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Whispers of the Old [chat]

CoinageCoinage Heaviside LayerRegistered User regular
edited April 2016 in Debate and/or Discourse
https://www.youtube.com/watch?v=cKjUgLrDEbI
FEATURING

MOUTHS
QqUfTZql.jpg
TENTACLES
NpY38mGl.jpg
EYEBALLS
SeQ9wzRl.jpg
WHATEVER IS GOING ON WITH THIS STUPID GUY
pclTvBrl.jpg
AND OF COURSE

WAIFUS
9gpZ5pWm.jpg
nMMBBn2m.jpg
3ACXOs9m.jpg
42lTLkjl.jpg
ORIGINAL LOVECRAFT DO NOT STEAL

Happiness is within reach!
Coinage on
«134567100

Posts

  • FroThulhuFroThulhu Registered User regular
    Seriously though, does anybody know how to Twitch stream from a PS4?

  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    point the webcam on your laptop at the ps4

  • ZephiranZephiran Registered User regular
    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
    FroThulhu wrote: »
    Seriously though, does anybody know how to Twitch stream from a PS4?

    What do you need help with?

    Hit the share button on the controller.

  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    Coinage wrote: »
    https://www.youtube.com/watch?v=cKjUgLrDEbI
    FEATURING

    MOUTHS
    9gpZ5pWm.jpg

    TENTACLES
    nMMBBn2m.jpg

    EYEBALLS
    3ACXOs9m.jpg

    WHATEVER IS GOING ON WITH THIS STUPID GUY
    42lTLkjm.jpg

    AND OF COURSE

    WAIFUS
    QqUfTZql.jpg
    NpY38mGl.jpg
    SeQ9wzRl.jpg
    pclTvBrl.jpg

    ORIGINAL LOVECRAFT DO NOT STEAL

  • ronyaronya Arrrrrf. the ivory tower's basementRegistered User regular
    :O

    aRkpc.gif
  • MrMisterMrMister Jesus dying on the cross in pain? Morally better than us. One has to go "all in".Registered User regular
    FroThulhu wrote: »
    Seriously though, does anybody know how to Twitch stream from a PS4?

    What do you need help with?

    Hit the share button on the controller.

    Step 2:

    show feet

  • DasUberEdwardDasUberEdward Registered User regular
    edited April 2016
    Lovecraft mythos is so god (or unknowable ancient horror) damn boring.

    at least the parts that popular culture have latched onto.

    DasUberEdward on
    steam_sig.png
  • ronyaronya Arrrrrf. the ivory tower's basementRegistered User regular
    Lovecraft mythos is so god (or unknowable ancient horror) damn boring.

    one thing-man-was-not-meant-to-know is the same as another

    aRkpc.gif
  • DasUberEdwardDasUberEdward Registered User regular
    ronya wrote: »
    Lovecraft mythos is so god (or unknowable ancient horror) damn boring.

    one thing-man-was-not-meant-to-know is the same as another

    the spookiness will drive you mad!

    steam_sig.png
  • The EnderThe Ender Registered User regular
    Zephiran wrote: »

    ...I can't tell if WhiteGenocide is serious or a parody.

    :|

    #Poe

    With Love and Courage
  • BeNarwhalBeNarwhal The Work Left Unfinished Registered User regular
    Until I watched Jacob play Twilight Struggle the other day, I assumed it was Lovecraft related.

    It's not.

  • DasUberEdwardDasUberEdward Registered User regular
    The Ender wrote: »
    Zephiran wrote: »

    ...I can't tell if WhiteGenocide is serious or a parody.

    :|

    #Poe

    It's both. Which makes it terrifying.

    steam_sig.png
  • FeralFeral MEMETICHARIZARD interior crocodile alligator ⇔ ǝɹʇɐǝɥʇ ǝᴉʌoɯ ʇǝloɹʌǝɥɔ ɐ ǝʌᴉɹp ᴉRegistered User regular
    Set rotation doesn't actually solve the problem of [X] card being in every game, though: it changes what [X] card is (and more or less guarantee that there will never be more than 5~ or so viable decks at a given time).

    Blizzard is in the unique position of actually being able to change cards that are too powerful. Rather than wringing their hands and insisting that this be a last resort option for basically no reason, they should be re-adjusting powerful / meta-dominating cards on a semi-reguar basis.

