TWILIGHT STRUGGLE was the number-one-rated board game on boardgamegeek for something like eight years until it was dethroned by Pandemic: Legacy. Now it is number 2.
It is a game of Cold War brinksmanship and high strategy for two players. They take the role of either the United States or the Soviet Union and the game begins in 1945, with the battle lines drawn between the liberal capitalist Western Europe and the Communist Eastern Europe and Asia. The goal is to use world events, coups, and political realignments to shift the governments of a region toward one bloc or the other. Controlling a region nets victory points; earning 20 victory points at any time, or having the most VPs at the end, wins you the game.
If you start Global Thermonuclear War, you lose. But sometimes there are immense temptations to walk right up to the razor's edge. It's a sobering and astonishing experience, living in the fucked-up brain of a Cold War strategist for a couple of hours.
Twilight Struggle traces its roots to the early 2000s and a board gaming club at George Washington University. That’s where Gupta and co-designer Jason Matthews met. Not GW students themselves, they were friends with some, and would go to the school to play and also to bemoan the increasing complexity of historical games — a genre especially dear to them. The rulebooks were overlong, the game mechanics baroque.
Simplification, to Gupta and Matthews, was the name of their design philosophy. Rather than overwhelm players with a fat rulebook at the start, the designers spread the information required throughout the gameplay, on cards. A typical Twilight Struggle card reads, “Truman Doctrine: Remove all USSR Influence from a single uncontrolled country in Europe.” The Twilight Struggle rulebook is a relatively slender 24 pages.
They originally intended to do a game about the Spanish Civil War but realized they’d been scooped by a guy in Spain. “We’re probably not going to do a better job than he is,” Gupta joked. They eventually settled on the Cold War. Most games on the topic had focused on when the Cold War got hot. But thermonuclear war is depressing. Gupta and Matthews instead designed a game about the geopolitics, rather than a hypothetical military conflict.
Matthews, of Alexandria, Virginia, is an American history expert and was the legislative director for Sen. Mary Landrieu of Louisiana. Gupta, a history buff, was doing policy work at a think tank, then was in school for computer science, before dropping out after he landed his first job in the video-game industry. The two would discuss key aspects of the Cold War — the domino theory, the arms race, the space race — and these would make their way into the game.
And now it's a videogame on Steam.http://store.steampowered.com/app/406290/
At some point the [chat] Intramural Twilight Struggle League is going to happen, and I want to see a bunch of gimlet-eyed killers!
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hey that actually seems like a pretty fun game.
Also, Warmachine Tactics has been out for a while.
I never got my copy blurf
The Great Faith served the Emperor well but now her mighty gun batteries have fallen silent as this once great avatar of the Imperiums might drifts silently through he void
SHE WILL BE AVENGED
(new rule do not play this game until the coffee kicks in)
This is fine too
The release has been pushed back again, right? I mean, it seemed to work fine when I played it.
I went to the movies again today (err yesterday) and pink haired dude was there again and this time I started a conversation with him and complimented his hair and said I was thinking about dyeing mine, etc, and he was very nice and said I should totally do it and I don't think I came across as a creep. did i just level up my social skills
Next week? Sweet!
I like this t-shirt. "Dreams of Byzantium".
if in doubt... RAMMING SPEED
but serious answer your play style is very much faction dependant
Eldar are hit and run
Orks are barge in there, ram them and shoot up the carcasses
Chaos are speed in there, board them and run rings around them while your boarding parties gut them from the inside
Imperium are wade through the firestorm, close to point blank and broadside them to the warp
I will do the last of my packing tomorrow. This is awesome!!
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it still needs a little fine tuning
they added the Eldar a day or two ago but they're a little broken for some game modes
like assassination or data recovery from a flagship mode the eldar can't be beaten, their ships are straight up faster than everyone elses and if all they have to do is run away until a timer expires there is absolutely nothing to stop them from doing that
which yeah is very true to the fluff but it doesn't exactly work as a balanced video game
I think you can enjoy being Trevor because he is entirely unapologetic about it
The others have problems and desires that don't sync up with what you can make them do
I'm still mad about that mission that started with Yoga
why?
Trevor is basically "what if we made a GTA player an actual character?"
Or if he was just a gamer shut in
Maybe if he just stayed inside and played GTA5.
oh lord
it's bad enough everyone and their mom on youtube uses this kind of shit as their profile pic
edit: far be it from me to dictate whether or not people get to show their interest in erotica but it's like...really you guys
Man this reminds me of Bully, that game was rad.
I don't think it's weak, just way more intimate and personal than the standard series.
Yes but imagine it, a game where you play a shut in playing a video game where you are a shut in playing a vidja game
it's delightfully absurd
(for obvious reasons, do not google ahegao)
That lie always angered me for some reason
Mow the lawn and pick up dog shit to earn money for the new hit video game.