IlpalaJust this guy, y'knowTexasRegistered Userregular
Glad the daily refresh will replenish my mythril after I had a moment of weakness and tried one last time for Agrias' shield. Alas, just not meant to be for my Lightning.
FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
Switch - SW-7373-3669-3011
Fuck Joe Manchin
urrrrk.... tempted to make one last 3 pull...
I know in my mind that the chances I'll get anything out of it are very slim... but there's that chance you know...
Hrm. Swiftform doesn't seem that exciting if you also have Shout native. If you assume that Ramza and Agrias are going to be doing basic attacks at some point without the extra ability uses, then getting a recharge on Saint Cross and Full Break is netting you +2.4x damage for Saint Cross and +1.1x damage for Full Break, or 3.5x damage (plus some extra Full Break uptime). That's kind of lowish damage output for a soul break these days. If you didn't already have Shout giving you Hastega, then Swiftform would look a lot better.
On the other hand, if your hones are good enough that you aren't running out of whatever the second ability on Ramza and Agrias are, Swiftform looks even worse.
On the other other hand, if your last character was Locke with Thief's Revenge instead of Red, you'd also be getting +2.5 damage for refilling TR, putting the value of Swiftform at ~6.0x damage, which is a solid SB!
The point of Swiftform is that it lets you get more uses out of crucial mitigation abilities like Full Break, Breakdowns, 4* Dances, Protectga/Shellga (and the Etudes) etc.
If you compare it purely on the level of output for damage abilities, then yeah, it comes up short.
Other than Full Break, which I've already noted is a point in favor of Swiftform (the pain of 30 MPOs to get from nothing to R2 is real), you should probably have 100% uptime on all of that anyway. Other than boss rushes, I find it's rare to need more than 4 uses of a Breakdown/dance, or 2 uses of Protectga/Shellga/bard defenses, because fights just don't last much longer than 60s. Getting Breakdowns to R2 isn't that onerous except for right as you're getting started.
Switched my RW to Faithful Companion with 421 ATK in Tactics, if anyone wants to give that a shot for clearing Archaeodemons, or if you just need some more brofist in your life. rP2E is the code
Garnet dropped her IX-only RM2 while I was catching up on dungeon updates. You could learn from her example, Josef. *glares*
I ran out of FFIV elite dungeons to clear trying to get Decil and Fusoya to drop their RM2s, after the exp daily ends I'll start in on clearing all the FFIX dungeons so Garnet can not drop her RM2.
I ran out of FFIV elite dungeons to clear trying to get Decil and Fusoya to drop their RM2s, after the exp daily ends I'll start in on clearing all the FFIX dungeons so Garnet can not drop her RM2.
Good news, the best stage for grinding out RMs is in FFIV. So those two should be very low cost to get, ultimately. This morning I'm back to having every RM I've unlocked as obtainable. Orbfest put me like 10 characters behind on that.
Yeah, now that I've got Locke for his utter silliness, I typically run Life Siphon and Tempo Flurry on him, and then I'll use either Red Wings or Adventurer's Dagger, depending on what I've got equipped.
I ran out of FFIV elite dungeons to clear trying to get Decil and Fusoya to drop their RM2s, after the exp daily ends I'll start in on clearing all the FFIX dungeons so Garnet can not drop her RM2.
Good news, the best stage for grinding out RMs is in FFIV. So those two should be very low cost to get, ultimately. This morning I'm back to having every RM I've unlocked as obtainable. Orbfest put me like 10 characters behind on that.
yeah, figure i'll get around to that once i'm out of elite dungeons to do. gonna be boring as hell, though
Holy crap! Ace Stiker + Lifesiphon is no joke. Having Fenrir Overdrive ready in 2 actions is game changing.
Oh, and Steiner's MCII dropped. Time to egg him to 65 and break him again. His MCIII sounds like it'll be very good for a white Mage.
It's only a difference of one less Lifesiphon per SB, and your Lifesiphons and SBs hit 20% harder with a +damage Materia.
Oh.
