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Virtual Reality [chat]

descdesc Goretexing to deathRegistered User regular
edited April 2016 in Debate and/or Discourse
Virtual Reality! It's here again! Well, it's sort of here and soon it will be much better and then it will be here for real.

That's exactly what they said last time, but this time computers are faster so maybe this time it will work!

Soon this can be you:

dyRfKuml.jpgjMLWGSWl.jpg

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https://youtu.be/rVn3H93Ysag

Welcome to tomorrow's means of avoiding reality -- today. tomorrow.

desc on
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Posts

  • bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
    This should be Virtual Insanity chat

    https://www.youtube.com/watch?v=4JkIs37a2JE

  • SealSeal Registered User regular
    edited April 2016
    reality_by_eranfolio-d1aya5p.jpg

    so excited

    Seal on
  • wanderingwandering Russia state-affiliated media Registered User regular
    wow it's like i'm actually sitting in a room talking about butts with chatters

  • NecoNeco In My Restless Dreams Registered User regular
    Ah I love waking up to a fresh new chat in the morning.

  • CindersCinders Whose sails were black when it was windy Registered User regular
    I wish I could have kids.

  • YoshisummonsYoshisummons You have to let the dead vote, otherwise you'd just kill people you disagree with!Registered User regular
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    That has to cause serious problems long term.

  • SealSeal Registered User regular
    I'm hotly anticipating stories of VR telepresence group calls, people loading into them as a big dragon with a name floating over it: "Steve, Human Resources".

  • rockrngerrockrnger Registered User regular
    Cinders wrote: »
    I wish I could have kids.

    (Looks around)

    Whatcha looking at price range?

    You like chubby blondes?

    Trying to move a couple of those.

  • CindersCinders Whose sails were black when it was windy Registered User regular
    rockrnger wrote: »
    Cinders wrote: »
    I wish I could have kids.

    (Looks around)

    Whatcha looking at price range?

    You like chubby blondes?

    Trying to move a couple of those.

    what the fuck

  • wanderingwandering Russia state-affiliated media Registered User regular
    let's take a moment to thank the company that got the virtual reality ball rolling

    nintendo

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  • rockrngerrockrnger Registered User regular
    Cinders wrote: »
    rockrnger wrote: »
    Cinders wrote: »
    I wish I could have kids.

    (Looks around)

    Whatcha looking at price range?

    You like chubby blondes?

    Trying to move a couple of those.

    what the fuck

    You ain't a cop are you?

  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    Seal wrote: »
    I'm hotly anticipating stories of VR telepresence group calls, people loading into them as a big dragon with a name floating over it: "Steve, Human Resources".
    I'm just thinking about the possibilities of that wonderful Star Wars dance game, in full glorious 3d.

    ...and of course, as always, Kill Hitler.
  • rockrngerrockrnger Registered User regular
  • descdesc Goretexing to death Registered User regular
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  • Raiden333Raiden333 Registered User regular
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  • programjunkieprogramjunkie Registered User regular
    From the previous thread:
    The Division is boring and Destiny is great for the same reason than Gran Turismo and Ridge Racer are boring but F-Zero and Wipeout are fun.

    I drive a regular car every day, and it sucks, driving an exotic hovercraft thing is much more exciting.

    I'd enjoy both. If I got the call tomorrow, "Programjunkie, you're being activated to be a one man god damn army to save America. You'll see a single, giant tear drop from Lady Liberty herself," I'd be elated. I like my day job, but it isn't that cool. I really regret not going all in to get into a special mission unit IRL.

    OTOH, fighting aliens in space would also be fun.

  • descdesc Goretexing to death Registered User regular
    jMLWGSW.jpg
    That has to cause serious problems long term.

    Vv3PW33.jpg

  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    I'm not 100% sure who the right people are to ask this question to, maybe @Donkey Kong?

    I'm looking to make a mobile game, and I'm trying to find the right engine/language to use to create it. I tried Unity and I think it's maybe too robust? I'm not trying to make something particularly complicated, and doing even simple things took forever for me to figure out in Unity.

    The basic concept is a sort of...word maze. You'll have something like a grid of words, you'll start at, say, the top left, and you'll proceed by choosing the correct word at each step.

    So I need something that can do pretty simple graphics, store lists of words in tables and populate the maze using code I'll write. It'll be for mobile, and I'd like to be able to develop for iOS and Android at the same time instead of separately.

    I'm familiar with C#, C++, Java, Javascript, and Python, but I think I could pick up a new language if necessary, especially if it's similar to those.

    Any thoughts?

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  • wanderingwandering Russia state-affiliated media Registered User regular
    edited April 2016
    Personally, I would prefer not to shoot humans or aliens in real life

    wandering on
  • DelmainDelmain Registered User regular
    @Donkey Kong

    I saw your post late last thread about terraforming Mars.

    You said something about gravity being the defining feature in maintaining a water cycle and magnetic fields not having much to do with it?

    I thought the entire point of the magnetic field was to keep it as water at all. Without it, ultraviolet will split water in the atmosphere before it has a chance to precipitate.