    Ender gets it. Just to illustrate, here's the metagame for Magic's eternal format, Legacy: http://i.imgur.com/xUdfmwH.png

    I recognize that a handful of cards from GvG are overplayed (Annoy-o-Tron, the 4 and 6 mana shredders, and Dr. Boom are arguably the worst offenders) but blowing up the world to deal with a handful of cards is using a sledgehammer to swat a fly. This is also symptomatic of an overall balance problem: The Grand Tournament was an unbalanced set with an overall lower power level than GvG except for certain classes (notably Paladin). There wasn't anything exciting enough to disincentivize shredders and Boom.

    Which makes Coinage's statement "Anyway you can still play wild if you enjoy playing against Secret Paladin every game." extra weird. Only one Paladin Secret is rotating out! The deck still exists in standard.

    every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.

    the "no true scotch man" fallacy.
  • CoinageCoinage Heaviside LayerRegistered User regular
    The Ender wrote: »
    Zephiran wrote: »

    ...I can't tell if WhiteGenocide is serious or a parody.

    :|

    #Poe
    The phrase is not, but that twitter is clearly a troll, most of the posts are random cars. It's really not funny, but who am I to dictate the tweets people post?

    Happiness is within reach!
  • BeNarwhalBeNarwhal The Work Left Unfinished Registered User regular
    Coinage wrote: »
    It's really not funny, but who am I to dictate the tweets people post?

    Are you not the one in charge around here

    Who's running this operation

  • FroThulhuFroThulhu Registered User regular
    Alright I'm showing feet

    DexHavok is my Twitch name

  • DasUberEdwardDasUberEdward Registered User regular
    Feral wrote: »
    Set rotation doesn't actually solve the problem of [X] card being in every game, though: it changes what [X] card is (and more or less guarantee that there will never be more than 5~ or so viable decks at a given time).

    Blizzard is in the unique position of actually being able to change cards that are too powerful. Rather than wringing their hands and insisting that this be a last resort option for basically no reason, they should be re-adjusting powerful / meta-dominating cards on a semi-reguar basis.

    Ender gets it. Just to illustrate, here's the metagame for Magic's eternal format, Legacy: http://i.imgur.com/xUdfmwH.png

    I recognize that a handful of cards from GvG are overplayed (Annoy-o-Tron, the 4 and 6 mana shredders, and Dr. Boom are arguably the worst offenders) but blowing up the world to deal with a handful of cards is using a sledgehammer to swat a fly. This is also symptomatic of an overall balance problem: The Grand Tournament was an unbalanced set with an overall lower power level than GvG except for certain classes (notably Paladin). There wasn't anything exciting enough to disincentivize shredders and Boom.

    Which makes Coinage's statement "Anyway you can still play wild if you enjoy playing against Secret Paladin every game." extra weird. Only one Paladin Secret is rotating out! The deck still exists in standard.

    but they did edit cards too. is why i'm confused.

    i'm new to card games so i'm very curious.

    steam_sig.png
  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    dril is probably a donald trump alt

  • CoinageCoinage Heaviside LayerRegistered User regular
    edited April 2016
    Feral wrote: »
    Set rotation doesn't actually solve the problem of [X] card being in every game, though: it changes what [X] card is (and more or less guarantee that there will never be more than 5~ or so viable decks at a given time).

    Blizzard is in the unique position of actually being able to change cards that are too powerful. Rather than wringing their hands and insisting that this be a last resort option for basically no reason, they should be re-adjusting powerful / meta-dominating cards on a semi-reguar basis.

    Ender gets it. Just to illustrate, here's the metagame for Magic's eternal format, Legacy: http://i.imgur.com/xUdfmwH.png

    I recognize that a handful of cards from GvG are overplayed (Annoy-o-Tron, the 4 and 6 mana shredders, and Dr. Boom are arguably the worst offenders) but blowing up the world to deal with a handful of cards is using a sledgehammer to swat a fly. This is also symptomatic of an overall balance problem: The Grand Tournament was an unbalanced set with an overall lower power level than GvG except for certain classes (notably Paladin). There wasn't anything exciting enough to disincentivize shredders and Boom.

    Which makes Coinage's statement "Anyway you can still play wild if you enjoy playing against Secret Paladin every game." extra weird. Only one Paladin Secret is rotating out! The deck still exists in standard.
    I agree they should nerf cards more, but even balanced cards can define a class for too long. Losing Lightbomb, for example, has made people rethink every Priest deck, and I think that's cool.

