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[Fire Emblem] Fates - The best FE character is now recruitable... for a price

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited March 2016
    Going by pair up stats, Leo would actually be the best one to pair my Corrin up with

    But that would be needlessly condensing what should be two powerful units into one slightly better one

    EDIT: Alternatively, Forrest would be an even better pair up

    Maddoc on
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    SilverWindSilverWind Registered User regular
    edited March 2016
    @Janson did you enjoy

    Birthright full spoilers!!
    Takumi being the "traitor"? :D It must have been dramatic if Azura was his wife.

    Also, did you like Xander's death? >_>

    Also, you might want to play Conquest! I just ran into Takumi and I suspect (Birthright full spoilers, Chapter 10 Conquest spoilers)
    He's being mind controlled in this one too. Only there's nobody to stop him. :| Dramaaaaa

    SilverWind on
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    YukiraYukira Registered User regular
    I think I'll be missing out on three kids unless there's a few more ladies.

    I finally reached chapter 20 in Conquest. Although I'll probably go grind out parent/child supports and pair up the kids.

    I picked up Soleil last night and she is a very charming character.
    Seeing her successfully flirt with and get a date with a cute village girl and rub it in Laslow's face was great.

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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Just want to say that rods are super good in this game.

    Enfeeble and Freeze are hilarious.

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    Mr KhanMr Khan Not Everyone WAHHHRegistered User regular
    Chapter 12 i just broke all of the pots, which put Ryoma into god-mode, but you can just walk right past him if you get the other samurai out of the way.

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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    edited March 2016
    For my first trip through conquest I'm trying to do things I probably won't do if I play it again (conq 15/16 ish)
    so that means executing shuro and not having an a rank with kaze

    It'll cost me two kids I guess but I got them in birthright alreadt and I'll get them if I ever go through conquest again

    It was fun to finally make even just one almost morally grey choice though, and shuros look of shock was delightful

    Kwoaru on
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Well...Siegfried does give him +4 defense and a 1-2 attack range.

    Just saying.

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    YukiraYukira Registered User regular
    edited March 2016
    Hmmmm... I just realized something.

    Conquest spoilers Chapter 15/16.
    I paired up Xander and Azura. They're half siblings, aren't they? I kind of remember a line that implied it.

    Well, at least it's "historically accurate."


    Whoops.

    Xander is at least a super supportive father to Shigure.

    Yukira on
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Think tomorrow I'll finally get my Conquest run going

    Still not totally decided between Levin Sword Paladin, or actual tome using Mage

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    SilverWindSilverWind Registered User regular
    Siegfried and Siegbert do mean two separate things though! And are two separate actual names.

    ...

    It is a bit weird yes.



    @Yukira how far into Conquest is that spoiler?

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    YukiraYukira Registered User regular
    SilverWind wrote: »
    Siegfried and Siegbert do mean two separate things though! And are two separate actual names.

    ...

    It is a bit weird yes.



    @Yukira how far into Conquest is that spoiler?

    Uh... Hrm. When you get Xander. I don't remember what chapter. The numbers blur together with the side stuff.

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    SilverWindSilverWind Registered User regular
    Alright, I'll be patient and not click just yet... :D

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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    edited March 2016
    Yukira wrote: »
    SilverWind wrote: »
    Siegfried and Siegbert do mean two separate things though! And are two separate actual names.

    ...

    It is a bit weird yes.



    @Yukira how far into Conquest is that spoiler?

    Uh... Hrm. When you get Xander. I don't remember what chapter. The numbers blur together with the side stuff.

    that is 15 or 16, the conquest boat chapter

    edit it is 16 apparently

    Kwoaru on
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    YukiraYukira Registered User regular
    Thanks! Updated the spoiler.

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    JansonJanson Registered User regular
    SilverWind wrote: »
    @Janson did you enjoy

    Birthright full spoilers!!
    Takumi being the "traitor"? :D It must have been dramatic if Azura was his wife.

    Also, did you like Xander's death? >_>

    Also, you might want to play Conquest! I just ran into Takumi and I suspect (Birthright full spoilers, Chapter 10 Conquest spoilers)
    He's being mind controlled in this one too. Only there's nobody to stop him. :| Dramaaaaa
    Honestly,
    he was my main suspect all along! Mainly because the plot doesn't really implicate anyone else, though. There are just so few of the characters with any relevance to the plot.

    And oh no, I'm not sure I could handle having no one to save him!

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    JansonJanson Registered User regular
    On a hypothetical next run of Bloodlines I'm not sure who Corrin would romance, maybe Kaden? There really aren't many choices that seem to feel right!

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    ZenyatooZenyatoo Registered User regular
    edited March 2016
    Yukira wrote: »
    Hmmmm... I just realized something.

    Conquest spoilers Chapter 15/16.
    I paired up Xander and Azura. They're half siblings, aren't they? I kind of remember a line that implied it.

    Well, at least it's "historically accurate."


    Whoops.

    Xander is at least a super supportive father to Shigure.

