The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
I'm hotly anticipating stories of VR telepresence group calls, people loading into them as a big dragon with a name floating over it: "Steve, Human Resources".
I'm hotly anticipating stories of VR telepresence group calls, people loading into them as a big dragon with a name floating over it: "Steve, Human Resources".
I'm just thinking about the possibilities of that wonderful Star Wars dance game, in full glorious 3d.
The Division is boring and Destiny is great for the same reason than Gran Turismo and Ridge Racer are boring but F-Zero and Wipeout are fun.
I drive a regular car every day, and it sucks, driving an exotic hovercraft thing is much more exciting.
I'd enjoy both. If I got the call tomorrow, "Programjunkie, you're being activated to be a one man god damn army to save America. You'll see a single, giant tear drop from Lady Liberty herself," I'd be elated. I like my day job, but it isn't that cool. I really regret not going all in to get into a special mission unit IRL.
Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
I'm not 100% sure who the right people are to ask this question to, maybe @Donkey Kong?
I'm looking to make a mobile game, and I'm trying to find the right engine/language to use to create it. I tried Unity and I think it's maybe too robust? I'm not trying to make something particularly complicated, and doing even simple things took forever for me to figure out in Unity.
The basic concept is a sort of...word maze. You'll have something like a grid of words, you'll start at, say, the top left, and you'll proceed by choosing the correct word at each step.
So I need something that can do pretty simple graphics, store lists of words in tables and populate the maze using code I'll write. It'll be for mobile, and I'd like to be able to develop for iOS and Android at the same time instead of separately.
I'm familiar with C#, C++, Java, Javascript, and Python, but I think I could pick up a new language if necessary, especially if it's similar to those.
I saw your post late last thread about terraforming Mars.
You said something about gravity being the defining feature in maintaining a water cycle and magnetic fields not having much to do with it?
I thought the entire point of the magnetic field was to keep it as water at all. Without it, ultraviolet will split water in the atmosphere before it has a chance to precipitate.
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Rear Admiral ChocoI wanna be an owl, Jerry!Owl York CityRegistered Userregular
Yeah I don't get what it is I like about Division when so much of it is so disturbing and fucked up but I really do like it a lot
Though the weird groundedness of it - like, basically no fantastical elements beyond maybe a bit of military sci-fi - makes it even worse for Cass who tried the tutorial and tapped out after maybe 5-10 minutes
Yeah I don't get what it is I like about Division when so much of it is so disturbing and fucked up but I really do like it a lot
Though the weird groundedness of it - like, basically no fantastical elements beyond maybe a bit of military sci-fi - makes it even worse for Cass who tried the tutorial and tapped out after maybe 5-10 minutes
the lack of aliens or elves or superjumps is like half the appeal
fuck yeah, a sturdy backpack! fuck yeah, an M4 with a decent scope! fuck yeah, hiking boots!
BethrynUnhappiness is MandatoryRegistered Userregular
visiblehowl there's a dude called HallowedFaith who made pretty awesome mobile games a year or so back, used to post in the G&T gamedev thread. They might have some good starting pointers?
...and of course, as always, Kill Hitler.
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CindersWhose sails were black when it was windyRegistered Userregular
Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
I am enjoying the Division, but as @HappylilElf and @Zampanov can tell you, I have a lot of issues with the implementation. The UI could use some significant improvement, for one thing. I can't remember everything off the top of my head, but some basics would be including the levels of your items on the Inventory screen instead of having to click each one to find out the level (there's plenty of room in the top left or bottom right for a two-digit number), a quick escape key for menus (if you're modding a weapon and someone starts shooting you, you have to hit Escape four times to get out of menus), the ability to cycle through your equipment types without going back into the Inventory menu every time. Maybe some of this functionality already exists, but I'm nearly level 30 and haven't stumbled across it yet.
Movement is super weird too. The illusion of freedom of movement is too easily broken. A couple days ago I climbed on top of a truck which was parked near a fence. The top of the truck was higher than the top of the fence, and they were right next to each other, but I couldn't get over the fence. The lack of a jump button is the obvious culprit here, but if you're not going to include it, you need to make the "climb/drop down" button apply to more things. Being able to climb over a wall that's 2 feet taller than my character makes it really weird when I can't climb over a barrier that's chest high.
As I said, I'm still enjoying the game, but it sort of feels like it's still in late beta.
+1
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Oh man.
Nintendo's gonna issue a C&D SO fucking fast.
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
@visiblehowl the G&T gamedev thread is pretty knowledgable and some of the people have made functional mobile games and probably have good advice.
--also I totally hear you on Unity; there's actually a really high barrier to entry, I feel. Stuff that you could just write out in code is somehow really hard cause you have to click and drag stuff and instantiate it from menus as all of these weird non-inutitive types.