    Secret Paladin does not exist in Standard because you can't drop Minibot-Muster-Shredder-Loatheb-Challenger-Boom every game. Without the other overpowered parts of the curve, there's no reason to play the deck.

    Coinage on
    Happiness is within reach!
  • FeralFeral MEMETICHARIZARD interior crocodile alligator ⇔ ǝɹʇɐǝɥʇ ǝᴉʌoɯ ʇǝloɹʌǝɥɔ ɐ ǝʌᴉɹp ᴉRegistered User regular
    Feral wrote: »
    Set rotation doesn't actually solve the problem of [X] card being in every game, though: it changes what [X] card is (and more or less guarantee that there will never be more than 5~ or so viable decks at a given time).

    Blizzard is in the unique position of actually being able to change cards that are too powerful. Rather than wringing their hands and insisting that this be a last resort option for basically no reason, they should be re-adjusting powerful / meta-dominating cards on a semi-reguar basis.

    Ender gets it. Just to illustrate, here's the metagame for Magic's eternal format, Legacy: http://i.imgur.com/xUdfmwH.png

    I recognize that a handful of cards from GvG are overplayed (Annoy-o-Tron, the 4 and 6 mana shredders, and Dr. Boom are arguably the worst offenders) but blowing up the world to deal with a handful of cards is using a sledgehammer to swat a fly. This is also symptomatic of an overall balance problem: The Grand Tournament was an unbalanced set with an overall lower power level than GvG except for certain classes (notably Paladin). There wasn't anything exciting enough to disincentivize shredders and Boom.

    Which makes Coinage's statement "Anyway you can still play wild if you enjoy playing against Secret Paladin every game." extra weird. Only one Paladin Secret is rotating out! The deck still exists in standard.

    but they did edit cards too. is why i'm confused.

    i'm new to card games so i'm very curious.

    I don't think they have a consistent direction or design philosophy for Hearthstone, frankly.

    I enjoy the game but it is kind of a hot mess.

    every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.

    the "no true scotch man" fallacy.
  • RMS OceanicRMS Oceanic Registered User regular
    What if the Massacre of the Princes didn't sign the Treaty of Paris?[/AltHistory]

  • FroThulhuFroThulhu Registered User regular
    @OnTheLastCastle you can watch me be terrible at vidya

  • kedinikkedinik Registered User regular
    Saint Roch, the patron saint of sexy thigh-plague and of dogs.
    Ribalta-san_roque_zpskfuefgld.jpg

  • simonwolfsimonwolf i can feel a difference today, a differenceRegistered User regular
    What if Seinfeld still on TV

  • MrMisterMrMister Jesus dying on the cross in pain? Morally better than us. One has to go "all in".Registered User regular
    Feral wrote: »
    Set rotation doesn't actually solve the problem of [X] card being in every game, though: it changes what [X] card is (and more or less guarantee that there will never be more than 5~ or so viable decks at a given time).

    Blizzard is in the unique position of actually being able to change cards that are too powerful. Rather than wringing their hands and insisting that this be a last resort option for basically no reason, they should be re-adjusting powerful / meta-dominating cards on a semi-reguar basis.

    Ender gets it. Just to illustrate, here's the metagame for Magic's eternal format, Legacy: http://i.imgur.com/xUdfmwH.png

    I recognize that a handful of cards from GvG are overplayed (Annoy-o-Tron, the 4 and 6 mana shredders, and Dr. Boom are arguably the worst offenders) but blowing up the world to deal with a handful of cards is using a sledgehammer to swat a fly. This is also symptomatic of an overall balance problem: The Grand Tournament was an unbalanced set with an overall lower power level than GvG except for certain classes (notably Paladin). There wasn't anything exciting enough to disincentivize shredders and Boom.

    Which makes Coinage's statement "Anyway you can still play wild if you enjoy playing against Secret Paladin every game." extra weird. Only one Paladin Secret is rotating out! The deck still exists in standard.

    The graph is a little misleading though, because "a bunch of decks exist in legacy" still means .00001% of cards are playable and maybe 1 new deck every block gets added. One of the things that attracts people to legacy is that once you (exorbitantly) pay for your deck you can play it for years and years with little or no change, because its a glacial format, one defined mostly by cards of power levels they're unwilling to print nowadays. And that's fine for a certain sort of player and play experience, but it's not fresh or vibrant for everyone—especially not new players who are immediately turned off by the labyrinthine interactions and high card prices that define the collective history of the game.

