of Weapon Scrolls, I suppose
IIRC it drops from one of the mages on the Izana level? One of them has it there at least, scared the shit out of me when I got doubled despite having way more speed than him.
But there's something about Elise being a dragon rider like her big sister and then blasting everyone with lightning from her magical axe
But I also got Takumi
Holy shit Takumi
Every time he gets into combat I shout "FUUJIN YUMI" as if it's the name of his super move rather than just his bow
It's both!
Takumi is extremely powerful when you first get him
Also I did not figure out how to recruit him at first
it's a nice feeling
I think javs and hand axes not doubling helped them a lot.
I would pretty much just send in Ryoma, Takumi and Takumi Jr. to clear everything out, and set the rest of my party to just do cleanup
3DS Friend Code: 0216-0898-6512
Switch Friend Code: SW-7437-1538-7786
Niles is a beast in Conquest too. Silver bow on him and he wrecks things.
I rolled poorly on Nina somehow though... she can't keep up.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
OH YEAH
This reminded me that Kiragi might be the most under appreciated Birthright kid.
He's always SO EXCITED and in a good mood which is frickin great considering his dad's kind of a jerk most of the time.