Well, without Ace Striker, 3x Lifesiphon + get hit once = 1 SB bar. Pretty easy to count on getting hit once in that time, especially against Ultimates who typically have AoE.
That's not to say there isn't a time and a place for Ace Striker. Maybe you have an SSB with just a few huge hits (like Paladin Cecil's), and you can still cap at 9999 with Ace Striker. Getting 2 SB bars in 4 turns instead of 6 might be useful for some fights, or in some circumstances. The need to burst down Bahamut Sin's energy spheres, or plow through his dog spawns, might mean you just plain old want more SSB activations in less time.
From a pure damage standpoint, with any SB/SSB that has a ton of small hits (like Fenrir Overdrive), the best damage output would be a character with 590 ATK including gear synergy + Boostega, and a 20% damage RM on top of that. But that's not always the optimal setup.
I ran out of FFIV elite dungeons to clear trying to get Decil and Fusoya to drop their RM2s, after the exp daily ends I'll start in on clearing all the FFIX dungeons so Garnet can not drop her RM2.
Good news, the best stage for grinding out RMs is in FFIV. So those two should be very low cost to get, ultimately. This morning I'm back to having every RM I've unlocked as obtainable. Orbfest put me like 10 characters behind on that.
yeah, figure i'll get around to that once i'm out of elite dungeons to do. gonna be boring as hell, though
Turn on a Youtube video on a second device or a TV show, set speed to 5 and fill the party with people who could drop RMs, glance down to see if things have popped out each time.
makes me sad having gone through all the available mythril before the massive surge in power creep
You also got all the mythril and orbs and accessories from events that people starting later didn't.
I'm planning myself on pulling a couple times on Basch's banner because my FF12 RS is awful and it's full of great stuff. I need IX and IV RS too, but none of the upcoming banners are very appealing, so I'll probably just save after that for the BSBfest and chase Cecil's sword.
I've been sitting on Divine Guardian and not knowing it for I don't know how long, because I just gave the damn thing to Rinoa because her weapon was crap. Dammit
Holy crap! Ace Stiker + Lifesiphon is no joke. Having Fenrir Overdrive ready in 2 actions is game changing.
Oh, and Steiner's MCII dropped. Time to egg him to 65 and break him again. His MCIII sounds like it'll be very good for a white Mage.
It's only a difference of one less Lifesiphon per SB, and your Lifesiphons and SBs hit 20% harder with a +damage Materia.
Oh.
If you have other boostgas or boosting effects it's probably still worth it. Getting a third SB on turn 6 vs turn 9 is a huge deal and not to be discounted just because you may be doing a bit less damage. Especially on tougher fights where any turn you can save is less damage you are taking. As important as damage is, it's not the end all be all when it comes to RMs, and stuff like Ace Striker can be very key on teams that focus around Life Siphon and already have damage boosts available.
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So I can swap in DG as my Medica, but that loses me Penelo, who is also my Boostga. This uncouples my Boost from Medic, which is good, but now I'm out Boost and doubled up on Haste, which is bad. I can get a Boost off Jecht, and I guess swap him in for Leila (Haste), which is good, but he's stuck at 50 and I'm down to one MC lode, which is bad.
Edit: Sod, this also couples Haste/Medic, which is... Okay I guess, it's regen not a heal.
Here's a Core Only guy downing Belias. He put out a call for very specifically geared RWs capable of one-shotting the Archaeodemons, and a few people obliged. Might be worth stealing one of those friend codes if you're gonna try that strategy.
Ugh, because I am an idiot I did 2 more pulls on tactics, bringing my total to 12 11 pulls because damnit I just want a Ramza SB of any sort. Didn't get any SB items 1 4* pull and the dagger. Guess that brings me up to 600+550 on wall or tactics banner without a wall or platinum sword.
So I can swap in DG as my Medica, but that loses me Penelo, who is also my Boostga. This uncouples my Boost from Medic, which is good, but now I'm out Boost and doubled up on Haste, which is bad. I can get a Boost off Jecht, and I guess swap him in for Leila (Haste), which is good, but he's stuck at 50 and I'm down to one MC lode, which is bad.