  • Rear Admiral ChocoRear Admiral Choco I wanna be an owl, Jerry! Owl York CityRegistered User regular
    Yeah I don't get what it is I like about Division when so much of it is so disturbing and fucked up but I really do like it a lot

    Though the weird groundedness of it - like, basically no fantastical elements beyond maybe a bit of military sci-fi - makes it even worse for Cass who tried the tutorial and tapped out after maybe 5-10 minutes

  • descdesc Goretexing to death Registered User regular
    Yeah I don't get what it is I like about Division when so much of it is so disturbing and fucked up but I really do like it a lot

    Though the weird groundedness of it - like, basically no fantastical elements beyond maybe a bit of military sci-fi - makes it even worse for Cass who tried the tutorial and tapped out after maybe 5-10 minutes

    the lack of aliens or elves or superjumps is like half the appeal

    fuck yeah, a sturdy backpack! fuck yeah, an M4 with a decent scope! fuck yeah, hiking boots!

  • descdesc Goretexing to death Registered User regular
    The 90s were an unattractive decade

  • see317see317 Registered User regular
    https://www.youtube.com/watch?v=0XcR-2Cvhvo
    Best virtual reality ever.

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    desc wrote: »
    The 90s were an unattractive decade

    What ever do you mean?

    alu6yy6aesl2.jpg

  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    visiblehowl there's a dude called HallowedFaith who made pretty awesome mobile games a year or so back, used to post in the G&T gamedev thread. They might have some good starting pointers?

    ...and of course, as always, Kill Hitler.
  • CindersCinders Whose sails were black when it was windy Registered User regular
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    I am enjoying the Division, but as @HappylilElf and @Zampanov can tell you, I have a lot of issues with the implementation. The UI could use some significant improvement, for one thing. I can't remember everything off the top of my head, but some basics would be including the levels of your items on the Inventory screen instead of having to click each one to find out the level (there's plenty of room in the top left or bottom right for a two-digit number), a quick escape key for menus (if you're modding a weapon and someone starts shooting you, you have to hit Escape four times to get out of menus), the ability to cycle through your equipment types without going back into the Inventory menu every time. Maybe some of this functionality already exists, but I'm nearly level 30 and haven't stumbled across it yet.

    Movement is super weird too. The illusion of freedom of movement is too easily broken. A couple days ago I climbed on top of a truck which was parked near a fence. The top of the truck was higher than the top of the fence, and they were right next to each other, but I couldn't get over the fence. The lack of a jump button is the obvious culprit here, but if you're not going to include it, you need to make the "climb/drop down" button apply to more things. Being able to climb over a wall that's 2 feet taller than my character makes it really weird when I can't climb over a barrier that's chest high.

    As I said, I'm still enjoying the game, but it sort of feels like it's still in late beta.

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  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Oh man.

    Nintendo's gonna issue a C&D SO fucking fast.

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    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • credeikicredeiki Registered User regular
    @visiblehowl the G&T gamedev thread is pretty knowledgable and some of the people have made functional mobile games and probably have good advice.

    --also I totally hear you on Unity; there's actually a really high barrier to entry, I feel. Stuff that you could just write out in code is somehow really hard cause you have to click and drag stuff and instantiate it from menus as all of these weird non-inutitive types.

    --that said I can't figure out how to do graphics in python (other than kinda shitty guis for scientific programs) so my game development efforts are totally stymied. Pygame is a thing but a thing I haven't figured out (and also probably not the best for mobile development although who even knows).

    Steam, LoL: credeiki
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    Bethryn wrote: »
    visiblehowl there's a dude called HallowedFaith who made pretty awesome mobile games a year or so back, used to post in the G&T gamedev thread. They might have some good starting pointers?

    Oh cool, I'll venture over there if I don't hear anything from [chat]folk. I always feel like I have to write THE PERFECT QUESTION POST when I'm in a forum dedicated to my question.

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  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    Jesus that thread is intimidating.

    vRyue2p.png
  • RozRoz Boss of InternetRegistered User regular
    direct neural implants or bust

    none of this eye goggle shit

  • RozRoz Boss of InternetRegistered User regular
    edited April 2016
    credeiki wrote: »
    the G&T gamedev thread is pretty knowledgable and some of the people have made functional mobile games and probably have good advice.

    --also I totally hear you on Unity; there's actually a really high barrier to entry, I feel. Stuff that you could just write out in code is somehow really hard cause you have to click and drag stuff and instantiate it from menus as all of these weird non-inutitive types.

    --that said I can't figure out how to do graphics in python (other than kinda shitty guis for scientific programs) so my game development efforts are totally stymied. Pygame is a thing but a thing I haven't figured out (and also probably not the best for mobile development although who even knows).

    why aren't you on so we can duooooooooooooooooo

    Roz on
  • cB557cB557 voOOP Registered User regular
  • FeralFeral MEMETICHARIZARD interior crocodile alligator ⇔ ǝɹʇɐǝɥʇ ǝᴉʌoɯ ʇǝloɹʌǝɥɔ ɐ ǝʌᴉɹp ᴉRegistered User regular
    64bnkHp.jpg

    Um

    every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.

    the "no true scotch man" fallacy.
  • FeralFeral MEMETICHARIZARD interior crocodile alligator ⇔ ǝɹʇɐǝɥʇ ǝᴉʌoɯ ʇǝloɹʌǝɥɔ ɐ ǝʌᴉɹp ᴉRegistered User regular
    every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.

    the "no true scotch man" fallacy.
  • kedinikkedinik Registered User regular
    fklbrwclenwd.jpg

    Never thought I'd see the day.

    @simonwolf @Cinders @MrAnthropy

  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    omg Roz remove tags from quotes

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  • spool32spool32 Contrary Library Registered User, Transition Team regular
    holy crap @Blameless Cleric the boy called in sick for watching toddlers and left you to do it alone?

    Has he ever seen a toddler?

    wow

This discussion has been closed.