    Revelation spoilers! No seriously dont look at these if you dont want major plot spoilers by god you have been warned.
    Garon is Azura's stepfather. Not her actual father. Neither the Nohrian nor Hoshidian royals are related to her. Her mother was garons consort at some point, but not actually a mother to any of his children. More importantly, Azura's mother is Mikoto's sister. Mikoto, as in, your mother. Which is to say you and Azura are cousins. Everyone who paired up the MU with Azura was dating their cousin. You sick sick bastards.

    Zenyatoo on
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    Theodore FlooseveltTheodore Floosevelt proud parent of eight beautiful girls and shalmelo dorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered User regular
    mozu just bit the dust and i honestly feel like the game was doing me a favor

    working through the puzzle of giving her exp without killing her was the worst. this is war, not the babysitter's club, mozu!! you hear me, mozu???

    f2ojmwh3geue.png
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Mozu's only real problem is that she requires too much babysitting to just be as good as other units that require no work whatsoever

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    ph blakeph blake Registered User regular
    edited March 2016
    I'll put more time into Mozu in Birthright where resources aren't as scarce. She has decent supports from what I've seen, but in conquest it doesn't feel worth it to put the time in when I'll just pass down aptitude anyways.

    And speaking of decent supports, I've really come around on Selena. She's up there with Effie, Arthur, and Benny in terms of great supports; her one and done'ing Leo in chess after losing something like 50 straight games was particularly great.

    ph blake on
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    YukiraYukira Registered User regular
    I paired Mozu with Laslow and the whole thing was super cute, but she's going to be a level 4 villager forever.

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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    I'm pairing Mozu with Xander because I think the idea of a first born prince marrying a peasant from another country is hilarious

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    SilverWindSilverWind Registered User regular
    And, "Nohrian pig" eh

    Chapter 10 Conquest
    well EFF YOU TOO HINATA I see you resent my benching you for most of Birthright

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    JansonJanson Registered User regular
    Ok so Ryoma/Oboro is different from his other supports, and so far very sweet.

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    WybornWyborn GET EQUIPPED Registered User regular
    I think the most dangerous thing that Awakening did, gameplay-wise, was create this expectation in some newer people that Hard is where they should leap into these games. Awakening had all these systems that would let your characters be super powerful, and the enemy couldn't do it, and the balance was in many ways quite bad so if you had the wherewithal to utilize the systems then you had to bump it up to Hard to get some real resistance out of it (and later in the game even that didn't help)

    Fates is not really like that. Conquest, in particular, is not like that.

    Even in Birthright, enemies are smarter than in Awakening and (on Hard) equal to your troops in strength, so you have to use superior positioning and tactics to beat them. You instantly, instantly have to be able to know how Fire Emblem works better than Awakening ever demanded outside of Lunatic.

    And Conquest does not fuck around about this stuff. Conquest on Normal is a good challenge, maybe a bit harder than Awakening on Hard (especially in their respective late game stages where the gap is very wide indeed). You gotta know the systems to engage and get past it! It is satisfying to beat Conquest on Normal.

    Conquest on Hard will eat you alive. It is designed for series veterans on the level of our own Jars, people who play through Radiant Dawn on Hard and go "Yeah that was all right I guess, what next," and are not wholly satisfied. Enemies get new skill combinations and cool weapons you wish you had and are smart and tough and will focus very hard on ripping your team to shreds. Going from Awakening Hard to Conquest Hard is a pretty steep change, and I think it's hitting a lot of people in the face like a club

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    RadiusRadius Registered User regular
    Janson wrote: »
    Ok so Ryoma/Oboro is different from his other supports, and so far very sweet.

    The secret here is that
    Oboro is the best

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    ph blakeph blake Registered User regular
    edited March 2016
    Wyborn wrote: »
    I think the most dangerous thing that Awakening did, gameplay-wise, was create this expectation in some newer people that Hard is where they should leap into these games. Awakening had all these systems that would let your characters be super powerful, and the enemy couldn't do it, and the balance was in many ways quite bad so if you had the wherewithal to utilize the systems then you had to bump it up to Hard to get some real resistance out of it (and later in the game even that didn't help)

    Fates is not really like that. Conquest, in particular, is not like that.

    Even in Birthright, enemies are smarter than in Awakening and (on Hard) equal to your troops in strength, so you have to use superior positioning and tactics to beat them. You instantly, instantly have to be able to know how Fire Emblem works better than Awakening ever demanded outside of Lunatic.

    And Conquest does not fuck around about this stuff. Conquest on Normal is a good challenge, maybe a bit harder than Awakening on Hard (especially in their respective late game stages where the gap is very wide indeed). You gotta know the systems to engage and get past it! It is satisfying to beat Conquest on Normal.