  • QuidQuid Definitely not a banana Registered User regular
    I'm just a big ol' sad sack at this point

  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    the thing to remember is that the internet is a place where the lazy go to get vague notions about things from the functionally illiterate

    so the hilarious popular internet stereotype of a thing is how they are not only wrong but often wrong in a really baffling "how did they even get there from here" way. everyone already knows this when it applies to their one thing but is 100% willing to believe it about something that isn't their thing

    so yeah "it was too indescribable that I went MAD" is silly. yes. you're right

    but lovecraft's stories, when they are effective and to the degree that they are effective (and it's worth remembering that horror is an incredibly subjective and unpredictable reaction to try to elicit from an audience, as witness how two people can watch the same godawful torture porn thing and one can barf and the other can laugh) derive their horror largely from paranoia and from the fear of losing one's mind

    those are emotions that just can't be evoked in some people, and in others will not entertain or interest them, but they aren't dumb or invalid. they're not pulled out of anyone's ass. they're real things that real people actually feel. and i find them a lot more interesthing than "here's a catalogue of various ways the human body can be disfigured, vol. 2 in a series"

  • RMS OceanicRMS Oceanic Registered User regular
    If there's one thing At the Mountains of Madness has in spades, it's atmosphere. The feeling of exploring a dead city is incredibly creepy.

  • DasUberEdwardDasUberEdward Registered User regular
    Feral wrote: »
    Feral wrote: »
    Set rotation doesn't actually solve the problem of [X] card being in every game, though: it changes what [X] card is (and more or less guarantee that there will never be more than 5~ or so viable decks at a given time).

    Blizzard is in the unique position of actually being able to change cards that are too powerful. Rather than wringing their hands and insisting that this be a last resort option for basically no reason, they should be re-adjusting powerful / meta-dominating cards on a semi-reguar basis.

    Ender gets it. Just to illustrate, here's the metagame for Magic's eternal format, Legacy: http://i.imgur.com/xUdfmwH.png

    I recognize that a handful of cards from GvG are overplayed (Annoy-o-Tron, the 4 and 6 mana shredders, and Dr. Boom are arguably the worst offenders) but blowing up the world to deal with a handful of cards is using a sledgehammer to swat a fly. This is also symptomatic of an overall balance problem: The Grand Tournament was an unbalanced set with an overall lower power level than GvG except for certain classes (notably Paladin). There wasn't anything exciting enough to disincentivize shredders and Boom.

    Which makes Coinage's statement "Anyway you can still play wild if you enjoy playing against Secret Paladin every game." extra weird. Only one Paladin Secret is rotating out! The deck still exists in standard.

    but they did edit cards too. is why i'm confused.

    i'm new to card games so i'm very curious.

    I don't think they have a consistent direction or design philosophy for Hearthstone, frankly.

    I enjoy the game but it is kind of a hot mess.

    can't disagree with that.

    steam_sig.png
  • ZephiranZephiran Registered User regular
    Dr. Boom would've still seen play as a 5/5.

    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    FroThulhu wrote: »
    Alright I'm showing feet

    i want people to just start using this out in the world

    let's make this our contribution to the zeitgeist

  • OrganichuOrganichu poops peesRegistered User regular
    kosh i don't appreciate your casual torture-porn derision nestled in your larger post

    it's a noble genre, propagated by heroes and the socially courageous

  • QuidQuid Definitely not a banana Registered User regular
    Jacob you read Southern Reach any?

  • FeralFeral MEMETICHARIZARD interior crocodile alligator ⇔ ǝɹʇɐǝɥʇ ǝᴉʌoɯ ʇǝloɹʌǝɥɔ ɐ ǝʌᴉɹp ᴉRegistered User regular
    MrMister wrote: »
    Feral wrote: »
    Set rotation doesn't actually solve the problem of [X] card being in every game, though: it changes what [X] card is (and more or less guarantee that there will never be more than 5~ or so viable decks at a given time).

    Blizzard is in the unique position of actually being able to change cards that are too powerful. Rather than wringing their hands and insisting that this be a last resort option for basically no reason, they should be re-adjusting powerful / meta-dominating cards on a semi-reguar basis.

    Ender gets it. Just to illustrate, here's the metagame for Magic's eternal format, Legacy: http://i.imgur.com/xUdfmwH.png

    I recognize that a handful of cards from GvG are overplayed (Annoy-o-Tron, the 4 and 6 mana shredders, and Dr. Boom are arguably the worst offenders) but blowing up the world to deal with a handful of cards is using a sledgehammer to swat a fly. This is also symptomatic of an overall balance problem: The Grand Tournament was an unbalanced set with an overall lower power level than GvG except for certain classes (notably Paladin). There wasn't anything exciting enough to disincentivize shredders and Boom.