--that said I can't figure out how to do graphics in python (other than kinda shitty guis for scientific programs) so my game development efforts are totally stymied. Pygame is a thing but a thing I haven't figured out (and also probably not the best for mobile development although who even knows).
Steam, LoL: credeiki
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Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
visiblehowl there's a dude called HallowedFaith who made pretty awesome mobile games a year or so back, used to post in the G&T gamedev thread. They might have some good starting pointers?
Oh cool, I'll venture over there if I don't hear anything from [chat]folk. I always feel like I have to write THE PERFECT QUESTION POST when I'm in a forum dedicated to my question.
+1
Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
the G&T gamedev thread is pretty knowledgable and some of the people have made functional mobile games and probably have good advice.
--also I totally hear you on Unity; there's actually a really high barrier to entry, I feel. Stuff that you could just write out in code is somehow really hard cause you have to click and drag stuff and instantiate it from menus as all of these weird non-inutitive types.
--that said I can't figure out how to do graphics in python (other than kinda shitty guis for scientific programs) so my game development efforts are totally stymied. Pygame is a thing but a thing I haven't figured out (and also probably not the best for mobile development although who even knows).
Posts
https://www.youtube.com/watch?v=4JkIs37a2JE
so excited
That has to cause serious problems long term.
(Looks around)
Whatcha looking at price range?
You like chubby blondes?
Trying to move a couple of those.
what the fuck
nintendo
You ain't a cop are you?
I'd enjoy both. If I got the call tomorrow, "Programjunkie, you're being activated to be a one man god damn army to save America. You'll see a single, giant tear drop from Lady Liberty herself," I'd be elated. I like my day job, but it isn't that cool. I really regret not going all in to get into a special mission unit IRL.
OTOH, fighting aliens in space would also be fun.
I'm looking to make a mobile game, and I'm trying to find the right engine/language to use to create it. I tried Unity and I think it's maybe too robust? I'm not trying to make something particularly complicated, and doing even simple things took forever for me to figure out in Unity.
The basic concept is a sort of...word maze. You'll have something like a grid of words, you'll start at, say, the top left, and you'll proceed by choosing the correct word at each step.
So I need something that can do pretty simple graphics, store lists of words in tables and populate the maze using code I'll write. It'll be for mobile, and I'd like to be able to develop for iOS and Android at the same time instead of separately.
I'm familiar with C#, C++, Java, Javascript, and Python, but I think I could pick up a new language if necessary, especially if it's similar to those.
Any thoughts?
I saw your post late last thread about terraforming Mars.
You said something about gravity being the defining feature in maintaining a water cycle and magnetic fields not having much to do with it?
I thought the entire point of the magnetic field was to keep it as water at all. Without it, ultraviolet will split water in the atmosphere before it has a chance to precipitate.
Though the weird groundedness of it - like, basically no fantastical elements beyond maybe a bit of military sci-fi - makes it even worse for Cass who tried the tutorial and tapped out after maybe 5-10 minutes
the lack of aliens or elves or superjumps is like half the appeal
fuck yeah, a sturdy backpack! fuck yeah, an M4 with a decent scope! fuck yeah, hiking boots!
Best virtual reality ever.
What ever do you mean?
Movement is super weird too. The illusion of freedom of movement is too easily broken. A couple days ago I climbed on top of a truck which was parked near a fence. The top of the truck was higher than the top of the fence, and they were right next to each other, but I couldn't get over the fence. The lack of a jump button is the obvious culprit here, but if you're not going to include it, you need to make the "climb/drop down" button apply to more things. Being able to climb over a wall that's 2 feet taller than my character makes it really weird when I can't climb over a barrier that's chest high.
As I said, I'm still enjoying the game, but it sort of feels like it's still in late beta.
Nintendo's gonna issue a C&D SO fucking fast.
--also I totally hear you on Unity; there's actually a really high barrier to entry, I feel. Stuff that you could just write out in code is somehow really hard cause you have to click and drag stuff and instantiate it from menus as all of these weird non-inutitive types.
--that said I can't figure out how to do graphics in python (other than kinda shitty guis for scientific programs) so my game development efforts are totally stymied. Pygame is a thing but a thing I haven't figured out (and also probably not the best for mobile development although who even knows).
Oh cool, I'll venture over there if I don't hear anything from [chat]folk. I always feel like I have to write THE PERFECT QUESTION POST when I'm in a forum dedicated to my question.
none of this eye goggle shit
why aren't you on so we can duooooooooooooooooo
Um
the "no true scotch man" fallacy.
https://youtu.be/RY3XiM7oGj0
the "no true scotch man" fallacy.
Never thought I'd see the day.
@simonwolf @Cinders @MrAnthropy
Has he ever seen a toddler?
wow