    Conquest on Hard will eat you alive. It is designed for series veterans on the level of our own Jars, people who play through Radiant Dawn on Hard and go "Yeah that was all right I guess, what next," and are not wholly satisfied. Enemies get new skill combinations and cool weapons you wish you had and are smart and tough and will focus very hard on ripping your team to shreds. Going from Awakening Hard to Conquest Hard is a pretty steep change, and I think it's hitting a lot of people in the face like a club

    Hmm, I wouldn't say it's that bad, honestly. I played Awakening (my first FE game) on normal, never messing around with higher difficulties, and hard mode on Conquest isn't prohibitively difficult. Really it just forces you to pay constant attention to everything, especially spacing and enemy skills, instead of just steam rolling like in awakening.

    ph blake on
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    JarsJars Registered User regular
    you people have weird strategies for conquest 12. I blew up all the pots and killed everyone.

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    Theodore FlooseveltTheodore Floosevelt proud parent of eight beautiful girls and shalmelo dorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered User regular
    i'm in the middle of conquest 10 and am really struggling with weighing "i don't want my entire team to fuckin die" against "i want to charge takumi and punch him in the butt"

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited March 2016
    Oboro is such a baller tank that I really want to just pour a ton of XP into this random Spear Fighter dude you can capture on Conquest. Without a Guard Naginata it won't be nearly as great though.

    Maddoc on
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    ph blakeph blake Registered User regular
    i'm in the middle of conquest 10 and am really struggling with weighing "i don't want my entire team to fuckin die" against "i want to charge takumi and punch him in the butt"

    If it makes you feel better, you will get the chance to butt punch Takumi later.

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    SilverWindSilverWind Registered User regular
    Conquest 10
    Is there any reward for punching Takumi? Other than the Elixir he seems to be holding

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    WybornWyborn GET EQUIPPED Registered User regular
    SilverWind wrote: »
    Conquest 10
    Is there any reward for punching Takumi? Other than the Elixir he seems to be holding
    A feeling of smug satisfaction

    Otherwise no

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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    it's not worth it to charge takumi unless you abused xp grinding or something to have one unit capable of it go down and do it

    honestly if you aren't murdering waves as they come in i would suggest you gradually withdraw your entire group towards the area you need to defend so that enemy units can't slip through and invalidate 9-10 turns of hard work

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    JarsJars Registered User regular
    I got after the enemy hard in chapter 10. by turn 5 I had both mini bosses down so they don't become a problem later on

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    BahamutZEROBahamutZERO Registered User, Moderator mod
    Conquest 12
    If you can get Niles, Kaze or Felicia within range of the pots around Ryoma, you can just break the ones blocking one of the exit tiles and bolt.

    Which is what I'd recommend, since Ryoma will just massacre people given the opportunity.
    I took the kill-everyone route. Gotta get that sweet exp and chests. Took me a fair few tries though, I kept losing someone on the ninja group and then a few times on the push to clear the area before Ryoma. I used the break-all-the-pots dragon vein after I got my forces grouped up around it out of range of any poison pots, which I think I got lucky with and didn't end up buffing Ryoma in stats that mattered. I cleared my way forward until it was just the side room groups, Ryoma's last few guards and the archer reinforcements left, ignored the staff group in the left room and snuck the chest on that side without aggroing them with Niles, had the teleport staff group in the right room kidnap Camilla with a guard pair up to feed them to her dragon, and then moved Niles to take the other chest, then killed Ryoma's guards and Ryoma himself just before the archer reinforcements made it in range of my forces. I think I had only one or two turns left or I would have killed the archers first.

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    Theodore FlooseveltTheodore Floosevelt proud parent of eight beautiful girls and shalmelo dorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered User regular
    Orphane wrote: »
    it's not worth it to charge takumi unless you abused xp grinding or something to have one unit capable of it go down and do it

    honestly if you aren't murdering waves as they come in i would suggest you gradually withdraw your entire group towards the area you need to defend so that enemy units can't slip through and invalidate 9-10 turns of hard work

    yeah I should def pull back a more. i spread out way too much at first, not realizing how many points of entry the enemy had to the map

    i started feelin myself a lil too much and almost lost elise. elise! it woulda been seppuku o'clock at that point

    f2ojmwh3geue.png
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    BahamutZEROBahamutZERO Registered User, Moderator mod
    Orphane wrote: »
    it's not worth it to charge takumi unless you abused xp grinding or something to have one unit capable of it go down and do it

    honestly if you aren't murdering waves as they come in i would suggest you gradually withdraw your entire group towards the area you need to defend so that enemy units can't slip through and invalidate 9-10 turns of hard work

    yeah I should def pull back a more. i spread out way too much at first, not realizing how many points of entry the enemy had to the map

    i started feelin myself a lil too much and almost lost elise. elise! it woulda been seppuku o'clock at that point
    I only start to pull back for the final charge after the water recedes, before that I can hold the 4 chokepoints and pick off the pegasus knights with the ballista and wyverns. I had to burn my rescue staff charges at the very end to make sure I didn't lose anyone in the last few turns though.

    BahamutZERO.gif
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    On the pot stage boss. I just used a freeze rod on him and has my tankier units take him out.

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