    Which makes Coinage's statement "Anyway you can still play wild if you enjoy playing against Secret Paladin every game." extra weird. Only one Paladin Secret is rotating out! The deck still exists in standard.

    The graph is a little misleading though, because "a bunch of decks exist in legacy" still means .00001% of cards are playable and maybe 1 new deck every block gets added. One of the things that attracts people to legacy is that once you (exorbitantly) pay for your deck you can play it for years and years with little or no change, because its a glacial format, one defined mostly by cards of power levels they're unwilling to print nowadays. And that's fine for a certain sort of player and play experience, but it's not fresh or vibrant for everyone—especially not new players who are immediately turned off by the labyrinthine interactions and high card prices that define the collective history of the game.

    .00001% of cards in Standard are playable. Every format in Magic has stacks and stacks of shitty cards that never make it into constructed decks.

    High card prices in Legacy are driven by sets going out of print, which there's no reason to do in a digital card game.

    I wouldn't be remotely as salty if Blizzard hadn't taken GvG and Naxx out of the store.

    Removing sets from the store just makes it a little harder for people to get into Wild.

    And there is literally no reason to do it, except to drive players into Standard. They could just put a big warning flag on the old sets that "this is not playable in standard!" in the store. But that means that new players would actually be able to, y'know, get into Wild a little easier.

    Cards going out-of-print is an artifact of paper card games that it is sadomasochistic for Blizzard to emulate.

    every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.

    the "no true scotch man" fallacy.
  • ArchArch Neat-o, mosquito! Registered User regular
    Jacobkosh wrote: »
    the thing to remember is that the internet is a place where the lazy go to get vague notions about things from the functionally illiterate

    so the hilarious popular internet stereotype of a thing is how they are not only wrong but often wrong in a really baffling "how did they even get there from here" way. everyone already knows this when it applies to their one thing but is 100% willing to believe it about something that isn't their thing

    so yeah "it was too indescribable that I went MAD" is silly. yes. you're right

    but lovecraft's stories, when they are effective and to the degree that they are effective (and it's worth remembering that horror is an incredibly subjective and unpredictable reaction to try to elicit from an audience, as witness how two people can watch the same godawful torture porn thing and one can barf and the other can laugh) derive their horror largely from paranoia and from the fear of losing one's mind

    those are emotions that just can't be evoked in some people, and in others will not entertain or interest them, but they aren't dumb or invalid. they're not pulled out of anyone's ass. they're real things that real people actually feel. and i find them a lot more interesthing than "here's a catalogue of various ways the human body can be disfigured, vol. 2 in a series"

    One of (probably the only) thing that I think is worth dragging out of Lovecraft's work is the study not of the macabre (although that certainly is a part of it) but of the vivid descriptions of people slowly losing their grip on reality, sometimes through entirely normal means with no outside provocations!

    It's what makes things like "The Telltale heart" such a timeless classic. There was no mysticism, no evil spirits from beyond...just a man who has committed an unspeakable horror that drives him over the edge.

    Lovecraft's stories are at their most powerful when this is their subject matter- he set one hell of a tone for slipping into another world, but only in your own mind....but all people latch onto is flowery victorian adjectives and unknowable space monsters

    QQ

  • OrganichuOrganichu poops peesRegistered User regular
    i was gonna post a pic of eli roth to defend him but dang he looks like a smug, punchable ben stiller

  • RMS OceanicRMS Oceanic Registered User regular
    I probably will never stream.

    Unless I become an MP or something and want to distinguish myself.

    21f738a9d58e0a927fb9e91621a00997.jpg

  • QuidQuid Definitely not a banana Registered User regular
    Arch you go read Southern Reach too.

  • ArchArch Neat-o, mosquito! Registered User regular
    It's why short story collections that actually feel Lovecraftian are so hard to actually find, because most of them are like "and then CTHULU SHOWED UP and i SAW A SHOGGOTH" instead of describing the things someone slowly built up in their head that may or may not be real until they finally break

    I would recommend two anthologies: Lovecraft Unbound, edited by Ellen Datlow and She Walks in Shadows

    I've read these cover to cover so many times. So many good stories.

    (also props to @tapeslinger for the recommendation on that second one)

This discussion has been closed.