Edit: Sod, this also couples Haste/Medic, which is... Okay I guess, it's regen not a heal.
So I can swap in DG as my Medica, but that loses me Penelo, who is also my Boostga. This uncouples my Boost from Medic, which is good, but now I'm out Boost and doubled up on Haste, which is bad. I can get a Boost off Jecht, and I guess swap him in for Leila (Haste), which is good, but he's stuck at 50 and I'm down to one MC lode, which is bad.
Edit: Sod, this also couples Haste/Medic, which is... Okay I guess, it's regen not a heal.
So I can swap in DG as my Medica, but that loses me Penelo, who is also my Boostga. This uncouples my Boost from Medic, which is good, but now I'm out Boost and doubled up on Haste, which is bad. I can get a Boost off Jecht, and I guess swap him in for Leila (Haste), which is good, but he's stuck at 50 and I'm down to one MC lode, which is bad.
Edit: Sod, this also couples Haste/Medic, which is... Okay I guess, it's regen not a heal.
Auron is by far my beefiest hitter, and can Drawtaliate...
I'd rather have the Potassium Benzoate.
Garnet-Summons
Penelo
Auron
Whatever physical person
Support, generally
So don't bother with a BLM? (Noting that I have currently one summon, that being the one they gave us all free.)
Black Magic isn't required for most content. You've got Auron SSB to tear down DEF, so that directs you towards wanting a physical party. The general tools for success are Hastega, Medica, Boostga/Faithga, and Wall. You've got Haste covered with Garnet, you have Medica covered between Garnet and Penelo, you've got small boostga with Penelo, and you have small wall with Garnet. You might want to stock up on Hand of the Emperor RWs: that gives +ATK and +DEF and stacks with everything else you've got going on. The combination of Hand with War Dance actually gives you more +ATK than just Shout would, but you'll be a good deal less DEF and RES than a true Wall. The ATK break portion of Auron's SSB will help with that, but you'll want to make sure you have Shellga up for anything using magic.
Or you still have Leila's Haste + Shell SB available to you, so if you wanted to go more physical offense heavy, you can use her in place of Garnet, and have Penelo carry something like Protectga + whatever version of Cure you're running. Yay for options!
So I can swap in DG as my Medica, but that loses me Penelo, who is also my Boostga. This uncouples my Boost from Medic, which is good, but now I'm out Boost and doubled up on Haste, which is bad. I can get a Boost off Jecht, and I guess swap him in for Leila (Haste), which is good, but he's stuck at 50 and I'm down to one MC lode, which is bad.
Edit: Sod, this also couples Haste/Medic, which is... Okay I guess, it's regen not a heal.
Auron is by far my beefiest hitter, and can Drawtaliate...
I'd rather have the Potassium Benzoate.
Garnet-Summons
Penelo
Auron
Whatever physical person
Support, generally
So don't bother with a BLM? (Noting that I have currently one summon, that being the one they gave us all free.)
Black Magic isn't required for most content. You've got Auron SSB to tear down DEF, so that directs you towards wanting a physical party. The general tools for success are Hastega, Medica, Boostga/Faithga, and Wall. You've got Haste covered with Garnet, you have Medica covered between Garnet and Penelo, you've got small boostga with Penelo, and you have small wall with Garnet. You might want to stock up on Hand of the Emperor RWs: that gives +ATK and +DEF and stacks with everything else you've got going on. The combination of Hand with War Dance actually gives you more +ATK than just Shout would, but you'll be a good deal less DEF and RES than a true Wall. The ATK break portion of Auron's SSB will help with that, but you'll want to make sure you have Shellga up for anything using magic.
Or you still have Leila's Haste + Shell SB available to you, so if you wanted to go more physical offense heavy, you can use her in place of Garnet, and have Penelo carry something like Protectga + whatever version of Cure you're running. Yay for options!
... I didn't know it did that, Auron's SSB. I thought it just hit things real good. Okay so that changes my assessment. Neato. Edit: And it's ranged?! Wow.
I appreciate all the advice, btw.
Edit x2: And yeah, I've been running Penelo w/ Protectga/Cure, Leila, and have a couple shared SB Shellgas sitting around, too, that I'm mostly bringing because they're on the best 5* I have as a rule. Leila just seems to not be hitting hard enough/is squishier than I like for the spot. She's almost to 65 though, so I'll be swapping her out for a while anyway, see how that goes.
Man, looking at the costs and drop rate for the greens, I kind of hope they cheapen a bunch of stuff or at least provide a big drop rate bonus to start. I'm way far behind on MC2s and hones, so would love to pick up the extra MCs and orbs, but it sounds like you need to be doing almost nothing outside Events but farming dailies if you want to hit up all the limited time stuff each week.
The only really big one you need is the mythril. Half cost orbs are nice, but you're getting those through farming anyways, and if they have a type up that you don't need there's no point wasting greens on it.
The only really big one you need is the mythril. Half cost orbs are nice, but you're getting those through farming anyways, and if they have a type up that you don't need there's no point wasting greens on it.
I'm looking forward to the lodes, stam shards, and mythril.
The only really big one you need is the mythril. Half cost orbs are nice, but you're getting those through farming anyways, and if they have a type up that you don't need there's no point wasting greens on it.
The only really big one you need is the mythril. Half cost orbs are nice, but you're getting those through farming anyways, and if they have a type up that you don't need there's no point wasting greens on it.
What if you need everything?
Then save up for the times when you'll "need" everything, or farm assiduously. If you don't want to/can't farm then there's nothing anyone can say that'll make you feel better.
Knight's Charge dropped. Gonna see if that's worth using on a white mage.
Currently running story realms / grabbing all the stamina shards I can. Are there any places that drop 3 stamina shards, other than the early FFVI elites?
Posts
Switch - SW-7373-3669-3011
Fuck Joe Manchin
I know in my mind that the chances I'll get anything out of it are very slim... but there's that chance you know...
Oh, and Steiner's MCII dropped. Time to egg him to 65 and break him again. His MCIII sounds like it'll be very good for a white Mage.
It's only a difference of one less Lifesiphon per SB, and your Lifesiphons and SBs hit 20% harder with a +damage Materia.
Garnet dropped her IX-only RM2 while I was catching up on dungeon updates. You could learn from her example, Josef. *glares*
If you're realm sync'd with Shout, getting out another B/SSB in less one turn is a possible 20-30K damage more than waiting to Lifesiphon for 7-8K
Steam: TheArcadeBear
Good news, the best stage for grinding out RMs is in FFIV. So those two should be very low cost to get, ultimately. This morning I'm back to having every RM I've unlocked as obtainable. Orbfest put me like 10 characters behind on that.
Oh.
yeah, figure i'll get around to that once i'm out of elite dungeons to do. gonna be boring as hell, though
Well, without Ace Striker, 3x Lifesiphon + get hit once = 1 SB bar. Pretty easy to count on getting hit once in that time, especially against Ultimates who typically have AoE.
That's not to say there isn't a time and a place for Ace Striker. Maybe you have an SSB with just a few huge hits (like Paladin Cecil's), and you can still cap at 9999 with Ace Striker. Getting 2 SB bars in 4 turns instead of 6 might be useful for some fights, or in some circumstances. The need to burst down Bahamut Sin's energy spheres, or plow through his dog spawns, might mean you just plain old want more SSB activations in less time.
From a pure damage standpoint, with any SB/SSB that has a ton of small hits (like Fenrir Overdrive), the best damage output would be a character with 590 ATK including gear synergy + Boostega, and a 20% damage RM on top of that. But that's not always the optimal setup.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Turn on a Youtube video on a second device or a TV show, set speed to 5 and fill the party with people who could drop RMs, glance down to see if things have popped out each time.
figure that'll take a couple months, nice
remaining dungeons
FF3: 6 dungeons, 406 stamina
FF5: 25 dungeons, 1816 stamina
FF6: 15 dungeons, 1155 stamina
FF7: 5 dungeons, 387 stamina
FF8: 7 dungeons, 527 stamina
FF9: 5 dungeons, 366 stamina
FF10: 3 dungeons, 204 stamina
FF12: 8 dungeons, 569 stamina
FF13: 5 dungeons, 366 stamina
i should try to pull some more FF5 synergy, huh. no natural 5* relics for that realm.
Got 3 generic 5* out of the two pulls. No SBs whatsoever.
Yeah, I'm done with this banner. Just gonna save up for the next fest.
You also got all the mythril and orbs and accessories from events that people starting later didn't.
I'm planning myself on pulling a couple times on Basch's banner because my FF12 RS is awful and it's full of great stuff. I need IX and IV RS too, but none of the upcoming banners are very appealing, so I'll probably just save after that for the BSBfest and chase Cecil's sword.
I've been sitting on Divine Guardian and not knowing it for I don't know how long, because I just gave the damn thing to Rinoa because her weapon was crap. Dammit
If you have other boostgas or boosting effects it's probably still worth it. Getting a third SB on turn 6 vs turn 9 is a huge deal and not to be discounted just because you may be doing a bit less damage. Especially on tougher fights where any turn you can save is less damage you are taking. As important as damage is, it's not the end all be all when it comes to RMs, and stuff like Ace Striker can be very key on teams that focus around Life Siphon and already have damage boosts available.
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Edit: Sod, this also couples Haste/Medic, which is... Okay I guess, it's regen not a heal.
So I guess I could go:
Garnet (DG Medic/Haste)
Rinoa
Jecht (Boost)
Auron
?? (Lightning? Support?)
Auron is by far my beefiest hitter, and can Drawtaliate...
I'd rather have the Potassium Benzoate.
https://www.reddit.com/r/FFRecordKeeper/comments/4e4iox/ultimate_belias_core_only_free_equipment_slg_and/
Garnet-Summons
Penelo
Auron
Whatever physical person
Support, generally
So don't bother with a BLM? (Noting that I have currently one summon, that being the one they gave us all free.)
Black Magic isn't required for most content. You've got Auron SSB to tear down DEF, so that directs you towards wanting a physical party. The general tools for success are Hastega, Medica, Boostga/Faithga, and Wall. You've got Haste covered with Garnet, you have Medica covered between Garnet and Penelo, you've got small boostga with Penelo, and you have small wall with Garnet. You might want to stock up on Hand of the Emperor RWs: that gives +ATK and +DEF and stacks with everything else you've got going on. The combination of Hand with War Dance actually gives you more +ATK than just Shout would, but you'll be a good deal less DEF and RES than a true Wall. The ATK break portion of Auron's SSB will help with that, but you'll want to make sure you have Shellga up for anything using magic.
Or you still have Leila's Haste + Shell SB available to you, so if you wanted to go more physical offense heavy, you can use her in place of Garnet, and have Penelo carry something like Protectga + whatever version of Cure you're running. Yay for options!
... I didn't know it did that, Auron's SSB. I thought it just hit things real good. Okay so that changes my assessment. Neato. Edit: And it's ranged?! Wow.
I appreciate all the advice, btw.
Edit x2: And yeah, I've been running Penelo w/ Protectga/Cure, Leila, and have a couple shared SB Shellgas sitting around, too, that I'm mostly bringing because they're on the best 5* I have as a rule. Leila just seems to not be hitting hard enough/is squishier than I like for the spot. She's almost to 65 though, so I'll be swapping her out for a while anyway, see how that goes.
Man, looking at the costs and drop rate for the greens, I kind of hope they cheapen a bunch of stuff or at least provide a big drop rate bonus to start. I'm way far behind on MC2s and hones, so would love to pick up the extra MCs and orbs, but it sounds like you need to be doing almost nothing outside Events but farming dailies if you want to hit up all the limited time stuff each week.
I'm looking forward to the lodes, stam shards, and mythril.
What if you need everything?
Then save up for the times when you'll "need" everything, or farm assiduously. If you don't want to/can't farm then there's nothing anyone can say that'll make you feel better.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Currently running story realms / grabbing all the stamina shards I can. Are there any places that drop 3 stamina shards, other than the early FFVI elites?